Author:
Publisher: Human Kinetics
ISBN: 1450408796
Category : Physical education and training
Languages : en
Pages : 298
Book Description
More Teaching Games for Understanding
Author:
Publisher: Human Kinetics
ISBN: 1450408796
Category : Physical education and training
Languages : en
Pages : 298
Book Description
Publisher: Human Kinetics
ISBN: 1450408796
Category : Physical education and training
Languages : en
Pages : 298
Book Description
Teaching Games for Understanding
Author: Linda L. Griffin
Publisher: Human Kinetics
ISBN: 9780736045940
Category : Education
Languages : en
Pages : 252
Book Description
Presents a comprehensive guide for teachers and coaches that details the history, theory, research, and practice of the Teaching Games for Understanding model, and how to incorporate it in both elementary and secondary curriculum.
Publisher: Human Kinetics
ISBN: 9780736045940
Category : Education
Languages : en
Pages : 252
Book Description
Presents a comprehensive guide for teachers and coaches that details the history, theory, research, and practice of the Teaching Games for Understanding model, and how to incorporate it in both elementary and secondary curriculum.
TGfU
Author: Nicholas Stratigopoulos
Publisher: Createspace Independent Publishing Platform
ISBN: 9781505308341
Category :
Languages : en
Pages : 0
Book Description
TGfU was developed to help physical and health education professionals incorporate fun in lessons aimed at keeping children active. TGfU combines technology, education, and fun to create an environment where children enjoy learning. Whether you are a physical education teacher, camp counselor, activity specialist, animator or any other professional dedicated to keeping school-aged children active, TGfU is a must-have book to include in your curriculum. KEY FEATURES *Comprehensive Collection of Games TGfU includes more than 200 games to keep children active! There is sure to be a favorite for everyone. *Wide Variety of Skill Levels The games available in TGfU are targeted for children in kindergarten to sixth grade; an age group that is very receptive to the TGfU model. *Broad Categories of Games and Activities The book includes 4 categories of games and activities that are based on the TGfU curriculum model: Invasion & Territorial, Net & Wall, Striking & Fielding, and Target. Pursuit & Evade category is also included as an additional game category that is popular among youth.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781505308341
Category :
Languages : en
Pages : 0
Book Description
TGfU was developed to help physical and health education professionals incorporate fun in lessons aimed at keeping children active. TGfU combines technology, education, and fun to create an environment where children enjoy learning. Whether you are a physical education teacher, camp counselor, activity specialist, animator or any other professional dedicated to keeping school-aged children active, TGfU is a must-have book to include in your curriculum. KEY FEATURES *Comprehensive Collection of Games TGfU includes more than 200 games to keep children active! There is sure to be a favorite for everyone. *Wide Variety of Skill Levels The games available in TGfU are targeted for children in kindergarten to sixth grade; an age group that is very receptive to the TGfU model. *Broad Categories of Games and Activities The book includes 4 categories of games and activities that are based on the TGfU curriculum model: Invasion & Territorial, Net & Wall, Striking & Fielding, and Target. Pursuit & Evade category is also included as an additional game category that is popular among youth.
Playing Fair
Author: Joy I. Butler
Publisher: Human Kinetics
ISBN: 1492585394
Category : Education
Languages : en
Pages : 296
Book Description
Games, in the right environment and with the right guidance from teachers, offer students opportunities to grow as independent problem solvers, decision makers, and team players. In addition, students can learn a host of other skills, strategies, and concepts that can transfer not only to other games but also to other life situations. Playing Fair shows teachers how to create the learning environments typical of the Teaching Games for Understanding (TGfU) approach. This text takes the TGfU approach to a new level, incorporating the development of group processes and democratic behaviors that promote personal growth as well as the ability to thrive in group situations. Antisocial behavior and bullying are ongoing problems in schools today. The concepts and practical ideas for lessons offered in Playing Fair address those problems proactively as students learn about conflict resolution, inclusion, democratic decision making, leadership, and bullying. The topics in this book come together in developing the cognitive, psychomotor, and affective domains, all primary goals of the physical education curriculum. A Peek Inside Playing Fair Playing Fair offers teachers these benefits: • Practical classroom stories showing teachers how they can apply theory and learning situations to their own students and school context • Activities that include modifications so teachers can apply the games with students of all developmental levels • Learning checks consisting of questions for teachers to ask their students in order to assess their learning • Key Concepts, a special element that calls out important concepts for readers The first part of the book covers the process of inventing games and the democratic principles involved, how social justice can be taught and learned through games, understanding the TGfU classification system, curriculum design, and pedagogical principles. The remaining 10 chapters show how to implement the concepts presented in the earlier chapters. Readers learn how to invent and play a variety of games: target games, striking games, net/wall games, and invasion games. What Your Students Will Gain Implementing the principles advocated in this book will help learners in these ways: • Better understand and appreciate the constructs of game play through external and internalized schemas • Transfer concepts, strategies, tactics, and skills within and among game categories • Improve their performance and become more engaged in their own learning • Become more self-effective and empowered as they understand and value the processes of decision making • Understand how democracy works from the bottom up • Grasp that democracy is tenuous, that it breaks down in the absence of active social justice, and that we all have a role and responsibility in constructing and reconstructing it, moment by moment Playing Fair will help students gain a better understanding of themselves and others, and it will make them sensitive to issues such as social justice, collaboration, negotiation, inclusiveness, and fairness. Students will learn to make informed decisions in the context of their invented games and to make intentional, reasoned inquiries about game situations, which they can then transfer to other areas of their lives. Bringing Systemic Change and Facilitating Personal Growth This book will help teachers and coaches teach the principles of game play and those of democracy and citizenship in concrete ways. They will contribute to systemic change in the school culture—a culture in which students learn to create their own games and gamelike situations wherein concepts, skills, and strategies can be learned in context through a process called democracy in action. The bottom line is simple. Playing Fair brings out inherent qualities that have been part of games since the beginning of humankind: play, fun, challenge, inventiveness, teamwork, friendship, and quick thinking. Along the way, games offer opportunities for moral and spiritual development—and the games in Playing Fair offer all that and more.
Publisher: Human Kinetics
ISBN: 1492585394
Category : Education
Languages : en
Pages : 296
Book Description
Games, in the right environment and with the right guidance from teachers, offer students opportunities to grow as independent problem solvers, decision makers, and team players. In addition, students can learn a host of other skills, strategies, and concepts that can transfer not only to other games but also to other life situations. Playing Fair shows teachers how to create the learning environments typical of the Teaching Games for Understanding (TGfU) approach. This text takes the TGfU approach to a new level, incorporating the development of group processes and democratic behaviors that promote personal growth as well as the ability to thrive in group situations. Antisocial behavior and bullying are ongoing problems in schools today. The concepts and practical ideas for lessons offered in Playing Fair address those problems proactively as students learn about conflict resolution, inclusion, democratic decision making, leadership, and bullying. The topics in this book come together in developing the cognitive, psychomotor, and affective domains, all primary goals of the physical education curriculum. A Peek Inside Playing Fair Playing Fair offers teachers these benefits: • Practical classroom stories showing teachers how they can apply theory and learning situations to their own students and school context • Activities that include modifications so teachers can apply the games with students of all developmental levels • Learning checks consisting of questions for teachers to ask their students in order to assess their learning • Key Concepts, a special element that calls out important concepts for readers The first part of the book covers the process of inventing games and the democratic principles involved, how social justice can be taught and learned through games, understanding the TGfU classification system, curriculum design, and pedagogical principles. The remaining 10 chapters show how to implement the concepts presented in the earlier chapters. Readers learn how to invent and play a variety of games: target games, striking games, net/wall games, and invasion games. What Your Students Will Gain Implementing the principles advocated in this book will help learners in these ways: • Better understand and appreciate the constructs of game play through external and internalized schemas • Transfer concepts, strategies, tactics, and skills within and among game categories • Improve their performance and become more engaged in their own learning • Become more self-effective and empowered as they understand and value the processes of decision making • Understand how democracy works from the bottom up • Grasp that democracy is tenuous, that it breaks down in the absence of active social justice, and that we all have a role and responsibility in constructing and reconstructing it, moment by moment Playing Fair will help students gain a better understanding of themselves and others, and it will make them sensitive to issues such as social justice, collaboration, negotiation, inclusiveness, and fairness. Students will learn to make informed decisions in the context of their invented games and to make intentional, reasoned inquiries about game situations, which they can then transfer to other areas of their lives. Bringing Systemic Change and Facilitating Personal Growth This book will help teachers and coaches teach the principles of game play and those of democracy and citizenship in concrete ways. They will contribute to systemic change in the school culture—a culture in which students learn to create their own games and gamelike situations wherein concepts, skills, and strategies can be learned in context through a process called democracy in action. The bottom line is simple. Playing Fair brings out inherent qualities that have been part of games since the beginning of humankind: play, fun, challenge, inventiveness, teamwork, friendship, and quick thinking. Along the way, games offer opportunities for moral and spiritual development—and the games in Playing Fair offer all that and more.
Game Sense
Author: Richard Lawrence Light
Publisher: Routledge
ISBN: 0415532876
Category : Education
Languages : en
Pages : 258
Book Description
Game Sense is an exciting and innovative approach to coaching and physical education that places the gameat the heart of the session. It encourages the player to develop skills in a realistic context, to become more tactically aware, to make better decisions and to have more fun. Game Senseis a comprehensive, research-informed introduction to the Game Sense approach that defines and explores key concepts and essential pedagogical theory, and that offers an extensive series of practical examples and plans for using Game Sense in real teaching and coaching situations. The first section of the book helps the reader to understand how learning occurs and how this informs player-centred pedagogy.It also explains the relationship between Game Sense and other approaches to Teaching Games for Understanding. The second section of the book demonstrates how the theory can be applied in practice, providing a detailed, step-by-step guide to using Game Sense in eleven sports, including soccer, basketball, field hockey and softball. No other book explores the Game Sense approach in such depth, or combines theory and innovative practical techniques. Game Senseis invaluable reading for all students of physical education or sports coaching, any in-service physical education teacher or any sports coach working with children or young people.
Publisher: Routledge
ISBN: 0415532876
Category : Education
Languages : en
Pages : 258
Book Description
Game Sense is an exciting and innovative approach to coaching and physical education that places the gameat the heart of the session. It encourages the player to develop skills in a realistic context, to become more tactically aware, to make better decisions and to have more fun. Game Senseis a comprehensive, research-informed introduction to the Game Sense approach that defines and explores key concepts and essential pedagogical theory, and that offers an extensive series of practical examples and plans for using Game Sense in real teaching and coaching situations. The first section of the book helps the reader to understand how learning occurs and how this informs player-centred pedagogy.It also explains the relationship between Game Sense and other approaches to Teaching Games for Understanding. The second section of the book demonstrates how the theory can be applied in practice, providing a detailed, step-by-step guide to using Game Sense in eleven sports, including soccer, basketball, field hockey and softball. No other book explores the Game Sense approach in such depth, or combines theory and innovative practical techniques. Game Senseis invaluable reading for all students of physical education or sports coaching, any in-service physical education teacher or any sports coach working with children or young people.
The Constraints-Led Approach
Author: Ian Renshaw
Publisher: Routledge
ISBN: 1351591800
Category : Sports & Recreation
Languages : en
Pages : 293
Book Description
For the last 25 years, a constraints-based framework has helped to inform the way that many sport scientists seek to understand performance, learning design and the development of expertise and talent in sport. The Constraints-Led Approach: Principles for Sports Coaching and Practice Design provides students and practitioners with the theoretical knowledge required to implement constraints-led approaches in their work. Seeking to bridge the divide between theory and practice, the book sets out an ‘environment design framework’, including practical tools and guidance for the application of the framework in coaching and skill acquisition settings. It includes chapters on constraints-led approaches in golf, athletics and hockey, and provides applied reading for undergraduate and postgraduate students of motor learning, skill acquisition and developing sport expertise. Providing a thorough grounding in the theory behind constraints-led approaches to skill acquisition, and a foundational cornerstone in the Routledge Studies in Constraints-Based Methodologies in Sport series, this is a vital pedagogical resource for students and practising sports coaches, physical education teachers and sport scientists alike.
Publisher: Routledge
ISBN: 1351591800
Category : Sports & Recreation
Languages : en
Pages : 293
Book Description
For the last 25 years, a constraints-based framework has helped to inform the way that many sport scientists seek to understand performance, learning design and the development of expertise and talent in sport. The Constraints-Led Approach: Principles for Sports Coaching and Practice Design provides students and practitioners with the theoretical knowledge required to implement constraints-led approaches in their work. Seeking to bridge the divide between theory and practice, the book sets out an ‘environment design framework’, including practical tools and guidance for the application of the framework in coaching and skill acquisition settings. It includes chapters on constraints-led approaches in golf, athletics and hockey, and provides applied reading for undergraduate and postgraduate students of motor learning, skill acquisition and developing sport expertise. Providing a thorough grounding in the theory behind constraints-led approaches to skill acquisition, and a foundational cornerstone in the Routledge Studies in Constraints-Based Methodologies in Sport series, this is a vital pedagogical resource for students and practising sports coaches, physical education teachers and sport scientists alike.
The Little Book of Restorative Teaching Tools
Author: Lindsey Pointer
Publisher: Simon and Schuster
ISBN: 1680995898
Category : Education
Languages : en
Pages : 120
Book Description
Engaging Practices for Integrating Restorative Justice Principles in Group Settings As restorative practices spread around the world, scholars and practitioners have begun to ask very important questions: How should restorative practices be taught? What educational structures and methods are in alignment with restorative values and principles? This book introduces games as an effective and dynamic tool to teach restorative justice practices. Grounded in an understanding of restorative pedagogy and experiential learning strategies, the games included in this book provide a way for learners to experience and more deeply understand restorative practices while building relationships and improving skills. Chapters cover topics such as: Introduction to restorative pedagogy and experiential learning How a restorative learning community can be built and strengthened through the use of games and activities How to design games and activities for teaching restorative practices How to design, deliver, and debrief an activity-based learning experience In-depth instructions for games and activities for building relationships, understanding the restorative philosophy, and developing skills in practice An ideal handbook for educators, restorative justice program directors and trainers, consultants, community group leaders, and anyone else whose work draws people together to resolve disagreements or address harm, this book will serve as a catalyst for greater creativity and philosophical alignment in the teaching of restorative practices across contexts.
Publisher: Simon and Schuster
ISBN: 1680995898
Category : Education
Languages : en
Pages : 120
Book Description
Engaging Practices for Integrating Restorative Justice Principles in Group Settings As restorative practices spread around the world, scholars and practitioners have begun to ask very important questions: How should restorative practices be taught? What educational structures and methods are in alignment with restorative values and principles? This book introduces games as an effective and dynamic tool to teach restorative justice practices. Grounded in an understanding of restorative pedagogy and experiential learning strategies, the games included in this book provide a way for learners to experience and more deeply understand restorative practices while building relationships and improving skills. Chapters cover topics such as: Introduction to restorative pedagogy and experiential learning How a restorative learning community can be built and strengthened through the use of games and activities How to design games and activities for teaching restorative practices How to design, deliver, and debrief an activity-based learning experience In-depth instructions for games and activities for building relationships, understanding the restorative philosophy, and developing skills in practice An ideal handbook for educators, restorative justice program directors and trainers, consultants, community group leaders, and anyone else whose work draws people together to resolve disagreements or address harm, this book will serve as a catalyst for greater creativity and philosophical alignment in the teaching of restorative practices across contexts.
Sport Education
Author: Peter Hastie
Publisher: Routledge
ISBN: 1136660453
Category : Education
Languages : en
Pages : 241
Book Description
Sport Education: International Perspectives presents a series of studies of the innovative pedagogical model that has taken the physical education world by storm. Since the emergence of the Sport Education model in the mid-1990s it has been adopted and adapted in physical education programs around the world and a new research literature has followed in its wake. With contributions from leading international scholars and practitioners from the US, Europe and Asia, this book offers a more thoughtful and critical set of perspectives on Sport Education than any other. It is essential reading for any student, pre-service teacher, classroom teacher or university instructor working in SE, PE, youth sport, sports coaching or related disciplines.
Publisher: Routledge
ISBN: 1136660453
Category : Education
Languages : en
Pages : 241
Book Description
Sport Education: International Perspectives presents a series of studies of the innovative pedagogical model that has taken the physical education world by storm. Since the emergence of the Sport Education model in the mid-1990s it has been adopted and adapted in physical education programs around the world and a new research literature has followed in its wake. With contributions from leading international scholars and practitioners from the US, Europe and Asia, this book offers a more thoughtful and critical set of perspectives on Sport Education than any other. It is essential reading for any student, pre-service teacher, classroom teacher or university instructor working in SE, PE, youth sport, sports coaching or related disciplines.
Handbook of Research on Using Motor Games in Teaching and Learning Strategy
Author: Gil-Madrona, Pedro
Publisher: IGI Global
ISBN: 1799896226
Category : Education
Languages : en
Pages : 511
Book Description
Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and increase the level of relationships. Motor games allow social, emotional, and cognitive development as well as the acquisition of motor skills such as knowledge and mastery of body, postural control and adjustment, and improvement of coordination. However, it is essential to select the appropriate game for each context to achieve the desired learning in all students. Further research on the opportunities, challenges, and future directions of motor games in education is necessary to successfully implement them. The Handbook of Research on Using Motor Games in Teaching and Learning Strategy presents significant advances in motor game education and collects research evidence that uncovers the certainties and testifies to the educational power of motor games in various situations and specific contexts that promote the learning of participants. Covering topics such as emotional physical education and educational mediation, this major reference work is ideal for researchers, academicians, educators, practitioners, and students.
Publisher: IGI Global
ISBN: 1799896226
Category : Education
Languages : en
Pages : 511
Book Description
Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and increase the level of relationships. Motor games allow social, emotional, and cognitive development as well as the acquisition of motor skills such as knowledge and mastery of body, postural control and adjustment, and improvement of coordination. However, it is essential to select the appropriate game for each context to achieve the desired learning in all students. Further research on the opportunities, challenges, and future directions of motor games in education is necessary to successfully implement them. The Handbook of Research on Using Motor Games in Teaching and Learning Strategy presents significant advances in motor game education and collects research evidence that uncovers the certainties and testifies to the educational power of motor games in various situations and specific contexts that promote the learning of participants. Covering topics such as emotional physical education and educational mediation, this major reference work is ideal for researchers, academicians, educators, practitioners, and students.
Teaching Sport Concepts and Skills
Author: Stephen A. Mitchell
Publisher: Human Kinetics Publishers
ISBN: 1492590487
Category : Education
Languages : en
Pages : 721
Book Description
This edition of Teaching Sport Concepts and Skills: A Tactical Games Approach adds four new chapters and has over 350 lesson plans to help teachers--from elementary through secondary school--learn the tactics and skills of various sports. Video clips delivered on HKPropel show some lessons in action.
Publisher: Human Kinetics Publishers
ISBN: 1492590487
Category : Education
Languages : en
Pages : 721
Book Description
This edition of Teaching Sport Concepts and Skills: A Tactical Games Approach adds four new chapters and has over 350 lesson plans to help teachers--from elementary through secondary school--learn the tactics and skills of various sports. Video clips delivered on HKPropel show some lessons in action.