Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1630419869
Category : Games & Activities
Languages : en
Pages : 485
Book Description
Mount & Blade II: Bannerlord allows you to forge your own dynasty in the war-torn realm of Calradia. Raise armies, join one of the many factions to build your forces until you're strong enough to contend with them, or take a more reserved approach by slowly building wealth and power through trade. Along the way, you'll need to find a spouse in the hopes of having children to continue your dynasty by forming, maintaining, or breaking alliances with other factions in accordance with your goals. You'll also have the opportunity to recruit powerful companions who can be assigned important roles in the management of your clan. The potential variables in each campaign playthrough are vast, and this guide offers a helping hand along the way, with the following sections which cover all aspects of the game: Inside Version 1.0 (July 2021 Update) - Useful Tips which explain how the Renown and Influence systems work, and how to master the Combat and Tactics systems - A comprehensive character creation guide covering Factions, Skills, Companions, and the Marriage system - Character Builds section covering all combat types including One-Handed, Two-Handed, Polearm, Archer, Crossbow, and Throwing - A detailed guide to the best companions for Combat, Governors, Party Leaders, Caravan Leaders, and Clan Roles - A comprehensive guide to Troop Types including the Best Troops of Each Type, faction troops, mercenaries, bandits, and minor faction troops - A guide to the economy system which includes coverage of How to Make Money by trading, investing in caravans and workshops, raiding, and so much more - A guide to the Perks system which is updated in accordance with changes to their stats - A walkthrough of Campaign Quests including How to Build Your Clan, Assembling the Dragon Banner and other more minor quests - A list of Console Commands which can be used to experiment with different playthroughs, explore the map, find specific items and more
Mount & Blade II: Bannerlord - Strategy Guide
With Fire and Sword
Author: Henryk Sienkiewicz
Publisher:
ISBN:
Category : Poland
Languages : en
Pages : 812
Book Description
A historical fiction novel, set in the 17th century in the Polish-Lithuanian Commonwealth during the Khmelnytsky Uprising. It was a vehicle for expressing Polish patriotism in a Poland partitioned and deprived of independence. Despite some deviations, the book's historical framework is genuine and the fictional story is woven into real events. Many characters are historical figures, including Jeremi Wiśniowiecki and Bohdan Khmelnytsky (Polish: Bohdan Chmielnicki). Sienkiewicz researched memoirs and chronicles of the Polish nobility, or szlachta, for details on life in 17th-century Poland. The book was written, according to the author, "to lift up the heart" of the Polish nation in the unhappy period following the failed January Uprising during the era of the partitions of Poland. Thus it often favors epic plots and heroic scenes over historical accuracy. Nonetheless, Sienkiewicz's vivid language made it one of the most popular books about that particular place and era.
Publisher:
ISBN:
Category : Poland
Languages : en
Pages : 812
Book Description
A historical fiction novel, set in the 17th century in the Polish-Lithuanian Commonwealth during the Khmelnytsky Uprising. It was a vehicle for expressing Polish patriotism in a Poland partitioned and deprived of independence. Despite some deviations, the book's historical framework is genuine and the fictional story is woven into real events. Many characters are historical figures, including Jeremi Wiśniowiecki and Bohdan Khmelnytsky (Polish: Bohdan Chmielnicki). Sienkiewicz researched memoirs and chronicles of the Polish nobility, or szlachta, for details on life in 17th-century Poland. The book was written, according to the author, "to lift up the heart" of the Polish nation in the unhappy period following the failed January Uprising during the era of the partitions of Poland. Thus it often favors epic plots and heroic scenes over historical accuracy. Nonetheless, Sienkiewicz's vivid language made it one of the most popular books about that particular place and era.
Starcraft: Queen of Blades
Author: Aaron Rosenberg
Publisher: Simon and Schuster
ISBN: 141656005X
Category : Fiction
Languages : en
Pages : 254
Book Description
Former marshal-turned-rebel Jim Raynor has broken away from the power-crazed Emperor Arcturus Mengsk. Enraged over Mengsk's betrayal of the powerful telepath, Sarah Kerrigan, to the ravenous Zerg, Raynor has lost all faith in his fellow humanity. Yet, in the aftermath of Mengsk's treachery, Raynor is plagued by strange visions of Char -- a deadly, volcanic world haunted by horrifying alien creatures. As the nightmares grow in intensity, Raynor begins to suspect that they may not be figments of his imagination -- but a desperate form of telepathic contact. Convinced that the woman he loves is still alive, Raynor launches a hasty mission to rescue Kerrigan from Char. But deep beneath the planet's smoldering surface, Raynor finds a strange chrysalis...and is forced to watch in horror as a terrible, all-too-familiar entity rises from it. Before him stands a creature of depthless malice and vengeance... Sarah Kerrigan: the Zerg Queen of Blades.
Publisher: Simon and Schuster
ISBN: 141656005X
Category : Fiction
Languages : en
Pages : 254
Book Description
Former marshal-turned-rebel Jim Raynor has broken away from the power-crazed Emperor Arcturus Mengsk. Enraged over Mengsk's betrayal of the powerful telepath, Sarah Kerrigan, to the ravenous Zerg, Raynor has lost all faith in his fellow humanity. Yet, in the aftermath of Mengsk's treachery, Raynor is plagued by strange visions of Char -- a deadly, volcanic world haunted by horrifying alien creatures. As the nightmares grow in intensity, Raynor begins to suspect that they may not be figments of his imagination -- but a desperate form of telepathic contact. Convinced that the woman he loves is still alive, Raynor launches a hasty mission to rescue Kerrigan from Char. But deep beneath the planet's smoldering surface, Raynor finds a strange chrysalis...and is forced to watch in horror as a terrible, all-too-familiar entity rises from it. Before him stands a creature of depthless malice and vengeance... Sarah Kerrigan: the Zerg Queen of Blades.
Mount & Blade II
Author: Alex Kross
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Mount & Blade II: Bannerlord is a medieval combat simulator RPG sequel to Mount & Blade Warband. It expands on the fighting system and world of Calradia that the franchise takes place in. Start from nothing as a peasant and fight your way to creating an empire if that's what you so desire. Mount & Blade II: Bannerlord features massive battles, sieging castles, a sandbox economy, and more. Will you be a thief hunting merchant caravans, barbarian pillaging villages, or perhaps a knight protecting the land. Bannerlord lets you choose how your adventure starts and ends. This guide for Mount and Blade 2 Bannerlord will help you in conquering this open and dynamically changing world known as Calradia. The newest entry of the Mount and Blade series does not stray from the gameplay scheme seen in the previous installments - the world is open and at your disposal, and the guide below will help you get acquainted with the changes introduced in Bannerlord. The beginner tips will help you get started and explain the most important aspects of the game, while further pages offer detailed descriptions for gameplay modes, creating and developing your hero, or finding your way around the map. We've also added tips regarding economy and army management.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Mount & Blade II: Bannerlord is a medieval combat simulator RPG sequel to Mount & Blade Warband. It expands on the fighting system and world of Calradia that the franchise takes place in. Start from nothing as a peasant and fight your way to creating an empire if that's what you so desire. Mount & Blade II: Bannerlord features massive battles, sieging castles, a sandbox economy, and more. Will you be a thief hunting merchant caravans, barbarian pillaging villages, or perhaps a knight protecting the land. Bannerlord lets you choose how your adventure starts and ends. This guide for Mount and Blade 2 Bannerlord will help you in conquering this open and dynamically changing world known as Calradia. The newest entry of the Mount and Blade series does not stray from the gameplay scheme seen in the previous installments - the world is open and at your disposal, and the guide below will help you get acquainted with the changes introduced in Bannerlord. The beginner tips will help you get started and explain the most important aspects of the game, while further pages offer detailed descriptions for gameplay modes, creating and developing your hero, or finding your way around the map. We've also added tips regarding economy and army management.
Xenoblade Chronicles: Definitive Edition - Strategy Guide
Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1631024566
Category : Games & Activities
Languages : en
Pages : 1179
Book Description
The guide for Xenoblade Chronicles: Definitive Edition features all there is to see and do including a walkthrough featuring coverage of all Chapters, Quests, Affinity Charts, and much more. Including an in-depth walkthrough of Future Connected, the new story and all of the new changes that Definitive Edition brings. Inside this guide you will find: - A Complete Walkthrough - Taking you through the main story and side quests. - An in-depth Quests section - All the side quests found in the different cities and regions. - Extensive Tour Guide section - Annotated maps and details on enemies found in each region. - Full coverage of Future Connected - Everything you need to know about the new DLC! - Detailed information on all Characters - Pages dedicated to Arts and Skill Trees for each character. - And guides on so much more: Equipment, Gems, Affinity Charts, Records, Trials.
Publisher: Gamer Guides
ISBN: 1631024566
Category : Games & Activities
Languages : en
Pages : 1179
Book Description
The guide for Xenoblade Chronicles: Definitive Edition features all there is to see and do including a walkthrough featuring coverage of all Chapters, Quests, Affinity Charts, and much more. Including an in-depth walkthrough of Future Connected, the new story and all of the new changes that Definitive Edition brings. Inside this guide you will find: - A Complete Walkthrough - Taking you through the main story and side quests. - An in-depth Quests section - All the side quests found in the different cities and regions. - Extensive Tour Guide section - Annotated maps and details on enemies found in each region. - Full coverage of Future Connected - Everything you need to know about the new DLC! - Detailed information on all Characters - Pages dedicated to Arts and Skill Trees for each character. - And guides on so much more: Equipment, Gems, Affinity Charts, Records, Trials.
Return to the Interactive Past
Author: Csilla E. Ariese-Vandemeulebroucke
Publisher:
ISBN: 9789088909139
Category :
Languages : en
Pages : 200
Book Description
A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?
Publisher:
ISBN: 9789088909139
Category :
Languages : en
Pages : 200
Book Description
A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?
Oathmark
Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
ISBN: 1472833058
Category : Games & Activities
Languages : en
Pages : 194
Book Description
Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.
Publisher: Bloomsbury Publishing
ISBN: 1472833058
Category : Games & Activities
Languages : en
Pages : 194
Book Description
Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.
Sound of a Thousand Screams
Author: Richard Pett
Publisher:
ISBN: 9781601252531
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
The Kingmaker Adventure Path draws to a close as the heroes face a foe eager to bring the full fury of this strange and violent realm into the world of Golarion. With a vividly imagined, terrifying adventure from fan-favorite author Richard Pett, the Kingmaker campaign ends not just with one scream, but a thousand! A Pathfinder Roleplaying Game adventure for 16th-level characters, this volume of Pathfinder concludes the popular Kingmaker Adventure Path, in which the heroes win and defend a small kingdom from threats foreign and domestic. This volume of Pathfinder also includes extensive guidelines for expanding your Kingmaker campaign beyond the climax of the Adventure Path, as well as a detailed exploration of the mysterious dimension of the First World, several new monsters, new fiction in the Pathfinder Journal, and more!
Publisher:
ISBN: 9781601252531
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
The Kingmaker Adventure Path draws to a close as the heroes face a foe eager to bring the full fury of this strange and violent realm into the world of Golarion. With a vividly imagined, terrifying adventure from fan-favorite author Richard Pett, the Kingmaker campaign ends not just with one scream, but a thousand! A Pathfinder Roleplaying Game adventure for 16th-level characters, this volume of Pathfinder concludes the popular Kingmaker Adventure Path, in which the heroes win and defend a small kingdom from threats foreign and domestic. This volume of Pathfinder also includes extensive guidelines for expanding your Kingmaker campaign beyond the climax of the Adventure Path, as well as a detailed exploration of the mysterious dimension of the First World, several new monsters, new fiction in the Pathfinder Journal, and more!
The Return of the King
Author: J. R. R. Tolkien
Publisher: HarperCollins UK
ISBN: 0007269722
Category : Baggins, Frodo (Fictitious character)
Languages : en
Pages : 248
Book Description
Fantasy fiction. The first ever illustrated paperback of part three of Tolkien's epic masterpiece, The Lord of the Rings, featuring 15 colour paintings by Alan Lee.
Publisher: HarperCollins UK
ISBN: 0007269722
Category : Baggins, Frodo (Fictitious character)
Languages : en
Pages : 248
Book Description
Fantasy fiction. The first ever illustrated paperback of part three of Tolkien's epic masterpiece, The Lord of the Rings, featuring 15 colour paintings by Alan Lee.
Son of the Black Sword
Author: Larry Correia
Publisher: Baen
ISBN: 9781476781570
Category : Fiction
Languages : en
Pages : 0
Book Description
#1 IN A NEW EPIC FANTASY SERIES from Monster Hunter series creator and New York Times best-selling author, Larry Correia! After the War of the Gods, the demons were cast out and fell to the world. Mankind was nearly eradicated by the seemingly unstoppable beasts, until the gods sent the great hero, Ramrowan, to save them. He united the tribes, gave them magic, and drove the demons into the sea. Ever since the land has belonged to man and the oceans have remained an uncrossable hell, leaving the continent of Lok isolated. It was prophesized that someday the demons would return, and only the descendants of Ramrowan would be able to defeat them. They became the first kings, and all men served those who were their only hope for survival. As centuries passed, the descendants of the great hero grew in number and power. They became tyrannical and cruel, and their religion nothing but an excuse for greed. Gods and demons became myth and legend, and the people no longer believed. The castes created to serve the Sons of Ramrowan rose up and destroyed their rulers. All religion was banned and replaced by a code of unflinching law. The surviving royalty and their priests were made casteless, condemned to live as untouchables, and the Age of Law began. Ashok Vadal has been chosen by a powerful ancient weapon to be its bearer. He is a Protector, member of an elite militant order of roving law enforcers. No one is more merciless in rooting out those who secretly practice the old ways. Everything is black or white, good or evil, until he discovers his entire life is a fraud. Ashok isn’t who he thinks he is, and when he finds himself on the wrong side of the law, the consequences lead to rebellion, war—and destruction. About Son of the Black Sword: "This book has everything I like in fantasy: intense action scenes, evil in horrifying array, good struggling against the darkness, and most of all people—gorgeously flawed human beings faced with horrible moral choices that force them to question and change and grow."—Jim Butcher, creator of the New York Times best-selling Dresden Files "Best-selling fantasy author Correia casts a compelling spell with this India-influenced series opener. . . . Correia skillfully sets in motion this story of plots within plots, revealing complex, sympathetic characters and black-hearted villains with equal detail and insight. Full of action, intrigue, and wry humor, this exciting series launch promises many more thrills to come."—Publishers Weekly (starred review) "Fans who like Correia’s fast-moving style will be pleased with the plethora of action scenes, and epic fantasy readers interested in delving into a new universe should be equally satisfied. A solid choice for admirers of Brent Weeks and Brandon Sanderson’s Mistborn series."—Library Journal "Correia is, above all, a storyteller, and he weaves a unique and entertaining tale.Without question, his action sequences pop on the page, his magic system has a nice wrinkle, and he has the foundations laid out for some excellent character growth as the series continues. . . . [A] definite hit."—Bookreporter "The lore here is fascinating and well told. I enjoyed learning the history of the world and the legend of Ramrowan. The politics are just complicated enough to feel real without being too difficult to follow. Where the book truly shines, however, is in the characters. All are well drawn and distinctively voiced."—SFCrowsnest “I loved the book, it was great, fast paced, with wonderful characters, and also a lot of wonderful scenes that screamed to be painted.”—Larry Elmore, legendary, award-winning artist, and cover artist for Son of the Black Sword. "Son of the Black Sword: Saga of the Forgotten Warrior tells of what happens after the war with the gods, when demons were cast out and fell to the world to nearly destroy these unstoppable beasts until the gods sent a hero to save them. Centuries have passed since this event and the people have regulated these events to legend. One Ashok has been chosen to be a protector with a powerful weapon in hand, uncovering those who still practice old ways and are potential dangers to the order - but when he discovers all his efforts have been based on a lie, everything's about to change. A powerful epic fantasy evolves into a solid, compelling read."—Midwest Book Reivew About the Urban Fantasy of Larry Correia: “[A] no-holds-barred all-out page turner that is part science fiction, part horror, and an absolute blast to read.”—Bookreporter.com “If you love monsters and action, you’ll love this book. If you love guns, you’ll love this book. If you love fantasy, and especially horror fantasy, you’ll love this book.”—Knotclan.com “A gun person who likes science fiction—or, heck, anyone who likes science fiction—will enjoy [these books]. . . The plotting is excellent, and Correia makes you care about the characters…I read both books without putting them down except for work . . . so whaddaya waitin’ for? Go and buy some . . . for yourself and for stocking stuffers.”—Massad Ayoob “This lighthearted, testosterone-soaked sequel to 2009's Monster Hunter International will delight fans of action horror with elaborate weaponry, hand-to-hand combat, disgusting monsters, and an endless stream of blood and body parts.”—Publishers Weekly on Monster Hunter Vendetta
Publisher: Baen
ISBN: 9781476781570
Category : Fiction
Languages : en
Pages : 0
Book Description
#1 IN A NEW EPIC FANTASY SERIES from Monster Hunter series creator and New York Times best-selling author, Larry Correia! After the War of the Gods, the demons were cast out and fell to the world. Mankind was nearly eradicated by the seemingly unstoppable beasts, until the gods sent the great hero, Ramrowan, to save them. He united the tribes, gave them magic, and drove the demons into the sea. Ever since the land has belonged to man and the oceans have remained an uncrossable hell, leaving the continent of Lok isolated. It was prophesized that someday the demons would return, and only the descendants of Ramrowan would be able to defeat them. They became the first kings, and all men served those who were their only hope for survival. As centuries passed, the descendants of the great hero grew in number and power. They became tyrannical and cruel, and their religion nothing but an excuse for greed. Gods and demons became myth and legend, and the people no longer believed. The castes created to serve the Sons of Ramrowan rose up and destroyed their rulers. All religion was banned and replaced by a code of unflinching law. The surviving royalty and their priests were made casteless, condemned to live as untouchables, and the Age of Law began. Ashok Vadal has been chosen by a powerful ancient weapon to be its bearer. He is a Protector, member of an elite militant order of roving law enforcers. No one is more merciless in rooting out those who secretly practice the old ways. Everything is black or white, good or evil, until he discovers his entire life is a fraud. Ashok isn’t who he thinks he is, and when he finds himself on the wrong side of the law, the consequences lead to rebellion, war—and destruction. About Son of the Black Sword: "This book has everything I like in fantasy: intense action scenes, evil in horrifying array, good struggling against the darkness, and most of all people—gorgeously flawed human beings faced with horrible moral choices that force them to question and change and grow."—Jim Butcher, creator of the New York Times best-selling Dresden Files "Best-selling fantasy author Correia casts a compelling spell with this India-influenced series opener. . . . Correia skillfully sets in motion this story of plots within plots, revealing complex, sympathetic characters and black-hearted villains with equal detail and insight. Full of action, intrigue, and wry humor, this exciting series launch promises many more thrills to come."—Publishers Weekly (starred review) "Fans who like Correia’s fast-moving style will be pleased with the plethora of action scenes, and epic fantasy readers interested in delving into a new universe should be equally satisfied. A solid choice for admirers of Brent Weeks and Brandon Sanderson’s Mistborn series."—Library Journal "Correia is, above all, a storyteller, and he weaves a unique and entertaining tale.Without question, his action sequences pop on the page, his magic system has a nice wrinkle, and he has the foundations laid out for some excellent character growth as the series continues. . . . [A] definite hit."—Bookreporter "The lore here is fascinating and well told. I enjoyed learning the history of the world and the legend of Ramrowan. The politics are just complicated enough to feel real without being too difficult to follow. Where the book truly shines, however, is in the characters. All are well drawn and distinctively voiced."—SFCrowsnest “I loved the book, it was great, fast paced, with wonderful characters, and also a lot of wonderful scenes that screamed to be painted.”—Larry Elmore, legendary, award-winning artist, and cover artist for Son of the Black Sword. "Son of the Black Sword: Saga of the Forgotten Warrior tells of what happens after the war with the gods, when demons were cast out and fell to the world to nearly destroy these unstoppable beasts until the gods sent a hero to save them. Centuries have passed since this event and the people have regulated these events to legend. One Ashok has been chosen to be a protector with a powerful weapon in hand, uncovering those who still practice old ways and are potential dangers to the order - but when he discovers all his efforts have been based on a lie, everything's about to change. A powerful epic fantasy evolves into a solid, compelling read."—Midwest Book Reivew About the Urban Fantasy of Larry Correia: “[A] no-holds-barred all-out page turner that is part science fiction, part horror, and an absolute blast to read.”—Bookreporter.com “If you love monsters and action, you’ll love this book. If you love guns, you’ll love this book. If you love fantasy, and especially horror fantasy, you’ll love this book.”—Knotclan.com “A gun person who likes science fiction—or, heck, anyone who likes science fiction—will enjoy [these books]. . . The plotting is excellent, and Correia makes you care about the characters…I read both books without putting them down except for work . . . so whaddaya waitin’ for? Go and buy some . . . for yourself and for stocking stuffers.”—Massad Ayoob “This lighthearted, testosterone-soaked sequel to 2009's Monster Hunter International will delight fans of action horror with elaborate weaponry, hand-to-hand combat, disgusting monsters, and an endless stream of blood and body parts.”—Publishers Weekly on Monster Hunter Vendetta