MR. BIG WEALTH: MASTER THE MAGIC THE GATHERING TCG 2023

MR. BIG WEALTH: MASTER THE MAGIC THE GATHERING TCG 2023 PDF Author: MR. BIG WEALTH
Publisher: MR. BIG WEALTH
ISBN:
Category : Games & Activities
Languages : en
Pages : 39

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Book Description
Mr. Big Wealth's Magic: The Gathering Master the Card Game in this Book is the ultimate guide for all Magic: The Gathering enthusiasts. This comprehensive book is designed to help players of all levels elevate their gameplay and strategy. Packed with expert advice, tips, and strategies, it is the go-to resource for mastering this iconic card game. Whether you're a beginner or an experienced player, Mr. Big Wealth's book will empower you to become a true master of Magic: The Gathering. Unleash your inner strategist and take your gameplay to new heights with this invaluable resource.

MR. BIG WEALTH: MASTER THE MAGIC THE GATHERING TCG 2023

MR. BIG WEALTH: MASTER THE MAGIC THE GATHERING TCG 2023 PDF Author: MR. BIG WEALTH
Publisher: MR. BIG WEALTH
ISBN:
Category : Games & Activities
Languages : en
Pages : 39

Get Book

Book Description
Mr. Big Wealth's Magic: The Gathering Master the Card Game in this Book is the ultimate guide for all Magic: The Gathering enthusiasts. This comprehensive book is designed to help players of all levels elevate their gameplay and strategy. Packed with expert advice, tips, and strategies, it is the go-to resource for mastering this iconic card game. Whether you're a beginner or an experienced player, Mr. Big Wealth's book will empower you to become a true master of Magic: The Gathering. Unleash your inner strategist and take your gameplay to new heights with this invaluable resource.

Road of the King

Road of the King PDF Author: Patrick Hoban
Publisher: Createspace Independent Publishing Platform
ISBN: 9781523990719
Category :
Languages : en
Pages : 470

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Book Description
This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.

The Art of John Avon

The Art of John Avon PDF Author: GUY. AVON COULSON (JOHN.)
Publisher:
ISBN: 9780993109706
Category :
Languages : en
Pages : 233

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Book Description


Chasing the Light

Chasing the Light PDF Author: Oliver Stone
Publisher: HMH Books For Young Readers
ISBN: 0358346231
Category : Biography & Autobiography
Languages : en
Pages : 373

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Book Description
An intimate memoir by the controversial and outspoken Oscar-winning director and screenwriter about his complicated New York childhood, volunteering for combat, and his struggles and triumphs making such films as Platoon, Midnight Express, and Scarface. Before the international success of Platoon in 1986, Oliver Stone had been wounded as an infantryman in Vietnam, and spent years writing unproduced scripts while driving taxis in New York, finally venturing westward to Los Angeles and a new life. Stone, now 73, recounts those formative years with in-the-moment details of the high and low moments: We see meetings with Al Pacino over Stone's scripts for Scarface, Platoon, and Born on the Fourth of July; the harrowing demon of cocaine addiction following the failure of his first feature, The Hand (starring Michael Caine); his risky on-the-ground research of Miami drug cartels for Scarface; his stormy relationship with The Deer Hunter director Michael Cimino; the breathless hustles to finance the acclaimed and divisive Salvador; and tensions behind the scenes of his first Academy Award-winning film, Midnight Express. Chasing the Light is a true insider's look at Hollywood's years of upheaval in the 1970s and '80s.

In a Dark, Dark Room and Other Scary Stories

In a Dark, Dark Room and Other Scary Stories PDF Author: Alvin Schwartz
Publisher: Harper Collins
ISBN: 0064440907
Category : Juvenile Fiction
Languages : en
Pages : 68

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Book Description
Creak... Crash... BOO! Shivering skeletons, ghostly pirates, chattering corpses, and haunted graveyards...all to chill your bones! Share these seven spine-tingling stories in a dark, dark room.

Stargrave

Stargrave PDF Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
ISBN: 1472837517
Category : Fiction
Languages : en
Pages : 177

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Book Description
In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions – recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!

Magic - The Gathering Cards

Magic - The Gathering Cards PDF Author: Ben Bleiweiss
Publisher: Penguin
ISBN: 1440248826
Category : Antiques & Collectibles
Languages : en
Pages : 1843

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Book Description
Magic: The Gathering is the world's most played trading card game. Now for the first time in the game's 25-year history, you can enjoy the only guide on the market to capture all the magic--and value--of thousands of cards released for MTG. Featuring 165 unique card sets, Magic: The Gathering Cards - The Unofficial Ultimate Collector's Guide showcases the rarest and most valuable cards on the secondary market, including an Alpha Black Lotus worth more than $27,000! You'll also find expert tips for collecting and card investing from one of the world's leading experts in the field of Magic finance, author Ben Bleiweiss. Whether you enjoy the beauty of Serra Angel, the power of the master of the mountains of Shiv - Shivan Dragon, or collectability of the Original Dual Lands, Magic: The Gathering Cards - The Unofficial Ultimate Collector's Guide is sure to cast a spell on you.

Stacking the Deck

Stacking the Deck PDF Author: Bryan Berg
Publisher: Simon and Schuster
ISBN: 1439188734
Category : Games & Activities
Languages : en
Pages : 178

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Book Description
Written by the holder of several Guinness World Records for cardstacking, this is the first complete, fully illustrated guide to the art of building mind-boggling, multilevel structures with ordinary playing cards. In Stacking the Deck, Bryan Berg reveals the secret to successful cardstacking with his simple four-card-cell structure and expanded grid techniques. Using illustrations and step-by-step instructions, he guides readers on to more elaborate -- and incredibly strong -- creations. He covers a wide range of architectural styles, from classic to whimsical, and various types of structures, including pyramids, shrines, stadiums, churches, an oil derrick, and even the Empire State Building. Since first setting the height record in 1992, Bryan's built awe-inspiring card models of a Japanese shrine, the Iowa State Capitol building, Ebbets Field, and his latest tower, which is more than twenty-five feet tall! This book includes photographs of some of these amazing pieces, illustrating just how appealing and enduring a "house of cards" can be. Stacking the Deck will inspire everyone from youngsters experimenting with their first deck of cards to adults, who can create their own private skyscrapers. Once you've read Stacking the Deck, you'll never look at a deck of cards the same way again.

Frostgrave

Frostgrave PDF Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
ISBN: 1472805062
Category : Games & Activities
Languages : en
Pages : 246

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Book Description
In this fantasy skirmish wargame, wizards do battle amidst the frozen ruins of the ancient city of Felstad in the hopes of discovering the treasures of a fallen empire. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master and more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armoured knights and stealthy assassins. Wizards can expand their magical knowledge by unlocking ancient secrets and can learn up to 80 different spells. As they gain power and wealth, wizards can also develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

K-ON!, Vol. 1

K-ON!, Vol. 1 PDF Author: kakifly
Publisher: Yen Press LLC
ISBN: 0316409782
Category : Comics & Graphic Novels
Languages : en
Pages : 130

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Book Description
When their high school's pop-music club is about to be disbanded due to lack of interest, four girls step up to fill the membership quota. Unfortunately, lead guitarist Yui Hirasawa has never played an instrument in her life. Ever. And although she likes the idea of being in a band, standing in front of the mirror posing with her guitar is a lot easier than actually playing it. It's gonna be a while before this motley crew is rocking out, but with their spunk and determination cranked to 11, anything is possible!