The Mysteries of Monkey Island

The Mysteries of Monkey Island PDF Author: Nicolas Deneschau
Publisher: Third Editions
ISBN: 2377844006
Category : Games & Activities
Languages : en
Pages : 414

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Book Description
That was the only target set for those 20 or so young, ambitious, hilarious and unkempt creators. Lucasfilm GamesTM, soon to be LucasArtsTM, would become a legendary developer, not least because it was within its walls that The Secret of Monkey IslandTM was created in 1990. The best-known of the Point & Click adventure games, Monkey Island earned its reputation from its world of colorful, delightfully anachronistic pirates, its trademark Monty Python-style humor, and, quite simply, the fact that it revolutionized a genre. This book is an homage to the adventures of Guybrush ThreepwoodTM, pirate extraordinaire. But it also aspires—quite ambitiously—to explain why Monkey Island marks a pivotal milestone in the way stories are told through video games. It’s also an opportunity to look back at the tumultuous history of LucasArts and Telltale Games, to discover some voodoo grog recipes, to learn interactive pirate reggae songs, to impress at a party of 40-year-old geeks, and to discover one-liners as sharp as a cutlass (great for duels and birthdays).

Monkey Island

Monkey Island PDF Author: Paula Fox
Publisher: Open Road Media
ISBN: 1504037413
Category : Young Adult Fiction
Languages : en
Pages : 83

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Book Description
Eleven-year-old Clay must find a home on the streets of New York City in this award-winning, heartbreakingly honest novel. He was eleven years old, and he had never felt so alone in his life. Clay Garrity lived a normal life until his father lost his job and abandoned the family. Now his pregnant mother has deserted him too, leaving Clay alone in a welfare hotel with a jar of peanut butter and half a loaf of bread. Fearing being placed in foster care, Clay runs away. Alone in the city, Clay wanders down streets with boarded-up buildings and through dark alleys, until he comes to a small triangular park that looks like an island in a stream. In the light of a street lamp, he sees cardboard boxes, blankets, bundles—and people. Some are lying on benches, others inside boxes. Two of the men, Calvin and Buddy, offer to share their shelter, and Clay is grateful to have a place to stay during the bitter November cold. Before long, Calvin, Buddy, and Clay form a family amid the threatening dangers and despair of the streets. Clay knows that leaving the streets and going into foster care means that he may never see his parents again. But if he stays, he may not survive at all. An ALA Best Book for Young Adults, this acclaimed novel offers an intensely moving and candid look at the all-too-real lives of homeless teens.

The Curse of Monkey Island

The Curse of Monkey Island PDF Author: Jo Ashburn
Publisher: Prima Games
ISBN: 9780761510314
Category : Curse of Monkey Island
Languages : en
Pages : 0

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Book Description
The Curse of Monkey Island is the rollicking third installment of the popular Monkey Island game series. With features that include punning pirates, vegetarian cannibals, and guys with names like Snugglecakes, LucasArts manages to successfully integrate humor with a compelling story line. This guide helps players solve a variety of puzzles in order to complete the game.

The Mysteries of Monkey Island

The Mysteries of Monkey Island PDF Author: Nicolas Deneschau
Publisher: Third Editions
ISBN: 2377844006
Category : Games & Activities
Languages : en
Pages : 414

Get Book Here

Book Description
That was the only target set for those 20 or so young, ambitious, hilarious and unkempt creators. Lucasfilm GamesTM, soon to be LucasArtsTM, would become a legendary developer, not least because it was within its walls that The Secret of Monkey IslandTM was created in 1990. The best-known of the Point & Click adventure games, Monkey Island earned its reputation from its world of colorful, delightfully anachronistic pirates, its trademark Monty Python-style humor, and, quite simply, the fact that it revolutionized a genre. This book is an homage to the adventures of Guybrush ThreepwoodTM, pirate extraordinaire. But it also aspires—quite ambitiously—to explain why Monkey Island marks a pivotal milestone in the way stories are told through video games. It’s also an opportunity to look back at the tumultuous history of LucasArts and Telltale Games, to discover some voodoo grog recipes, to learn interactive pirate reggae songs, to impress at a party of 40-year-old geeks, and to discover one-liners as sharp as a cutlass (great for duels and birthdays).

The Animal Game

The Animal Game PDF Author: Daniel E. Bender
Publisher: Harvard University Press
ISBN: 0674972767
Category : History
Languages : en
Pages : 400

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Book Description
The spread of empires in the nineteenth century brought more than new territories and populations under Western sway. Animals were also swept up in the net of imperialism, as jungles and veldts became colonial ranches and plantations. A booming trade in animals turned many strange and dangerous species into prized commodities. Tigers from India, pythons from Malaya, and gorillas from the Congo found their way—sometimes by shady means—to the zoos of major U.S. cities, where they created a sensation. Zoos were among the most popular attractions in the United States for much of the twentieth century. Stoking the public’s fascination, savvy zookeepers, animal traders, and zoo directors regaled visitors with stories of the fierce behavior of these creatures in their native habitats, as well as daring tales of their capture. Yet as tropical animals became increasingly familiar to the American public, they became ever more rare in the wild. Tracing the history of U.S. zoos and the global trade and trafficking in animals that supplied them, Daniel Bender examines how Americans learned to view faraway places and peoples through the lens of the exotic creatures on display. Over time, as the zoo’s mission shifted from offering entertainment to providing a refuge for endangered species, conservation parks replaced pens and cages. The Animal Game recounts Americans’ ongoing, often conflicted relationship with zoos, decried as anachronistic prisons by animal rights activists even as they remain popular centers of education and preservation.

Weird Carolinas

Weird Carolinas PDF Author: Roger Manley
Publisher: Sterling Publishing Company
ISBN: 9781402739392
Category : Reference
Languages : en
Pages : 268

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Book Description


Wings of Fancy

Wings of Fancy PDF Author: Joan Garner
Publisher: Bloomsbury Publishing USA
ISBN: 0313090769
Category : Language Arts & Disciplines
Languages : en
Pages : 257

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Book Description
Featuring scripts for well known classical fantasy stories, as well as more current entries into the genre, Wings of Fancy addresses subgenres such as: Fairies and Enchanted Creatures; Fantastic Beasts and Talking Animals. Each script offers a summary of the story with background information on the author and story, plus suggested further readings. Staging and presentation directions are included, as is a glossary of new and unfamiliar terms. Unlike most other books of this type, lesson plans and project ideas are also included for each story. Grades 4-8 The Readers Theatre series presents original scripts written for the purpose of teaching a specific literary genre. Each book is composed of 24-28 scripts, keyed to published books, plays, poems or stories in that genre, encouraging students to read the originals to accomplish the correlated project. Staging and presentation directions are included. Two-leveled (lower and higher level) projects with all needed lesson plans, forms and discussion are also provided for each script.

Islands Magazine

Islands Magazine PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 210

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Book Description


The Inner Islands

The Inner Islands PDF Author: Bland Simpson
Publisher: Univ of North Carolina Press
ISBN: 0807876747
Category : Travel
Languages : en
Pages : 232

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Book Description
Blending history, oral history, autobiography, and travel narrative, Bland Simpson explores the islands that lie in the sounds, rivers, and swamps of North Carolina's inner coast. In each of the fifteen chapters in the book, Simpson covers a single island or group of islands, many of which, were it not for the buffering Outer Banks, would be lost to the ebbs and flows of the Atlantic. Instead they are home to unique plant and animal species and well-established hardwood forests, and many retain vestiges of an earlier human history.

The History of the Adventure Video Game

The History of the Adventure Video Game PDF Author: Christopher Carton
Publisher: White Owl
ISBN: 1399088505
Category : Games & Activities
Languages : en
Pages : 154

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Book Description
Get ready for the adventure of a lifetime! Adventure video games have provided players with epic and hilarious storytelling for over fifty years. What started from the humble beginnings of text adventures led to a blast of point-and-click and graphic adventure games throughout the ‘80s and ‘90s. Trailblazers like Roberta and Ken Williams, Ron Gilbert, Tim Schaffer and Dave Grossman brought timeless characters, stories and puzzles to life, lighting the imaginations and wracking the brains of gamers around the world. This book showcases the companies, games and creators that have made the adventure video game one of the most passionately-adored genres in the medium. In these pages you’ll find histories on influential companies such as Sierra On-Line, LucasArts and Telltale Games, as well as some of the most revered games in the genre. With a bright future emerging as veterans and newcomers forge ahead with new ideas and visual flourishes for adventure games, there’s never been a better time to become acquainted (or reacquainted!) with a colorful and exciting part of gaming history. So point your cursor over the start button and click that mouse!

Understanding Video Game Music

Understanding Video Game Music PDF Author: Tim Summers
Publisher: Cambridge University Press
ISBN: 1108107761
Category : Music
Languages : en
Pages : 265

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Book Description
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.