Author: Mike Allen
Publisher: Wildside Press LLC
ISBN: 0809557568
Category : Fiction
Languages : en
Pages : 142
Book Description
The world's greatest sorcerer is losing his mind, and all the nations wait in fear for his next move. The faces of the future gaze forward and back, and sirens don't always sing the songs you expect. Deserts speak with the voices of girls, mothers and stepmothers are two pages of the same book, and churches house things stranger than angels. But in the afterlife, you never know when an absinthe spoon will come in handy . . . . The second volume in the critically acclaimed fantasy anthology series from Mythic Delirium Books, edited by Rhysling Award-winning poet Mike Allen, with new writings by Leah Bobet, Richard Parks, Cherie Priest, Catherynne M. Valente, Lawrence Schimel, Sonya Taaffe, Steve Rasnic Tem, Jo Walton and more.
Mythic 2
Author: Mike Allen
Publisher: Wildside Press LLC
ISBN: 0809557568
Category : Fiction
Languages : en
Pages : 142
Book Description
The world's greatest sorcerer is losing his mind, and all the nations wait in fear for his next move. The faces of the future gaze forward and back, and sirens don't always sing the songs you expect. Deserts speak with the voices of girls, mothers and stepmothers are two pages of the same book, and churches house things stranger than angels. But in the afterlife, you never know when an absinthe spoon will come in handy . . . . The second volume in the critically acclaimed fantasy anthology series from Mythic Delirium Books, edited by Rhysling Award-winning poet Mike Allen, with new writings by Leah Bobet, Richard Parks, Cherie Priest, Catherynne M. Valente, Lawrence Schimel, Sonya Taaffe, Steve Rasnic Tem, Jo Walton and more.
Publisher: Wildside Press LLC
ISBN: 0809557568
Category : Fiction
Languages : en
Pages : 142
Book Description
The world's greatest sorcerer is losing his mind, and all the nations wait in fear for his next move. The faces of the future gaze forward and back, and sirens don't always sing the songs you expect. Deserts speak with the voices of girls, mothers and stepmothers are two pages of the same book, and churches house things stranger than angels. But in the afterlife, you never know when an absinthe spoon will come in handy . . . . The second volume in the critically acclaimed fantasy anthology series from Mythic Delirium Books, edited by Rhysling Award-winning poet Mike Allen, with new writings by Leah Bobet, Richard Parks, Cherie Priest, Catherynne M. Valente, Lawrence Schimel, Sonya Taaffe, Steve Rasnic Tem, Jo Walton and more.
Mythic Game Master Emulator
Author: Tom Pigeon
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982081058
Category :
Languages : en
Pages : 54
Book Description
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982081058
Category :
Languages : en
Pages : 54
Book Description
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Mythic
Author: Tom Pigeon
Publisher:
ISBN: 9780971810099
Category :
Languages : en
Pages : 0
Book Description
A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.
Publisher:
ISBN: 9780971810099
Category :
Languages : en
Pages : 0
Book Description
A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.
The Mythic Tarot Workbook
Author: Juliet Sharman-Burke
Publisher: Simon and Schuster
ISBN: 1451603592
Category : Body, Mind & Spirit
Languages : en
Pages : 433
Book Description
Delve deeper into the wisdom of the Tarot with this one-of-a-kind, hands-on guide The perfect companion to any Tarot deck, The Mythic Tarot Workbook offers a variety of card spreads and creative exercises to help readers learn more about the imagery and symbolism of each card in the deck. Understanding the nature of each card brings a deeper sense of knowledge and insight to every Tarot reading, and with this workbook as a guide, every Tarot enthusiast -- whether beginning or advanced -- can become a more proficient reader. Here You Will Find: Guided imagery exercises and meditations to help you concentrate Suggestions for coloring and drawing so you can become more familiar with the card images Seven different card spreads offering you new ways to conduct and interpret readings Blank lines and pages interspersed throughout, so you can note your reactions to the cards and record the insights revealed in readings
Publisher: Simon and Schuster
ISBN: 1451603592
Category : Body, Mind & Spirit
Languages : en
Pages : 433
Book Description
Delve deeper into the wisdom of the Tarot with this one-of-a-kind, hands-on guide The perfect companion to any Tarot deck, The Mythic Tarot Workbook offers a variety of card spreads and creative exercises to help readers learn more about the imagery and symbolism of each card in the deck. Understanding the nature of each card brings a deeper sense of knowledge and insight to every Tarot reading, and with this workbook as a guide, every Tarot enthusiast -- whether beginning or advanced -- can become a more proficient reader. Here You Will Find: Guided imagery exercises and meditations to help you concentrate Suggestions for coloring and drawing so you can become more familiar with the card images Seven different card spreads offering you new ways to conduct and interpret readings Blank lines and pages interspersed throughout, so you can note your reactions to the cards and record the insights revealed in readings
DUNGEONS & DRAGONS
Author:
Publisher:
ISBN: 9780786967063
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780786967063
Category :
Languages : en
Pages :
Book Description
Your Mythic Journey
Author: Sam Keen
Publisher: Penguin
ISBN: 0874775434
Category : Self-Help
Languages : en
Pages : 161
Book Description
We all tell stories about who we are, where we come from, and where we are going. These personal myths in turn shape who we become and what we believe—as individuals, families, and nations. This book offers readers the tools to detect the story line in their own lives and to write and tell it to others, opening up a hidden world of self-discovery and meaning. The numerous accessible exercises are followed by examples of personal stories and inspiring quotes to stimulate the journey to the center of one's purpose. "By the art of fantasy and imagination, story and image, these authors map the ways personal stories deepen into transpersonal mythic journeys." —David Miller, Ph.D., Watson-Ledden Professor of Religion, Syracuse University
Publisher: Penguin
ISBN: 0874775434
Category : Self-Help
Languages : en
Pages : 161
Book Description
We all tell stories about who we are, where we come from, and where we are going. These personal myths in turn shape who we become and what we believe—as individuals, families, and nations. This book offers readers the tools to detect the story line in their own lives and to write and tell it to others, opening up a hidden world of self-discovery and meaning. The numerous accessible exercises are followed by examples of personal stories and inspiring quotes to stimulate the journey to the center of one's purpose. "By the art of fantasy and imagination, story and image, these authors map the ways personal stories deepen into transpersonal mythic journeys." —David Miller, Ph.D., Watson-Ledden Professor of Religion, Syracuse University
OSR Solo
Author: Peter Rudin-Burgess
Publisher: Lulu.com
ISBN: 9781008996359
Category :
Languages : en
Pages : 26
Book Description
OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules
Publisher: Lulu.com
ISBN: 9781008996359
Category :
Languages : en
Pages : 26
Book Description
OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules
Mythic World
Author: Josephine Southon
Publisher: LOM Art
ISBN: 9781912785599
Category : Art
Languages : en
Pages : 0
Book Description
A new colouring book from New York Times bestselling illustrator, Kerby Rosanes. Mythic World features over 50 mythical creatures and legends to colour. Showcasing some of the best-known creatures alongside some you might not have discovered before, each scene shows them interacting with and morphing out of some of the most distinctive landscapes in our world today. Warring giants morph out of The Giant's Causeway in Northern Ireland, petrified trolls come back to life in Icelandic rock formations, the Tibetan Druk emerges from Mount Everest's cloudy summit and much more. Pages at the back of the book provide a brief introduction to each mythical creature and explain the inspiration and rationale behind each illustration.
Publisher: LOM Art
ISBN: 9781912785599
Category : Art
Languages : en
Pages : 0
Book Description
A new colouring book from New York Times bestselling illustrator, Kerby Rosanes. Mythic World features over 50 mythical creatures and legends to colour. Showcasing some of the best-known creatures alongside some you might not have discovered before, each scene shows them interacting with and morphing out of some of the most distinctive landscapes in our world today. Warring giants morph out of The Giant's Causeway in Northern Ireland, petrified trolls come back to life in Icelandic rock formations, the Tibetan Druk emerges from Mount Everest's cloudy summit and much more. Pages at the back of the book provide a brief introduction to each mythical creature and explain the inspiration and rationale behind each illustration.
The Writer's Journey
Author: Christopher Vogler
Publisher:
ISBN: 9780330375917
Category : Archetype (Psychology) in literature
Languages : en
Pages : 326
Book Description
The Writer's Journey is an insider's guide to how master storytellers from Hitchcock to Spielberg have used mythic structure to create powerful stories. This new edition includes analyses of latest releases such as The Full Monty.
Publisher:
ISBN: 9780330375917
Category : Archetype (Psychology) in literature
Languages : en
Pages : 326
Book Description
The Writer's Journey is an insider's guide to how master storytellers from Hitchcock to Spielberg have used mythic structure to create powerful stories. This new edition includes analyses of latest releases such as The Full Monty.
The Virgin's Promise
Author: Kim Hudson
Publisher:
ISBN: 9781932907728
Category : Performing Arts
Languages : en
Pages : 0
Book Description
The Virgin's Promise demystifies the complexities of archetypes and clearly outlines the steps of a Virgin's Journey to realize her dream. Audiences need to see more than brave, self-sacrificing Heroes. They need to see Virgins who bring their talents and self-fulfilling joys to life. The Virgin's Promise describes this journey with beats that feel incredibly familiar but have not been illustrated in any other screenwriting book. It explores the yin and yang of the Virgin and Hero journeys to take up their power as individuals, and includes a practical guide to putting this new theory into action.
Publisher:
ISBN: 9781932907728
Category : Performing Arts
Languages : en
Pages : 0
Book Description
The Virgin's Promise demystifies the complexities of archetypes and clearly outlines the steps of a Virgin's Journey to realize her dream. Audiences need to see more than brave, self-sacrificing Heroes. They need to see Virgins who bring their talents and self-fulfilling joys to life. The Virgin's Promise describes this journey with beats that feel incredibly familiar but have not been illustrated in any other screenwriting book. It explores the yin and yang of the Virgin and Hero journeys to take up their power as individuals, and includes a practical guide to putting this new theory into action.