Never Underestimate An Old Man Who Plays Video Games

Never Underestimate An Old Man Who Plays Video Games PDF Author: Rhyeland Gifts
Publisher:
ISBN: 9781071218495
Category :
Languages : en
Pages : 152

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Book Description
This blank paperback journal is perfect for older men who are video game lovers. It can be used to keep track of characters, games, spells, or levels. Or it can be used for general purposes, such as writing notes, thoughts and memories. The cover of the journal features a video controller and gaming grandpa quote.

Never Underestimate an Old Man Who Plays Video Games

Never Underestimate an Old Man Who Plays Video Games PDF Author: Rhyeland Gifts
Publisher:
ISBN: 9781071218938
Category :
Languages : en
Pages : 152

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Book Description
This blank paperback notebook is perfect for older men who are video game lovers. It can be used to keep track of characters, games, spells, or levels. Or it can be used for general purposes, such as writing notes, thoughts and memories. The cover of the journal features a video controller and grandpa gamer quote.

Never Underestimate An Old Man Who Plays Video Games

Never Underestimate An Old Man Who Plays Video Games PDF Author: Rhyeland Gifts
Publisher:
ISBN: 9781071218495
Category :
Languages : en
Pages : 152

Get Book Here

Book Description
This blank paperback journal is perfect for older men who are video game lovers. It can be used to keep track of characters, games, spells, or levels. Or it can be used for general purposes, such as writing notes, thoughts and memories. The cover of the journal features a video controller and gaming grandpa quote.

Never Underestimate an Old Man Who Plays Video Games

Never Underestimate an Old Man Who Plays Video Games PDF Author: Bay Arrow Press
Publisher:
ISBN: 9781707442515
Category :
Languages : en
Pages : 122

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Book Description
Time to get yourself a blank-lined journal! Journals are great for many reasons. Everyone should have in their own room to use for their meditation time. Take control over your day with this journal and it's time for you to start writing in it! What You Can Use This For: Sketching Writing Notes Writing Poetry Notes Jotting down thoughts High-Quality Paper Soft Matte Cover Purchase this journal today!

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

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Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

King Clown

King Clown PDF Author: Mark Lages
Publisher: AuthorHouse
ISBN: 1728337836
Category : Fiction
Languages : en
Pages : 295

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Book Description
Adam Stern is a sixty-four-year-old husband, father, and architect whose dad passes away and leaves Adam nothing but a shoe box containing four strange and seemingly worthless items. There is a brass button, a pocketknife, and a bird's feather. There is also a single page torn from a poetry book, and Adam reads the poem over and over. It gradually comes to life, and it shines a healing light of the absurd on Adam's world, transforming his entire outlook on life.

Indie Games

Indie Games PDF Author: Bounthavy Suvilay
Publisher: Ablaze Publishing
ISBN:
Category : Art
Languages : en
Pages : 250

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Book Description
The 2nd volume in the hit art book series, covering the history, artwork, and sound design of independent video games! Indie Games 2 explores the major developments in independent games since 2018. Superbly illustrated and documented, for enthusiasts and curious amateurs alike, this book gives voice to those who drive this cultural industry. Featuring exclusive interviews, and more than 300 illustrations, concept arts and unpublished sketches, through which the reader will get a glimpse behind the scenes and get answers from the key people behind the blockbuster independent video games. Discover more than 300 independent video games within, including: A Plague Tale: Innocence, A short Hike, Children of Morta, Carto, Creaks, Eastward, Factorio, Frostpunk, Genesis Noir, Haven, LUNA–The Shadow Dust, Old Man’s Journey, Return of the Obra Dinn, Sayonara Wild Hearts, Season, Slay the Spire, Spelunky 2, Untitled Goose Game, When the Past Was Around, and more…

Museums and Millennials

Museums and Millennials PDF Author: Jaclyn Spainhour
Publisher: Rowman & Littlefield
ISBN: 1538118599
Category : Business & Economics
Languages : en
Pages : 139

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Book Description
Is your museum struggling to entice and engage a millennial audience? In Museums and Millennials author Jackie Spainhour offers a new and innovative approach to attracting and retaining the interest of millennial patrons through an easy-to-implement and practical self-assessment based on the success (and failures!) of other museum programs. This book will help you start the process of reinventing your approach to this engaging generation by: Reimagining the millennial generatio, beginning with debunking myths about their wants, needs, and spending power. Giving museum professionals a place to begin their quest- through the lens of the acronym “A.U.R.A.” Checking your museum’s “A.U.R.A.” (Affordability, Uniqueness, Relevance, and Accessibility) to ensure the programming you are currently offering this generation meets their standards and aligns with your mission. Using your findings to create new programs and campaigns geared towards getting millennials inside your doors and keeping them there long-term. Offering program examples from museums of various sizes and scopes throughout the nation geared towards a millennial audience, with explanations of why some programs were more successful than others. Providing tips and tricks for reaching millennials where they are and on a small budget. Helping museum professionals begin the process of giving millennials a voice in museum programs designed for them. Suggesting a path towards success that begins with the millennial generation taking on roles as patrons, members, volunteers, donors, board representatives, part-time workers, and in senior management. Millennials want to be your partners in preservation. They want their voices heard and prefer a hands-on approach to their programming. The highlighted program examples in this work will help you reimagine how your facility is viewed by millennials, what practical changes can be made to persuade them to patronize your facility, and discuss how to create bonds which will last past the individual programs they attend and into the foreseeable future. Museums and Millennials features strategies used by museums of various backgrounds and budgets, advice from respected and data-driven consultants in the field, and offers action-oriented solutions to audience engagement issues. Let this book inspire you to try, or try again, to engage this coveted generation.

Video Games You Will Never Play

Video Games You Will Never Play PDF Author: Luca Taborelli
Publisher:
ISBN: 9781537389028
Category :
Languages : en
Pages : 480

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Book Description
How many video games have you played during your life? Do you think games are a form of art that should be preserved? What if we told you that there are thousands of interesting games you'll never play, all of which could be lost forever? It's true, there are many cancelled titles that are often lost to video game history. While video games may not be largely considered to be on par with paintings and statues, they are still art on their own, just like books, movies, and music, and like other works of art, video games have their own lost works. Games that were cancelled, never released, and often not even known by the general public. Unfortunately, there is no proper museum dedicated on saving them.Unseen64 is an online archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation.Over the course of almost 500 pages, the 45+ writers and editors of this crowdsourced book hope to educate the gaming world on the history of video games as an ephemeral art form, by showcasing more than 200 lost games that could have been forgotten. Starting from early '90s PC titles, to 8-bit games for the NES and Sega Master System, and all the way through to the 7th generation of consoles with PS3, X360 and Wii, there are many unseen games that you will discover in this book. Also included are essays about the preservation of cancelled games, how to research for these unseen titles, and 20 interviews with museums and developers who worked on lost games. In this book there's plenty of examples of what gaming history is losing every day.Hopefully, by reading this book, more gamers, developers, youtubers, gaming journalists and historians can look back at what could have been and as a result raise awareness on the preservation of lost games: to see the hidden stories that played a part in leading gaming culture to where it is now.This is the full color version of the book, the content is identical to the black / white version, the only difference is the cover and the interior color.Before to read this book, please keep in mind that:- The lost games featured in this book are just a small sample of all the titles we will never play. It would be impossible to list them all in just one book.- We are a collective of gamers from all around the world.- This book is fully in English, but most articles were written by Italians and people from other non-English countries. Each article was proofread by English native speakers, but there could still be typos and random engrish. - This book was made with love and sleep deprivation.

Man, Play, and Games

Man, Play, and Games PDF Author: Roger Caillois
Publisher: University of Illinois Press
ISBN: 9780252070334
Category : Games & Activities
Languages : en
Pages : 228

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Book Description
According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.

Playing with Videogames

Playing with Videogames PDF Author: James Newman
Publisher: Routledge
ISBN: 1134173016
Category : Games & Activities
Languages : en
Pages : 225

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Book Description
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.