Author: Ellis Byrd
Publisher: Penguin
ISBN: 1524786616
Category : Juvenile Fiction
Languages : en
Pages : 130
Book Description
The third novel in a new fiction series based on the hugely popular online game, Animal Jam, enjoyed by over 65 million users! Learn all about the origin of the Animal Jam home called Jamaa, a lush natural environment, and its brave, adventurous animal leaders called the Alphas. Winter has settled over Jamaa, and the Alphas know the perfect way to celebrate: hosting the first annual Winter Games! But as mysterious incidents start happening, the Alphas set off on a trail of clues to find out what--or who--is causing them. With hints of devious activity at every turn, the stakes have never been higher for our animal heroes. Fans of the popular Animal Jam game (as well as newcomers) are sure to love this book that expands the online world. And readers will be given exclusive access to new online adventures through a special code in the text!
Mystery at Mt. Shiveer #3
Author: Ellis Byrd
Publisher: Penguin
ISBN: 1524786616
Category : Juvenile Fiction
Languages : en
Pages : 130
Book Description
The third novel in a new fiction series based on the hugely popular online game, Animal Jam, enjoyed by over 65 million users! Learn all about the origin of the Animal Jam home called Jamaa, a lush natural environment, and its brave, adventurous animal leaders called the Alphas. Winter has settled over Jamaa, and the Alphas know the perfect way to celebrate: hosting the first annual Winter Games! But as mysterious incidents start happening, the Alphas set off on a trail of clues to find out what--or who--is causing them. With hints of devious activity at every turn, the stakes have never been higher for our animal heroes. Fans of the popular Animal Jam game (as well as newcomers) are sure to love this book that expands the online world. And readers will be given exclusive access to new online adventures through a special code in the text!
Publisher: Penguin
ISBN: 1524786616
Category : Juvenile Fiction
Languages : en
Pages : 130
Book Description
The third novel in a new fiction series based on the hugely popular online game, Animal Jam, enjoyed by over 65 million users! Learn all about the origin of the Animal Jam home called Jamaa, a lush natural environment, and its brave, adventurous animal leaders called the Alphas. Winter has settled over Jamaa, and the Alphas know the perfect way to celebrate: hosting the first annual Winter Games! But as mysterious incidents start happening, the Alphas set off on a trail of clues to find out what--or who--is causing them. With hints of devious activity at every turn, the stakes have never been higher for our animal heroes. Fans of the popular Animal Jam game (as well as newcomers) are sure to love this book that expands the online world. And readers will be given exclusive access to new online adventures through a special code in the text!
Animal Jam Activity Book
Author: National Geographic Kids
Publisher: National Geographic Kids
ISBN: 1426331487
Category : Juvenile Nonfiction
Languages : en
Pages : 132
Book Description
Play wild with this exciting Animal Jam themed activity book filled with 100 superfun things to do, including puzzles, crosswords, word searches, stickers, cards, color-by-numbers, trivia, complete-the-story activities, true/false quizzes, mazes, sudoku, and more. Integrating all the favorite characters and features from the game, this is the perfect activity book for diehard Animal Jam fans to take their game play off screen and up their skills in all kinds of areas. It's also a welcoming introduction to the awesome world of Jamaa for newbies and creative kids who enjoy fun brain games and unplugged activities.
Publisher: National Geographic Kids
ISBN: 1426331487
Category : Juvenile Nonfiction
Languages : en
Pages : 132
Book Description
Play wild with this exciting Animal Jam themed activity book filled with 100 superfun things to do, including puzzles, crosswords, word searches, stickers, cards, color-by-numbers, trivia, complete-the-story activities, true/false quizzes, mazes, sudoku, and more. Integrating all the favorite characters and features from the game, this is the perfect activity book for diehard Animal Jam fans to take their game play off screen and up their skills in all kinds of areas. It's also a welcoming introduction to the awesome world of Jamaa for newbies and creative kids who enjoy fun brain games and unplugged activities.
Animal Jam: Welcome To Jamaa
Author: Fernando Ruiz
Publisher: Dynamite Entertainment
ISBN: 152410390X
Category : Comics & Graphic Novels
Languages : en
Pages : 99
Book Description
National Geographic's Animal Jam, the online playground for kids to adopt and play with wildlife, is one of today's fastest-growing multiplayer games, with a millions of players worldwide! Now, Dynamite Entertainment is proud to welcome comic book fans of all ages to the fictional world of Jamaa, where zoological adventure awaits! In the graphic novel debut of Animal Jam, Clover Greenleaf, a cheery and curious rabbit, arrives in the colorful new habitat of Jamaa. During a celebration of her arrival, Clover accidentally stumbles across Graham the Monkey's scientific equipment... and opens a portal to a fearsome new realm! Can the Alphas, the animal guardians of Jamaa, save the beleaguered bunny? And what other awesome adventures will Clover's creature friends embark on?
Publisher: Dynamite Entertainment
ISBN: 152410390X
Category : Comics & Graphic Novels
Languages : en
Pages : 99
Book Description
National Geographic's Animal Jam, the online playground for kids to adopt and play with wildlife, is one of today's fastest-growing multiplayer games, with a millions of players worldwide! Now, Dynamite Entertainment is proud to welcome comic book fans of all ages to the fictional world of Jamaa, where zoological adventure awaits! In the graphic novel debut of Animal Jam, Clover Greenleaf, a cheery and curious rabbit, arrives in the colorful new habitat of Jamaa. During a celebration of her arrival, Clover accidentally stumbles across Graham the Monkey's scientific equipment... and opens a portal to a fearsome new realm! Can the Alphas, the animal guardians of Jamaa, save the beleaguered bunny? And what other awesome adventures will Clover's creature friends embark on?
Animal Jam #3
Author: Fernando Ruiz
Publisher: Dynamite Entertainment
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 27
Book Description
"Three words: MAD SCIENTIST MONKEY. Graham--Jamaa's resident banana-chomping genius--takes center stage in this exciting issue of Dynamite Entertainment's ANIMAL JAM, based on the MASSIVELY popular video game by National Geographic and WildWorks (with over 30 million players worldwide)!"
Publisher: Dynamite Entertainment
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 27
Book Description
"Three words: MAD SCIENTIST MONKEY. Graham--Jamaa's resident banana-chomping genius--takes center stage in this exciting issue of Dynamite Entertainment's ANIMAL JAM, based on the MASSIVELY popular video game by National Geographic and WildWorks (with over 30 million players worldwide)!"
Parenting Your Asperger Child
Author: Alan Sohn
Publisher: Penguin
ISBN: 9780399530708
Category : Family & Relationships
Languages : en
Pages : 294
Book Description
Asperger's Syndrome is a form of autism—but with the right guidance, these children can go on to live happy, fulfilling lives. In Parenting Your Asperger Child, Dr. Alan Sohn's and Cathy Grayson's groundbreaking Cognitive Social Integration Therapy (CSIT) offers practical solutions that help parents prepare their children for a fulfilling life of social interaction outside the confines of their syndrome, addressing such topics as: - The six characteristics of Asperger's Syndrome - How to identify a child's type of Asperger's—and the best approaches for dealing with it - Understanding how an Asperger's child sees and interprets the world - Replacing inappropriate coping techniques with productive skills - How to survive and learn from a crisis - How school programs can aid in teaching Asperger children - Making changes that last
Publisher: Penguin
ISBN: 9780399530708
Category : Family & Relationships
Languages : en
Pages : 294
Book Description
Asperger's Syndrome is a form of autism—but with the right guidance, these children can go on to live happy, fulfilling lives. In Parenting Your Asperger Child, Dr. Alan Sohn's and Cathy Grayson's groundbreaking Cognitive Social Integration Therapy (CSIT) offers practical solutions that help parents prepare their children for a fulfilling life of social interaction outside the confines of their syndrome, addressing such topics as: - The six characteristics of Asperger's Syndrome - How to identify a child's type of Asperger's—and the best approaches for dealing with it - Understanding how an Asperger's child sees and interprets the world - Replacing inappropriate coping techniques with productive skills - How to survive and learn from a crisis - How school programs can aid in teaching Asperger children - Making changes that last
Call of the Alphas #1
Author: Ellis Byrd
Publisher: Penguin
ISBN: 1524785539
Category : Juvenile Fiction
Languages : en
Pages : 146
Book Description
The first novel in a new fiction series based on the hugely popular online game, Animal Jam, enjoyed by over 65 million users! Learn all about the origin of the Animal Jam home called Jamaa, a lush natural environment, and its brave, adventurous animal leaders called the Alphas. Welcome to Jamaa, a peaceful place full of forests, canyons, and beaches where all kinds of animals have adventures together! But did you know that Jamaa wasn't always so peaceful? A long time ago, evil phantoms wreaked havoc and destroyed the land. Luckily, brave animal leaders called the Alphas came to the rescue. They battled the phantoms and restored Jamaa to its natural state. Now Jamaa is back to its old self and ready to be explored by you and all the other Animal Jammers! Fans of the popular Animal Jam game (as well as newcomers) are sure to love Call of the Alphas, which expands the online world. And readers will be given exclusive access to new online adventures through a special code in the text!
Publisher: Penguin
ISBN: 1524785539
Category : Juvenile Fiction
Languages : en
Pages : 146
Book Description
The first novel in a new fiction series based on the hugely popular online game, Animal Jam, enjoyed by over 65 million users! Learn all about the origin of the Animal Jam home called Jamaa, a lush natural environment, and its brave, adventurous animal leaders called the Alphas. Welcome to Jamaa, a peaceful place full of forests, canyons, and beaches where all kinds of animals have adventures together! But did you know that Jamaa wasn't always so peaceful? A long time ago, evil phantoms wreaked havoc and destroyed the land. Luckily, brave animal leaders called the Alphas came to the rescue. They battled the phantoms and restored Jamaa to its natural state. Now Jamaa is back to its old self and ready to be explored by you and all the other Animal Jammers! Fans of the popular Animal Jam game (as well as newcomers) are sure to love Call of the Alphas, which expands the online world. And readers will be given exclusive access to new online adventures through a special code in the text!
The Lost Treasure #4
Author: Ellis Byrd
Publisher: Penguin
ISBN: 1524788929
Category : Juvenile Fiction
Languages : en
Pages : 146
Book Description
The fourth novel in a fiction series based on Animal Jam, the popular online game enjoyed by over 65 million users! The adventures continue as the Alphas, brave animal leaders, head out on an exciting and dangerous voyage to find a hidden treasure. When an ancient treasure map is discovered deep in the Chamber of Knowledge, the Alphas set sail to uncover the mystery! But this adventure has its dangers for these animal heroes. Faced with ocean storms, mysterious islands, and pitfalls around every turn, they will have to use all of their smarts and teamwork to complete their search. And it appears that the Alphas aren't the only ones who have taken to the sea... Based on the popular online game Animal Jam, both longtime players and newcomers are sure to love this fast-paced adventure story. Fans of the popular Animal Jam game (as well as newcomers) are sure to love this book that expands the online world. And readers will be given exclusive access to new online adventures through a special code in the text!
Publisher: Penguin
ISBN: 1524788929
Category : Juvenile Fiction
Languages : en
Pages : 146
Book Description
The fourth novel in a fiction series based on Animal Jam, the popular online game enjoyed by over 65 million users! The adventures continue as the Alphas, brave animal leaders, head out on an exciting and dangerous voyage to find a hidden treasure. When an ancient treasure map is discovered deep in the Chamber of Knowledge, the Alphas set sail to uncover the mystery! But this adventure has its dangers for these animal heroes. Faced with ocean storms, mysterious islands, and pitfalls around every turn, they will have to use all of their smarts and teamwork to complete their search. And it appears that the Alphas aren't the only ones who have taken to the sea... Based on the popular online game Animal Jam, both longtime players and newcomers are sure to love this fast-paced adventure story. Fans of the popular Animal Jam game (as well as newcomers) are sure to love this book that expands the online world. And readers will be given exclusive access to new online adventures through a special code in the text!
Animal Jam Journal
Author: National Geographic Kids
Publisher: National Geographic Books
ISBN: 1426330790
Category : Juvenile Nonfiction
Languages : en
Pages : 116
Book Description
You've explored the digital world of Jamaa, but now, let National Geographic Kids show you how to bring your adventures to life! A fun and cool collectable for die-hard Animal Jam fans and animal-lovers alike, this journal is filled with imaginative, inspirational, and silly prompts to get kids writing. Paired with fantastic facts about creativity and exploring our planet, Jammers of all ages will want to keep this interactive journal on their bookshelf forever.
Publisher: National Geographic Books
ISBN: 1426330790
Category : Juvenile Nonfiction
Languages : en
Pages : 116
Book Description
You've explored the digital world of Jamaa, but now, let National Geographic Kids show you how to bring your adventures to life! A fun and cool collectable for die-hard Animal Jam fans and animal-lovers alike, this journal is filled with imaginative, inspirational, and silly prompts to get kids writing. Paired with fantastic facts about creativity and exploring our planet, Jammers of all ages will want to keep this interactive journal on their bookshelf forever.
Animal Jam
Author: Katherine Noll
Publisher: National Geographic Books
ISBN: 1426317786
Category : Juvenile Nonfiction
Languages : en
Pages : 81
Book Description
"Tips and tricks! Secret strategies, awesome photos, fun facts"--Cover.
Publisher: National Geographic Books
ISBN: 1426317786
Category : Juvenile Nonfiction
Languages : en
Pages : 81
Book Description
"Tips and tricks! Secret strategies, awesome photos, fun facts"--Cover.
Communities of Play
Author: Celia Pearce
Publisher: MIT Press
ISBN: 0262291541
Category : Computers
Languages : en
Pages : 343
Book Description
The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds—actions by players that do not coincide with the intentions of the game’s designers. Pearce looks in particular at the Uru Diaspora—a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as “refugees”; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the “play turn” in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.
Publisher: MIT Press
ISBN: 0262291541
Category : Computers
Languages : en
Pages : 343
Book Description
The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds—actions by players that do not coincide with the intentions of the game’s designers. Pearce looks in particular at the Uru Diaspora—a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as “refugees”; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the “play turn” in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.