Author: Tuomas Pirinen
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Mordheim
Author: Tuomas Pirinen
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
The Throne of Bones
Author: Brian McNaughton
Publisher: Wildside Press LLC
ISBN: 1587151987
Category : Fiction
Languages : en
Pages : 290
Book Description
Publisher: Wildside Press LLC
ISBN: 1587151987
Category : Fiction
Languages : en
Pages : 290
Book Description
City of the Damned
Author: David Guymer
Publisher: Black Library
ISBN: 9781849705288
Category : Fantasy fiction
Languages : en
Pages : 413
Book Description
"Gotrek and Felix: unsung heroes of the Empire, or nothing more than common thieves and murderers? The truth perhaps lies somewhere in between, and depends entirely upon whom you ask ... Legend tells of the City of the Damned ? a dark and forbidding place destroyed in a previous age by the wrath of Sigmar. Long have its fallen towers remained undisturbed by the people of Ostermark, but now an ancient evil stirs in the depths, gathering its strength once more. Gotrek and Felix are swept up in the crusade of Baron G?tz von Kiel to cleanse the city, and as the ruins are torn from the passage of time itself, the Slayer?s doom appears to be approaching more quickly than either of them would like" --Amazon.com.
Publisher: Black Library
ISBN: 9781849705288
Category : Fantasy fiction
Languages : en
Pages : 413
Book Description
"Gotrek and Felix: unsung heroes of the Empire, or nothing more than common thieves and murderers? The truth perhaps lies somewhere in between, and depends entirely upon whom you ask ... Legend tells of the City of the Damned ? a dark and forbidding place destroyed in a previous age by the wrath of Sigmar. Long have its fallen towers remained undisturbed by the people of Ostermark, but now an ancient evil stirs in the depths, gathering its strength once more. Gotrek and Felix are swept up in the crusade of Baron G?tz von Kiel to cleanse the city, and as the ruins are torn from the passage of time itself, the Slayer?s doom appears to be approaching more quickly than either of them would like" --Amazon.com.
Death, Culture & Leisure
Author: Matt Coward-Gibbs
Publisher: Emerald Group Publishing
ISBN: 1839090375
Category : Social Science
Languages : en
Pages : 229
Book Description
Death, Culture and Leisure: Playing Dead is an inter- and multi-disciplinary volume that engages with the diverse nexuses that exist between death, culture and leisure. At its heart, it is a playful exploration of the way in which we play with both death and the dead.
Publisher: Emerald Group Publishing
ISBN: 1839090375
Category : Social Science
Languages : en
Pages : 229
Book Description
Death, Culture and Leisure: Playing Dead is an inter- and multi-disciplinary volume that engages with the diverse nexuses that exist between death, culture and leisure. At its heart, it is a playful exploration of the way in which we play with both death and the dead.
Ulli and Marquand
Author: Gordon Rennie
Publisher: Games Workshop(uk)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 92
Book Description
Illustrated by Paul Jeacock, Karl Kopinski, and Mike Perkins, this graphic novel explores Mordheim, City of the Damned, a place where death or glory can be found in equal measure.
Publisher: Games Workshop(uk)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 92
Book Description
Illustrated by Paul Jeacock, Karl Kopinski, and Mike Perkins, this graphic novel explores Mordheim, City of the Damned, a place where death or glory can be found in equal measure.
Reality's Edge
Author: Joseph McGuire
Publisher: Bloomsbury Publishing
ISBN: 1472826639
Category : Games & Activities
Languages : en
Pages : 322
Book Description
Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world – for you, reality is limitless. Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners – mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome... always better chrome. Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.
Publisher: Bloomsbury Publishing
ISBN: 1472826639
Category : Games & Activities
Languages : en
Pages : 322
Book Description
Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world – for you, reality is limitless. Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners – mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome... always better chrome. Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.
Frostgrave: Perilous Dark
Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
ISBN: 1472834607
Category : Fiction
Languages : en
Pages : 98
Book Description
There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad. This new supplement for Frostgrave presents rules for playing solo and cooperative games in which the focus shifts from the feuds of wizards to exploring the city, unlocking its mysteries... and surviving what is discovered. With guidelines for scaling game difficulty, dungeon crawls, monster generation, and more, as well as ten scenarios demonstrating these options, this volume offers players everything they need to venture alone – or with allies – into Frostgrave. Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!
Publisher: Bloomsbury Publishing
ISBN: 1472834607
Category : Fiction
Languages : en
Pages : 98
Book Description
There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad. This new supplement for Frostgrave presents rules for playing solo and cooperative games in which the focus shifts from the feuds of wizards to exploring the city, unlocking its mysteries... and surviving what is discovered. With guidelines for scaling game difficulty, dungeon crawls, monster generation, and more, as well as ten scenarios demonstrating these options, this volume offers players everything they need to venture alone – or with allies – into Frostgrave. Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!
The Case of the Somewhat Mythic Sword
Author: Garth Nix
Publisher: Tor Books
ISBN: 1250264383
Category : Fiction
Languages : en
Pages : 30
Book Description
From the international bestselling fantasy author Garth Nix (The Abhorsen Trilogy, The Keys to the Kingdom) comes a Tor.com Original short story "The Case of the Somewhat Mythic Sword." Sir Magnus Holmes, cousin to the more famous Sherlock, is asked to investigate the appearance of an otherworldly knight carrying a legendary sword in the cellar of a Victorian London pub. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Tor Books
ISBN: 1250264383
Category : Fiction
Languages : en
Pages : 30
Book Description
From the international bestselling fantasy author Garth Nix (The Abhorsen Trilogy, The Keys to the Kingdom) comes a Tor.com Original short story "The Case of the Somewhat Mythic Sword." Sir Magnus Holmes, cousin to the more famous Sherlock, is asked to investigate the appearance of an otherworldly knight carrying a legendary sword in the cellar of a Victorian London pub. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Silver Bayonet
Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
ISBN: 1472844866
Category : Games & Activities
Languages : en
Pages : 161
Book Description
As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures – vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.
Publisher: Bloomsbury Publishing
ISBN: 1472844866
Category : Games & Activities
Languages : en
Pages : 161
Book Description
As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures – vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.
Frostgrave
Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
ISBN: 1472805062
Category : Games & Activities
Languages : en
Pages : 209
Book Description
In this fantasy skirmish wargame, wizards do battle amidst the frozen ruins of the ancient city of Felstad in the hopes of discovering the treasures of a fallen empire. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master and more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armoured knights and stealthy assassins. Wizards can expand their magical knowledge by unlocking ancient secrets and can learn up to 80 different spells. As they gain power and wealth, wizards can also develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.
Publisher: Bloomsbury Publishing
ISBN: 1472805062
Category : Games & Activities
Languages : en
Pages : 209
Book Description
In this fantasy skirmish wargame, wizards do battle amidst the frozen ruins of the ancient city of Felstad in the hopes of discovering the treasures of a fallen empire. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master and more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armoured knights and stealthy assassins. Wizards can expand their magical knowledge by unlocking ancient secrets and can learn up to 80 different spells. As they gain power and wealth, wizards can also develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.