Author: Graeme Buckley
Publisher:
ISBN: 9781857443097
Category : Games
Languages : en
Pages : 160
Book Description
Are you realizing your chess potential? Are you performing to the best of your capabilities? Find out in this book! Using instructive chess games, International Master Graeme Buckley repeatedly poses the question "What would you do here?" the reader is invited to step into a Grandmaster's shoes, work out all the relevant tactics and strategies of the game and select a move out of a possible four choices. A scoring system has been devised which can assess your playing strength according to the answers you give. This book is written by an experienced chess teacher and each instructive game has been carefully selected. It is a sure way to increase your playing strength.
Multiple Choice Chess II
Author: Graeme Buckley
Publisher:
ISBN: 9781857443097
Category : Games
Languages : en
Pages : 160
Book Description
Are you realizing your chess potential? Are you performing to the best of your capabilities? Find out in this book! Using instructive chess games, International Master Graeme Buckley repeatedly poses the question "What would you do here?" the reader is invited to step into a Grandmaster's shoes, work out all the relevant tactics and strategies of the game and select a move out of a possible four choices. A scoring system has been devised which can assess your playing strength according to the answers you give. This book is written by an experienced chess teacher and each instructive game has been carefully selected. It is a sure way to increase your playing strength.
Publisher:
ISBN: 9781857443097
Category : Games
Languages : en
Pages : 160
Book Description
Are you realizing your chess potential? Are you performing to the best of your capabilities? Find out in this book! Using instructive chess games, International Master Graeme Buckley repeatedly poses the question "What would you do here?" the reader is invited to step into a Grandmaster's shoes, work out all the relevant tactics and strategies of the game and select a move out of a possible four choices. A scoring system has been devised which can assess your playing strength according to the answers you give. This book is written by an experienced chess teacher and each instructive game has been carefully selected. It is a sure way to increase your playing strength.
ICCF Gold
Author: International Correspondence Chess Federation
Publisher: Twayne Publishers
ISBN: 9780954375201
Category : Chess
Languages : en
Pages : 376
Book Description
Publisher: Twayne Publishers
ISBN: 9780954375201
Category : Chess
Languages : en
Pages : 376
Book Description
Think Like a Grandmaster
Author: A.A. Kotov
Publisher: Batsford Books
ISBN: 1849940533
Category : Games & Activities
Languages : en
Pages : 223
Book Description
This is a well-established training manual which encourages the average player to understand how a grandmaster thinks, and even more important, how he works. Kotov tackles fundamental issues such as knowing how and when to analyze, the tree of analysis, a selection of candidate moves and the factors of success.
Publisher: Batsford Books
ISBN: 1849940533
Category : Games & Activities
Languages : en
Pages : 223
Book Description
This is a well-established training manual which encourages the average player to understand how a grandmaster thinks, and even more important, how he works. Kotov tackles fundamental issues such as knowing how and when to analyze, the tree of analysis, a selection of candidate moves and the factors of success.
Computers and Games
Author: Jonathan Schaeffer
Publisher: Springer
ISBN: 3540400311
Category : Computers
Languages : en
Pages : 442
Book Description
The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).
Publisher: Springer
ISBN: 3540400311
Category : Computers
Languages : en
Pages : 442
Book Description
The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).
Chess Life
Author:
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 630
Book Description
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 630
Book Description
Play the Open Games as Black
Author: John Emms
Publisher: Gambit Publications
ISBN:
Category : Games & Activities
Languages : en
Pages : 232
Book Description
This book fills a gaping chasm in chess literature. For years, those who wish to take on the black side of the Ruy Lopez have had to muddle their way through against the variety of alternative openings at White's disposal, because there have been no good books to assist them. This is a detailed guide, written from Black's viewpoint, to facing such openings as the King's Gambit, Vienna, Scotch, Four Knights, Italian Game, Bishop's opening, and the variety of oddball gambits White can try.
Publisher: Gambit Publications
ISBN:
Category : Games & Activities
Languages : en
Pages : 232
Book Description
This book fills a gaping chasm in chess literature. For years, those who wish to take on the black side of the Ruy Lopez have had to muddle their way through against the variety of alternative openings at White's disposal, because there have been no good books to assist them. This is a detailed guide, written from Black's viewpoint, to facing such openings as the King's Gambit, Vienna, Scotch, Four Knights, Italian Game, Bishop's opening, and the variety of oddball gambits White can try.
Chess Training for Post-beginners
Author: Yaroslav Srokovski
Publisher: New In Chess
ISBN: 9056915290
Category : Games & Activities
Languages : en
Pages : 220
Book Description
After you have learned the rules of chess and developed some tactical abilities, how do you go from there? You are now ready to tackle basic issues of strategy, but what is the best way to improve and win more games? Of course, you have to train. But chess training only makes sense if it fits your level of play and if it is structured in an accessible way. Experienced chess trainer Yaroslav Srokovski has developed a practical, well-structured, compact first course in positional understanding. You will learn two fundamental skills: how to assess a position on the board and how to decide which long-term objectives you should aim for in what sort of positions. In 12 chapters Srokovksi teaches you things like: how to handle your pawns, what weak squares and strong squares are, bad pieces and good pieces, why it is important if your king is in the middle or not, why and how to get an open line, the problem of knight against bishop, what piece coordination means and why everyone talks about the bishop pair. This course, which includes many exercises, is tried and tested and ideally suited to bring post-beginners at their next level. ,
Publisher: New In Chess
ISBN: 9056915290
Category : Games & Activities
Languages : en
Pages : 220
Book Description
After you have learned the rules of chess and developed some tactical abilities, how do you go from there? You are now ready to tackle basic issues of strategy, but what is the best way to improve and win more games? Of course, you have to train. But chess training only makes sense if it fits your level of play and if it is structured in an accessible way. Experienced chess trainer Yaroslav Srokovski has developed a practical, well-structured, compact first course in positional understanding. You will learn two fundamental skills: how to assess a position on the board and how to decide which long-term objectives you should aim for in what sort of positions. In 12 chapters Srokovksi teaches you things like: how to handle your pawns, what weak squares and strong squares are, bad pieces and good pieces, why it is important if your king is in the middle or not, why and how to get an open line, the problem of knight against bishop, what piece coordination means and why everyone talks about the bishop pair. This course, which includes many exercises, is tried and tested and ideally suited to bring post-beginners at their next level. ,
United States Chess Federation's Official Rules of Chess, Fifth Edition
Author: United States Chess Federation
Publisher: Random House Incorporated
ISBN: 0812935594
Category : Games
Languages : en
Pages : 409
Book Description
Explains all legal chess moves, and discusses the regulations governing tournaments, lifetime rankings, and tournament director certification.
Publisher: Random House Incorporated
ISBN: 0812935594
Category : Games
Languages : en
Pages : 409
Book Description
Explains all legal chess moves, and discusses the regulations governing tournaments, lifetime rankings, and tournament director certification.
Why We Lose at Chess
Author: Colin Crouch
Publisher: Everyman Chess
ISBN: 1781940053
Category : Games & Activities
Languages : en
Pages : 369
Book Description
The main reason why we lose at chess is no big secret: we all make unnecessary mistakes! But simply acknowledging this fact isn't enough to help us improve. The big question is, how can we eliminate these mistakes from our game, or at least keep them to an absolute minimum? Colin Crouch tackles this vital subject face-to-face. Drawing upon his considerable experience, he looks back at critical moments within games where mistakes are made, and examines how we can recognise the danger signs and avoid making impulsive decisions. The reader is constantly challenged by exercises, which provide perfect training for real over-the-board battles. Essential training to eliminate mistakesAdvice on how to improve calculation and assessmentIncludes over 50 carefully planned exercises.
Publisher: Everyman Chess
ISBN: 1781940053
Category : Games & Activities
Languages : en
Pages : 369
Book Description
The main reason why we lose at chess is no big secret: we all make unnecessary mistakes! But simply acknowledging this fact isn't enough to help us improve. The big question is, how can we eliminate these mistakes from our game, or at least keep them to an absolute minimum? Colin Crouch tackles this vital subject face-to-face. Drawing upon his considerable experience, he looks back at critical moments within games where mistakes are made, and examines how we can recognise the danger signs and avoid making impulsive decisions. The reader is constantly challenged by exercises, which provide perfect training for real over-the-board battles. Essential training to eliminate mistakesAdvice on how to improve calculation and assessmentIncludes over 50 carefully planned exercises.
Test Your Chess
Author: Zenon Franco
Publisher: Everyman Chess
ISBN: 1781941653
Category : Games & Activities
Languages : en
Pages : 829
Book Description
Grandmaster and renowned chess coach Zenón Franco provides a training course designed to help all aspiring players to improve their chess. During each lesson, you are invited to play a 'game' in which you try to find the best moves at all the important moments. Points are awarded for selecting the best moves - and are deducted for selecting blunders! At the end of each lesson there is a points scale to indicate how well you have 'played'. This means you are able to accurately measure your progress as you work through the book. Readers are tested in all aspects of chess: attack, defence, counterattack, tactics, structures, strategy, endgames and so on. Following this interactive course of lessons is an ideal way to improve your game. A structured course of chess trainingIncludes 40 deeply annotated exercise gamesIdeal for both chess students and trainers
Publisher: Everyman Chess
ISBN: 1781941653
Category : Games & Activities
Languages : en
Pages : 829
Book Description
Grandmaster and renowned chess coach Zenón Franco provides a training course designed to help all aspiring players to improve their chess. During each lesson, you are invited to play a 'game' in which you try to find the best moves at all the important moments. Points are awarded for selecting the best moves - and are deducted for selecting blunders! At the end of each lesson there is a points scale to indicate how well you have 'played'. This means you are able to accurately measure your progress as you work through the book. Readers are tested in all aspects of chess: attack, defence, counterattack, tactics, structures, strategy, endgames and so on. Following this interactive course of lessons is an ideal way to improve your game. A structured course of chess trainingIncludes 40 deeply annotated exercise gamesIdeal for both chess students and trainers