Star Wars Roleplaying Game

Star Wars Roleplaying Game PDF Author: Christopher Perkins
Publisher:
ISBN: 9780786943562
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
"The Star Wars universe is at your fingertips! The 'Star Wars: Edge of the Empire Core Rulebook' is a role playing game that explores the places across the galaxy where morality is gray and nothing is certain. It contains everything that players and GMs need to conduct their adventures as smugglers in the Outer Rim, to collect bounties on the scum in the shadows of Coruscant, or to establish new colonies beneath the Empire's notice."--From publisher description.

A Saga on Home Video

A Saga on Home Video PDF Author: Nathan P. Butler
Publisher: Createspace Independent Publishing Platform
ISBN: 9781545550885
Category :
Languages : en
Pages : 294

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Book Description
For four decades, the Star Wars saga has captivated us in both theaters and at home on the small screen. Never before has one volume attempted to provide an extensive guide to all of the saga's various releases for home viewing. From Super 8 to VHS, from DVD to Blu-ray 3D, this unofficial guide to U.S. Star Wars home video releases will thrill and enlighten fans both new and old. With over 300 images from the author's own personal collection, this is a definitive work of fan scholarship on Star Wars home video collecting's first 40 years.

Alphabet to Internet

Alphabet to Internet PDF Author: Irving Fang
Publisher: Routledge
ISBN: 1317616693
Category : History
Languages : en
Pages : 438

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Book Description
What Greek philosopher thought writing would harm a student’s memory? Was the poet Byron’s daughter the first computer programmer? Who plays more video games, women over 18 or teenage boys? In Alphabet to Internet: Media in Our Lives, Irving Fang looks at each medium of communication through the centuries, asking not only, "What happened?" but also, "How did society change because of this new communication medium?" and, "How are we different as a result?" Examining the impact of different media on a broad, historical scale—among them mass printing, the telegraph, film, the internet, and advertising—Alphabet to Internet takes us from the first scratches of writing and the origins of mail to today's video games, the widespread and daily use of smartphones, and the impact of social media in political uprisings across the globe. A timeline at the end of each chapter places events in perspective and allows students to pinpoint key moments in media history. Now in its third edition, Alphabet to Internet presents a lively, thoughtful, and accessible introduction to media history.

Free-to-Play

Free-to-Play PDF Author: Christopher A. Paul
Publisher: MIT Press
ISBN: 0262539411
Category : Games & Activities
Languages : en
Pages : 306

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Book Description
An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games. Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.

HISTORY TREE and The Wrinkles of Time

HISTORY TREE and The Wrinkles of Time PDF Author: Dandy Ahuruonye
Publisher: Dandy Ahuruonye
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 129

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Book Description
"Welcome to the History Tree & the Wrinkles of Time, a book that will take you on a wild and wonderful journey through the past, the present, and the future. In this book, you will meet Saga Sycamore, the wise and kind tree who knows everything about history and can travel through time. You will then meet his ancient tree friends who have also seen and witnessed many things. You will also meet some exceptional children who love to learn and have fun; you will join them as they travel through time and experience the most amazing and hilarious adventures. Come with them to see the dinosaurs and the pyramids, the knights and the pirates, the emperors and the astronauts, and many more. Learn about the history of the world and the people who shaped it. Have fun and laugh, and make some new friends along the way. Now, allow me to properly introduce you to Saga, a figure almost shrouded in mystery, a weaver of tales as intricate as a spider's web, and a custodian of wisdom as ancient as the hills. Born from the husks of the most venerable trees; his roots entwined with the enigmas of time itself. When his name echoes through the rustling forest, his stories pirouette in harmony with the winds. In the labyrinthine groves of imagination, Saga weaves narratives that bridge the mundane and the marvellous, traversing the wrinkles of time and the polarities of infinity, unearthing forgotten legends and breathing life into ancient and forgotten histories and tales. His words are akin to beards cloaked in moss, wise and weathered, inviting readers to delve into the depths of conscious wisdom. Could it be that Saga Sycamore is more than a mere tree? Could he, perchance, be the embodiment of the very History Tree that Dandy Ahuruonye writes about—a guardian of knowledge, a sentinel of ages long past? Seek Saga's tales, and you may find yourself meandering through forests of wonder, where a cheeky squirrel engages in witty banter with both trees and explorers, ancient ants and earthworms plot coups d'état against tree roots, and oak trees don spectacles to read the chronicles etched in their own barks. In this book, you will also come face-to-face with other amazing characters: - EpochElm, one of the oldest and tallest trees in the forest. He has seen the rise and fall of many civilisations, and he has witnessed the most important events in history. He is also very grumpy and proud, and he thinks he is better than everyone else. - ChronoBark, the youngest and smallest tree in the forest. He is very curious and adventurous, and he likes to explore different periods. He is also very clumsy and reckless, and he often gets into needless trouble. - PastPine, the most elegant tree in the forest. He has a special connection with the past, and can show you the memories of the people and places they visit. The pine is also very gentle and caring, and helps Saga solve difficult history issues…, and more. So, dear reader, the journey commences. May your curiosity be your compass, guiding you through this enchanting journey. Pry open this book and turn each page, let the ink-stained leaves rustle. Then step into a realm where the lineages of storytelling run deep, and the branches painstakingly reach out to caress the moon, the stars, the clouds, and the galaxies. Step into the embrace of the History Tree; for within the gnarled branches of "The Wrinkles of Time," Dandy Ahuruonye sketches a jungle map that unravels the enigma of time."

The Radiant Seas

The Radiant Seas PDF Author: Catherine Asaro
Publisher: Macmillan
ISBN: 9780812580365
Category : Fiction
Languages : en
Pages : 516

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Book Description
Jaibriol and Sauscony, heirs to two different interstellar empires, are the key to stopping a massive war.

The Publisher

The Publisher PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 1116

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Book Description


The Book Monthly

The Book Monthly PDF Author: James Milne
Publisher:
ISBN:
Category : Bibliography, National
Languages : en
Pages : 544

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Book Description


Irresistible

Irresistible PDF Author: Adam Alter
Publisher: Penguin
ISBN: 0698402634
Category : Social Science
Languages : en
Pages : 370

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Book Description
“Irresistible is a fascinating and much needed exploration of one of the most troubling phenomena of modern times.” —Malcolm Gladwell, author of New York Times bestsellers David and Goliath and Outliers “One of the most mesmerizing and important books I’ve read in quite some time. Alter brilliantly illuminates the new obsessions that are controlling our lives and offers the tools we need to rescue our businesses, our families, and our sanity.” —Adam Grant, New York Times bestselling author of Originals and Give and Take Welcome to the age of behavioral addiction—an age in which half of the American population is addicted to at least one behavior. We obsess over our emails, Instagram likes, and Facebook feeds; we binge on TV episodes and YouTube videos; we work longer hours each year; and we spend an average of three hours each day using our smartphones. Half of us would rather suffer a broken bone than a broken phone, and Millennial kids spend so much time in front of screens that they struggle to interact with real, live humans. In this revolutionary book, Adam Alter, a professor of psychology and marketing at NYU, tracks the rise of behavioral addiction, and explains why so many of today's products are irresistible. Though these miraculous products melt the miles that separate people across the globe, their extraordinary and sometimes damaging magnetism is no accident. The companies that design these products tweak them over time until they become almost impossible to resist. By reverse engineering behavioral addiction, Alter explains how we can harness addictive products for the good—to improve how we communicate with each other, spend and save our money, and set boundaries between work and play—and how we can mitigate their most damaging effects on our well-being, and the health and happiness of our children. Adam Alter's previous book, Drunk Tank Pink: And Other Unexpected Forces that Shape How We Think, Feel, and Behave is available in paperback from Penguin.

Soul in the Game

Soul in the Game PDF Author: Vitaliy Katsenelson
Publisher: Harriman House Limited
ISBN: 0857199080
Category : Reference
Languages : en
Pages : 314

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Book Description
Soul in the Game is a book of inspiring stories and hard-won lessons on how to live a meaningful life, crafted by investor and writer Vitaliy Katsenelson. Drawing from the lives of classical composers, ancient Stoics, and contemporary thinkers, Katsenelson weaves together a tapestry of practical wisdom that has helped him overcome his greatest challenges: in work, family, identity, health—and in dealing with success, failure, and more. Part autobiography, part philosophy, part creativity manual, Soul in the Game is a unique and vulnerable exploration of what works, and what doesn’t, in the attempt to shape a fulfilling and happy life.