Author: Franz Josef Von Hofler
Publisher:
ISBN: 9781543743814
Category : Fiction
Languages : en
Pages : 338
Book Description
A survey of the evolution of esotericism in South-East Asia from 1400 - 1600 in the peninsula of Malaya, this book equips the novice on South-East Asian Religion and Magic with a basic understanding of Sufism, Wizardry and Sorcery in the minimal, and how the esoteric dimension of it all came into being. The works and scholars included or mention are Ibn Arabi, Ibn Sinna, Imam Surawardi, The Wali of Al'Rahman as well as many others. The book examines at length the archetypes of Shaman/Cunning man/Witch, Sorcerer, Dokun/Wizard and Sufi Sage and of course the differences in the Sufi Saint and the Malay Sorcerer. This is done unbiasedly in order to understand how the mistake of syncretism has effected the views people hold of the Malay mystics and Sages in general. This is examined exclusively from 1400 to 1600 BCE. The result may surprise you and make for interesting conversation.
The Mystic & the Sorcerer
Author: Franz Josef Von Hofler
Publisher:
ISBN: 9781543743814
Category : Fiction
Languages : en
Pages : 338
Book Description
A survey of the evolution of esotericism in South-East Asia from 1400 - 1600 in the peninsula of Malaya, this book equips the novice on South-East Asian Religion and Magic with a basic understanding of Sufism, Wizardry and Sorcery in the minimal, and how the esoteric dimension of it all came into being. The works and scholars included or mention are Ibn Arabi, Ibn Sinna, Imam Surawardi, The Wali of Al'Rahman as well as many others. The book examines at length the archetypes of Shaman/Cunning man/Witch, Sorcerer, Dokun/Wizard and Sufi Sage and of course the differences in the Sufi Saint and the Malay Sorcerer. This is done unbiasedly in order to understand how the mistake of syncretism has effected the views people hold of the Malay mystics and Sages in general. This is examined exclusively from 1400 to 1600 BCE. The result may surprise you and make for interesting conversation.
Publisher:
ISBN: 9781543743814
Category : Fiction
Languages : en
Pages : 338
Book Description
A survey of the evolution of esotericism in South-East Asia from 1400 - 1600 in the peninsula of Malaya, this book equips the novice on South-East Asian Religion and Magic with a basic understanding of Sufism, Wizardry and Sorcery in the minimal, and how the esoteric dimension of it all came into being. The works and scholars included or mention are Ibn Arabi, Ibn Sinna, Imam Surawardi, The Wali of Al'Rahman as well as many others. The book examines at length the archetypes of Shaman/Cunning man/Witch, Sorcerer, Dokun/Wizard and Sufi Sage and of course the differences in the Sufi Saint and the Malay Sorcerer. This is done unbiasedly in order to understand how the mistake of syncretism has effected the views people hold of the Malay mystics and Sages in general. This is examined exclusively from 1400 to 1600 BCE. The result may surprise you and make for interesting conversation.
Mystic or Sorcerer
Author: sheik yusuf shahab el din Hofler
Publisher: Lulu.com
ISBN: 1329882334
Category : History
Languages : en
Pages : 150
Book Description
An survey of the evolution of esotericism in South-East Asia from 1400 - 1500 in the peninsula of Malaya. The outcome was Sufism, Islam, and Sorcery in the minimal, but how did this all begin? This book can introduce you to the esoteric dimension of it all came into being.
Publisher: Lulu.com
ISBN: 1329882334
Category : History
Languages : en
Pages : 150
Book Description
An survey of the evolution of esotericism in South-East Asia from 1400 - 1500 in the peninsula of Malaya. The outcome was Sufism, Islam, and Sorcery in the minimal, but how did this all begin? This book can introduce you to the esoteric dimension of it all came into being.
The Character Codex I
Author: Robert Neri
Publisher: Lulu.com
ISBN: 0997267410
Category : Games & Activities
Languages : en
Pages : 102
Book Description
A new supplement from Ranger Games for the Dice & Glory game system containing specialist (traditional) character classes. This book is a great resource for both Players and Game Masters introducing classic archetype specialist classes as well as new and strange hybrids. Requires the Dice & Glory Core Rulebook This book contains: Over 70 Fantasy Specialist Classes with full descriptions of class abilities and level progression tables! Of these, there are 4 Brick classes, 16 Fighter classes, 7 Adventurer classes, 5 Rogue classes, 6 Psychic classes, 19 mage classes, 7 Clergy classes and 13 NPC classes! NPC tables which can be applied to NPC's to easily apply specialist class levels! Multiple forms of stylized Martial Arts forms! ...And advice on how and why to pick a specialist class, advice for Game Masters about NPC's and monsters with specialist classes. This book is an invaluable resource for any player or GM of the D&G system.
Publisher: Lulu.com
ISBN: 0997267410
Category : Games & Activities
Languages : en
Pages : 102
Book Description
A new supplement from Ranger Games for the Dice & Glory game system containing specialist (traditional) character classes. This book is a great resource for both Players and Game Masters introducing classic archetype specialist classes as well as new and strange hybrids. Requires the Dice & Glory Core Rulebook This book contains: Over 70 Fantasy Specialist Classes with full descriptions of class abilities and level progression tables! Of these, there are 4 Brick classes, 16 Fighter classes, 7 Adventurer classes, 5 Rogue classes, 6 Psychic classes, 19 mage classes, 7 Clergy classes and 13 NPC classes! NPC tables which can be applied to NPC's to easily apply specialist class levels! Multiple forms of stylized Martial Arts forms! ...And advice on how and why to pick a specialist class, advice for Game Masters about NPC's and monsters with specialist classes. This book is an invaluable resource for any player or GM of the D&G system.
Dragon's Dogma 2 - Strategy Guide
Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 163041574X
Category : Games & Activities
Languages : en
Pages : 944
Book Description
With their heart taken by the Dragon, the Arisen is set on a path to slay that symbol of the world’s destruction as it soars through the sky on massive wings, breathing flames that scorch everything in its path. With the Arisen’s future veiled in mystery, what challenges and triumphs await on the path to their destiny? The guide for Dragon's Dogma 2 features everything you need to know as you traverse Vernworth, Bakbattahl, and everything in between, including a full walkthrough covering every main quest, unlocking all of the Vocations, and find the most elusive resources! - Coverage of the Main Quests - Discover how to complete every Side Quest - The secret Post-Game laid bare - Dungeon Walkthroughs - Learn how to master every Vocation - Find every collectible - Deep dive into all game mechanics - A Trophy and Achievements Guide
Publisher: Gamer Guides
ISBN: 163041574X
Category : Games & Activities
Languages : en
Pages : 944
Book Description
With their heart taken by the Dragon, the Arisen is set on a path to slay that symbol of the world’s destruction as it soars through the sky on massive wings, breathing flames that scorch everything in its path. With the Arisen’s future veiled in mystery, what challenges and triumphs await on the path to their destiny? The guide for Dragon's Dogma 2 features everything you need to know as you traverse Vernworth, Bakbattahl, and everything in between, including a full walkthrough covering every main quest, unlocking all of the Vocations, and find the most elusive resources! - Coverage of the Main Quests - Discover how to complete every Side Quest - The secret Post-Game laid bare - Dungeon Walkthroughs - Learn how to master every Vocation - Find every collectible - Deep dive into all game mechanics - A Trophy and Achievements Guide
The Serpent Kills Or the Serpent Gives Life
Author: Robert Sagerman
Publisher: BRILL
ISBN: 9004194460
Category : History
Languages : en
Pages : 399
Book Description
Representing a careful contextual study of the writings of the influential Jewish mystic Abraham Abulafia (1240 – c. 1291), this book demonstrates that an inner dynamic of attraction and revulsion toward Christianity shaped Abulafia’s mystical hermeneutic and meditative practice.
Publisher: BRILL
ISBN: 9004194460
Category : History
Languages : en
Pages : 399
Book Description
Representing a careful contextual study of the writings of the influential Jewish mystic Abraham Abulafia (1240 – c. 1291), this book demonstrates that an inner dynamic of attraction and revulsion toward Christianity shaped Abulafia’s mystical hermeneutic and meditative practice.
Pathfinder: Rise of the Runelords, Part 2
Author: Richard Pett
Publisher: Paizo Pub Llc
ISBN: 9781601250377
Category : Games
Languages : en
Pages : 95
Book Description
The Rise of the Runelords Adventure Path continues with the second adventure: "The Skinsaw Murders." A sudden string of brutal killings terrorizes Sandpoint, and the killer's mark bears a distrubing similarity to the strange rune the goblins in the previous adventure had taken as their tribal totem. Investigation leads the heroes to confront a sinister murderer who has claimed a notorious haunted mansion as his lair. Yet this murderer is one of many, a member of a group of killers who call themselves the Skinsaw Men and have adopted an ancient magic involving the seven deadly sins. The PCs must travel to the bustling city of Magnimar to unravel the truth behind the rune, but in so doing may become prime suspects in the killings themselves! This volume of Pathfinder includes a detailed description of the city of Magnimar, several new monsters, and rules for new types of wizardly specialists who focus their studies on sin magic.
Publisher: Paizo Pub Llc
ISBN: 9781601250377
Category : Games
Languages : en
Pages : 95
Book Description
The Rise of the Runelords Adventure Path continues with the second adventure: "The Skinsaw Murders." A sudden string of brutal killings terrorizes Sandpoint, and the killer's mark bears a distrubing similarity to the strange rune the goblins in the previous adventure had taken as their tribal totem. Investigation leads the heroes to confront a sinister murderer who has claimed a notorious haunted mansion as his lair. Yet this murderer is one of many, a member of a group of killers who call themselves the Skinsaw Men and have adopted an ancient magic involving the seven deadly sins. The PCs must travel to the bustling city of Magnimar to unravel the truth behind the rune, but in so doing may become prime suspects in the killings themselves! This volume of Pathfinder includes a detailed description of the city of Magnimar, several new monsters, and rules for new types of wizardly specialists who focus their studies on sin magic.
Spell Thief
Author: Robert Allan Coots
Publisher: PublishAmerica
ISBN: 1627720391
Category : Fiction
Languages : en
Pages : 220
Book Description
Matthew's world is about to change forever. The thieves guild send him on an errand that leads him to Lord Drake. Mathew, being curiuse by nature; finds out the guilds most protected secret. The problem is the guild doesn't want anyone to know. The Mystic Mages have plans to gain as much power as they can; as long as Sarvac the Sorcerer didn't get in the way. Sarvac has his own ideas as long s he can find the right student. Mathew just wants something better for himself, just like everyone else. He is getting tired of the guards being on his trail. A boy thief with the skill to wield magic, the Mystic Council of mages will find out sooner or later. Sarvac just hopes Mathew can deal with all the problems before its to late.
Publisher: PublishAmerica
ISBN: 1627720391
Category : Fiction
Languages : en
Pages : 220
Book Description
Matthew's world is about to change forever. The thieves guild send him on an errand that leads him to Lord Drake. Mathew, being curiuse by nature; finds out the guilds most protected secret. The problem is the guild doesn't want anyone to know. The Mystic Mages have plans to gain as much power as they can; as long as Sarvac the Sorcerer didn't get in the way. Sarvac has his own ideas as long s he can find the right student. Mathew just wants something better for himself, just like everyone else. He is getting tired of the guards being on his trail. A boy thief with the skill to wield magic, the Mystic Council of mages will find out sooner or later. Sarvac just hopes Mathew can deal with all the problems before its to late.
Mystic Arcana
Author: Marvel Comics
Publisher: Marvel Entertainment
ISBN: 1302485032
Category : Comics & Graphic Novels
Languages : en
Pages : 273
Book Description
Collects Mystic Arcana: Magik, Black Knight, Scarlet Witch, Sister Grimm; And The Official Tarot Of The Marvel Universe. A MAGIC EVENT that spans across the ages, featuring the craftiest characters and most spellbinding stories in the Marvel Universe! In the vein of the wild and woolly genre revitalization Annihilation, Marvel's looking into its crystal ball to bring you mystical mages, scandalous sorcerers and fantastic flights of high-flying fantasy in MYSTIC ARCANA. Each of the primary stories revolves around the introduction of one of a select group of mystical implements, quite literally the four pillars of the universe and the involvement of a character from Marvel's rich, magical past - including Magik, the Black Knight, Sister Grimm and the Scarlet Witch. Plus: Witness the efforts of Dr. Strange adversary, sorcerer Ian McNee, to collect arcane implements in a series of shorter companion tales that make up the spine of MYSTIC ARCANA.
Publisher: Marvel Entertainment
ISBN: 1302485032
Category : Comics & Graphic Novels
Languages : en
Pages : 273
Book Description
Collects Mystic Arcana: Magik, Black Knight, Scarlet Witch, Sister Grimm; And The Official Tarot Of The Marvel Universe. A MAGIC EVENT that spans across the ages, featuring the craftiest characters and most spellbinding stories in the Marvel Universe! In the vein of the wild and woolly genre revitalization Annihilation, Marvel's looking into its crystal ball to bring you mystical mages, scandalous sorcerers and fantastic flights of high-flying fantasy in MYSTIC ARCANA. Each of the primary stories revolves around the introduction of one of a select group of mystical implements, quite literally the four pillars of the universe and the involvement of a character from Marvel's rich, magical past - including Magik, the Black Knight, Sister Grimm and the Scarlet Witch. Plus: Witness the efforts of Dr. Strange adversary, sorcerer Ian McNee, to collect arcane implements in a series of shorter companion tales that make up the spine of MYSTIC ARCANA.
The Buddhism of Tibet, Or, Lamaism with Its Mystic Cults, Symbolism and Mythology, and in Its Relation to Indian Buddhism ...
Author: Laurence Austine Waddell
Publisher:
ISBN:
Category : Buddha and Buddhism
Languages : en
Pages : 652
Book Description
Publisher:
ISBN:
Category : Buddha and Buddhism
Languages : en
Pages : 652
Book Description
Shadows Over Chinatown
Author: Steve Murphy
Publisher: Simon and Schuster
ISBN: 0689872097
Category : Teenage Mutant Ninja Turtles (Fictitious characters)
Languages : en
Pages : 132
Book Description
Teenage Mutant Ninja Turtles April, the owner of an antiques store, has befriended a very old Chinese man, Wei Yang, who also owns an antiques store. When April learns that the Purpie Dragons are trying to extort "protection" money from him, she tells the Turtles. Raphael agrees to watch over the old man and his store. But while he is on duty, he discovers something lurking in the store-something even more evil and dangerous than the Purpie Dragons. But what could it be?
Publisher: Simon and Schuster
ISBN: 0689872097
Category : Teenage Mutant Ninja Turtles (Fictitious characters)
Languages : en
Pages : 132
Book Description
Teenage Mutant Ninja Turtles April, the owner of an antiques store, has befriended a very old Chinese man, Wei Yang, who also owns an antiques store. When April learns that the Purpie Dragons are trying to extort "protection" money from him, she tells the Turtles. Raphael agrees to watch over the old man and his store. But while he is on duty, he discovers something lurking in the store-something even more evil and dangerous than the Purpie Dragons. But what could it be?