New Math Chess

New Math Chess PDF Author: Dr. George Ho
Publisher: Xlibris Corporation
ISBN: 1984506919
Category : Education
Languages : en
Pages : 71

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Book Description
New Math Chess is a two-player educational and recreational game played on ten Digit pieces (0, 1, 2, 3, 4, 5, 6, 7, 8, 9) and six Operator pieces (Addition, Subtraction, Multiplication, Division, Power (Square & Cube), and Root (Square Root & Cube Root)). The book focuses on the explanation and applications of four fundamental concepts governing the feasibility and the success of the book: (i) Attachment of Digits to an Operator, (ii) Partial Values of an Operator, (iii) Partial Equality of two Partial Values of an Operator, (iv) Partial Equality of an Operator with its Partial Values. The book provides 20 chess games with solutions for the readers to practice. New Math Chess is flexible and suitable for all students from middle and high schools to universities.

New Math Chess

New Math Chess PDF Author: Dr. George Ho
Publisher: Xlibris Corporation
ISBN: 1984506919
Category : Education
Languages : en
Pages : 71

Get Book Here

Book Description
New Math Chess is a two-player educational and recreational game played on ten Digit pieces (0, 1, 2, 3, 4, 5, 6, 7, 8, 9) and six Operator pieces (Addition, Subtraction, Multiplication, Division, Power (Square & Cube), and Root (Square Root & Cube Root)). The book focuses on the explanation and applications of four fundamental concepts governing the feasibility and the success of the book: (i) Attachment of Digits to an Operator, (ii) Partial Values of an Operator, (iii) Partial Equality of two Partial Values of an Operator, (iv) Partial Equality of an Operator with its Partial Values. The book provides 20 chess games with solutions for the readers to practice. New Math Chess is flexible and suitable for all students from middle and high schools to universities.

Chess 4 Math

Chess 4 Math PDF Author: Ramón Miguel Lorente Pupo
Publisher: Chess4math.LLC
ISBN: 9780999754801
Category : Education
Languages : en
Pages : 210

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Book Description
Chess 4 Math, kindergarten textbook is the beginning of an incredible journey that offers the opportunity to kindergarteners to learn Mathematics through the "Royal Game of Chess." Chess 4 Math provides quality educational activities designed to help students succeed in Mathematics. The author translates the game of Chess into Mathematical lessons correlated to the Common Core State Standards. Chess 4 Math is an original and engaging curriulum that encourages all students to love Math and Chess.

Science, Math, Checkmate

Science, Math, Checkmate PDF Author: Alexey W. Root
Publisher: Libraries Unlimited
ISBN: 1591585716
Category : Language Arts & Disciplines
Languages : en
Pages : 0

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Book Description
This book helps educators and librarians prepare students to succeed in University Interscholastic League (UIL) Chess Puzzle. Students learn chess rules and strategies through activities coded to the 32 pawns and pieces on a chessboard. The 16 pawn activities require no chess knowledge, 14 of the piece activities build on students' growing familiarity with chess, and the 2 king activities challenge budding chess experts. Within the chess activities, students practice national standards of scientific inquiry and mathematical problem solving. Improved thinking in science, math, and chess are the winning results: Checkmate! The introductory chapter discusses the scientific inquiry and mathematical problem solving standards, explains the coding system for the chess activities, and details what materials should be purchased. Chapters 2 (scientific inquiry), 3 (mathematical problem solving), and 4 (inter-disciplinary) each contain 10-12 activities at different grade and chess levels. The book ends with an appendix of the rules of chess. It includes approximately 100 chess diagrams. Grading rubrics and check lists are offered with each activity to assist teachers in assessing student learning.

The Word Chess

The Word Chess PDF Author: Dr George Ho
Publisher: Xlibris Corporation
ISBN: 1664104305
Category : Education
Languages : en
Pages : 73

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Book Description
The Word Chess is an educational and recreational multi-player game. Its main objective is to help the players, especially students at secondary and high schools, to remember and learn new English vocabulary by playing game. Beside English vocabulary, The Word Chess game also promotes other mental qualities such as Memory Improvement, Concentration, Observation, Analysis, Logic, Perseverance. From a Letter string on the chessboard, the essential of The Word Chess game is to extract and transform a group of letters with all their copies, called Letter word, into an English Word containing at least three letters. The transformation may include the rearrangement of letters, the deletion of redundant letters, the addition of letters already present in the Letter word. The player who finds a Letter word in a Letter string takes all the letters of the Letter word out of the Letter string. The total number of letters in the taken out words will decide the ranking of the players after the game finishes. The author wishes The Word Chess will soon become a popular game in all secondary and high schools in Australia and around the world.

The Immortal Game

The Immortal Game PDF Author: David Shenk
Publisher: Anchor Canada
ISBN: 0385673787
Category : Games & Activities
Languages : en
Pages : 354

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Book Description
A surprising, charming, and ever-fascinating history of the seemingly simple game that has had a profound effect on societies the world over. Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its thirty-two figurative pieces, moving about its sixty-four black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a remarkably powerful intellectual tool? Nearly everyone has played chess at some point in their lives. Its rules and pieces have served as a metaphor for society, influencing military strategy, mathematics, artificial intelligence, and literature and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by other popes, rabbis, and imams. Marcel Duchamp was so absorbed in the game that he ignored his wife on their honeymoon. Caliph Muhammad al-Amin lost his throne (and his head) trying to checkmate a courtier. Ben Franklin used the game as a cover for secret diplomacy.In his wide-ranging and ever-fascinating examination of chess, David Shenk gleefully unearths the hidden history of a game that seems so simple yet contains infinity. From its invention somewhere in India around 500 A.D., to its enthusiastic adoption by the Persians and its spread by Islamic warriors, to its remarkable use as a moral guide in the Middle Ages and its political utility in the Enlightenment, to its crucial importance in the birth of cognitive science and its key role in the aesthetic of modernism in twentieth-century art, to its twenty-first-century importance in the development of artificial intelligence and use as a teaching tool in inner-city America, chess has been a remarkably omnipresent factor in the development of civilization. Indeed, as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may be for individuals what it has been for civilization: a virus that makes us smarter.

Chess Life

Chess Life PDF Author:
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 528

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Book Description


Famous Puzzles of Great Mathematicians

Famous Puzzles of Great Mathematicians PDF Author: Miodrag Petkovi_
Publisher: American Mathematical Soc.
ISBN: 0821848143
Category : Mathematics
Languages : en
Pages : 346

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Book Description
This entertaining book presents a collection of 180 famous mathematical puzzles and intriguing elementary problems that great mathematicians have posed, discussed, and/or solved. The selected problems do not require advanced mathematics, making this book accessible to a variety of readers. Mathematical recreations offer a rich playground for both amateur and professional mathematicians. Believing that creative stimuli and aesthetic considerations are closely related, great mathematicians from ancient times to the present have always taken an interest in puzzles and diversions. The goal of this book is to show that famous mathematicians have all communicated brilliant ideas, methodological approaches, and absolute genius in mathematical thoughts by using recreational mathematics as a framework. Concise biographies of many mathematicians mentioned in the text are also included. The majority of the mathematical problems presented in this book originated in number theory, graph theory, optimization, and probability. Others are based on combinatorial and chess problems, while still others are geometrical and arithmetical puzzles. This book is intended to be both entertaining as well as an introduction to various intriguing mathematical topics and ideas. Certainly, many stories and famous puzzles can be very useful to prepare classroom lectures, to inspire and amuse students, and to instill affection for mathematics.

Yamie Chess: The Adventures of Tigermore and the Mind Angels

Yamie Chess: The Adventures of Tigermore and the Mind Angels PDF Author: Yamie Chess
Publisher: Yamie Chess Ltd.
ISBN: 0990885135
Category : Education
Languages : en
Pages : 413

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Book Description
Educational Assessments "Research has shown that, by itself, learning to play chess is tied to better logical reasoning and stronger performance in math. Yamie Chess adds to this by integrating both mathematical content and math puzzles into the text."—Professor Michael Ching, PhD, Mathematics, Massachusetts Institute of Technology "Next to the chessic aspects, the mathematical topics are at the center of the book: Here the readers are exposed to sets and Venn diagrams, numbers and raising them to powers, fractions and triangles including the theorem of Pythagoras."—Professor Christian Hesse, PhD, Mathematics, Harvard University "Mathematics problems are interspersed through the text and will both expose children to important mathematical results (e.g., Venn diagrams, finding the area of a triangle, and unit cancellation) and allow them opportunity to grow in mathematical reasoning. Problems are labeled by grade level, allowing parents and teachers to target problems for students."—Professor Ashley Ahlin, PhD, Mathematics, University of Chicago Math Contents Summary First published in softcover for Yamie Chess' nationally award-winning math learning aid that won School Library Journal's Best Education Pick of 2014, and now available for the first time in eBook format, Yamie Chess: The Adventures of Tigermore and the Mind Angels is a supplemental math education aid written by experienced teachers that requires no prior experience of chess. Designed as a children's graphic novel for math education, the work is aligned with the NCTM Curriculum Focal Points in algebra, geometry, numbers and operations, measurement and data analysis. Teaching children from 5 to 12 years old important math and science classroom skills for STEM education, the comic can be read as a standalone adventure story for supplemental math study, at home and at school, or used by beginners to learn chess from scratch. The book's instructions encourage kids to use the material with any classic chess set they have available, to aid their understanding of chess, and reenact the integrated European chess game that unfolds through the story. It's a historic game in fact, that took place between Grandmasters Johannes Zukertort and GM Adolf Anderssen in Berlin, Germany in 1865. With artwork from ex-Disney illustrators, the story follows 8-year-old Kimi as he travels to the Mind Kingdom, a secret universe ruled by chess where all the cartoon characters are the classic chess pieces from the boardgame, to learn math skills for school. Information for Parents and Teachers The math comic features important educational benefits for children: 1. Written by veteran math teachers: Yamie Chess: The Adventures of Tigermore and the Mind Angels was developed by experienced U.S. math teachers from America's top universities including: Caltech, Columbia, Stanford, Vanderbilt and MIT - the Massachusetts Institute of Technology; 2. Math practice for 5 - 12 year olds: Useful for practicing math with the kids at home on tablets and smartphones, the softcover version is already being used in after-school classes and indoor recess. Yamie Chess offers supportive and carefully designed math learning material and puzzles to help budding learners to boost their math skills for school. "The problems are clearly marked by grade level and were written to tie into the NCTM standards. Solutions are provided in the back with ample explanation and diagrams to show how some of the more complex problems are solved. These questions give a depth to the story and provide differentiation for any age student in grades K-8."—Mrs Jena Philips, MEd, 8th Grade Science Teacher, Northern Arizona University "As a middle school math teacher I see the value of Yamie Chess in an educational setting. This is a wonderful enrichment activity that can be used to spark more students’ interest in learning the game of chess while increasing mathematical thinking."—Elizabeth Gates, BA, Illinois 7th Grade Math Teacher, Miami University 3. Learn classic chess from scratch: No prior experience is needed to play Yamie Chess, the book teaches children the basics of the game including how the pieces move, basic chess strategy and then with the comic story enables children to work through a historical European chess game with the cartoon characters, giving kids' an immediate understanding and context to their newly learned knowledge. 4. Grade key for learners: With a friendly cartoon background story that can be universally enjoyed by elementary and middle school children, the math puzzles and problems woven through the text and illustrations are keyed at each step with their corresponding U.S. grade school level to help parents and teachers isolate material to challenge and explore work in line with homestudy and school courses. For example, the note "Grade 3" next to a math concept in the text would indicate that the level of the problem is great for introducing that particular math concept to 3rd graders, that 4th to 8th graders should be able to understand and complete that problem as revision work, and that 1st and 2nd graders could either attempt to approach the problem or skip it and return in the future when they feel more ready. There is a wide variety of math problems aimed at each age group. 5. Hints and explained answers: To make the eBook more interactive, a button link to the answer is provided next to each math problem in the text, with hints to trigger lateral thinking and full explanations for the more challenging problems included in the eBook's linked appendix. 6. 250+ imaginative cartoons: To help comprehension and understanding of the math concepts, the work features a great many imaginative and beautifully shaded illustrations designed by top ex-Disney animators.

Awesome Math

Awesome Math PDF Author: Titu Andreescu
Publisher: John Wiley & Sons
ISBN: 1119575710
Category : Education
Languages : en
Pages : 291

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Book Description
Help your students to think critically and creatively through team-based problem solving instead of focusing on testing and outcomes. Professionals throughout the education system are recognizing that standardized testing is holding students back. Schools tend to view children as outcomes rather than as individuals who require guidance on thinking critically and creatively. Awesome Math focuses on team-based problem solving to teach discrete mathematics, a subject essential for success in the STEM careers of the future. Built on the increasingly popular growth mindset, this timely book emphasizes a problem-solving approach for developing the skills necessary to think critically, creatively, and collaboratively. In its current form, math education is a series of exercises: straightforward problems with easily-obtained answers. Problem solving, however, involves multiple creative approaches to solving meaningful and interesting problems. The authors, co-founders of the multi-layered educational organization AwesomeMath, have developed an innovative approach to teaching mathematics that will enable educators to: Move their students beyond the calculus trap to study the areas of mathematics most of them will need in the modern world Show students how problem solving will help them achieve their educational and career goals and form lifelong communities of support and collaboration Encourage and reinforce curiosity, critical thinking, and creativity in their students Get students into the growth mindset, coach math teams, and make math fun again Create lesson plans built on problem based learning and identify and develop educational resources in their schools Awesome Math: Teaching Mathematics with Problem Based Learning is a must-have resource for general education teachers and math specialists in grades 6 to 12, and resource specialists, special education teachers, elementary educators, and other primary education professionals.

Mathematics

Mathematics PDF Author: Douglas M. Campbell
Publisher: Thomson Higher Education
ISBN: 9780534032043
Category : Mathematics
Languages : en
Pages : 310

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Book Description
Based upon the principle that graph design should be a science, this book presents the principles of graph construction. The orientation of the material is toward graphs in technical writings, such as journal articles and technical reports. But much of the material is relevant for graphs shown in talks and for graphs in nontechnical publications. -- from back cover.