Author: Siddhartha Bhattacharyya & Paramartha Dutta
Publisher: Vikas Publishing House
ISBN: 9325984474
Category : Technology & Engineering
Languages : en
Pages : 544
Book Description
Multimedia Programming: A Practical Approach is a maiden treatise on the core concepts of multimedia programming standards and practices catering to the different branches of Engineering disciplines of Computer Science, Information Technology, Electronics & Communication Engineering and Electrical Engineering of various Indian and Foreign Universities. The book deals with an in-depth analysis of the facets of hands on of multimedia programming essentials with reference to the different multimedia file standards in existence. Each chapter of the book starts with a brief introduction of the topic and ends with review questions and programming exercises. The fundamental concepts of multimedia programming with Virtual Reality Markup Language (VRML) essentials are explained with suitable illustrations and real life examples. The book describes the core concepts of multimedia basics, multimedia file standards with reference to discrete and continuous media, multimedia devices and future of multimedia in the form of VRML with illustrative programming examples. The distinctive feature of this book is the assay of real-time programming examples in Win 32 API programming platform.
Multimedia Programming - A Practical Approach
Author: Siddhartha Bhattacharyya & Paramartha Dutta
Publisher: Vikas Publishing House
ISBN: 9325984474
Category : Technology & Engineering
Languages : en
Pages : 544
Book Description
Multimedia Programming: A Practical Approach is a maiden treatise on the core concepts of multimedia programming standards and practices catering to the different branches of Engineering disciplines of Computer Science, Information Technology, Electronics & Communication Engineering and Electrical Engineering of various Indian and Foreign Universities. The book deals with an in-depth analysis of the facets of hands on of multimedia programming essentials with reference to the different multimedia file standards in existence. Each chapter of the book starts with a brief introduction of the topic and ends with review questions and programming exercises. The fundamental concepts of multimedia programming with Virtual Reality Markup Language (VRML) essentials are explained with suitable illustrations and real life examples. The book describes the core concepts of multimedia basics, multimedia file standards with reference to discrete and continuous media, multimedia devices and future of multimedia in the form of VRML with illustrative programming examples. The distinctive feature of this book is the assay of real-time programming examples in Win 32 API programming platform.
Publisher: Vikas Publishing House
ISBN: 9325984474
Category : Technology & Engineering
Languages : en
Pages : 544
Book Description
Multimedia Programming: A Practical Approach is a maiden treatise on the core concepts of multimedia programming standards and practices catering to the different branches of Engineering disciplines of Computer Science, Information Technology, Electronics & Communication Engineering and Electrical Engineering of various Indian and Foreign Universities. The book deals with an in-depth analysis of the facets of hands on of multimedia programming essentials with reference to the different multimedia file standards in existence. Each chapter of the book starts with a brief introduction of the topic and ends with review questions and programming exercises. The fundamental concepts of multimedia programming with Virtual Reality Markup Language (VRML) essentials are explained with suitable illustrations and real life examples. The book describes the core concepts of multimedia basics, multimedia file standards with reference to discrete and continuous media, multimedia devices and future of multimedia in the form of VRML with illustrative programming examples. The distinctive feature of this book is the assay of real-time programming examples in Win 32 API programming platform.
Programming Media Art Using Processing
Author: Margaret Noble
Publisher: CRC Press
ISBN: 1000330923
Category : Computers
Languages : en
Pages : 228
Book Description
Programming Media Art Using Processing: A Beginner's Guide provides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects. This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landscapes, rollover animations, and simple video games. Computer programming can be overwhelming for the first-time learner, but this book makes the learning of code more digestible and fun through a full color, well-diagrammed, and deeply explained text presentation. Lessons are rhythmically broken down into digestible parts with code annotations and illustrations that help learners focus on the details one step at a time. The content is legible, flexible, and fun to work with because of its project-based nature. By following the lessons and producing the projects sequentially in this book, readers will develop the beginning foundational skills needed to understand computer programming basics across many languages and also explore the art of graphic design. Ultimately, this is a hands-on, practical guide.
Publisher: CRC Press
ISBN: 1000330923
Category : Computers
Languages : en
Pages : 228
Book Description
Programming Media Art Using Processing: A Beginner's Guide provides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects. This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landscapes, rollover animations, and simple video games. Computer programming can be overwhelming for the first-time learner, but this book makes the learning of code more digestible and fun through a full color, well-diagrammed, and deeply explained text presentation. Lessons are rhythmically broken down into digestible parts with code annotations and illustrations that help learners focus on the details one step at a time. The content is legible, flexible, and fun to work with because of its project-based nature. By following the lessons and producing the projects sequentially in this book, readers will develop the beginning foundational skills needed to understand computer programming basics across many languages and also explore the art of graphic design. Ultimately, this is a hands-on, practical guide.
Multimedia Programming Using Max/MSP and TouchDesigner
Author: Patrik Lechner
Publisher: Packt Publishing Ltd
ISBN: 1849699720
Category : Computers
Languages : en
Pages : 545
Book Description
If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.
Publisher: Packt Publishing Ltd
ISBN: 1849699720
Category : Computers
Languages : en
Pages : 545
Book Description
If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.
Multimedia Programming with Pure Data
Author: Bryan WC Chung
Publisher: Packt Publishing Ltd
ISBN: 1782164650
Category : Computers
Languages : en
Pages : 550
Book Description
A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets
Publisher: Packt Publishing Ltd
ISBN: 1782164650
Category : Computers
Languages : en
Pages : 550
Book Description
A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets
Practical Programming in Tcl and Tk
Author: Brent B. Welch
Publisher: Prentice Hall Professional
ISBN: 9780130385604
Category : Computers
Languages : en
Pages : 964
Book Description
"The bulk of the book is about Tcl scripting and the aspects of C programming to create Tcl extentions is given a lighter treatment."--Author.
Publisher: Prentice Hall Professional
ISBN: 9780130385604
Category : Computers
Languages : en
Pages : 964
Book Description
"The bulk of the book is about Tcl scripting and the aspects of C programming to create Tcl extentions is given a lighter treatment."--Author.
Practical Digital Video With Programming Examples in C
Author: Phillip E. Mattison
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 554
Book Description
Digital video, the continuous display of full-motion digital images, has now reached the desktop PC and ignited an explosion of applications, from interactive multimedia to video telephony. This practical text explains all aspects of digital video technology from a programming point of view.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 554
Book Description
Digital video, the continuous display of full-motion digital images, has now reached the desktop PC and ignited an explosion of applications, from interactive multimedia to video telephony. This practical text explains all aspects of digital video technology from a programming point of view.
Python Programming
Author: Dr.L.Ramesh
Publisher: SK Research Group of Companies
ISBN: 8119980581
Category : Computers
Languages : en
Pages : 156
Book Description
Dr.L.Ramesh, Assistant Professor, Department of Information Technology, Vels Institute of Science, Technology & Advanced Studies (VISTAS),Pallavaram, Chennai, Tamil Nadu, India. Dr.R.Suresh, Assistant Professor, Department of Computer Applications, DRBCCC Hindu College, Pattabiram, Chennai, Tamil Nadu, India. Dr.S.Gopinathan, Professor & Head, Department of Computer Science, Guindy Campus, University of Madras, Chennai, Tamil Nadu, India.
Publisher: SK Research Group of Companies
ISBN: 8119980581
Category : Computers
Languages : en
Pages : 156
Book Description
Dr.L.Ramesh, Assistant Professor, Department of Information Technology, Vels Institute of Science, Technology & Advanced Studies (VISTAS),Pallavaram, Chennai, Tamil Nadu, India. Dr.R.Suresh, Assistant Professor, Department of Computer Applications, DRBCCC Hindu College, Pattabiram, Chennai, Tamil Nadu, India. Dr.S.Gopinathan, Professor & Head, Department of Computer Science, Guindy Campus, University of Madras, Chennai, Tamil Nadu, India.
Practical C++ Programming
Author: Steve Oualline
Publisher: "O'Reilly Media, Inc."
ISBN: 144936716X
Category : Computers
Languages : en
Pages : 576
Book Description
C++ is a powerful, highly flexible, and adaptable programming language that allows software engineers to organize and process information quickly and effectively. But this high-level language is relatively difficult to master, even if you already know the C programming language.The 2nd edition of Practical C++ Programming is a complete introduction to the C++ language for programmers who are learning C++. Reflecting the latest changes to the C++ standard, this 2nd edition takes a useful down-to-earth approach, placing a strong emphasis on how to design clean, elegant code.In short, to-the-point chapters, all aspects of programming are covered including style, software engineering, programming design, object-oriented design, and debugging. It also covers common mistakes and how to find (and avoid) them. End of chapter exercises help you ensure you've mastered the material.Practical C++ Programming thoroughly covers: C++ Syntax Coding standards and style Creation and use of object classes Templates Debugging and optimization Use of the C++ preprocessor File input/output Steve Oualline's clear, easy-going writing style and hands-on approach to learning make Practical C++ Programming a nearly painless way to master this complex but powerful programming language.
Publisher: "O'Reilly Media, Inc."
ISBN: 144936716X
Category : Computers
Languages : en
Pages : 576
Book Description
C++ is a powerful, highly flexible, and adaptable programming language that allows software engineers to organize and process information quickly and effectively. But this high-level language is relatively difficult to master, even if you already know the C programming language.The 2nd edition of Practical C++ Programming is a complete introduction to the C++ language for programmers who are learning C++. Reflecting the latest changes to the C++ standard, this 2nd edition takes a useful down-to-earth approach, placing a strong emphasis on how to design clean, elegant code.In short, to-the-point chapters, all aspects of programming are covered including style, software engineering, programming design, object-oriented design, and debugging. It also covers common mistakes and how to find (and avoid) them. End of chapter exercises help you ensure you've mastered the material.Practical C++ Programming thoroughly covers: C++ Syntax Coding standards and style Creation and use of object classes Templates Debugging and optimization Use of the C++ preprocessor File input/output Steve Oualline's clear, easy-going writing style and hands-on approach to learning make Practical C++ Programming a nearly painless way to master this complex but powerful programming language.
A Practical Approach to High-Performance Computing
Author: Sergei Kurgalin
Publisher: Springer Nature
ISBN: 3030275582
Category : Computers
Languages : en
Pages : 210
Book Description
The book discusses the fundamentals of high-performance computing. The authors combine visualization, comprehensibility, and strictness in their material presentation, and thus influence the reader towards practical application and learning how to solve real computing problems. They address both key approaches to programming modern computing systems: multithreading-based parallelizing in shared memory systems, and applying message-passing technologies in distributed systems. The book is suitable for undergraduate and graduate students, and for researchers and practitioners engaged with high-performance computing systems. Each chapter begins with a theoretical part, where the relevant terminology is introduced along with the basic theoretical results and methods of parallel programming, and concludes with a list of test questions and problems of varying difficulty. The authors include many solutions and hints, and often sample code.
Publisher: Springer Nature
ISBN: 3030275582
Category : Computers
Languages : en
Pages : 210
Book Description
The book discusses the fundamentals of high-performance computing. The authors combine visualization, comprehensibility, and strictness in their material presentation, and thus influence the reader towards practical application and learning how to solve real computing problems. They address both key approaches to programming modern computing systems: multithreading-based parallelizing in shared memory systems, and applying message-passing technologies in distributed systems. The book is suitable for undergraduate and graduate students, and for researchers and practitioners engaged with high-performance computing systems. Each chapter begins with a theoretical part, where the relevant terminology is introduced along with the basic theoretical results and methods of parallel programming, and concludes with a list of test questions and problems of varying difficulty. The authors include many solutions and hints, and often sample code.
Introduction to Computing & Programming in Java
Author: Mark Guzdial
Publisher: Prentice Hall
ISBN: 9780131496989
Category : Computers
Languages : en
Pages : 558
Book Description
Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.
Publisher: Prentice Hall
ISBN: 9780131496989
Category : Computers
Languages : en
Pages : 558
Book Description
Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.