Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 749
Book Description
Playstation 3
Video Games Around the World
Author: Mark J. P. Wolf
Publisher: MIT Press
ISBN: 0262328496
Category : Games & Activities
Languages : en
Pages : 715
Book Description
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Publisher: MIT Press
ISBN: 0262328496
Category : Games & Activities
Languages : en
Pages : 715
Book Description
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Storytelling Across Worlds
Author: Tom Dowd
Publisher: CRC Press
ISBN: 1136071415
Category : Performing Arts
Languages : en
Pages : 750
Book Description
Don’t restrict your creative property to one media channel. Make the essential leap to transmedia! From film to television to games and beyond, Storytelling Across Worlds gives you the tools to weave a narrative universe across multiple platforms and meet the insatiable demand of today’s audience for its favorite creative property. This, the first primer in the field for both producers and writers, teaches you how to: * Employ film, television, games, novels, comics, and the web to build rich and immersive transmedia narratives * Create writing and production bibles for transmedia property * Monetize your stories across separate media channels * Manage transmedia brands, marketing, and rights * Work effectively with writers and producers in different areas of production * Engage audiences with transmedia storytelling Up-to-date examples of current transmedia and cross-media properties accompany each chapter and highlight this hot but sure-to-be enduring topic in modern media.
Publisher: CRC Press
ISBN: 1136071415
Category : Performing Arts
Languages : en
Pages : 750
Book Description
Don’t restrict your creative property to one media channel. Make the essential leap to transmedia! From film to television to games and beyond, Storytelling Across Worlds gives you the tools to weave a narrative universe across multiple platforms and meet the insatiable demand of today’s audience for its favorite creative property. This, the first primer in the field for both producers and writers, teaches you how to: * Employ film, television, games, novels, comics, and the web to build rich and immersive transmedia narratives * Create writing and production bibles for transmedia property * Monetize your stories across separate media channels * Manage transmedia brands, marketing, and rights * Work effectively with writers and producers in different areas of production * Engage audiences with transmedia storytelling Up-to-date examples of current transmedia and cross-media properties accompany each chapter and highlight this hot but sure-to-be enduring topic in modern media.
Journal Historique Et Littéraire ...
Author:
Publisher:
ISBN:
Category :
Languages : fr
Pages : 32
Book Description
Publisher:
ISBN:
Category :
Languages : fr
Pages : 32
Book Description
Naruto, Vol. 28
Author: Masashi Kishimoto
Publisher: VIZ Media LLC
ISBN: 1421544881
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
It’s been two years since Naruto left to train with Jiraiya. Now he reunites with his old friends to find out he’s still not the most accomplished of his former teammates. But when one of them is kidnapped, it’s up to Naruto to prove he’s got the stuff to save them! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421544881
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
It’s been two years since Naruto left to train with Jiraiya. Now he reunites with his old friends to find out he’s still not the most accomplished of his former teammates. But when one of them is kidnapped, it’s up to Naruto to prove he’s got the stuff to save them! -- VIZ Media
Naruto
Author: Bryan Dawson
Publisher:
ISBN: 9780761560241
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
• Learn how to obtain every item in Ultimate Mission mode! • Complete details for all 100+ missions! • Detailed maps with treasure chest and ingredients bag locations! • Combat strategies to topple your friends with all 30 characters!
Publisher:
ISBN: 9780761560241
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
• Learn how to obtain every item in Ultimate Mission mode! • Complete details for all 100+ missions! • Detailed maps with treasure chest and ingredients bag locations! • Combat strategies to topple your friends with all 30 characters!
Naruto, Vol. 59
Author: Masashi Kishimoto
Publisher: VIZ Media LLC
ISBN: 142155707X
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
As powerful as they are, Naruto and his friends, including all five village Kage, can’t seem to gain ground over Kabuto’s army of undead ninja. And now, the biggest surprise resurrection of all raises a question they all thought had already been answered: just who is Madara and what does he really want?! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 142155707X
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
As powerful as they are, Naruto and his friends, including all five village Kage, can’t seem to gain ground over Kabuto’s army of undead ninja. And now, the biggest surprise resurrection of all raises a question they all thought had already been answered: just who is Madara and what does he really want?! -- VIZ Media
B2B Executive Playbook
Author: Sean Geehan
Publisher: Clerisy Press
ISBN: 1578604478
Category : Business & Economics
Languages : en
Pages : 257
Book Description
The first book completely focused on successfully running B2B, which is very different from B2C. The fate of a B2B lies in the hands of a few individuals so what ultimately determines if a company thrives, or even survives, is how these key relationships are targeted, structured and managed. Over 30 percent of all B2B product development, marketing, and other discretionary dollars are wasted. When the realities of B2B marketplace are not integrated into a company's SOP, it is more likely that the company is wasting money as well as the employees' time and efforts. If the budget and plans aren't structured for B2B specifically, they won't move the meter. But there is good news -- there is a corresponding equal amount of potential revenue, growth and prosperity. The leading B2B companies dramatically build their top and bottom lines when leaders realize that success, undeniably and unquestionably, resides with how they engage with the their customers and how that will drive their internal alignment and operations. What is it that they are doing differently than their competition and others in their industry that drive revenue growth, deliver predictable earnings, retain and grow customers and develop new offerings that customers will not only buy, but for which they will pay premiums.
Publisher: Clerisy Press
ISBN: 1578604478
Category : Business & Economics
Languages : en
Pages : 257
Book Description
The first book completely focused on successfully running B2B, which is very different from B2C. The fate of a B2B lies in the hands of a few individuals so what ultimately determines if a company thrives, or even survives, is how these key relationships are targeted, structured and managed. Over 30 percent of all B2B product development, marketing, and other discretionary dollars are wasted. When the realities of B2B marketplace are not integrated into a company's SOP, it is more likely that the company is wasting money as well as the employees' time and efforts. If the budget and plans aren't structured for B2B specifically, they won't move the meter. But there is good news -- there is a corresponding equal amount of potential revenue, growth and prosperity. The leading B2B companies dramatically build their top and bottom lines when leaders realize that success, undeniably and unquestionably, resides with how they engage with the their customers and how that will drive their internal alignment and operations. What is it that they are doing differently than their competition and others in their industry that drive revenue growth, deliver predictable earnings, retain and grow customers and develop new offerings that customers will not only buy, but for which they will pay premiums.
Naruto - Rise of a Ninja
Author: Bryan Dawson
Publisher: Prima Games
ISBN: 9780761555940
Category : Games & Activities
Languages : en
Pages : 180
Book Description
•Complete walkthrough of all ninja quests and social missions. •In-depth fighting strategies for all 11 ninja. •Maps of Leaf Village and the surrounding areas. •Ninja combat strategies for maximizing taijutsu efficiency! •Manga excerpts inside.
Publisher: Prima Games
ISBN: 9780761555940
Category : Games & Activities
Languages : en
Pages : 180
Book Description
•Complete walkthrough of all ninja quests and social missions. •In-depth fighting strategies for all 11 ninja. •Maps of Leaf Village and the surrounding areas. •Ninja combat strategies for maximizing taijutsu efficiency! •Manga excerpts inside.
Naruto The Movie Ani-Manga, Vol. 1
Author: Masashi Kishimoto
Publisher: VIZ Media LLC
ISBN: 9781421518688
Category : Comics & Graphic Novels
Languages : en
Pages : 332
Book Description
Naruto and his squad are sent on a mission to guard Yukie Fujikaze, a popular actress starring in the hit movie The Adventures of Princess Gale. The crew is heading toward the Land of Snow, a land forever covered in snow, to shoot the final scenes of the film. When Yukie refuses to go and escapes from the set, she is brought back by force by Naruto and his teammates. But little do they know there are three rogue Snow Ninja lying in wait with a sinister purpose that forces Yukie to make a crucial decision and face her hidden past. A Princess in Peril Naruto is thrilled when he is sent on a mission to protect his favorite actress, Yukie Fujikaze, on the set of her new movie, The Adventures of Princess Gale. But when the crew ventures out to film in the icy, foreboding Land of Snow, Yukie mysteriously flees! Naruto and his squad set off to find her...unaware that three Snow Ninja lie in wait, with a sinister purpose that will force Yukie to face her hidden past!
Publisher: VIZ Media LLC
ISBN: 9781421518688
Category : Comics & Graphic Novels
Languages : en
Pages : 332
Book Description
Naruto and his squad are sent on a mission to guard Yukie Fujikaze, a popular actress starring in the hit movie The Adventures of Princess Gale. The crew is heading toward the Land of Snow, a land forever covered in snow, to shoot the final scenes of the film. When Yukie refuses to go and escapes from the set, she is brought back by force by Naruto and his teammates. But little do they know there are three rogue Snow Ninja lying in wait with a sinister purpose that forces Yukie to make a crucial decision and face her hidden past. A Princess in Peril Naruto is thrilled when he is sent on a mission to protect his favorite actress, Yukie Fujikaze, on the set of her new movie, The Adventures of Princess Gale. But when the crew ventures out to film in the icy, foreboding Land of Snow, Yukie mysteriously flees! Naruto and his squad set off to find her...unaware that three Snow Ninja lie in wait, with a sinister purpose that will force Yukie to face her hidden past!