Author: Anthony Dowson
Publisher: Human Kinetics
ISBN: 1492584002
Category : Education
Languages : en
Pages : 351
Book Description
The e-book for More Fun and Games is available at a reduced price. It allows you to highlight, take notes, and easily use all the material in the book in seconds. The e-book is delivered through Adobe Digital Editions® and when purchased through the Human Kinetics site, access to the content is immediately granted when your order is received. Anthony Dowson is back with More Fun and Games. The book he coauthored in 2005, Fun and Games, was a big hit with teachers, coaches, and all activity leaders who work with kids. Dowson’s new book continues the premise from the first book—that children’s physical activity games need to be fun and creative as well as developmentally sound. But Dowson doesn’t stop there. For each of the 100 new games this expert physical education teacher and coach offers, he adds a pop-out box that notes the skills and fitness components the game will help kids develop. More Fun and Games covers warm-up, cool-down, and multisport games, as well as games for the following sports: soccer, cricket, basketball, tennis, netball, rugby, volleyball, badminton, and hockey. Each game includes information on equipment required, rules, and coaching advice. The games are easy to set up, require minimal equipment, and come with suggestions for adapting the games to suit not only the size of your group but also the skill level. And you can easily find the right game for your group by using the game finder section. These entertaining games and activities maximize participation while developing key skills, such as decision making, teamwork, attacking, and defending. By developing the technical skills they need in order to succeed in sports, kids will also develop greater self-confidence and enjoy their sport participation all the more. The games are crafted to help the kids stay focused, remain active, and have fun. The result is that they develop not only their motor skills and sport-specific skills but also positive attitudes toward physical activity. They’ll have loads of fun with these games and want to come back for more, and they’ll be on their way to establishing lifelong physical activity habits through More Fun and Games. Adobe Digital Editions® System Requirements Windows Microsoft® Windows® 2000 with Service Pack 4, Windows XP with Service Pack 2, or Windows Vista® (Home Basic 32-bit and Business 64-bit editions supported)Intel® Pentium® 500MHz processor128MB of RAM800x600 monitor resolution Mac PowerPC Mac OS X v10.4.10 or v10.5 PowerPC® G4 or G5 500MHz processor128MB of RAM Intel® Mac OS X v10.4.10 or v10.5500MHz processor128MB of RAM Supported browsers and Adobe Flash versions Windows Microsoft Internet Explorer 6 or 7, Mozilla Firefox 2 Adobe Flash® Player 7, 8, or 9 (Windows Vista requires Flash 9.0.28 to address a known bug) Mac Apple Safari 2.0.4, Mozilla Firefox 2 Adobe Flash Player 8 or 9 Supported devicesSony® Reader PRS-505 Language versions English French German Audience: Reference for physical education teachers, primary school teachers, children’s activity leaders, and sport coaches.
More Fun and Games
Author: Anthony Dowson
Publisher: Human Kinetics
ISBN: 1492584002
Category : Education
Languages : en
Pages : 351
Book Description
The e-book for More Fun and Games is available at a reduced price. It allows you to highlight, take notes, and easily use all the material in the book in seconds. The e-book is delivered through Adobe Digital Editions® and when purchased through the Human Kinetics site, access to the content is immediately granted when your order is received. Anthony Dowson is back with More Fun and Games. The book he coauthored in 2005, Fun and Games, was a big hit with teachers, coaches, and all activity leaders who work with kids. Dowson’s new book continues the premise from the first book—that children’s physical activity games need to be fun and creative as well as developmentally sound. But Dowson doesn’t stop there. For each of the 100 new games this expert physical education teacher and coach offers, he adds a pop-out box that notes the skills and fitness components the game will help kids develop. More Fun and Games covers warm-up, cool-down, and multisport games, as well as games for the following sports: soccer, cricket, basketball, tennis, netball, rugby, volleyball, badminton, and hockey. Each game includes information on equipment required, rules, and coaching advice. The games are easy to set up, require minimal equipment, and come with suggestions for adapting the games to suit not only the size of your group but also the skill level. And you can easily find the right game for your group by using the game finder section. These entertaining games and activities maximize participation while developing key skills, such as decision making, teamwork, attacking, and defending. By developing the technical skills they need in order to succeed in sports, kids will also develop greater self-confidence and enjoy their sport participation all the more. The games are crafted to help the kids stay focused, remain active, and have fun. The result is that they develop not only their motor skills and sport-specific skills but also positive attitudes toward physical activity. They’ll have loads of fun with these games and want to come back for more, and they’ll be on their way to establishing lifelong physical activity habits through More Fun and Games. Adobe Digital Editions® System Requirements Windows Microsoft® Windows® 2000 with Service Pack 4, Windows XP with Service Pack 2, or Windows Vista® (Home Basic 32-bit and Business 64-bit editions supported)Intel® Pentium® 500MHz processor128MB of RAM800x600 monitor resolution Mac PowerPC Mac OS X v10.4.10 or v10.5 PowerPC® G4 or G5 500MHz processor128MB of RAM Intel® Mac OS X v10.4.10 or v10.5500MHz processor128MB of RAM Supported browsers and Adobe Flash versions Windows Microsoft Internet Explorer 6 or 7, Mozilla Firefox 2 Adobe Flash® Player 7, 8, or 9 (Windows Vista requires Flash 9.0.28 to address a known bug) Mac Apple Safari 2.0.4, Mozilla Firefox 2 Adobe Flash Player 8 or 9 Supported devicesSony® Reader PRS-505 Language versions English French German Audience: Reference for physical education teachers, primary school teachers, children’s activity leaders, and sport coaches.
Publisher: Human Kinetics
ISBN: 1492584002
Category : Education
Languages : en
Pages : 351
Book Description
The e-book for More Fun and Games is available at a reduced price. It allows you to highlight, take notes, and easily use all the material in the book in seconds. The e-book is delivered through Adobe Digital Editions® and when purchased through the Human Kinetics site, access to the content is immediately granted when your order is received. Anthony Dowson is back with More Fun and Games. The book he coauthored in 2005, Fun and Games, was a big hit with teachers, coaches, and all activity leaders who work with kids. Dowson’s new book continues the premise from the first book—that children’s physical activity games need to be fun and creative as well as developmentally sound. But Dowson doesn’t stop there. For each of the 100 new games this expert physical education teacher and coach offers, he adds a pop-out box that notes the skills and fitness components the game will help kids develop. More Fun and Games covers warm-up, cool-down, and multisport games, as well as games for the following sports: soccer, cricket, basketball, tennis, netball, rugby, volleyball, badminton, and hockey. Each game includes information on equipment required, rules, and coaching advice. The games are easy to set up, require minimal equipment, and come with suggestions for adapting the games to suit not only the size of your group but also the skill level. And you can easily find the right game for your group by using the game finder section. These entertaining games and activities maximize participation while developing key skills, such as decision making, teamwork, attacking, and defending. By developing the technical skills they need in order to succeed in sports, kids will also develop greater self-confidence and enjoy their sport participation all the more. The games are crafted to help the kids stay focused, remain active, and have fun. The result is that they develop not only their motor skills and sport-specific skills but also positive attitudes toward physical activity. They’ll have loads of fun with these games and want to come back for more, and they’ll be on their way to establishing lifelong physical activity habits through More Fun and Games. Adobe Digital Editions® System Requirements Windows Microsoft® Windows® 2000 with Service Pack 4, Windows XP with Service Pack 2, or Windows Vista® (Home Basic 32-bit and Business 64-bit editions supported)Intel® Pentium® 500MHz processor128MB of RAM800x600 monitor resolution Mac PowerPC Mac OS X v10.4.10 or v10.5 PowerPC® G4 or G5 500MHz processor128MB of RAM Intel® Mac OS X v10.4.10 or v10.5500MHz processor128MB of RAM Supported browsers and Adobe Flash versions Windows Microsoft Internet Explorer 6 or 7, Mozilla Firefox 2 Adobe Flash® Player 7, 8, or 9 (Windows Vista requires Flash 9.0.28 to address a known bug) Mac Apple Safari 2.0.4, Mozilla Firefox 2 Adobe Flash Player 8 or 9 Supported devicesSony® Reader PRS-505 Language versions English French German Audience: Reference for physical education teachers, primary school teachers, children’s activity leaders, and sport coaches.
Fun and Games
Author: Hearst Books
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781588167903
Category : Juvenile Nonfiction
Languages : en
Pages : 116
Book Description
Get ready to play! TEEN: Uncover the Real You--the popular magazine’s very first quiz book--was a big hit with its young readers. Now, this engaging follow-up gives girls a fun-filled way to test their smarts and quiz their friends. It’s a clever compilation of the very best word searches, crosswords, fill-in-the-blanks, and other wacky puzzles gathered from TEEN’s pages.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781588167903
Category : Juvenile Nonfiction
Languages : en
Pages : 116
Book Description
Get ready to play! TEEN: Uncover the Real You--the popular magazine’s very first quiz book--was a big hit with its young readers. Now, this engaging follow-up gives girls a fun-filled way to test their smarts and quiz their friends. It’s a clever compilation of the very best word searches, crosswords, fill-in-the-blanks, and other wacky puzzles gathered from TEEN’s pages.
More Fun Games and Activities for Children with Dyslexia
Author: Alais Winton
Publisher: Jessica Kingsley Publishers
ISBN: 1787754480
Category : Education
Languages : en
Pages : 162
Book Description
Dyslexic teacher Alais Winton is back with all-new games and activities to make learning simple and fun. This inventive and practical workbook is packed with tried-and-tested games and activities to help children aged 7-13 who have dyslexia. It is ideally suited to home-schooling, independent learning, or classroom or small group setting, and includes activities such as The Multiply Matrix Game, Drop the Ball and Number Tag. The book is packed with cartoons, and there's a quiz at the start to help you discover whether you learn best from pictures, movement, socially or through music. You can use this book to find the strategies and activities you enjoy the most, and that support you to learn most effectively. If you have ideas about how you would like to add to the games or invent your own, go for it! With even more engaging activities and updated advice for parents and carers, this is another essential tool for making learning simple and enjoyable.
Publisher: Jessica Kingsley Publishers
ISBN: 1787754480
Category : Education
Languages : en
Pages : 162
Book Description
Dyslexic teacher Alais Winton is back with all-new games and activities to make learning simple and fun. This inventive and practical workbook is packed with tried-and-tested games and activities to help children aged 7-13 who have dyslexia. It is ideally suited to home-schooling, independent learning, or classroom or small group setting, and includes activities such as The Multiply Matrix Game, Drop the Ball and Number Tag. The book is packed with cartoons, and there's a quiz at the start to help you discover whether you learn best from pictures, movement, socially or through music. You can use this book to find the strategies and activities you enjoy the most, and that support you to learn most effectively. If you have ideas about how you would like to add to the games or invent your own, go for it! With even more engaging activities and updated advice for parents and carers, this is another essential tool for making learning simple and enjoyable.
Fun and Games
Author: Panos Markopoulos
Publisher: Springer Science & Business Media
ISBN: 3540883215
Category : Computers
Languages : en
Pages : 214
Book Description
The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.
Publisher: Springer Science & Business Media
ISBN: 3540883215
Category : Computers
Languages : en
Pages : 214
Book Description
The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.
PROBABILITY With Fun and Games
Author: Linda Bussell
Publisher: Gareth Stevens Publishing LLLP
ISBN: 9780836892901
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
PROBABILITY With Fun and Games: It's Game Day at Valley Elementary School. Join the students as they use probability to create fun games with coins, number cubes, and spinners.
Publisher: Gareth Stevens Publishing LLLP
ISBN: 9780836892901
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
PROBABILITY With Fun and Games: It's Game Day at Valley Elementary School. Join the students as they use probability to create fun games with coins, number cubes, and spinners.
Crafty Girl: Fun and Games
Author: Jennifer Traig
Publisher: Chronicle Books
ISBN: 1452133654
Category : Young Adult Nonfiction
Languages : en
Pages : 121
Book Description
Bored in the backyard? Restless in your room? What's a crafty girl to do? Plenty, that's what. With a copy of Crafty Girl: Fun and Games at her side, a crafty girl will quit the bored game and start playing her very own crafty board game. With more than forty fantastic ideas for activities that will make any time a good time, Crafty Girl: Fun and Games wrestles boredom down on the mat and makes it cry for mercy. Go nuts in the kitchen with Kitchen Sink Cookies and other kooky experiments, get busy with a hallway bowling tournament or an afternoon of backyard croquet, whip up a batch of homemade art supplies and start on that masterpiece. Whatever her mood, a crafty girl can find the goods in Crafty Girl: Fun and Games. From Custom Car Bingo to Magical Mini-Golf, Crafty Girl: Fun and Games is every girl's handbook for crafty good times.
Publisher: Chronicle Books
ISBN: 1452133654
Category : Young Adult Nonfiction
Languages : en
Pages : 121
Book Description
Bored in the backyard? Restless in your room? What's a crafty girl to do? Plenty, that's what. With a copy of Crafty Girl: Fun and Games at her side, a crafty girl will quit the bored game and start playing her very own crafty board game. With more than forty fantastic ideas for activities that will make any time a good time, Crafty Girl: Fun and Games wrestles boredom down on the mat and makes it cry for mercy. Go nuts in the kitchen with Kitchen Sink Cookies and other kooky experiments, get busy with a hallway bowling tournament or an afternoon of backyard croquet, whip up a batch of homemade art supplies and start on that masterpiece. Whatever her mood, a crafty girl can find the goods in Crafty Girl: Fun and Games. From Custom Car Bingo to Magical Mini-Golf, Crafty Girl: Fun and Games is every girl's handbook for crafty good times.
Fun, Taste, & Games
Author: John Sharp
Publisher: MIT Press
ISBN: 0262351250
Category : Games & Activities
Languages : en
Pages : 255
Book Description
Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.
Publisher: MIT Press
ISBN: 0262351250
Category : Games & Activities
Languages : en
Pages : 255
Book Description
Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.
Ideas Under Fire
Author: Jonathan Lavery
Publisher: Rowman & Littlefield
ISBN: 1611475422
Category : History
Languages : en
Pages : 388
Book Description
Since Aristotle's famous declaration that the speculative sciences originated with the emergence of a leisure class, it has been accepted as a truism that intellectual activity requires political stability and leisure in order to flourish. Paradoxically, however, some of the most powerful and influential contributions to Western intellectual culture have been produced in conditions that were adverse-indeed hostile-to intellectual activity. Examples include Socrates' stirring defense of the examined life before a hostile Athenian jury, Boethius writing The Consolation of Philosophy under the specter of impending torture and execution, Galileo devising key notions for modern mechanics while under house arrest, and Jean-Paul Sartre drafting portions of Being and Nothingness in his war diaries, to name only a few of the most famous incidents-all extraordinary achievements spawned, developed or completed in adversity. In cases such as these, a philosopher or scientist must manage somehow to remain intellectually creative and focused despite living in conditions that are adverse or hostile to thought. In brief, they are working on ideas under fire. This book is a survey of several momentous cases of philosophers and scientists working under fire. Each chapter of Ideas Under Fire explores a particular case or set of related cases. For each case contributors consider two questions: How did the individual at the center of a particular moment of discovery overcome such formidable obstacles to leisure and conceptually abstract thought? And how did adversity shape their thinking under fire? Each chapter has been written by a specialist on its respective subject, and the book covers every period of Western history. All the chapters are written in an accessible style that is intended to appeal to both specialists and generalists.
Publisher: Rowman & Littlefield
ISBN: 1611475422
Category : History
Languages : en
Pages : 388
Book Description
Since Aristotle's famous declaration that the speculative sciences originated with the emergence of a leisure class, it has been accepted as a truism that intellectual activity requires political stability and leisure in order to flourish. Paradoxically, however, some of the most powerful and influential contributions to Western intellectual culture have been produced in conditions that were adverse-indeed hostile-to intellectual activity. Examples include Socrates' stirring defense of the examined life before a hostile Athenian jury, Boethius writing The Consolation of Philosophy under the specter of impending torture and execution, Galileo devising key notions for modern mechanics while under house arrest, and Jean-Paul Sartre drafting portions of Being and Nothingness in his war diaries, to name only a few of the most famous incidents-all extraordinary achievements spawned, developed or completed in adversity. In cases such as these, a philosopher or scientist must manage somehow to remain intellectually creative and focused despite living in conditions that are adverse or hostile to thought. In brief, they are working on ideas under fire. This book is a survey of several momentous cases of philosophers and scientists working under fire. Each chapter of Ideas Under Fire explores a particular case or set of related cases. For each case contributors consider two questions: How did the individual at the center of a particular moment of discovery overcome such formidable obstacles to leisure and conceptually abstract thought? And how did adversity shape their thinking under fire? Each chapter has been written by a specialist on its respective subject, and the book covers every period of Western history. All the chapters are written in an accessible style that is intended to appeal to both specialists and generalists.
Women and Literacy
Author: Beth Daniell
Publisher: Routledge
ISBN: 1000149455
Category : Education
Languages : en
Pages : 341
Book Description
Path-breaking research on women and literacy in the past decade established conventions and advanced innovative methods that push the making of knowledge into new spheres of inquiry. Taking these accomplishments as a point of departure, this volume emphasizes the diversity—of approaches and subjects—that characterizes the next generation of research on women and literacy. It builds on and critiques scholarship in literacy studies, composition studies, rhetorical theory, gender studies, postcolonial theory, and cultural studies to open new venues for future research. Contributors discuss what literacy is—more precisely, what literacies are—but their strongest interest is in documenting and theorizing women’s lived experience of these literacies, with particular attention to: the diversity of women’s literacies within the U.S., including but not limited to the varying relations that exist among women, literacy, economic position, class, race, sexuality, and education; relations among women, literacy, and economic contexts in the U.S. and abroad, including but not limited to changes in women’s private and domestic literacies, the evolution of technologies of literacy, and women’s experience of the commodification of literacies; and emergent roles of women and literacy in a globally interdependent world. This broad, significant work is a must-read for researchers and graduate students across the fields of literacy studies, composition studies, rhetorical theory, and gender studies.
Publisher: Routledge
ISBN: 1000149455
Category : Education
Languages : en
Pages : 341
Book Description
Path-breaking research on women and literacy in the past decade established conventions and advanced innovative methods that push the making of knowledge into new spheres of inquiry. Taking these accomplishments as a point of departure, this volume emphasizes the diversity—of approaches and subjects—that characterizes the next generation of research on women and literacy. It builds on and critiques scholarship in literacy studies, composition studies, rhetorical theory, gender studies, postcolonial theory, and cultural studies to open new venues for future research. Contributors discuss what literacy is—more precisely, what literacies are—but their strongest interest is in documenting and theorizing women’s lived experience of these literacies, with particular attention to: the diversity of women’s literacies within the U.S., including but not limited to the varying relations that exist among women, literacy, economic position, class, race, sexuality, and education; relations among women, literacy, and economic contexts in the U.S. and abroad, including but not limited to changes in women’s private and domestic literacies, the evolution of technologies of literacy, and women’s experience of the commodification of literacies; and emergent roles of women and literacy in a globally interdependent world. This broad, significant work is a must-read for researchers and graduate students across the fields of literacy studies, composition studies, rhetorical theory, and gender studies.
Math Activities and Games for Early Learners
Author: Denise LaRose
Publisher: Shell Education
ISBN: 1425800505
Category : Education
Languages : en
Pages : 177
Book Description
Games and activities for both whole class and small groups introduce math concepts in a fun and interactive way.
Publisher: Shell Education
ISBN: 1425800505
Category : Education
Languages : en
Pages : 177
Book Description
Games and activities for both whole class and small groups introduce math concepts in a fun and interactive way.