Author: Martin Watt
Publisher: CRC Press
ISBN: 1040072372
Category : Computers
Languages : en
Pages : 245
Book Description
Tackle the Challenges of Parallel Programming in the Visual Effects IndustryIn Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and
Multithreading for Visual Effects
Multithreading for Visual Effects
Author: Martin Watt
Publisher: CRC Press
ISBN: 1482243571
Category : Computers
Languages : en
Pages : 233
Book Description
Tackle the Challenges of Parallel Programming in the Visual Effects IndustryIn Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and
Publisher: CRC Press
ISBN: 1482243571
Category : Computers
Languages : en
Pages : 233
Book Description
Tackle the Challenges of Parallel Programming in the Visual Effects IndustryIn Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and
Simulating Heterogeneous Crowds with Interactive Behaviors
Author: Nuria Pelechano
Publisher: CRC Press
ISBN: 1498730396
Category : Computers
Languages : en
Pages : 299
Book Description
Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate
Publisher: CRC Press
ISBN: 1498730396
Category : Computers
Languages : en
Pages : 299
Book Description
Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate
Adobe After Effects CC Visual Effects and Compositing
Author: Mark Christiansen
Publisher: Pearson Education
ISBN: 0321934695
Category : Computers
Languages : en
Pages : 598
Book Description
Covers the basics of Adobe After Effects, from color correction and keying to selection methods and motion tracking and provides tips and techniques to help readers become more productive with the program.
Publisher: Pearson Education
ISBN: 0321934695
Category : Computers
Languages : en
Pages : 598
Book Description
Covers the basics of Adobe After Effects, from color correction and keying to selection methods and motion tracking and provides tips and techniques to help readers become more productive with the program.
Blender for Visual Effects
Author: Sam Vila
Publisher: CRC Press
ISBN: 1498760457
Category : Computers
Languages : en
Pages : 158
Book Description
Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production p
Publisher: CRC Press
ISBN: 1498760457
Category : Computers
Languages : en
Pages : 158
Book Description
Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production p
ITEI 2022
Author: Azah Kamilah Draman
Publisher: European Alliance for Innovation
ISBN: 1631904035
Category : Computers
Languages : en
Pages : 1125
Book Description
This volume contains the papers presented at the 2nd International Conference on Internet Technology and Educational Informatization (ITEI 2022), held during December 23th-25th, 2023 in Harbin, China. Today, the rapid development in Internet and education technology poses new challenges to scientists that requires innovative approach and methodology or eventually new educational theories. Internet technology is the prerequisite for educational informatization to be realized. The specific Conference topics include: Artificial Intelligence in Education; User Interfaces and Human Computer Interaction; Distance Education for Computers; Computer Application in Social and Behavioural Sciences; Pedagogy Enhancement with E-Learning; Accessibility to Disabled Users; etc. Also, the Conference is intended to give students and research groups the opportunity to learn more about Internet Technology and Educational Informatization as an important tool in their applications and development. There were about 150 participants from countries all over the world attended the conference and they attended the presentations by scholars representing both institutes and academia. The scientific program consisted of in total 5 talks as well as many oral and poster presentations. Five talks were invited keynote speakers given by Pun Chi Man (University of Macau, China), Yongjun Feng (Shaanxi Normal University, China), Philippe Fournier-Viger (Shenzhen University, China), Rafidah Md Noor (Universiti Malaya, Malaysia) and Khe Foom HEW (The University of Hong Kong, China). Titles included Privacy Protection in Video Live Streaming, Research of Education Metaverse and Metaverse Education——Take E-Course Explosion as the Center, Advances and Challenges for the Discovery of Interesting Patterns in Network and Educational Data, The Rise of Mobile and Internet Technology in Higher Education and Remote Learning, and Engaging Students in Online Learning Activities Using Chatbots.
Publisher: European Alliance for Innovation
ISBN: 1631904035
Category : Computers
Languages : en
Pages : 1125
Book Description
This volume contains the papers presented at the 2nd International Conference on Internet Technology and Educational Informatization (ITEI 2022), held during December 23th-25th, 2023 in Harbin, China. Today, the rapid development in Internet and education technology poses new challenges to scientists that requires innovative approach and methodology or eventually new educational theories. Internet technology is the prerequisite for educational informatization to be realized. The specific Conference topics include: Artificial Intelligence in Education; User Interfaces and Human Computer Interaction; Distance Education for Computers; Computer Application in Social and Behavioural Sciences; Pedagogy Enhancement with E-Learning; Accessibility to Disabled Users; etc. Also, the Conference is intended to give students and research groups the opportunity to learn more about Internet Technology and Educational Informatization as an important tool in their applications and development. There were about 150 participants from countries all over the world attended the conference and they attended the presentations by scholars representing both institutes and academia. The scientific program consisted of in total 5 talks as well as many oral and poster presentations. Five talks were invited keynote speakers given by Pun Chi Man (University of Macau, China), Yongjun Feng (Shaanxi Normal University, China), Philippe Fournier-Viger (Shenzhen University, China), Rafidah Md Noor (Universiti Malaya, Malaysia) and Khe Foom HEW (The University of Hong Kong, China). Titles included Privacy Protection in Video Live Streaming, Research of Education Metaverse and Metaverse Education——Take E-Course Explosion as the Center, Advances and Challenges for the Discovery of Interesting Patterns in Network and Educational Data, The Rise of Mobile and Internet Technology in Higher Education and Remote Learning, and Engaging Students in Online Learning Activities Using Chatbots.
Visual Effects in a Digital World
Author: Karen Goulekas
Publisher: Elsevier
ISBN: 0080520715
Category : Photography
Languages : en
Pages : 616
Book Description
As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly specialized titles focusing on particular aspects of film and broadcast animation, computer graphics, stage photography, miniature photography, color theory, and many others. Visual Effects in a Digital World offers a much-needed reconsolidation of this knowledge. All of the industry's workers frequently need to understand concepts from other specialties, and this book-the only one of its kind-lets them look up and grasp the basics of any visual effects concept in a matter of seconds. It's a great way for everyone, regardless of experience, to find their way through the jargon and learn what they need to know. - Authoritative coverage from a winner visual effects expert-winner of a British Academy Award and two Emmys - Covers topics such as computer graphics, digital compositing, live action, stage, and miniature photography, and a wide range of computer and Internet concepts - Offers job descriptions for positions found throughout the industry - Demystifies the jargon used by practitioners in every subspecialty
Publisher: Elsevier
ISBN: 0080520715
Category : Photography
Languages : en
Pages : 616
Book Description
As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly specialized titles focusing on particular aspects of film and broadcast animation, computer graphics, stage photography, miniature photography, color theory, and many others. Visual Effects in a Digital World offers a much-needed reconsolidation of this knowledge. All of the industry's workers frequently need to understand concepts from other specialties, and this book-the only one of its kind-lets them look up and grasp the basics of any visual effects concept in a matter of seconds. It's a great way for everyone, regardless of experience, to find their way through the jargon and learn what they need to know. - Authoritative coverage from a winner visual effects expert-winner of a British Academy Award and two Emmys - Covers topics such as computer graphics, digital compositing, live action, stage, and miniature photography, and a wide range of computer and Internet concepts - Offers job descriptions for positions found throughout the industry - Demystifies the jargon used by practitioners in every subspecialty
Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques
Author: Mark Christiansen
Publisher: Adobe Press
ISBN: 0133040003
Category : Computers
Languages : en
Pages : 860
Book Description
This is the only book to focus exclusively on the creation of visual effects for After Effects, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Users who are comfortable with After Effects will find a helpful review of the fundamentals—managing footage, viewing and editing layers, animating type, and more—so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects, written by contributor and expert Dan Ebberts. The final section of the book delves into creative explorations, demonstrating professional effects that readers might want to re-create. ¿ Readers will also find comprehensive coverage of all that's new in CS6, including variable mask feathering, Rolling Shutter Repair, Camera Tracker, and the new ray-traced 3D rendering engine which allows users to quickly design in 3D space. ¿ Included with the book are files used for many of the techniques in the book: Sample clips and projects include HD footage from Pixel Corps and Artbeats, as well as demos of plug-ins that you can use to experiment with in your own effects. All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.
Publisher: Adobe Press
ISBN: 0133040003
Category : Computers
Languages : en
Pages : 860
Book Description
This is the only book to focus exclusively on the creation of visual effects for After Effects, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Users who are comfortable with After Effects will find a helpful review of the fundamentals—managing footage, viewing and editing layers, animating type, and more—so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects, written by contributor and expert Dan Ebberts. The final section of the book delves into creative explorations, demonstrating professional effects that readers might want to re-create. ¿ Readers will also find comprehensive coverage of all that's new in CS6, including variable mask feathering, Rolling Shutter Repair, Camera Tracker, and the new ray-traced 3D rendering engine which allows users to quickly design in 3D space. ¿ Included with the book are files used for many of the techniques in the book: Sample clips and projects include HD footage from Pixel Corps and Artbeats, as well as demos of plug-ins that you can use to experiment with in your own effects. All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.
Multi-threaded Game Engine Design
Author: Jonathan S. Harbour
Publisher: Course Technology
ISBN: 9781435454170
Category : Computer games
Languages : en
Pages : 0
Book Description
This book shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented.
Publisher: Course Technology
ISBN: 9781435454170
Category : Computer games
Languages : en
Pages : 0
Book Description
This book shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented.
Modern Multithreading
Author: Richard H. Carver
Publisher: John Wiley & Sons
ISBN: 0471744166
Category : Computers
Languages : en
Pages : 480
Book Description
Master the essentials of concurrent programming,including testingand debugging This textbook examines languages and libraries for multithreadedprogramming. Readers learn how to create threads in Java and C++,and develop essential concurrent programming and problem-solvingskills. Moreover, the textbook sets itself apart from othercomparable works by helping readers to become proficient in keytesting and debugging techniques. Among the topics covered, readersare introduced to the relevant aspects of Java, the POSIX Pthreadslibrary, and the Windows Win32 Applications ProgrammingInterface. The authors have developed and fine-tuned this book through theconcurrent programming courses they have taught for the past twentyyears. The material, which emphasizes practical tools andtechniques to solve concurrent programming problems, includesoriginal results from the authors' research. Chaptersinclude: * Introduction to concurrent programming * The critical section problem * Semaphores and locks * Monitors * Message-passing * Message-passing in distributed programs * Testing and debugging concurrent programs As an aid to both students and instructors, class libraries havebeen implemented to provide working examples of all the materialthat is covered. These libraries and the testing techniques theysupport can be used to assess student-written programs. Each chapter includes exercises that build skills in programwriting and help ensure that readers have mastered the chapter'skey concepts. The source code for all the listings in the text andfor the synchronization libraries is also provided, as well asstartup files and test cases for the exercises. This textbook is designed for upper-level undergraduates andgraduate students in computer science. With its abundance ofpractical material and inclusion of working code, coupled with anemphasis on testing and debugging, it is also a highly usefulreference for practicing programmers.
Publisher: John Wiley & Sons
ISBN: 0471744166
Category : Computers
Languages : en
Pages : 480
Book Description
Master the essentials of concurrent programming,including testingand debugging This textbook examines languages and libraries for multithreadedprogramming. Readers learn how to create threads in Java and C++,and develop essential concurrent programming and problem-solvingskills. Moreover, the textbook sets itself apart from othercomparable works by helping readers to become proficient in keytesting and debugging techniques. Among the topics covered, readersare introduced to the relevant aspects of Java, the POSIX Pthreadslibrary, and the Windows Win32 Applications ProgrammingInterface. The authors have developed and fine-tuned this book through theconcurrent programming courses they have taught for the past twentyyears. The material, which emphasizes practical tools andtechniques to solve concurrent programming problems, includesoriginal results from the authors' research. Chaptersinclude: * Introduction to concurrent programming * The critical section problem * Semaphores and locks * Monitors * Message-passing * Message-passing in distributed programs * Testing and debugging concurrent programs As an aid to both students and instructors, class libraries havebeen implemented to provide working examples of all the materialthat is covered. These libraries and the testing techniques theysupport can be used to assess student-written programs. Each chapter includes exercises that build skills in programwriting and help ensure that readers have mastered the chapter'skey concepts. The source code for all the listings in the text andfor the synchronization libraries is also provided, as well asstartup files and test cases for the exercises. This textbook is designed for upper-level undergraduates andgraduate students in computer science. With its abundance ofpractical material and inclusion of working code, coupled with anemphasis on testing and debugging, it is also a highly usefulreference for practicing programmers.