Author: Gary J. Bjorge
Publisher: WWW.Militarybookshop.CompanyUK
ISBN: 9781907521218
Category : History
Languages : en
Pages : 318
Book Description
This study examines the Huai Hai Campaign as an example of operational-level warfare as described in the 2001 version of U.S. Army Field Manual 3-0, Operations. It also examines the campaign from the perspective of the military thought contained in the ancient Chinese military classic, The Art of War, and the Communist operational doctrine in effect at the time of the campaign. What emerges is a picture of what operational art can contribute to warfare. Communist commanders consistently maintained an awareness of the war situation as a whole and continually ensured that the objectives of their military operations were linked to strategic goals. The study shows that Su Yu, the acting commander of the East China Field Army, was an excellent practitioner of operational art and a general who was willing to speak out against military operations that would not contribute to achieving political, social, or economic goals. The study contains background material on the Communist mili-tary forces that fought the campaign and the commanders who led them in the field. Using messages sent between various Communist headquarters, the study describes and analyzes the operational decisions that were made. Much of this material has not appeared before in English. This enables readers to gain a fresh appreciation for the professional competence of military men who were among the founding generation of the People's Liberation Army and later played significant roles in building the military strength of the People's Republic of China.
Moving the Enemy
Author: Gary J. Bjorge
Publisher: WWW.Militarybookshop.CompanyUK
ISBN: 9781907521218
Category : History
Languages : en
Pages : 318
Book Description
This study examines the Huai Hai Campaign as an example of operational-level warfare as described in the 2001 version of U.S. Army Field Manual 3-0, Operations. It also examines the campaign from the perspective of the military thought contained in the ancient Chinese military classic, The Art of War, and the Communist operational doctrine in effect at the time of the campaign. What emerges is a picture of what operational art can contribute to warfare. Communist commanders consistently maintained an awareness of the war situation as a whole and continually ensured that the objectives of their military operations were linked to strategic goals. The study shows that Su Yu, the acting commander of the East China Field Army, was an excellent practitioner of operational art and a general who was willing to speak out against military operations that would not contribute to achieving political, social, or economic goals. The study contains background material on the Communist mili-tary forces that fought the campaign and the commanders who led them in the field. Using messages sent between various Communist headquarters, the study describes and analyzes the operational decisions that were made. Much of this material has not appeared before in English. This enables readers to gain a fresh appreciation for the professional competence of military men who were among the founding generation of the People's Liberation Army and later played significant roles in building the military strength of the People's Republic of China.
Publisher: WWW.Militarybookshop.CompanyUK
ISBN: 9781907521218
Category : History
Languages : en
Pages : 318
Book Description
This study examines the Huai Hai Campaign as an example of operational-level warfare as described in the 2001 version of U.S. Army Field Manual 3-0, Operations. It also examines the campaign from the perspective of the military thought contained in the ancient Chinese military classic, The Art of War, and the Communist operational doctrine in effect at the time of the campaign. What emerges is a picture of what operational art can contribute to warfare. Communist commanders consistently maintained an awareness of the war situation as a whole and continually ensured that the objectives of their military operations were linked to strategic goals. The study shows that Su Yu, the acting commander of the East China Field Army, was an excellent practitioner of operational art and a general who was willing to speak out against military operations that would not contribute to achieving political, social, or economic goals. The study contains background material on the Communist mili-tary forces that fought the campaign and the commanders who led them in the field. Using messages sent between various Communist headquarters, the study describes and analyzes the operational decisions that were made. Much of this material has not appeared before in English. This enables readers to gain a fresh appreciation for the professional competence of military men who were among the founding generation of the People's Liberation Army and later played significant roles in building the military strength of the People's Republic of China.
Captain Code
Author: Ben Forta
Publisher: Addison-Wesley Professional
ISBN: 0137653611
Category : Computers
Languages : en
Pages : 768
Book Description
Becoming a coder is all fun and games! Everyone should learn to code. Much like drawing and sketching, playing an instrument, cooking, or taking pictures and shooting videos, coding is a creative endeavor, which means it's a way to actually create stuff, and creating stuff is incredibly rewarding and satisfying. Sure, it's fun to spend hours on your phone looking at what other people have created; but that's nothing compared to the joy and satisfaction of creating things that other people consume and use. Yep, coding is fun! And if that weren't enough, when you learn to code you develop all sorts of invaluable skills and traits beyond just coding. These include planning, problem solving, communication, logic, empathy, attention to detail, patience, resilience, persistence, and creativity. And it turns out that these skills (especially creativity and creative problem solving) are some of the most in-demand out there. So, coding will help your future career, too, regardless of what that career may be. But, where to start? Captain Code is a welcoming, engaging, and fun introduction to becoming a coder, designed for the young (ages 10-17) and young-at-heart. Experienced educators and coders Ben & Shmuel Forta will guide you using Python, one of the most popular programming languages in the world. You'll learn by creating games, yes, games, from simple projects to retro text-based adventures to complete graphical arcade style games. Captain Code is 400 glossy color pages of goodness packed with welcoming images, useful tips and tidbits, and engaging, readable text that focuses on doing while having fun. All code listings are in full-color and QR codes link to bonus content, downloads, challenge solutions, and more. Captain Code makes coding exciting and rewarding, as it prepares a new generation to take their next steps forward—in education, careers, or both. So, are you ready to unleash your coding superpower and become Captain Code?
Publisher: Addison-Wesley Professional
ISBN: 0137653611
Category : Computers
Languages : en
Pages : 768
Book Description
Becoming a coder is all fun and games! Everyone should learn to code. Much like drawing and sketching, playing an instrument, cooking, or taking pictures and shooting videos, coding is a creative endeavor, which means it's a way to actually create stuff, and creating stuff is incredibly rewarding and satisfying. Sure, it's fun to spend hours on your phone looking at what other people have created; but that's nothing compared to the joy and satisfaction of creating things that other people consume and use. Yep, coding is fun! And if that weren't enough, when you learn to code you develop all sorts of invaluable skills and traits beyond just coding. These include planning, problem solving, communication, logic, empathy, attention to detail, patience, resilience, persistence, and creativity. And it turns out that these skills (especially creativity and creative problem solving) are some of the most in-demand out there. So, coding will help your future career, too, regardless of what that career may be. But, where to start? Captain Code is a welcoming, engaging, and fun introduction to becoming a coder, designed for the young (ages 10-17) and young-at-heart. Experienced educators and coders Ben & Shmuel Forta will guide you using Python, one of the most popular programming languages in the world. You'll learn by creating games, yes, games, from simple projects to retro text-based adventures to complete graphical arcade style games. Captain Code is 400 glossy color pages of goodness packed with welcoming images, useful tips and tidbits, and engaging, readable text that focuses on doing while having fun. All code listings are in full-color and QR codes link to bonus content, downloads, challenge solutions, and more. Captain Code makes coding exciting and rewarding, as it prepares a new generation to take their next steps forward—in education, careers, or both. So, are you ready to unleash your coding superpower and become Captain Code?
On War
Author: Carl von Clausewitz
Publisher:
ISBN:
Category : Military art and science
Languages : en
Pages : 388
Book Description
Publisher:
ISBN:
Category : Military art and science
Languages : en
Pages : 388
Book Description
The Enemy
Author: Davide Cali
Publisher: Schwartz & Wade
ISBN: 9780375937521
Category : Enemies
Languages : en
Pages : 0
Book Description
After watching an enemy for a very long time during an endless war, a soldier finally creeps out into the night to the other man's hole and is surprised by what he finds there.
Publisher: Schwartz & Wade
ISBN: 9780375937521
Category : Enemies
Languages : en
Pages : 0
Book Description
After watching an enemy for a very long time during an endless war, a soldier finally creeps out into the night to the other man's hole and is surprised by what he finds there.
Conspiring with the Enemy
Author: Yvonne Chiu
Publisher: Columbia University Press
ISBN: 0231544170
Category : Political Science
Languages : en
Pages : 372
Book Description
Despite the strong influence of just war theory in military law and practice, warfare is commonly considered devoid of morality. Yet even in the most horrific of human activities, there is frequent communication and cooperation between enemies. One remarkable example is the Christmas truce—unofficial ceasefires between German and English trenches in December 1914 in which soldiers even mingled in No Man’s Land. In Conspiring with the Enemy, Yvonne Chiu offers a new understanding of why and how enemies work together to constrain violence in warfare. Chiu argues that what she calls an ethic of cooperation is found in modern warfare to such an extent that it is often taken for granted. The importance of cooperation becomes especially clear when wartime ethics reach a gray area: To whom should the laws of war apply? Who qualifies as a combatant? Should guerrillas or terrorists receive protections? Fundamentally, Chiu shows, the norms of war rely on consensus on the existence and content of the laws of war. In a wide-ranging consideration of pivotal instances of cooperation, Chiu examines weapons bans, treatment of prisoners of war, and the Geneva Conventions, as well as the tensions between the ethic of cooperation and the pillars of just war theory. An original exploration of a crucial but overlooked phenomenon, Conspiring with the Enemy is a significant contribution to military ethics and political philosophy.
Publisher: Columbia University Press
ISBN: 0231544170
Category : Political Science
Languages : en
Pages : 372
Book Description
Despite the strong influence of just war theory in military law and practice, warfare is commonly considered devoid of morality. Yet even in the most horrific of human activities, there is frequent communication and cooperation between enemies. One remarkable example is the Christmas truce—unofficial ceasefires between German and English trenches in December 1914 in which soldiers even mingled in No Man’s Land. In Conspiring with the Enemy, Yvonne Chiu offers a new understanding of why and how enemies work together to constrain violence in warfare. Chiu argues that what she calls an ethic of cooperation is found in modern warfare to such an extent that it is often taken for granted. The importance of cooperation becomes especially clear when wartime ethics reach a gray area: To whom should the laws of war apply? Who qualifies as a combatant? Should guerrillas or terrorists receive protections? Fundamentally, Chiu shows, the norms of war rely on consensus on the existence and content of the laws of war. In a wide-ranging consideration of pivotal instances of cooperation, Chiu examines weapons bans, treatment of prisoners of war, and the Geneva Conventions, as well as the tensions between the ethic of cooperation and the pillars of just war theory. An original exploration of a crucial but overlooked phenomenon, Conspiring with the Enemy is a significant contribution to military ethics and political philosophy.
Create Computer Games
Author: Patrick McCabe
Publisher: John Wiley & Sons
ISBN: 1119404223
Category : Juvenile Nonfiction
Languages : en
Pages : 258
Book Description
PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code build some basic knowledge of how computer code drives videogames Get animated create simple graphics and learn how to put them in motion Update a classic put your knowledge together to put your modern twist on a classic game
Publisher: John Wiley & Sons
ISBN: 1119404223
Category : Juvenile Nonfiction
Languages : en
Pages : 258
Book Description
PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code build some basic knowledge of how computer code drives videogames Get animated create simple graphics and learn how to put them in motion Update a classic put your knowledge together to put your modern twist on a classic game
GameMaker Programming By Example
Author: Brian Christian
Publisher: Packt Publishing Ltd
ISBN: 1785888471
Category : Computers
Languages : en
Pages : 212
Book Description
Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.
Publisher: Packt Publishing Ltd
ISBN: 1785888471
Category : Computers
Languages : en
Pages : 212
Book Description
Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.
Report
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 676
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 676
Book Description
Soviet Watch Officer's Guide
Author: A. P. Pronichkin
Publisher:
ISBN:
Category :
Languages : en
Pages : 428
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 428
Book Description
They Called Us Enemy - Expanded Edition
Author: George Takei
Publisher: Top Shelf Productions
ISBN: 1684068827
Category : Comics & Graphic Novels
Languages : en
Pages : 232
Book Description
The New York Times bestselling graphic memoir from actor/author/activist George Takei returns in a deluxe edition with 16 pages of bonus material! Experience the forces that shaped an American icon -- and America itself -- in this gripping tale of courage, country, loyalty, and love. George Takei has captured hearts and minds worldwide with his magnetic performances, sharp wit, and outspoken commitment to equal rights. But long before he braved new frontiers in STAR TREK, he woke up as a four-year-old boy to find his own birth country at war with his father's -- and their entire family forced from their home into an uncertain future. In 1942, at the order of President Franklin D. Roosevelt, every person of Japanese descent on the west coast was rounded up and shipped to one of ten "relocation centers," hundreds or thousands of miles from home, where they would be held for years under armed guard. THEY CALLED US ENEMY is Takei's firsthand account of those years behind barbed wire, the terrors and small joys of childhood in the shadow of legalized racism, his mother's hard choices, his father's tested faith in democracy, and the way those experiences planted the seeds for his astonishing future. What does it mean to be American? Who gets to decide? George Takei joins cowriters Justin Eisinger & Steven Scott and artist Harmony Becker for the journey of a lifetime.
Publisher: Top Shelf Productions
ISBN: 1684068827
Category : Comics & Graphic Novels
Languages : en
Pages : 232
Book Description
The New York Times bestselling graphic memoir from actor/author/activist George Takei returns in a deluxe edition with 16 pages of bonus material! Experience the forces that shaped an American icon -- and America itself -- in this gripping tale of courage, country, loyalty, and love. George Takei has captured hearts and minds worldwide with his magnetic performances, sharp wit, and outspoken commitment to equal rights. But long before he braved new frontiers in STAR TREK, he woke up as a four-year-old boy to find his own birth country at war with his father's -- and their entire family forced from their home into an uncertain future. In 1942, at the order of President Franklin D. Roosevelt, every person of Japanese descent on the west coast was rounded up and shipped to one of ten "relocation centers," hundreds or thousands of miles from home, where they would be held for years under armed guard. THEY CALLED US ENEMY is Takei's firsthand account of those years behind barbed wire, the terrors and small joys of childhood in the shadow of legalized racism, his mother's hard choices, his father's tested faith in democracy, and the way those experiences planted the seeds for his astonishing future. What does it mean to be American? Who gets to decide? George Takei joins cowriters Justin Eisinger & Steven Scott and artist Harmony Becker for the journey of a lifetime.