Author: Dominik Klein
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 268
Book Description
Deep Neural Networks have revolutionized computer engines for Go, Shogi and chess. Finally computers are able to evaluate a game position similiar to the way human experts do it. By that, computers are able to identify long-term strategic advantages and disadvantages. But how do chess engines based on neural networks such as AlphaZero, Leela Chess Zero actually work? This book gives an answer to that question. With lots of practical examples and illustrations, all basic building blocks that are required to understand modern chess are introduced. Based on that, the concepts of both classic and modern chess engines are explained. Finally, a miniature version of AlphaZero to play the game Hexapawn is implemented in Python. Chapters include: Single-Layer and Multilayer Perceptrons, Back-Propagation and Gradient Descent, Classification and Regression, Network Vectorization, Convolutional Layers, Squeeze and Excitation Networks, Fully Connected Layers, Batch Normalization, Rectified Linear Unit (ReLU), Residual Layers, Minimax, Alpha-Beta Search, Monte-Carlo Tree Search, AlphaGo, AlphaGo Zero, AlphaZero, Leela Chess Zero (Lc0), Fat Fritz, Effectively Updateable Neural Networks, Fat Fritz 2, Maia, Supervised Learning Hexapawn, Reinforcement Learning of Hexapawn (Hexapawn Zero)
Neural Networks For Chess
Author: Dominik Klein
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 268
Book Description
Deep Neural Networks have revolutionized computer engines for Go, Shogi and chess. Finally computers are able to evaluate a game position similiar to the way human experts do it. By that, computers are able to identify long-term strategic advantages and disadvantages. But how do chess engines based on neural networks such as AlphaZero, Leela Chess Zero actually work? This book gives an answer to that question. With lots of practical examples and illustrations, all basic building blocks that are required to understand modern chess are introduced. Based on that, the concepts of both classic and modern chess engines are explained. Finally, a miniature version of AlphaZero to play the game Hexapawn is implemented in Python. Chapters include: Single-Layer and Multilayer Perceptrons, Back-Propagation and Gradient Descent, Classification and Regression, Network Vectorization, Convolutional Layers, Squeeze and Excitation Networks, Fully Connected Layers, Batch Normalization, Rectified Linear Unit (ReLU), Residual Layers, Minimax, Alpha-Beta Search, Monte-Carlo Tree Search, AlphaGo, AlphaGo Zero, AlphaZero, Leela Chess Zero (Lc0), Fat Fritz, Effectively Updateable Neural Networks, Fat Fritz 2, Maia, Supervised Learning Hexapawn, Reinforcement Learning of Hexapawn (Hexapawn Zero)
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 268
Book Description
Deep Neural Networks have revolutionized computer engines for Go, Shogi and chess. Finally computers are able to evaluate a game position similiar to the way human experts do it. By that, computers are able to identify long-term strategic advantages and disadvantages. But how do chess engines based on neural networks such as AlphaZero, Leela Chess Zero actually work? This book gives an answer to that question. With lots of practical examples and illustrations, all basic building blocks that are required to understand modern chess are introduced. Based on that, the concepts of both classic and modern chess engines are explained. Finally, a miniature version of AlphaZero to play the game Hexapawn is implemented in Python. Chapters include: Single-Layer and Multilayer Perceptrons, Back-Propagation and Gradient Descent, Classification and Regression, Network Vectorization, Convolutional Layers, Squeeze and Excitation Networks, Fully Connected Layers, Batch Normalization, Rectified Linear Unit (ReLU), Residual Layers, Minimax, Alpha-Beta Search, Monte-Carlo Tree Search, AlphaGo, AlphaGo Zero, AlphaZero, Leela Chess Zero (Lc0), Fat Fritz, Effectively Updateable Neural Networks, Fat Fritz 2, Maia, Supervised Learning Hexapawn, Reinforcement Learning of Hexapawn (Hexapawn Zero)
The AI Revolution in Chess
Author: Joshua Doknjas
Publisher: Everyman Chess
ISBN: 1781945993
Category : Games & Activities
Languages : en
Pages : 624
Book Description
In 2018 DeepMind published the shocking results of their chess-playing artificial intelligence software, AlphaZero. Chess players looked in disbelief and immediately wondered how AI would affect the future of chess. Less than a year later, a whole new wave of chess engines emerged that were based on using neural networks to evaluate positions in a completely new way. This book is about the extraordinary impact that AI has had on modern chess. The games of top chess players since the end of 2018 have reflected the use of these new engines in home analysis. They have significantly developed opening theory as well as the general understanding of middlegame concepts. By analysing these games with the help of neural network engines, FIDE Master Joshua Doknjas discusses numerous exciting ideas and examines areas of chess that had previously been overlooked. With thorough explanations, questions, and exercises, this book provides fascinating material for masters and less experienced players alike.
Publisher: Everyman Chess
ISBN: 1781945993
Category : Games & Activities
Languages : en
Pages : 624
Book Description
In 2018 DeepMind published the shocking results of their chess-playing artificial intelligence software, AlphaZero. Chess players looked in disbelief and immediately wondered how AI would affect the future of chess. Less than a year later, a whole new wave of chess engines emerged that were based on using neural networks to evaluate positions in a completely new way. This book is about the extraordinary impact that AI has had on modern chess. The games of top chess players since the end of 2018 have reflected the use of these new engines in home analysis. They have significantly developed opening theory as well as the general understanding of middlegame concepts. By analysing these games with the help of neural network engines, FIDE Master Joshua Doknjas discusses numerous exciting ideas and examines areas of chess that had previously been overlooked. With thorough explanations, questions, and exercises, this book provides fascinating material for masters and less experienced players alike.
The Silicon Road to Chess Improvement
Author: Matthew Sadler
Publisher: New In Chess
ISBN: 9056919849
Category : Games & Activities
Languages : en
Pages : 982
Book Description
‘How can I learn from AlphaZero’s games, aren’t they too advanced for me?’ many club players asked Matthew Sadler after reading his and Natasha Regan’s groundbreaking Game Changer. Here is the answer: you may not be able to replicate their dazzling deep calculations, but every chess player, from club level up, can improve their game by using engines. You will probably be surprised, there is so much more your engine can do for you than just checking and calculating variations! In this thought-provoking new book, based on many years of working with the world’s best chess software, Sadler presents a unique set of methods to work out using your engine. He shows how in your opening preparation, instead of sifting through masses of computer analysis you should play matches against your engine. He also explains how to train your early middlegame play, the conversion of advantages, your positional play, and your defence. And of course: how to analyse your own games. These generic training methods Sadler supplements with concrete middlegame and opening tools. He explains how the top engines tackle crucial middlegame themes such as entrenched pieces, whole board play, ‘attacking rhythm’, exchanging pieces, the march of the Rook’s pawn, queen versus pieces, and many others. He also opens your eyes to typical scenarios that the engines found and fine-tuned in popular openings such as the King’s Indian, the Grünfeld, the Slav, the French and the Sicilian. Sadler illustrates his lessons with a collection of fantastic games, explained with his trademark enthusiasm. For the first time the superhuman powers of the chess engine have been decoded to the benefit of all players, in a rich and highly instructive book.
Publisher: New In Chess
ISBN: 9056919849
Category : Games & Activities
Languages : en
Pages : 982
Book Description
‘How can I learn from AlphaZero’s games, aren’t they too advanced for me?’ many club players asked Matthew Sadler after reading his and Natasha Regan’s groundbreaking Game Changer. Here is the answer: you may not be able to replicate their dazzling deep calculations, but every chess player, from club level up, can improve their game by using engines. You will probably be surprised, there is so much more your engine can do for you than just checking and calculating variations! In this thought-provoking new book, based on many years of working with the world’s best chess software, Sadler presents a unique set of methods to work out using your engine. He shows how in your opening preparation, instead of sifting through masses of computer analysis you should play matches against your engine. He also explains how to train your early middlegame play, the conversion of advantages, your positional play, and your defence. And of course: how to analyse your own games. These generic training methods Sadler supplements with concrete middlegame and opening tools. He explains how the top engines tackle crucial middlegame themes such as entrenched pieces, whole board play, ‘attacking rhythm’, exchanging pieces, the march of the Rook’s pawn, queen versus pieces, and many others. He also opens your eyes to typical scenarios that the engines found and fine-tuned in popular openings such as the King’s Indian, the Grünfeld, the Slav, the French and the Sicilian. Sadler illustrates his lessons with a collection of fantastic games, explained with his trademark enthusiasm. For the first time the superhuman powers of the chess engine have been decoded to the benefit of all players, in a rich and highly instructive book.
Learn to Play Chess Like a Boss
Author: Patrick Wolff
Publisher: Penguin
ISBN: 1465492232
Category : Games & Activities
Languages : en
Pages : 758
Book Description
Stop playing like a pawn and start playing like the king You already know just how enjoyable--and and challenging--the game of chess can be. For those who play, chess leads to a lifetime of fun. But how do you make the first move to learn the rules and transform from a pawn to a king? The path to a perfect checkmate is in your hands! In the pages of this book, you'll find an introduction to all the chess pieces including their strengths and weaknesses, tips on how to protect your pieces and prevent their capture, and guidance on when to attack and defend like a boss. You'll also find a bonus tear-out card to take your new tactics on the go!
Publisher: Penguin
ISBN: 1465492232
Category : Games & Activities
Languages : en
Pages : 758
Book Description
Stop playing like a pawn and start playing like the king You already know just how enjoyable--and and challenging--the game of chess can be. For those who play, chess leads to a lifetime of fun. But how do you make the first move to learn the rules and transform from a pawn to a king? The path to a perfect checkmate is in your hands! In the pages of this book, you'll find an introduction to all the chess pieces including their strengths and weaknesses, tips on how to protect your pieces and prevent their capture, and guidance on when to attack and defend like a boss. You'll also find a bonus tear-out card to take your new tactics on the go!
Game Changer
Author: Matthew Sadler
Publisher: New In Chess,Csi
ISBN: 9789056918187
Category : Artificial intelligence
Languages : en
Pages : 0
Book Description
Presents the story behind the self-learning artificial intelligence system with its stunning chess skills
Publisher: New In Chess,Csi
ISBN: 9789056918187
Category : Artificial intelligence
Languages : en
Pages : 0
Book Description
Presents the story behind the self-learning artificial intelligence system with its stunning chess skills
Deep Thinking
Author: Garry Kasparov
Publisher: PublicAffairs
ISBN: 1610397878
Category : Computers
Languages : en
Pages : 310
Book Description
Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching, and recounts the history of machine intelligence through the microcosm of chess, considered by generations of scientific pioneers to be a key to unlocking the secrets of human and machine cognition. Kasparov uses his unrivaled experience to look into the future of intelligent machines and sees it bright with possibility. As many critics decry artificial intelligence as a menace, particularly to human jobs, Kasparov shows how humanity can rise to new heights with the help of our most extraordinary creations, rather than fear them. Deep Thinking is a tightly argued case for technological progress, from the man who stood at its precipice with his own career at stake.
Publisher: PublicAffairs
ISBN: 1610397878
Category : Computers
Languages : en
Pages : 310
Book Description
Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching, and recounts the history of machine intelligence through the microcosm of chess, considered by generations of scientific pioneers to be a key to unlocking the secrets of human and machine cognition. Kasparov uses his unrivaled experience to look into the future of intelligent machines and sees it bright with possibility. As many critics decry artificial intelligence as a menace, particularly to human jobs, Kasparov shows how humanity can rise to new heights with the help of our most extraordinary creations, rather than fear them. Deep Thinking is a tightly argued case for technological progress, from the man who stood at its precipice with his own career at stake.
Artificial Neural Networks and Machine Learning – ICANN 2016
Author: Alessandro E.P. Villa
Publisher: Springer
ISBN: 3319447785
Category : Computers
Languages : en
Pages : 585
Book Description
The two volume set, LNCS 9886 + 9887, constitutes the proceedings of the 25th International Conference on Artificial Neural Networks, ICANN 2016, held in Barcelona, Spain, in September 2016. The 121 full papers included in this volume were carefully reviewed and selected from 227 submissions. They were organized in topical sections named: from neurons to networks; networks and dynamics; higher nervous functions; neuronal hardware; learning foundations; deep learning; classifications and forecasting; and recognition and navigation. There are 47 short paper abstracts that are included in the back matter of the volume.
Publisher: Springer
ISBN: 3319447785
Category : Computers
Languages : en
Pages : 585
Book Description
The two volume set, LNCS 9886 + 9887, constitutes the proceedings of the 25th International Conference on Artificial Neural Networks, ICANN 2016, held in Barcelona, Spain, in September 2016. The 121 full papers included in this volume were carefully reviewed and selected from 227 submissions. They were organized in topical sections named: from neurons to networks; networks and dynamics; higher nervous functions; neuronal hardware; learning foundations; deep learning; classifications and forecasting; and recognition and navigation. There are 47 short paper abstracts that are included in the back matter of the volume.
Kaufman's New Repertoire for Black and White
Author: Larry Kaufmann
Publisher: New In Chess,Csi
ISBN: 9789056918620
Category : Computers
Languages : en
Pages : 0
Book Description
Seven years after his acclaimed and bestselling The Kaufman Repertoire for Black and White, Grandmaster Larry Kaufman is back with his new repertoire book, covering the entire scope of chess openings in one volume. Two important developments made this new book necessary. Larry Kaufman, who routinely himself plays the lines he advocates to others, discovered that after 1.d4 (the recommendation in his previous book) it became nearly impossible to show a consistent advantage for White, especially against the Gruenfeld and the Nimzo/Ragozin defenses. The other factor was that chess engines have become so much stronger in recent years. Komodo, the top chess engine that computer expert Kaufman helped develop, is now able to apply the celebrated Monte Carlo Tree Search algorithm. With Komodo MCTS it is now possible to abandon lines that may be theoretically best against other computers, and instead choose lines that are likely to succeed in actual practice against strong human opponents. Larry Kaufman presents a completely new White repertoire with 1.e4 aiming for an objective advantage in the simplest practical manner. You are presented with two options, while you don't have to play the sharpest lines. The Black repertoire has been thoroughly revised and updated, with some crucial chapters replaced. Kaufman's New Repertoire for Black and White is the first opening book that is primarily based on Monte Carlo search. The highly original analysis has resulted in many improvements on existing theory. This is a ready-to-go and easy-to-digest repertoire with sound, practical lines that do not outdate rapidly and are suitable for masters while accessible for amateurs.
Publisher: New In Chess,Csi
ISBN: 9789056918620
Category : Computers
Languages : en
Pages : 0
Book Description
Seven years after his acclaimed and bestselling The Kaufman Repertoire for Black and White, Grandmaster Larry Kaufman is back with his new repertoire book, covering the entire scope of chess openings in one volume. Two important developments made this new book necessary. Larry Kaufman, who routinely himself plays the lines he advocates to others, discovered that after 1.d4 (the recommendation in his previous book) it became nearly impossible to show a consistent advantage for White, especially against the Gruenfeld and the Nimzo/Ragozin defenses. The other factor was that chess engines have become so much stronger in recent years. Komodo, the top chess engine that computer expert Kaufman helped develop, is now able to apply the celebrated Monte Carlo Tree Search algorithm. With Komodo MCTS it is now possible to abandon lines that may be theoretically best against other computers, and instead choose lines that are likely to succeed in actual practice against strong human opponents. Larry Kaufman presents a completely new White repertoire with 1.e4 aiming for an objective advantage in the simplest practical manner. You are presented with two options, while you don't have to play the sharpest lines. The Black repertoire has been thoroughly revised and updated, with some crucial chapters replaced. Kaufman's New Repertoire for Black and White is the first opening book that is primarily based on Monte Carlo search. The highly original analysis has resulted in many improvements on existing theory. This is a ready-to-go and easy-to-digest repertoire with sound, practical lines that do not outdate rapidly and are suitable for masters while accessible for amateurs.
Chess for Zebras
Author: Jonathan Rowson
Publisher: Gambit Publications
ISBN: 9781901983852
Category : Chess
Languages : en
Pages : 0
Book Description
Jonathan Rowson, author of the highly acclaimed Seven Deadly Chess Sins, investigates three questions important to all chess-players: 1) Why is it so difficult, especially for adult players, to improve? 2) What kinds of mental attitudes are needed to find good moves in different phases of the game? 3) Is White's alleged first-move advantage a myth, and does it make a difference whether you are playing Black or White? In a strikingly original work, Rowson makes use of his academic background in philosophy and psychology to answer these questions in an entertaining and instructive way. This book assists all players in their efforts to improve, and provides fresh insights into the opening and early middlegame. Rowson presents many new ideas on how Black should best combat White's early initiative, and make use of the extra information that he gains as a result of moving second. For instance, he shows that in some cases a situation he calls 'Zugzwang Lite' can arise, where White finds himself lacking any constructive moves. He also takes a close look at the theories of two players who, in differing styles, have specialized in championing Black's cause: Mihai Suba and Andras Adorjan. Readers are also equipped with a 'mental toolkit' that will enable them to handle many typical over-the-board situations with greater success, and avoid a variety of psychological pitfalls. Chess for Zebras offers fresh insights into human idiosyncrasies in all phases of the game. The depth and breadth of this book will therefore help players to appreciate chess at a more profound level, and make steps towards sustained and significant improvement.
Publisher: Gambit Publications
ISBN: 9781901983852
Category : Chess
Languages : en
Pages : 0
Book Description
Jonathan Rowson, author of the highly acclaimed Seven Deadly Chess Sins, investigates three questions important to all chess-players: 1) Why is it so difficult, especially for adult players, to improve? 2) What kinds of mental attitudes are needed to find good moves in different phases of the game? 3) Is White's alleged first-move advantage a myth, and does it make a difference whether you are playing Black or White? In a strikingly original work, Rowson makes use of his academic background in philosophy and psychology to answer these questions in an entertaining and instructive way. This book assists all players in their efforts to improve, and provides fresh insights into the opening and early middlegame. Rowson presents many new ideas on how Black should best combat White's early initiative, and make use of the extra information that he gains as a result of moving second. For instance, he shows that in some cases a situation he calls 'Zugzwang Lite' can arise, where White finds himself lacking any constructive moves. He also takes a close look at the theories of two players who, in differing styles, have specialized in championing Black's cause: Mihai Suba and Andras Adorjan. Readers are also equipped with a 'mental toolkit' that will enable them to handle many typical over-the-board situations with greater success, and avoid a variety of psychological pitfalls. Chess for Zebras offers fresh insights into human idiosyncrasies in all phases of the game. The depth and breadth of this book will therefore help players to appreciate chess at a more profound level, and make steps towards sustained and significant improvement.
The Joy of Chess Programming
Author: F. M. Bill Jordan
Publisher: Independently Published
ISBN: 9781707113026
Category :
Languages : en
Pages : 144
Book Description
The Joy of Chess Programming This is a memoir of my experiences with creating my own chess engine. It begins with first experiences with computer chess from books, magazines, movies and dedicated chess computers. It progresses to when I had enough knowledge to write an amateur engine and was able to compete in computer chess tournaments. Eventually my engine was strong enough to reach about 2400 ELO strength. It is able to find Bobby Fischer's ...Be6 in the famous Game of the Century in a fraction of a second. It gives insights into how chess engines work and how they select a move. There are numerous tips on how we human players can learn from how computers play. There are a number of reasons why you may be interested in how a chess program is written. If so, you may be interested in my bookHow to Write a Chess Program. I have another book on computer chess called Think Like a Computer which includes a number of games with engines playing engines at a shallow depth. This illustrates how engines evaluate positions.
Publisher: Independently Published
ISBN: 9781707113026
Category :
Languages : en
Pages : 144
Book Description
The Joy of Chess Programming This is a memoir of my experiences with creating my own chess engine. It begins with first experiences with computer chess from books, magazines, movies and dedicated chess computers. It progresses to when I had enough knowledge to write an amateur engine and was able to compete in computer chess tournaments. Eventually my engine was strong enough to reach about 2400 ELO strength. It is able to find Bobby Fischer's ...Be6 in the famous Game of the Century in a fraction of a second. It gives insights into how chess engines work and how they select a move. There are numerous tips on how we human players can learn from how computers play. There are a number of reasons why you may be interested in how a chess program is written. If so, you may be interested in my bookHow to Write a Chess Program. I have another book on computer chess called Think Like a Computer which includes a number of games with engines playing engines at a shallow depth. This illustrates how engines evaluate positions.