'Monopoly' Game Vs. the Real World

'Monopoly' Game Vs. the Real World PDF Author: Akinmusere Ayomide
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Monopoly is a board game with real world influence

'Monopoly' Game Vs. the Real World

'Monopoly' Game Vs. the Real World PDF Author: Akinmusere Ayomide
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Monopoly is a board game with real world influence

How to Play Monopoly in the Real World

How to Play Monopoly in the Real World PDF Author: Santiago R. T.
Publisher:
ISBN: 9781072502968
Category :
Languages : en
Pages : 262

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Book Description
A unique financial education handbook that contains a step-by-step guide, in which you will learn the following: How central banks work, how to read financial statements, the difference between assets and liabilities, how to earn passive income, how to use The debt and taxes to make you rich, how to analyze properties step by step, the difference between an investor and a speculator and the habits of the richest people in the world. You will learn a technique to know what investment to make and know the formulas and methods to know how much to pay, how much profit to expect and how to manage the investment. The risks are almost zero if you apply these methods. All concepts are explained with real-world examples and case studies. If you read "Rich Dad,Poor Dad" you may have graduated from school. When you're done reading "How to play monopoly in the real world," you've graduated from the University of Capitalism with honors.

The Monopolists

The Monopolists PDF Author: Mary Pilon
Publisher: Bloomsbury Publishing USA
ISBN: 1620405717
Category : History
Languages : en
Pages : 273

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Book Description
The Monopolists reveals the unknown story of how Monopoly came into existence, the reinvention of its history by Parker Brothers and multiple media outlets, the lost female originator of the game, and one man's lifelong obsession to tell the true story about the game's questionable origins. Most think it was invented by an unemployed Pennsylvanian who sold his game to Parker Brothers during the Great Depression in 1935 and lived happily--and richly--ever after. That story, however, is not exactly true. Ralph Anspach, a professor fighting to sell his Anti-Monopoly board game decades later, unearthed the real story, which traces back to Abraham Lincoln, the Quakers, and a forgotten feminist named Lizzie Magie who invented her nearly identical Landlord's Game more than thirty years before Parker Brothers sold their version of Monopoly. Her game--underpinned by morals that were the exact opposite of what Monopoly represents today--was embraced by a constellation of left-wingers from the Progressive Era through the Great Depression, including members of Franklin Roosevelt's famed Brain Trust. A gripping social history of corporate greed that illuminates the cutthroat nature of American business over the last century, The Monopolists reads like the best detective fiction, told through Monopoly's real-life winners and losers.

In Defense of Monopoly

In Defense of Monopoly PDF Author: Richard B. McKenzie
Publisher: University of Michigan Press
ISBN: 0472901141
Category : Business & Economics
Languages : en
Pages : 554

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Book Description
In Defense of Monopoly offers an unconventional but empirically grounded argument in favor of market monopolies. Authors McKenzie and Lee claim that conventional, static models exaggerate the harm done by real-world monopolies, and they show why some degree of monopoly presence is necessary to maximize the improvement of human welfare over time. Inspired by Joseph Schumpeter's suggestion that market imperfections can drive an economy's long-term progress, In Defense of Monopoly defies conventional assumptions to show readers why an economic system's failure to efficiently allocate its resources is actually a necessary precondition for maximizing the system's long-term performance: the perfectly fluid, competitive economy idealized by most economists is decidedly inferior to one characterized by market entry and exit restrictions or costs. An economy is not a board game in which players compete for a limited number of properties, nor is it much like the kind of blackboard games that economists use to develop their monopoly models. As McKenzie and Lee demonstrate, the creation of goods and services in the real world requires not only competition but the prospect of gains beyond a normal competitive rate of return.

Monopoly

Monopoly PDF Author: Philip E. Orbanes
Publisher: Da Capo Press
ISBN: 0306815923
Category : Social Science
Languages : en
Pages : 313

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Book Description
Philip Orbanes, master of all things Monopoliana, traces the remarkable story of the world’s most famous board game, from its origins as a collegiate teaching tool in the early twentieth century through Monopoly’s explosive growth in the postwar decades, to the game’s current status as a fixture in homes across the globe. Along the way, Orbanes includes memorable Monopoly personality portraits, surprising Monopoly legends and lore, and an extraordinary tour of the ingenious advertising that contributed to the game’s rise in popularity. This is the first and only book to cover comprehensively the origin, growth, and global reach of the game that has become a universal and everyday cultural icon.

Everything I Know About Business I Learned From Monopoly

Everything I Know About Business I Learned From Monopoly PDF Author: Alan Axelrod
Publisher: Running Press
ISBN: 9780762413270
Category : Business & Economics
Languages : en
Pages : 0

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Book Description
Everyone has his or her own strategy about how to win at the MONOPOLY game--bank lots of cash, invest prudently in real estate, or take plenty of chances and hope for a windfall from the Community Chest. The reality is that many entrepreneurs had their first real estate and finance experience while playing the world's most popular board game, and many formulate lifelong business philosophies as they learn to balance skill, luck, competition, and social interaction. In this authoritative, thought-provoking book, America's top executives and entrepreneurs--including the likes of Michael Dell, Carly Fiorina, and Jeff Bezos--reflect on the lessons they learned from rolling the die in the fantasy game of self-made wealth and power. Their insights are both practical and entertaining, and they also prove the enduring popularity of the MONOPOLY game.

Built, Not Born

Built, Not Born PDF Author: Tom Golisano
Publisher: HarperCollins Leadership
ISBN: 1400217601
Category : Business & Economics
Languages : en
Pages : 212

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Book Description
Get tested and proven advice on how to navigate risk and succeed in all phases of business ownership from a successful entrepreneur who turned a small startup into a billion-dollar company. Self-made billionaire and Paychex founder Tom Golisano understands the fears, risks, and challenges small-business owners face every day. He has launched and grown his own highly successful business and mentored dozens of entrepreneurs, helping them build their own fruitful companies. Golisano knows how nervous aspiring business owners are about the risks of entrepreneurship. Now, he’s sharing the startup-to-exit secrets to success and how he turned $3,000 into $28 billion dollars. Built, Not Born shows you: How going against the grain can be a great strategy for finding business opportunities and why it pays to question conventional wisdom. Why the pregnant pause can be an effective weapon in negotiations and when interviewing potential employees. Why a prenuptial or even a postnuptial agreement is critical to any business owner. What potential buyers and funding sources look for, and the best way to present a business plan. And finally, the key growth and leadership strategies that have helped Paychex sustain its incredible level of growth and profitability. Built, Not Born provides a direct and practical approach on how to overcome everyday challenges. This essential handbook is a key resource for current and aspiring entrepreneurs on how to start, grow, and operate a successful business.

Locally Played

Locally Played PDF Author: Benjamin Stokes
Publisher: MIT Press
ISBN: 0262356937
Category : Games & Activities
Languages : en
Pages : 287

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Book Description
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.

Pass Go and Collect $200

Pass Go and Collect $200 PDF Author: Tanya Lee Stone
Publisher: Henry Holt and Company (BYR)
ISBN: 1250213924
Category : Juvenile Nonfiction
Languages : en
Pages : 21

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Book Description
Boldness, imagination, and ruthless competition combine in Tanya Lee Stone and Steven Salerno's Pass Go and Collect $200, a riveting picture book history of Monopoly, one of the world's most famous games. In the late 1800s lived Lizzie Magie, a clever and charismatic woman with a strong sense of justice. Waves of urban migration drew Lizzie’s attention to rising financial inequality. One day she had an idea: create a game that shows the unfairness of the landlord-tenant relationship. But game players seemed to have the most fun pretending to be wealthy landowners. Enter Charles Darrow, a marketer and salesman with a vision for transforming Lizzie’s game into an exciting staple of American family entertainment. Features back matter that includes "Monopoly Math" word problems and equations. Excellent STEM connections and resources. This title has Common Core connections. Christy Ottaviano Books

Games

Games PDF Author: C. Thi Nguyen
Publisher: Oxford University Press, USA
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253

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Book Description
"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--