Ancient Greece and Rome in Videogames

Ancient Greece and Rome in Videogames PDF Author: Ross Clare
Publisher: Bloomsbury Publishing
ISBN: 135015721X
Category : Games & Activities
Languages : en
Pages : 241

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Book Description
This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.

Ancient Greece and Rome in Videogames

Ancient Greece and Rome in Videogames PDF Author: Ross Clare
Publisher: Bloomsbury Publishing
ISBN: 135015721X
Category : Games & Activities
Languages : en
Pages : 241

Get Book Here

Book Description
This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.

Ogl Ancients

Ogl Ancients PDF Author: Adrian Bott
Publisher: Mongoose Publishing
ISBN: 9781904577720
Category :
Languages : en
Pages : 0

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Book Description
A new D20 RPG from Mongoose, set in the hugely popular Ancient world .

Norse Myths That Inspired Final Fantasy VII

Norse Myths That Inspired Final Fantasy VII PDF Author: M J Gallagher
Publisher:
ISBN: 9781838009601
Category :
Languages : en
Pages : 210

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Book Description
Final Fantasy is one of the most iconic and beloved videogame series in the world. Since its inception, its titles have adopted names, themes and stories from across global mythology, including the beliefs of the Vikings.This book embarks on a detailed exploration of how Norse lore in particular influenced the writing and design of Final Fantasy VII - arguably the most critically-acclaimed of the franchise - and its wider compilation.Why is Midgar the political centre of the Planet, and Nibelheim the home of Cloud Strife?How are the Odin Materia, the Rune Blade and Vincent Valentine connected?What are the parallels between Ragnarok and the fall of the Shinra Corporation?These questions and many more will be examined and answered by award-winning community author M. J. Gallagher. Suitable for newcomers and enthusiasts alike.This work is presented as a tribute to the metaseries Compilation of Final Fantasy(R) VII. The author proposes that the speculative comparisons between Norse mythology and the Compilation of Final Fantasy(R) VII are unique, and use original thinking and analysis to interpret the inspirations, context, and content of the metaseries.The book has not been approved, licensed, or sponsored by any entity or person involved in creating or producing Final Fantasy(R), the videogames, films, or publications.

The Complete World of Greek Mythology (The Complete Series)

The Complete World of Greek Mythology (The Complete Series) PDF Author: Richard Buxton
Publisher: Thames & Hudson
ISBN: 0500776407
Category : History
Languages : en
Pages : 601

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Book Description
A full, authoritative, and wholly engaging account of these endlessly fascinating tales and of the ancient society in which they were created. Greek myths are among the most complex and influential stories ever told. From the first millennium BC until today, the myths have been repeated in an inexhaustible series of variations and reinterpretations. They can be found in the latest movies and television shows and in software for interactive computer games. This book combines a retelling of Greek myths with a comprehensive account of the world in which they developed—their themes, their relevance to Greek religion and society, and their relationship to the landscape. "Contexts, Sources, Meanings" describes the main literary and artistic sources for Greek myths, and their contexts, such as ritual and theater. "Myths of Origin" includes stories about the beginning of the cosmos, the origins of the gods, the first humans, and the founding of communities. "The Olympians: Power, Honor, Sexuality" examines the activities of all the main divinities. "Heroic exploits" concentrates on the adventures of Perseus, Jason, Herakles, and other heroes. "Family sagas" explores the dramas and catastrophes that befall heroes and heroines. "A Landscape of Myths" sets the stories within the context of the mountains, caves, seas, and rivers of Greece, Crete, Troy, and the Underworld. "Greek Myths after the Greeks" describes the rich tradition of retelling, from the Romans, through the Renaissance, to the twenty-first century. Complemented by lavish illustrations, genealogical tables, box features, and specially commissioned drawings, this will be an essential book for anyone interested in these classic tales and in the world of the ancient Greeks.

The Penguin Book of Classical Myths

The Penguin Book of Classical Myths PDF Author: Jennifer R. March
Publisher: Penguin UK
ISBN: 0141020776
Category : Fiction
Languages : en
Pages : 414

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Book Description
The figures and events of classical myths underpin our culture and the constellations named after them fill the night sky. Whether it�s the raging Minotaur trapped in the Cretan labyrinth or the twelve labours of Hercules, Aphrodite�s birth from the waves or Zeus visiting Danae as a shower of gold, the mythology of Greece and Rome is full of unforgettable stories. All the stories of the Greek tragedies � Oedipus, Medea, Antigone � are there; all the events of the Trojan wars and of Odysseus and Aeneas� epic journeys; the founding of Athens and of Rome� These are the strangest tales of love, war, betrayal and heroism ever told and, while brilliantly retelling them, this book shows how they echo through the works of much later writers from Chaucer and Shakespeare to Camus and Ted Hughes. Full of attractive illustrations and laid out in eighteen clear chapters (the titles include �Dangerous Women� and �Heroes�), Dr Jennifer March has written a fascinating guide to the myths of classical civilization that is as readable as a novel.

Ye Gods!

Ye Gods! PDF Author: Tom Holt
Publisher: Hachette+ORM
ISBN: 0316233404
Category : Fiction
Languages : en
Pages : 225

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Book Description
Being a hero bothers Jason Derry. It's easy to get maladjusted when your mom's a suburban housewife and your dad's the Supreme Being. It can be a real drag slaying monsters and retrieving golden fleeces from fire-spitting dragons, and then having to tidy your room before you can watch Star Trek. But it's not the relentless tedium of imperishable glory that finally brings Jason to the end of his rope; it's something so funny that it's got to be taken seriously. Deadly seriously.

Classical Antiquity in Video Games

Classical Antiquity in Video Games PDF Author: Christian Rollinger
Publisher: Bloomsbury Publishing
ISBN: 1350066656
Category : Games & Activities
Languages : en
Pages : 294

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Book Description
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Of Games and God

Of Games and God PDF Author: Kevin Schut
Publisher: Baker Books
ISBN: 1441240519
Category : Religion
Languages : en
Pages : 281

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Book Description
Video games are big business, generating billions of dollars annually. The long-held stereotype of the gamer as a solitary teen hunched in front of his computer screen for hours is inconsistent with the current makeup of a diverse and vibrant gaming community. The rise of this cultural phenomenon raises a host of questions: Are some games too violent? Do they hurt or help our learning? Do they encourage escapism? How do games portray gender? Such questions have generated lots of talk, but missing from much of the discussion has been a Christian perspective. Kevin Schut, a communications expert and an enthusiastic gamer himself, offers a lively, balanced, and informed Christian evaluation of video games and video game culture. He expertly engages a variety of issues, encouraging readers to consider both the perils and the promise of this major cultural phenomenon. The book includes a foreword by Quentin J. Schultze.

Norse Mythology: The Illustrated Edition

Norse Mythology: The Illustrated Edition PDF Author: Neil Gaiman
Publisher: W. W. Norton & Company
ISBN: 1324089407
Category : Fiction
Languages : en
Pages : 258

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Book Description
The #1 New York Times bestseller—a “gripping, suspenseful” (Washington Post) retelling of Norse myths—now with spectacular illustrations. In this dazzling, illustrated edition of the instant classic that has sold more than a million copies, award-winning illustrator Levi Pinfold brings Neil Gaiman’s bravura rendition of the Norse gods and their world to life. Bursting off the page with breathtaking, full-color art are tales of fierce battles with giants, storied quests for knowledge, and the gods in Asgard: Odin, the highest of the high, wise, daring, and cunning; Thor, Odin’s son, incredibly strong, yet not the wisest of gods; and Loki—son of a giant—blood brother to Odin and a trickster and unsurpassable manipulator. Gaiman fashions these primeval stories into a novelistic arc that takes us from the genesis of the legendary nine worlds to Ragnorak, the twilight of the gods and the rebirth of a new time. Through his epic storytelling and Pinfold’s enthralling images, these gods emerge with their fiercely competitive natures, their susceptibility to being duped and to duping others, and their tendency to let passion ignite their actions, breathing vivid life into these long-ago myths. “Who else but Neil Gaiman could become an accomplice of the gods, using the sorcery of words to make their stories new?” —Maria Tatar, translator and editor of The Annotated Brothers Grimm “Gaiman brings rakish mischief and severe glamour to the Norse canon.” —The New Yorker “Remarkable. . . . Gaiman has provided an enchanting contemporary interpretation of the Viking ethos.” —Lisa L. Hannett, Atlantic “A lively, funny and very human rendition of Thor the thunder god, his father Odin and the dark-hearted trickster Loki (plus countless other gods and monsters).” —Petra Mayer, NP

Working with Video Gamers and Games in Therapy

Working with Video Gamers and Games in Therapy PDF Author: Anthony M. Bean
Publisher:
ISBN: 9781138747128
Category : Video gamers
Languages : en
Pages : 198

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Book Description
What are video games? -- Video game genres -- Video games, relationships, and online interpersonal communication -- Society and video games -- Archetypes -- Video game archetypes -- The importance of play and imagination -- Understanding video gaming as immersive -- Working therapeutically with video gamers -- For the families : guiding ideas and resources for therapists and families