Author: Bella Monster
Publisher: Wet Kitty Purr
ISBN:
Category : Fiction
Languages : en
Pages : 41
Book Description
Three hot stories of rough, alpha male monsters forcefully taking their mates. Stories included:The Minotaur's Mate, I Must Submit to the Pack, Bigfoot is Big taboo, dubcon, dubious consent, forced submission sex, monsterotica, monster sex, monsters, Bigfoot sex, Minotaur erotica, Wolf Shifter sex, Paranormal, Dark Erotica, Gangbang, Group Sex, Ganged, Menage, Multiple Partner, Virgin, First Time Sex, erotica short stories, erotica short story, short sex stories, forbidden, erotica box set, erotica bundle
Big Monster Smash!
Monster Mash
Author: David Catrow
Publisher:
ISBN: 9780545214797
Category : Children's songs, English
Languages : en
Pages : 0
Book Description
The "Monster Mash" was a graveyard smash--and now it's a picture book by David Catrow The "Monster Mash" gets Wolf Man, zombies, and other monsters to dance and party in this catchy, classic song. Dracula rises out of his coffin, vampires feast in the master bedroom, and the ghouls get a jolt from Boris's electrodes. This "graveyard smash" caught on in a flash, and it became the hit of the land. The song, written in 1962 by Bobby "Boris" Pickett and Lenny Capizzi, has gone on to sell over 4 million copies. Fifty years later, David Catrow takes it to new heights as a picture book, with his fun and wacky illustrations that are sure to get kids singing and "mashing" along.
Publisher:
ISBN: 9780545214797
Category : Children's songs, English
Languages : en
Pages : 0
Book Description
The "Monster Mash" was a graveyard smash--and now it's a picture book by David Catrow The "Monster Mash" gets Wolf Man, zombies, and other monsters to dance and party in this catchy, classic song. Dracula rises out of his coffin, vampires feast in the master bedroom, and the ghouls get a jolt from Boris's electrodes. This "graveyard smash" caught on in a flash, and it became the hit of the land. The song, written in 1962 by Bobby "Boris" Pickett and Lenny Capizzi, has gone on to sell over 4 million copies. Fifty years later, David Catrow takes it to new heights as a picture book, with his fun and wacky illustrations that are sure to get kids singing and "mashing" along.
Elmo's Monster Mash
Author: Naomi Kleinberg
Publisher: Random House Books for Young Readers
ISBN: 9780375858048
Category : Board books
Languages : en
Pages : 0
Book Description
Elmo and his Sesame Street friends have a Halloween party.
Publisher: Random House Books for Young Readers
ISBN: 9780375858048
Category : Board books
Languages : en
Pages : 0
Book Description
Elmo and his Sesame Street friends have a Halloween party.
The Monster Mash
Author:
Publisher:
ISBN: 9781595304025
Category : Halloween
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781595304025
Category : Halloween
Languages : en
Pages :
Book Description
Draw Scary Monster Mash-Ups
Author: Mari Bolte
Publisher: Capstone
ISBN: 1515769399
Category : Juvenile Nonfiction
Languages : en
Pages : 33
Book Description
Fierce monsters go head-to-head as mash-ups in this drawing book that defys imagination. Aliens or sea monsters? Why choose just one? Drawing has never been this much fun.
Publisher: Capstone
ISBN: 1515769399
Category : Juvenile Nonfiction
Languages : en
Pages : 33
Book Description
Fierce monsters go head-to-head as mash-ups in this drawing book that defys imagination. Aliens or sea monsters? Why choose just one? Drawing has never been this much fun.
Foundation Game Design with HTML5 and JavaScript
Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430247177
Category : Computers
Languages : en
Pages : 747
Book Description
Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.
Publisher: Apress
ISBN: 1430247177
Category : Computers
Languages : en
Pages : 747
Book Description
Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.
Monster Book of Manga
Author: Jorge Balaguer
Publisher: Harper Collins
ISBN: 0062210254
Category : Art
Languages : en
Pages : 882
Book Description
An extraordinary new volume in the bestselling Monster Book of Manga books Gothic features thirty dark characters and easy-to-follow instructions teaching you how to create them. The Monster Book of Manga: Gothic is the ultimate guide to creating the hottest, most cutting-edge manga. Inside you'll find thirty devious and mysterious manga characters, along with step-by-step instructions taking you from initial line drawings to graphic, full-color designs. The characters include rebellious and subversive youth—from rock stars and dancers to gothic cheerleaders and a beautiful, modernized gothic Lolita. There are also dangerous cyberpunks, vampires, and warriors, as well as a gothic space queen and a satanic being. Unique in its content and the elegance of its characters, The Monster Book of Manga: Gothic is the only comprehensive guide to creating gothic manga and a must-have for all new and experienced manga artists alike.
Publisher: Harper Collins
ISBN: 0062210254
Category : Art
Languages : en
Pages : 882
Book Description
An extraordinary new volume in the bestselling Monster Book of Manga books Gothic features thirty dark characters and easy-to-follow instructions teaching you how to create them. The Monster Book of Manga: Gothic is the ultimate guide to creating the hottest, most cutting-edge manga. Inside you'll find thirty devious and mysterious manga characters, along with step-by-step instructions taking you from initial line drawings to graphic, full-color designs. The characters include rebellious and subversive youth—from rock stars and dancers to gothic cheerleaders and a beautiful, modernized gothic Lolita. There are also dangerous cyberpunks, vampires, and warriors, as well as a gothic space queen and a satanic being. Unique in its content and the elegance of its characters, The Monster Book of Manga: Gothic is the only comprehensive guide to creating gothic manga and a must-have for all new and experienced manga artists alike.
Game Development for iOS with Unity3D
Author: Jeff W. Murray
Publisher: CRC Press
ISBN: 1439892199
Category : Computers
Languages : en
Pages : 282
Book Description
Demystifies the Processes of Game Development Game Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store. Encompasses the Whole Range of iOS Game Development This practical book begins with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com. Guides You in Creating a Functional iOS Game Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building and launching iOS games. It helps you create games using Unity3D and publish them to the App Store.
Publisher: CRC Press
ISBN: 1439892199
Category : Computers
Languages : en
Pages : 282
Book Description
Demystifies the Processes of Game Development Game Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store. Encompasses the Whole Range of iOS Game Development This practical book begins with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com. Guides You in Creating a Functional iOS Game Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building and launching iOS games. It helps you create games using Unity3D and publish them to the App Store.
Player vs. Monster
Author: Jaroslav Svelch
Publisher: MIT Press
ISBN: 0262047756
Category : Games & Activities
Languages : en
Pages : 235
Book Description
A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.
Publisher: MIT Press
ISBN: 0262047756
Category : Games & Activities
Languages : en
Pages : 235
Book Description
A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.
Monster Smash
Author: Mizone
Publisher:
ISBN: 9781634421294
Category : Comics & Graphic Novels
Languages : en
Pages : 202
Book Description
Rising from the grave, FAKKU Books brings a new monster girl book that will make more than the hairs on the back of your neck rise. Monster Smash is the first book from new-comer Mizone, but it's so good it'll make you toss out your old monster manual and replace it with Monster Smash as your new go-to tome.
Publisher:
ISBN: 9781634421294
Category : Comics & Graphic Novels
Languages : en
Pages : 202
Book Description
Rising from the grave, FAKKU Books brings a new monster girl book that will make more than the hairs on the back of your neck rise. Monster Smash is the first book from new-comer Mizone, but it's so good it'll make you toss out your old monster manual and replace it with Monster Smash as your new go-to tome.