Author: Midori Kitagawa
Publisher: CRC Press
ISBN: 1136139664
Category : Computers
Languages : en
Pages : 231
Book Description
Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the downloadable resources deliver first-hand experience with some of the core processes.
MoCap for Artists
Author: Midori Kitagawa
Publisher: CRC Press
ISBN: 1136139664
Category : Computers
Languages : en
Pages : 231
Book Description
Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the downloadable resources deliver first-hand experience with some of the core processes.
Publisher: CRC Press
ISBN: 1136139664
Category : Computers
Languages : en
Pages : 231
Book Description
Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the downloadable resources deliver first-hand experience with some of the core processes.
The Mocap Book
Author: Ricardo Tobon
Publisher: Foris Force
ISBN: 0615293069
Category : Computers
Languages : en
Pages : 50
Book Description
An in-depth guide to the process of digitizing motions from the acquisitions stages all the way to the animation enhancement and file integration phases. Provides step-by-step instructions, practical exercises and illustrated examples of the different steps of the mocap process that include acquisition, tracking, solving, integration, animation and motion mixing. This edition covers a Cortex to Motion Builder to Maya motion capture pipeline.
Publisher: Foris Force
ISBN: 0615293069
Category : Computers
Languages : en
Pages : 50
Book Description
An in-depth guide to the process of digitizing motions from the acquisitions stages all the way to the animation enhancement and file integration phases. Provides step-by-step instructions, practical exercises and illustrated examples of the different steps of the mocap process that include acquisition, tracking, solving, integration, animation and motion mixing. This edition covers a Cortex to Motion Builder to Maya motion capture pipeline.
Creative Shutter Speed
Author: Derek Doeffinger
Publisher: John Wiley & Sons
ISBN: 0470567457
Category : Photography
Languages : en
Pages : 274
Book Description
A unique guide to creative shutter speed techniques, illustrated with striking full-color examples Along with available light and aperture, shutter speed is one of the variables that determine exposure–the amount of light that reaches the camera's sensor. Set on automatic modes, cameras typically attempt to reduce or eliminate blur in a picture. But by manipulating shutter speed creatively, photographers can achieve a range of striking motion blur or stop-action effects. Using an array of inspiring photographs depicting people, wildlife, and landscapes, Creative Power of Shutter Speed explains how to "read" the light and movement in a potential photograph and identify the best shutter speed for the desired effect.
Publisher: John Wiley & Sons
ISBN: 0470567457
Category : Photography
Languages : en
Pages : 274
Book Description
A unique guide to creative shutter speed techniques, illustrated with striking full-color examples Along with available light and aperture, shutter speed is one of the variables that determine exposure–the amount of light that reaches the camera's sensor. Set on automatic modes, cameras typically attempt to reduce or eliminate blur in a picture. But by manipulating shutter speed creatively, photographers can achieve a range of striking motion blur or stop-action effects. Using an array of inspiring photographs depicting people, wildlife, and landscapes, Creative Power of Shutter Speed explains how to "read" the light and movement in a potential photograph and identify the best shutter speed for the desired effect.
Visual Storytelling
Author: Tony C. Caputo
Publisher:
ISBN: 9780823003174
Category : Art
Languages : en
Pages : 192
Book Description
A veteran comic book publisher demonstrates everything aspiring visual media artists need to know about sequential art, covering each stage of the production process, the basics of figure drawing and anatomy, and the essential of page composition, layout, and design. Original.
Publisher:
ISBN: 9780823003174
Category : Art
Languages : en
Pages : 192
Book Description
A veteran comic book publisher demonstrates everything aspiring visual media artists need to know about sequential art, covering each stage of the production process, the basics of figure drawing and anatomy, and the essential of page composition, layout, and design. Original.
Animating with Stop Motion Pro
Author: Mark Sawicki
Publisher: Taylor & Francis
ISBN: 1136135898
Category : Computers
Languages : en
Pages : 240
Book Description
Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating with Stop Motion Pro. Detailed exercises allow you to develop professional animations with the included free trial of Stop Motion Pro 7.0.
Publisher: Taylor & Francis
ISBN: 1136135898
Category : Computers
Languages : en
Pages : 240
Book Description
Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating with Stop Motion Pro. Detailed exercises allow you to develop professional animations with the included free trial of Stop Motion Pro 7.0.
Understanding Motion Capture for Computer Animation
Author: Alberto Menache
Publisher: Elsevier
ISBN: 0123814979
Category : Computers
Languages : en
Pages : 267
Book Description
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. - Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems - Describes all the mathematical principles associated with motion capture and 3D character mechanics - Helps you budget by explaining the costs associated with individualized motion capture projects
Publisher: Elsevier
ISBN: 0123814979
Category : Computers
Languages : en
Pages : 267
Book Description
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. - Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems - Describes all the mathematical principles associated with motion capture and 3D character mechanics - Helps you budget by explaining the costs associated with individualized motion capture projects
Prosthetic Reality
Author: Sutu
Publisher:
ISBN: 9780646963815
Category :
Languages : en
Pages : 50
Book Description
45 artists from around the world were invited to explore the possibilities of Augmented Reality Art: An art form that allows digital art to superimpose physical art. The book is both a showcase of the art form and a historical document that captures the first wave of Augmented Reality Artists.
Publisher:
ISBN: 9780646963815
Category :
Languages : en
Pages : 50
Book Description
45 artists from around the world were invited to explore the possibilities of Augmented Reality Art: An art form that allows digital art to superimpose physical art. The book is both a showcase of the art form and a historical document that captures the first wave of Augmented Reality Artists.
3D Art Essentials
Author: Ami Chopine
Publisher: Taylor & Francis
ISBN: 113613221X
Category : Computers
Languages : en
Pages : 290
Book Description
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
Publisher: Taylor & Francis
ISBN: 113613221X
Category : Computers
Languages : en
Pages : 290
Book Description
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
Motion and Representation
Author: Nicolas Salazar Sutil
Publisher: MIT Press
ISBN: 0262028883
Category : Art
Languages : en
Pages : 285
Book Description
An examination of the ways human movement can be represented as a formal language and how this language can be mediated technologically. In Motion and Representation, Nicolás Salazar Sutil considers the representation of human motion through languages of movement and technological mediation. He argues that technology transforms the representation of movement and that representation in turn transforms the way we move and what we understand to be movement. Humans communicate through movement, physically and mentally. To record and capture integrated movement (both bodily and mental), by means of formal language and technological media, produces a material record and cultural expression of our evolving kinetic minds and identities. Salazar Sutil considers three forms of movement inscription: a written record (notation), a visual record (animation), and a computational record (motion capture). He focuses on what he calls kinetic formalism—formalized movement in such pursuits as dance, sports, live animation, and kinetic art, as well as abstract definitions of movement in mathematics and computer science. He explores the representation of kinetic space and spatiotemporality; the representation of mental plans of movement; movement notation, including stave notation (Labanotation) and such contemporary forms of notation as Choreographic Language Agent; and the impact of digital technology on contemporary representations of movement—in particular motion capture technology and Internet transfer protocols. Motion and Representation offers a unique cultural theory of movement and of the ever-changing ways of representing movement.
Publisher: MIT Press
ISBN: 0262028883
Category : Art
Languages : en
Pages : 285
Book Description
An examination of the ways human movement can be represented as a formal language and how this language can be mediated technologically. In Motion and Representation, Nicolás Salazar Sutil considers the representation of human motion through languages of movement and technological mediation. He argues that technology transforms the representation of movement and that representation in turn transforms the way we move and what we understand to be movement. Humans communicate through movement, physically and mentally. To record and capture integrated movement (both bodily and mental), by means of formal language and technological media, produces a material record and cultural expression of our evolving kinetic minds and identities. Salazar Sutil considers three forms of movement inscription: a written record (notation), a visual record (animation), and a computational record (motion capture). He focuses on what he calls kinetic formalism—formalized movement in such pursuits as dance, sports, live animation, and kinetic art, as well as abstract definitions of movement in mathematics and computer science. He explores the representation of kinetic space and spatiotemporality; the representation of mental plans of movement; movement notation, including stave notation (Labanotation) and such contemporary forms of notation as Choreographic Language Agent; and the impact of digital technology on contemporary representations of movement—in particular motion capture technology and Internet transfer protocols. Motion and Representation offers a unique cultural theory of movement and of the ever-changing ways of representing movement.
The Art of Bolt
Author: Mark Cotta Vaz
Publisher: Chronicle Books
ISBN: 145216519X
Category : Performing Arts
Languages : en
Pages : 165
Book Description
Meet Bolt: dashing super-dog, loyal companion, star of a hit television show. This heartfelt Disney computer-animated film follows Bolt on a cross country journey as he learns his entire life has been fakeand discovers he doesn't need super powers to be a hero. The Art of Bolt is a beautiful collection of more than 250 pieces of concept art created for the film, including storyboards, sketches, color scripts, full-color illustrations, as well as material from the fabled Disney archives. Quotes by the director, producer, and artists contextualize the art, and thoughtful essays explore Disney's past, present, and future in animation.
Publisher: Chronicle Books
ISBN: 145216519X
Category : Performing Arts
Languages : en
Pages : 165
Book Description
Meet Bolt: dashing super-dog, loyal companion, star of a hit television show. This heartfelt Disney computer-animated film follows Bolt on a cross country journey as he learns his entire life has been fakeand discovers he doesn't need super powers to be a hero. The Art of Bolt is a beautiful collection of more than 250 pieces of concept art created for the film, including storyboards, sketches, color scripts, full-color illustrations, as well as material from the fabled Disney archives. Quotes by the director, producer, and artists contextualize the art, and thoughtful essays explore Disney's past, present, and future in animation.