The Sims: The Complete Guide

The Sims: The Complete Guide PDF Author: Eric Boland
Publisher: Lulu.com
ISBN: 0557847397
Category :
Languages : en
Pages : 200

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Book Description

The Sims: The Complete Guide

The Sims: The Complete Guide PDF Author: Eric Boland
Publisher: Lulu.com
ISBN: 0557847397
Category :
Languages : en
Pages : 200

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Book Description


MySims Racing

MySims Racing PDF Author: Michael Searle
Publisher: Prima Games
ISBN: 9780761562733
Category : Automobile racing
Languages : en
Pages : 0

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Book Description
•Tracks:Maps of every track will help you cut every corner, and find every power-up and shortcut. •Accessories:Learn how to obtain every car accessory. •Customization:Our customization walkthrough will teach you how to mix and match your engines, suspension, and tires to maximize your Sim's driving potential. •Online:Pro-Tips and tricks will teach you the skills necessary to dominate the online, Wi-Fi, and split screen competition.

Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes] PDF Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
ISBN: 1440870209
Category : Games & Activities
Languages : en
Pages : 1365

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Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

The Video Games Guide

The Video Games Guide PDF Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385

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Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Nintendo Power

Nintendo Power PDF Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 306

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Book Description


Learning in Real and Virtual Worlds

Learning in Real and Virtual Worlds PDF Author: P. Lacasa
Publisher: Springer
ISBN: 113731205X
Category : Education
Languages : en
Pages : 274

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Book Description
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

You Wanna Race?

You Wanna Race? PDF Author: Joe Scarbrough
Publisher: iUniverse
ISBN: 1532018169
Category : Education
Languages : en
Pages : 34

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Book Description
Auto racing is one of the greatest adrenaline-filled sports in the world. As a result, many adventure seekers are drawn to the excitement that surrounds motorsports. Still, just one percent of the population will ever have the opportunity, dedication, and courage to climb into the cockpit of a race car. In an entry-level guide, seasoned racer Joe Scarbrough shares six lessons intended to enlighten and encourage potential racers interested in participating in this fun and exciting sport. Scarbrough, a veteran of the motorsports world, leads others through step-by-step guidance that includes tips on how to buy the right kind of car, gather the best tools, prevent injuries, achieve optimum physical condition and performance, understand industry slang, and obtain sponsors. Through it all, Scarbrough reminds racers to be cognizant of spending habits, safety requirements, and what to do and not to do to become successful in a highly competitive business. You Wanna Race? shares tips and guidance intended to help anyone interested in participating in the exciting world of motorsports racing.

Sim Racing Training Book

Sim Racing Training Book PDF Author: SimRacing Generation
Publisher:
ISBN:
Category :
Languages : en
Pages : 144

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Book Description
Sim Racing Training Book This log book is an essential tool that will allow all SimRacers, whether they are occasional or competitive, to learn tracks, analyse and optimize their Driving. For each tracks make note of your braking points, driving lines, apex points, braking references, corner speed, gear, acceleration points for each corner and try to adjust them to make your time faster. The process of writing down this information will help you recall all the details to know all the circuits in every details that will allow you getting faster and faster. Includes: ✔ RACE TRACK PAGES - Draw the circuit, number the turns and note the important elements to master it. ✔ DOT GRID PAGES - Draw the corners and the driving line, apex points, and everything you need for easy memorization ✔ NOTE PAGES - Note dawn all the things you fell might need to memorize tracks, Car setup,... ✔ LAP TIME SHEET - Keep track of your best times for each track, each car and each game. 144 pages to be completed for up to 35 tracks - Designed to be usable no matter what cars or game you like to play Large 7 x 10 size (17.78 x25.4 cm) Cover : Glossy If you would like to see a sample of the paperback, don't forget to click on "the Look inside!" arrow attached to the book cover image.

Sprint Car Racing

Sprint Car Racing PDF Author: Nicki Clausen-Grace
Publisher: Carson-Dellosa Publishing
ISBN: 1615907785
Category : Juvenile Nonfiction
Languages : en
Pages : 24

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Book Description
Explains Sprint Car Racing And Describes Why Some Cars Have Wings. Readers Learn How The Cars Are Made, Why They Have Wings, And How Much They Cost.

Slot Car Racing in the Digital Age

Slot Car Racing in the Digital Age PDF Author: Robert Schleicher
Publisher:
ISBN: 9781616732073
Category : Crafts & Hobbies
Languages : en
Pages : 244

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Book Description
Robert Schleicher wrote the book on slot car racing—literally. In the three short years since Schleicher’s Slot Car Racing: Tips, Tricks & Track Plans was published, the hobby has been virtually transformed by new products and technologies. This new volume, a perfect complement to its predecessor, brings readers and racers up to date, offering a concise, comprehensive overview of slot car racing’s developments, along with expert, practical guidance for putting this information to good use. A primer on the latest digital and analog developments for both 1/32 and HO scales, Schleicher’s book delivers the lowdown on building cars from individual components on ready-to-race chassis, as well as popular tune-up tips to get even more speed and better handling out of today’s cars. Schleicher also provides track tests of 70 cars and a slot-car shootout featuring 23 more vehicles. Finally, Schleicher includes nearly 50 track plans: 14 tabletop-size plans for Scalextric, Classic, Carrera, Sport, SCX, and Ninco brand track; 14 plans modeled on real circuits like Watkins Glen, Monaco, Spa-Francorchamps, Sears Point, and the Bahrain and Shanghai F1 courses; and 17 4x8-foot HO scale plans. Illustrated throughout with color photography and track plan line art, this is the book that no serious slot car racer can afford to be without.