Author: Paige V. Polinsky
Publisher: Checkerboard Library
ISBN: 9781532110962
Category : Biography
Languages : en
Pages : 0
Book Description
Introduces George Lerner, the inventor of Mr. Potato Head, following him as he takes Mr. Potato Head from its start as a cereal-box prize to a kit of pieces that kids stuck into real potatoes to the addition of Mrs. Potato Head and the entire Potato Head family to stardom in the movie Toy Story.
Mr. Potato Head Inventor
Author: Paige V. Polinsky
Publisher: Checkerboard Library
ISBN: 9781532110962
Category : Biography
Languages : en
Pages : 0
Book Description
Introduces George Lerner, the inventor of Mr. Potato Head, following him as he takes Mr. Potato Head from its start as a cereal-box prize to a kit of pieces that kids stuck into real potatoes to the addition of Mrs. Potato Head and the entire Potato Head family to stardom in the movie Toy Story.
Publisher: Checkerboard Library
ISBN: 9781532110962
Category : Biography
Languages : en
Pages : 0
Book Description
Introduces George Lerner, the inventor of Mr. Potato Head, following him as he takes Mr. Potato Head from its start as a cereal-box prize to a kit of pieces that kids stuck into real potatoes to the addition of Mrs. Potato Head and the entire Potato Head family to stardom in the movie Toy Story.
Toys!
Author: Don Wulffson
Publisher: Henry Holt and Company (BYR)
ISBN: 1466856149
Category : Juvenile Nonfiction
Languages : en
Pages : 207
Book Description
A fresh, intriguing look at the stories behind great toy inventions. "Originally, Play-Doh only came in white. There's a good reason for this. You see, Play-Doh didn't start out as a toy. It started out as a product for cleaning wallpaper." Have you ever wondered who invented Lego, Mr. Potato Head, or toy trains? Here are the fascinating stories behind these toy inventions and many others. Learn why the see-saw was popular with the Romans, how the Slinky was used during the Vietnam War, and the reason Raggedy Ann has a red heart on her chest that says "I love you." From dolls and checkers to pinball and the modern video game, there's a wide selection here for boys and girls alike. With humor and wit, this intriguing book serves up slices of cultural history that will inspire young readers to start thinking up their own toy inventions.
Publisher: Henry Holt and Company (BYR)
ISBN: 1466856149
Category : Juvenile Nonfiction
Languages : en
Pages : 207
Book Description
A fresh, intriguing look at the stories behind great toy inventions. "Originally, Play-Doh only came in white. There's a good reason for this. You see, Play-Doh didn't start out as a toy. It started out as a product for cleaning wallpaper." Have you ever wondered who invented Lego, Mr. Potato Head, or toy trains? Here are the fascinating stories behind these toy inventions and many others. Learn why the see-saw was popular with the Romans, how the Slinky was used during the Vietnam War, and the reason Raggedy Ann has a red heart on her chest that says "I love you." From dolls and checkers to pinball and the modern video game, there's a wide selection here for boys and girls alike. With humor and wit, this intriguing book serves up slices of cultural history that will inspire young readers to start thinking up their own toy inventions.
Mr. Potato Head Around the World
Author:
Publisher: Readers Digest Childrens Book
ISBN: 9781575849515
Category :
Languages : en
Pages : 0
Book Description
Mr. Potato Head is on vacation but no matter where he goes, he makes a mess of things. Readers can create fun scenes using the 20 stickers that are included. Full-color illustrations. Consumable.
Publisher: Readers Digest Childrens Book
ISBN: 9781575849515
Category :
Languages : en
Pages : 0
Book Description
Mr. Potato Head is on vacation but no matter where he goes, he makes a mess of things. Readers can create fun scenes using the 20 stickers that are included. Full-color illustrations. Consumable.
Mr. Potato Head Amazing Adventure
Author: Imagine That! Books
Publisher: Reader's Digest Association
ISBN: 9781575849508
Category : Mr. Potato Head (Fictitious character)
Languages : en
Pages : 0
Book Description
In celebration of his 50th birthday, the lovable spud heads out on an amazing adventure filled with fun feats and spectacular discoveries in this lift-the-flap book. Full-color illustrations.
Publisher: Reader's Digest Association
ISBN: 9781575849508
Category : Mr. Potato Head (Fictitious character)
Languages : en
Pages : 0
Book Description
In celebration of his 50th birthday, the lovable spud heads out on an amazing adventure filled with fun feats and spectacular discoveries in this lift-the-flap book. Full-color illustrations.
Toy Wars
Author: G. Wayne Miller
Publisher: Crown Business
ISBN: 0307818802
Category : Antiques & Collectibles
Languages : en
Pages : 456
Book Description
This is the real toy story, an unprecedented behind-the-scenes journey through a world of influence, fantasy, and multimillion-dollar Hollywood deals, a world where the whims of children make millionaires and topple titans. This is also the story of an unusual man. Alan Hassenfeld, the chief executive officer of Hasbro, never intended to run a Fortune 500 company. A free spirit who dreamed of being a writer and exploring Asia, he was content to remain in the shadow of his older brother Stephen, a marketing genius who transformed a family firm established by immigrant Jews into powerhouse and Wall Street darling. Then tragedy struck. Stephen, and intensely private man, died of AIDS, a disease he had not acknowledged he had, even to his family. Alan Hassenfeld was named CEO, just as Hasbro was facing a daunting onslaught of challenges. Toy Wars is about Alan's struggle to balance the demands of the bottom line with his ideals about the kind of toys children deserve, as well as the ethical obligations of management. Wayne Miller, an award-winning journalist and novelist, was granted unprecedented access to Hasbro, the maker of G.I. Joe, Star Wars toys, Mr. Potato Head, Batman, Monopoly, Scrabble, Trivial Pursuit, and countless other favorites. For five years, he sat in on design sessions, marketing meetings, and focus groups, and interviewed employees in every part of the company. He witnessed a major corporate restructuring; crucial deal with Dreamworks SKG; a hostile takeover bid by archrival Mattel; the collapse of a $45 million virtual reality game; and the company makeover of G.I. Joe, Hasbro's flagship product and one of the most popular toys of all time. Toy Wars is filled with many colorful characters, including: Hollywood moguls Steven Spielberg and George Lucas, whose kid-friendly movies can translate into licensing gold for toymakers Mighty Morphin Power Rangers creator Haim Saban, who tapped into a popular Japanese TV series and made it a worldwide television and merchandising phenomenon Mattel CEO Jill Barad, the second-highest-paid woman in corporate America, who promotes and defends Barbie with the zeal of a religious crusader Hasbro executive Al Verrecchia, the loyal second in command who did not let friendship or tradition stand in the way of a dramatic restructuring Larry Bernstein, arguably the best toy salesman ever, a riotous raconteur whose divisional presidency crumbled when he was unable to meet Hasbro's profit goals Rich in family drama and written with sly wit, Toy Wars is a deeply compelling business story, a fascinating tour through a billion-dollar industry that exerts tremendous influence on the lives of children everywhere.
Publisher: Crown Business
ISBN: 0307818802
Category : Antiques & Collectibles
Languages : en
Pages : 456
Book Description
This is the real toy story, an unprecedented behind-the-scenes journey through a world of influence, fantasy, and multimillion-dollar Hollywood deals, a world where the whims of children make millionaires and topple titans. This is also the story of an unusual man. Alan Hassenfeld, the chief executive officer of Hasbro, never intended to run a Fortune 500 company. A free spirit who dreamed of being a writer and exploring Asia, he was content to remain in the shadow of his older brother Stephen, a marketing genius who transformed a family firm established by immigrant Jews into powerhouse and Wall Street darling. Then tragedy struck. Stephen, and intensely private man, died of AIDS, a disease he had not acknowledged he had, even to his family. Alan Hassenfeld was named CEO, just as Hasbro was facing a daunting onslaught of challenges. Toy Wars is about Alan's struggle to balance the demands of the bottom line with his ideals about the kind of toys children deserve, as well as the ethical obligations of management. Wayne Miller, an award-winning journalist and novelist, was granted unprecedented access to Hasbro, the maker of G.I. Joe, Star Wars toys, Mr. Potato Head, Batman, Monopoly, Scrabble, Trivial Pursuit, and countless other favorites. For five years, he sat in on design sessions, marketing meetings, and focus groups, and interviewed employees in every part of the company. He witnessed a major corporate restructuring; crucial deal with Dreamworks SKG; a hostile takeover bid by archrival Mattel; the collapse of a $45 million virtual reality game; and the company makeover of G.I. Joe, Hasbro's flagship product and one of the most popular toys of all time. Toy Wars is filled with many colorful characters, including: Hollywood moguls Steven Spielberg and George Lucas, whose kid-friendly movies can translate into licensing gold for toymakers Mighty Morphin Power Rangers creator Haim Saban, who tapped into a popular Japanese TV series and made it a worldwide television and merchandising phenomenon Mattel CEO Jill Barad, the second-highest-paid woman in corporate America, who promotes and defends Barbie with the zeal of a religious crusader Hasbro executive Al Verrecchia, the loyal second in command who did not let friendship or tradition stand in the way of a dramatic restructuring Larry Bernstein, arguably the best toy salesman ever, a riotous raconteur whose divisional presidency crumbled when he was unable to meet Hasbro's profit goals Rich in family drama and written with sly wit, Toy Wars is a deeply compelling business story, a fascinating tour through a billion-dollar industry that exerts tremendous influence on the lives of children everywhere.
Timeless Toys
Author: Tim Walsh
Publisher: Andrews McMeel Publishing
ISBN: 0740755714
Category : Antiques & Collectibles
Languages : en
Pages : 328
Book Description
The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!
Publisher: Andrews McMeel Publishing
ISBN: 0740755714
Category : Antiques & Collectibles
Languages : en
Pages : 328
Book Description
The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!
Stuff You Should Know
Author: Josh Clark
Publisher: Flatiron Books
ISBN: 1250268516
Category : Reference
Languages : en
Pages : 223
Book Description
From the duo behind the massively successful and award-winning podcast Stuff You Should Know comes an unexpected look at things you thought you knew. Josh Clark and Chuck Bryant started the podcast Stuff You Should Know back in 2008 because they were curious—curious about the world around them, curious about what they might have missed in their formal educations, and curious to dig deeper on stuff they thought they understood. As it turns out, they aren't the only curious ones. They've since amassed a rabid fan base, making Stuff You Should Know one of the most popular podcasts in the world. Armed with their inquisitive natures and a passion for sharing, they uncover the weird, fascinating, delightful, or unexpected elements of a wide variety of topics. The pair have now taken their near-boundless "whys" and "hows" from your earbuds to the pages of a book for the first time—featuring a completely new array of subjects that they’ve long wondered about and wanted to explore. Each chapter is further embellished with snappy visual material to allow for rabbit-hole tangents and digressions—including charts, illustrations, sidebars, and footnotes. Follow along as the two dig into the underlying stories of everything from the origin of Murphy beds, to the history of facial hair, to the psychology of being lost. Have you ever wondered about the world around you, and wished to see the magic in everyday things? Come get curious with Stuff You Should Know. With Josh and Chuck as your guide, there’s something interesting about everything (...except maybe jackhammers).
Publisher: Flatiron Books
ISBN: 1250268516
Category : Reference
Languages : en
Pages : 223
Book Description
From the duo behind the massively successful and award-winning podcast Stuff You Should Know comes an unexpected look at things you thought you knew. Josh Clark and Chuck Bryant started the podcast Stuff You Should Know back in 2008 because they were curious—curious about the world around them, curious about what they might have missed in their formal educations, and curious to dig deeper on stuff they thought they understood. As it turns out, they aren't the only curious ones. They've since amassed a rabid fan base, making Stuff You Should Know one of the most popular podcasts in the world. Armed with their inquisitive natures and a passion for sharing, they uncover the weird, fascinating, delightful, or unexpected elements of a wide variety of topics. The pair have now taken their near-boundless "whys" and "hows" from your earbuds to the pages of a book for the first time—featuring a completely new array of subjects that they’ve long wondered about and wanted to explore. Each chapter is further embellished with snappy visual material to allow for rabbit-hole tangents and digressions—including charts, illustrations, sidebars, and footnotes. Follow along as the two dig into the underlying stories of everything from the origin of Murphy beds, to the history of facial hair, to the psychology of being lost. Have you ever wondered about the world around you, and wished to see the magic in everyday things? Come get curious with Stuff You Should Know. With Josh and Chuck as your guide, there’s something interesting about everything (...except maybe jackhammers).
The Game Inventor's Guidebook
Author: Brian Tinsman
Publisher: Morgan James Publishing
ISBN: 1600377904
Category : Games & Activities
Languages : en
Pages : 282
Book Description
A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
Publisher: Morgan James Publishing
ISBN: 1600377904
Category : Games & Activities
Languages : en
Pages : 282
Book Description
A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
Stuff Kids Should Know
Author: Chuck Bryant
Publisher: Henry Holt and Company (BYR)
ISBN: 1250622433
Category : Juvenile Nonfiction
Languages : en
Pages : 112
Book Description
WARNING: Contents of this book are cooler than they appear. From the masterminds responsible for the beloved, award-winning podcast, Stuff You Should Know, comes a gut-busting and brain-bursting nonfiction book for young readers. You know the deal. There's Language Arts, Math, Science and History. You have the color-coded folders and notebooks; you know the material. The classic subjects. But why isn't there a Stuff That Knocks Your Socks Off class, or Random Facts To Rock Your World? Well, luckily, with Stuff Kids Should Know, an incomplete compendium of only the most interesting topics, you will find fascinating stories and facts that will melt your mind! From demolition derbies to Mr. Potato Head to the history of facial hair, this book is full of funny, surprising information that sparks curiosity and reveals the magic of knowledge. For Josh Clark and Chuck Bryant, the founders of the massively popular podcast Stuff You Should Know, the everyday world can be extraordinary when you dig a little deeper into the “whys” and the “hows”. With plenty of clever insights, silly illustrations, and an array of topics, this book digs deeper into stuff we all wish we knew more about. After all, who thought a rock would be a good idea for a pet? Well, let’s find out...
Publisher: Henry Holt and Company (BYR)
ISBN: 1250622433
Category : Juvenile Nonfiction
Languages : en
Pages : 112
Book Description
WARNING: Contents of this book are cooler than they appear. From the masterminds responsible for the beloved, award-winning podcast, Stuff You Should Know, comes a gut-busting and brain-bursting nonfiction book for young readers. You know the deal. There's Language Arts, Math, Science and History. You have the color-coded folders and notebooks; you know the material. The classic subjects. But why isn't there a Stuff That Knocks Your Socks Off class, or Random Facts To Rock Your World? Well, luckily, with Stuff Kids Should Know, an incomplete compendium of only the most interesting topics, you will find fascinating stories and facts that will melt your mind! From demolition derbies to Mr. Potato Head to the history of facial hair, this book is full of funny, surprising information that sparks curiosity and reveals the magic of knowledge. For Josh Clark and Chuck Bryant, the founders of the massively popular podcast Stuff You Should Know, the everyday world can be extraordinary when you dig a little deeper into the “whys” and the “hows”. With plenty of clever insights, silly illustrations, and an array of topics, this book digs deeper into stuff we all wish we knew more about. After all, who thought a rock would be a good idea for a pet? Well, let’s find out...
Brainstorms and Mindfarts
Author: Tom Connor
Publisher: Running Press Adult
ISBN: 0762472464
Category : History
Languages : en
Pages : 314
Book Description
This informative and occasionally bizarre collection of American inventions will help you discover successful and significant ideas—along with the frivolous and utterly useless ones lost to history. Innovation and entrepreneurism appear inextricably woven into the American DNA. Throughout American history, the great inventors and innovators gazed into the future and saw the products and services that would transform the world. While passionate about creating this new thing called a democracy, our Founding Fathers were also driven to change the way humans lived and worked—to complete everyday tasks faster, easier, and more efficiently. As of 2018, the U.S. Patent & Trademark Office had granted its ten millionth patent. But with over 500,000 applications now being filed annually, fewer than half of these applicants will be granted patents and far fewer still—an estimated one percent—will realize commercial success, according to the Office. Some are flawed by mistakes or missing details, others too ridiculous to take seriously, still others simply ahead of their time. From the brightest and most innovative to the wackiest, most bizarre, and downright crazy, this collection of 100 patents includes funny and informative descriptions and original illustrations, all the while letting you in on what most successful patents have in common, what inspired their creators, and how great inventors view the world.
Publisher: Running Press Adult
ISBN: 0762472464
Category : History
Languages : en
Pages : 314
Book Description
This informative and occasionally bizarre collection of American inventions will help you discover successful and significant ideas—along with the frivolous and utterly useless ones lost to history. Innovation and entrepreneurism appear inextricably woven into the American DNA. Throughout American history, the great inventors and innovators gazed into the future and saw the products and services that would transform the world. While passionate about creating this new thing called a democracy, our Founding Fathers were also driven to change the way humans lived and worked—to complete everyday tasks faster, easier, and more efficiently. As of 2018, the U.S. Patent & Trademark Office had granted its ten millionth patent. But with over 500,000 applications now being filed annually, fewer than half of these applicants will be granted patents and far fewer still—an estimated one percent—will realize commercial success, according to the Office. Some are flawed by mistakes or missing details, others too ridiculous to take seriously, still others simply ahead of their time. From the brightest and most innovative to the wackiest, most bizarre, and downright crazy, this collection of 100 patents includes funny and informative descriptions and original illustrations, all the while letting you in on what most successful patents have in common, what inspired their creators, and how great inventors view the world.