Author: Carisa Mellado
Publisher: Simon and Schuster
ISBN: 1582703256
Category : Juvenile Nonfiction
Languages : en
Pages : 160
Book Description
The mythic figures of ancient Greece offer wisdom and guidance for the future in this illustrated collection of forty-five oracle cards and an in-depth guidebook. As exciting as they are insightful, the Greek gods, Titans, heroes, and magical beings of the Mythic Oracle deck reflect the many aspects of human nature, and it is through their stories that we can better understand ourselves. The bold fantasy styling of the Mythic Oracle goes beyond traditional serious tarot cards to offer fascinating entertainment and real guidance in matters of love, creativity, family, and fulfillment through the ancient, eternal wisdom of Greek mythology. Now, you can gain deeper understanding into what is happening in your life, what is needed, and what comes next. Author Carisa Mellado leads you on a discovery of the myths and their interpretations and instructs you on how to give accurate and powerful readings for yourself and others. With forty-five beautifully illustrated cards and a straightforward guidebook, you can begin moving through life’s challenges with clarity and confidence. Face the future. Find your courage. And let the Mythic Oracle guide you on your own epic journey.
Mythic Oracle
Author: Carisa Mellado
Publisher: Simon and Schuster
ISBN: 1582703256
Category : Juvenile Nonfiction
Languages : en
Pages : 160
Book Description
The mythic figures of ancient Greece offer wisdom and guidance for the future in this illustrated collection of forty-five oracle cards and an in-depth guidebook. As exciting as they are insightful, the Greek gods, Titans, heroes, and magical beings of the Mythic Oracle deck reflect the many aspects of human nature, and it is through their stories that we can better understand ourselves. The bold fantasy styling of the Mythic Oracle goes beyond traditional serious tarot cards to offer fascinating entertainment and real guidance in matters of love, creativity, family, and fulfillment through the ancient, eternal wisdom of Greek mythology. Now, you can gain deeper understanding into what is happening in your life, what is needed, and what comes next. Author Carisa Mellado leads you on a discovery of the myths and their interpretations and instructs you on how to give accurate and powerful readings for yourself and others. With forty-five beautifully illustrated cards and a straightforward guidebook, you can begin moving through life’s challenges with clarity and confidence. Face the future. Find your courage. And let the Mythic Oracle guide you on your own epic journey.
Publisher: Simon and Schuster
ISBN: 1582703256
Category : Juvenile Nonfiction
Languages : en
Pages : 160
Book Description
The mythic figures of ancient Greece offer wisdom and guidance for the future in this illustrated collection of forty-five oracle cards and an in-depth guidebook. As exciting as they are insightful, the Greek gods, Titans, heroes, and magical beings of the Mythic Oracle deck reflect the many aspects of human nature, and it is through their stories that we can better understand ourselves. The bold fantasy styling of the Mythic Oracle goes beyond traditional serious tarot cards to offer fascinating entertainment and real guidance in matters of love, creativity, family, and fulfillment through the ancient, eternal wisdom of Greek mythology. Now, you can gain deeper understanding into what is happening in your life, what is needed, and what comes next. Author Carisa Mellado leads you on a discovery of the myths and their interpretations and instructs you on how to give accurate and powerful readings for yourself and others. With forty-five beautifully illustrated cards and a straightforward guidebook, you can begin moving through life’s challenges with clarity and confidence. Face the future. Find your courage. And let the Mythic Oracle guide you on your own epic journey.
The Mythic Tarot Workbook
Author: Juliet Sharman-Burke
Publisher: Simon and Schuster
ISBN: 1451603592
Category : Body, Mind & Spirit
Languages : en
Pages : 433
Book Description
Delve deeper into the wisdom of the Tarot with this one-of-a-kind, hands-on guide The perfect companion to any Tarot deck, The Mythic Tarot Workbook offers a variety of card spreads and creative exercises to help readers learn more about the imagery and symbolism of each card in the deck. Understanding the nature of each card brings a deeper sense of knowledge and insight to every Tarot reading, and with this workbook as a guide, every Tarot enthusiast -- whether beginning or advanced -- can become a more proficient reader. Here You Will Find: Guided imagery exercises and meditations to help you concentrate Suggestions for coloring and drawing so you can become more familiar with the card images Seven different card spreads offering you new ways to conduct and interpret readings Blank lines and pages interspersed throughout, so you can note your reactions to the cards and record the insights revealed in readings
Publisher: Simon and Schuster
ISBN: 1451603592
Category : Body, Mind & Spirit
Languages : en
Pages : 433
Book Description
Delve deeper into the wisdom of the Tarot with this one-of-a-kind, hands-on guide The perfect companion to any Tarot deck, The Mythic Tarot Workbook offers a variety of card spreads and creative exercises to help readers learn more about the imagery and symbolism of each card in the deck. Understanding the nature of each card brings a deeper sense of knowledge and insight to every Tarot reading, and with this workbook as a guide, every Tarot enthusiast -- whether beginning or advanced -- can become a more proficient reader. Here You Will Find: Guided imagery exercises and meditations to help you concentrate Suggestions for coloring and drawing so you can become more familiar with the card images Seven different card spreads offering you new ways to conduct and interpret readings Blank lines and pages interspersed throughout, so you can note your reactions to the cards and record the insights revealed in readings
Mythic Game Master Emulator
Author: Tom Pigeon
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982081058
Category :
Languages : en
Pages : 54
Book Description
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982081058
Category :
Languages : en
Pages : 54
Book Description
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Mythic
Author: Tom Pigeon
Publisher:
ISBN: 9780971810099
Category :
Languages : en
Pages : 0
Book Description
A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.
Publisher:
ISBN: 9780971810099
Category :
Languages : en
Pages : 0
Book Description
A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.
Heroes Masked and Mythic
Author: Christopher Wood
Publisher: McFarland
ISBN: 1476683158
Category : Social Science
Languages : en
Pages : 265
Book Description
Epic battles, hideous monsters and a host of petty gods--the world of Classical mythology continues to fascinate and inspire. Heroes like Herakles, Achilles and Perseus have influenced Western art and literature for centuries, and today are reinvented in the modern superhero. What does Iron Man have to do with the Homeric hero Odysseus? How does the African warrior Memnon compare with Marvel's Black Panther? Do DC's Wonder Woman and Xena the Warrior Princess reflect the tradition of Amazon women such as Penthesileia? How does the modern superhero's journey echo that of the epic warrior? With fresh insight into ancient Greek texts and historical art, this book examines modern superhero archetypes and iconography in comics and film as the crystallization of the hero's journey in the modern imagination.
Publisher: McFarland
ISBN: 1476683158
Category : Social Science
Languages : en
Pages : 265
Book Description
Epic battles, hideous monsters and a host of petty gods--the world of Classical mythology continues to fascinate and inspire. Heroes like Herakles, Achilles and Perseus have influenced Western art and literature for centuries, and today are reinvented in the modern superhero. What does Iron Man have to do with the Homeric hero Odysseus? How does the African warrior Memnon compare with Marvel's Black Panther? Do DC's Wonder Woman and Xena the Warrior Princess reflect the tradition of Amazon women such as Penthesileia? How does the modern superhero's journey echo that of the epic warrior? With fresh insight into ancient Greek texts and historical art, this book examines modern superhero archetypes and iconography in comics and film as the crystallization of the hero's journey in the modern imagination.
Mythic Imagination and the Actor
Author: Marissa Chibás
Publisher: Taylor & Francis
ISBN: 1000411877
Category : Performing Arts
Languages : en
Pages : 121
Book Description
In Mythic Imagination and the Actor, Marissa Chibás draws on over three decades of experience as a Latinx actor, writer, filmmaker, and teacher to offer an approach to acting that embraces collective imagination, archetypal work, and the mythic. The book begins with a comparative analysis between method acting and mythic acting, encouraging actors to push past the limits of singular life experience and move to a realm where imagination and metaphor thrive. In the context of mythic acting, the book explores awareness work, solo performance creation, the power of archetypes, character building exercises, creating a body/text connection, and how to be the detective of your own process. Through this inclusive guide for a new age of diverse performers traversing gender, ability, culture, and race, readers are able to move beyond their limits to a deep engagement with the infinite possibilities of rich imagination. The final chapter empowers and motivates artists to live healthfully within the practice and create a personal artistic vision plan. Written for actors and students of acting, American Drama, and film and theatre studies, Mythic Imagination and the Actor provides practical exercises and prompts to unlock and interpret an actor’s deepest creative sources.
Publisher: Taylor & Francis
ISBN: 1000411877
Category : Performing Arts
Languages : en
Pages : 121
Book Description
In Mythic Imagination and the Actor, Marissa Chibás draws on over three decades of experience as a Latinx actor, writer, filmmaker, and teacher to offer an approach to acting that embraces collective imagination, archetypal work, and the mythic. The book begins with a comparative analysis between method acting and mythic acting, encouraging actors to push past the limits of singular life experience and move to a realm where imagination and metaphor thrive. In the context of mythic acting, the book explores awareness work, solo performance creation, the power of archetypes, character building exercises, creating a body/text connection, and how to be the detective of your own process. Through this inclusive guide for a new age of diverse performers traversing gender, ability, culture, and race, readers are able to move beyond their limits to a deep engagement with the infinite possibilities of rich imagination. The final chapter empowers and motivates artists to live healthfully within the practice and create a personal artistic vision plan. Written for actors and students of acting, American Drama, and film and theatre studies, Mythic Imagination and the Actor provides practical exercises and prompts to unlock and interpret an actor’s deepest creative sources.
Healers of the Earth Oracle [guidebook Only]
Author: Mandy Peterson
Publisher: Emerald House Publishing
ISBN: 9780986871054
Category :
Languages : en
Pages : 206
Book Description
This is a guidebook for the Healers of the Earth Oracle cards (sold separately).
Publisher: Emerald House Publishing
ISBN: 9780986871054
Category :
Languages : en
Pages : 206
Book Description
This is a guidebook for the Healers of the Earth Oracle cards (sold separately).
Hagitude
Author: Sharon Blackie
Publisher: New World Library
ISBN: 1608688445
Category : Body, Mind & Spirit
Languages : en
Pages : 322
Book Description
RADICALLY REIMAGINE THE SECOND HALF OF LIFE “There can be a certain perverse pleasure, as well as a sense of rightness and beauty, in insisting on flowering just when the world expects you to become quiet and diminish.” — from the book For any woman over fifty who has ever asked “What now? Who do I want to be?” comes a life-changing book showing how your next phase of life may be your most dynamic yet. As mythologist and psychologist Sharon Blackie describes it, midlife is the threshold to decades of opportunity and profound transformation, a time to learn, flourish, and claim the desires and identities that are often limited during earlier life stages. This is a time for gaining new perspectives, challenging and evolving belief systems, exploring callings, uncovering meaning, and ultimately finding healing for accumulated wounds. Western folklore and mythology are rife with brilliantly creative, fulfilled, feisty, and furious role models for aging women, despite our culture’s focus on youthfulness. Blackie explores these archetypes in Hagitude, presenting them in a way sure to appeal to contemporary women. Drawing inspiration from these examples as well as modern mentors, you can reclaim midlife as a liberating, alchemical moment rich with possibility and your elder years as a path to feminine power.
Publisher: New World Library
ISBN: 1608688445
Category : Body, Mind & Spirit
Languages : en
Pages : 322
Book Description
RADICALLY REIMAGINE THE SECOND HALF OF LIFE “There can be a certain perverse pleasure, as well as a sense of rightness and beauty, in insisting on flowering just when the world expects you to become quiet and diminish.” — from the book For any woman over fifty who has ever asked “What now? Who do I want to be?” comes a life-changing book showing how your next phase of life may be your most dynamic yet. As mythologist and psychologist Sharon Blackie describes it, midlife is the threshold to decades of opportunity and profound transformation, a time to learn, flourish, and claim the desires and identities that are often limited during earlier life stages. This is a time for gaining new perspectives, challenging and evolving belief systems, exploring callings, uncovering meaning, and ultimately finding healing for accumulated wounds. Western folklore and mythology are rife with brilliantly creative, fulfilled, feisty, and furious role models for aging women, despite our culture’s focus on youthfulness. Blackie explores these archetypes in Hagitude, presenting them in a way sure to appeal to contemporary women. Drawing inspiration from these examples as well as modern mentors, you can reclaim midlife as a liberating, alchemical moment rich with possibility and your elder years as a path to feminine power.
The Adventure Crafter
Author: Tana Pigeon
Publisher: Independently Published
ISBN: 9781794243262
Category : Games & Activities
Languages : en
Pages : 124
Book Description
Create Adventure outlines, seeds, and events for any RPG, in advance or on the spot! The Adventure Crafter adds to the Crafter series of Game Master tools a system for randomly generating an unfolding story that you can use as the framework for a custom built adventure or for solo role-play. Using a system of randomly generated story tropes, combined with Character and Storyline management and creative interpretation, the Adventure Crafter can create the structure for an entire adventure, the idea for an adventure that you can develop, an opening scene to an adventure to get you started, or it can be used as a tool to generate inspiration and ideas for your own adventures. Unlimited worlds of adventure await!
Publisher: Independently Published
ISBN: 9781794243262
Category : Games & Activities
Languages : en
Pages : 124
Book Description
Create Adventure outlines, seeds, and events for any RPG, in advance or on the spot! The Adventure Crafter adds to the Crafter series of Game Master tools a system for randomly generating an unfolding story that you can use as the framework for a custom built adventure or for solo role-play. Using a system of randomly generated story tropes, combined with Character and Storyline management and creative interpretation, the Adventure Crafter can create the structure for an entire adventure, the idea for an adventure that you can develop, an opening scene to an adventure to get you started, or it can be used as a tool to generate inspiration and ideas for your own adventures. Unlimited worlds of adventure await!
OSR Solo
Author: Peter Rudin-Burgess
Publisher: Lulu.com
ISBN: 9781008996359
Category :
Languages : en
Pages : 26
Book Description
OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules
Publisher: Lulu.com
ISBN: 9781008996359
Category :
Languages : en
Pages : 26
Book Description
OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules