Author: Josh Gregory
Publisher: Cherry Lake
ISBN: 1534131590
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.
Minecraft: Story Mode
Author: Josh Gregory
Publisher: Cherry Lake
ISBN: 1534131590
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.
Publisher: Cherry Lake
ISBN: 1534131590
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.
Unofficial Guides Junior (Set)
Author:
Publisher:
ISBN: 9781668938478
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781668938478
Category :
Languages : en
Pages : 0
Book Description
Minecraft Story Mode Game Guide, Tips, Hacks, Cheats Mods, Apk, Download Unofficial
Author: Josh Abbott
Publisher: eBook Partnership
ISBN: 1365562794
Category : Games & Activities
Languages : en
Pages : 29
Book Description
With our Unofficial Game Guide become an expert player and get unlimited coins! This guide is for anyone looking to play the game like the pros do. Are you frustrated with running out of coins? Or perhaps you are just looking to learn how to enjoy the game more? -Getting Started -Newbie Strategies -Hints, Help, Tips, & More -Cheats -Hacks -Advanced Strategies -Coins -Download Free No matter what you are looking to do our guide will help you get a greater level of success. The online app will even show you how to download the game for free. Don't delay, become a pro player today!
Publisher: eBook Partnership
ISBN: 1365562794
Category : Games & Activities
Languages : en
Pages : 29
Book Description
With our Unofficial Game Guide become an expert player and get unlimited coins! This guide is for anyone looking to play the game like the pros do. Are you frustrated with running out of coins? Or perhaps you are just looking to learn how to enjoy the game more? -Getting Started -Newbie Strategies -Hints, Help, Tips, & More -Cheats -Hacks -Advanced Strategies -Coins -Download Free No matter what you are looking to do our guide will help you get a greater level of success. The online app will even show you how to download the game for free. Don't delay, become a pro player today!
Playing Minecraft: Story Mode
Author: Josh Gregory
Publisher: Cherry Lake
ISBN: 1534141022
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.
Publisher: Cherry Lake
ISBN: 1534141022
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.
Minecraft Story Mode [electronic Resource (PS3)].
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
Minecraft Story Mode
Author: Game Ultimate
Publisher: Createspace Independent Publishing Platform
ISBN: 9781546592129
Category :
Languages : en
Pages : 58
Book Description
Minecraft: Story Mode: A Telltale Games Series Game Guide Minecraft: Story Mode is the next game from the Telltale Games studio's adventure series. The game will be released in episodes, similarly to previous games of this type. This game guide is divided into five parts - one for each episode. In the guides, you will find detailed walkthroughs, descriptions of important decisions (which will have their consequences in next episodes) and the differences between them. The last part contains also a description of all the possible endings. All the differences between them and the ways to achieve each one are described. After such productions as The Walking Dead or The Wolf Among Us, Telltale Games decided to take a shot at the well known Minecraft world. In the game, the player impersonates Jesse. You can select the gender and appearance, but the game doesn't provide a different story for every character. During your adventure, you will often face decision that will have consequences later in the game. This is a common feature for Telltale games. During your gameplay, you will encounter various logic puzzles or features typical for the Minecraft universe.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781546592129
Category :
Languages : en
Pages : 58
Book Description
Minecraft: Story Mode: A Telltale Games Series Game Guide Minecraft: Story Mode is the next game from the Telltale Games studio's adventure series. The game will be released in episodes, similarly to previous games of this type. This game guide is divided into five parts - one for each episode. In the guides, you will find detailed walkthroughs, descriptions of important decisions (which will have their consequences in next episodes) and the differences between them. The last part contains also a description of all the possible endings. All the differences between them and the ways to achieve each one are described. After such productions as The Walking Dead or The Wolf Among Us, Telltale Games decided to take a shot at the well known Minecraft world. In the game, the player impersonates Jesse. You can select the gender and appearance, but the game doesn't provide a different story for every character. During your adventure, you will often face decision that will have consequences later in the game. This is a common feature for Telltale games. During your gameplay, you will encounter various logic puzzles or features typical for the Minecraft universe.
Swift 3 Object-Oriented Programming
Author: Gaston C. Hillar
Publisher: Packt Publishing Ltd
ISBN: 1787120996
Category : Computers
Languages : en
Pages : 363
Book Description
Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications About This Book Leverage the most efficient object-oriented design patterns in your Swift applications Write robust, safer, and better code using the blueprints that generate objects Build a platform with object-oriented code using real-world elements and represent them in your apps Who This Book Is For This book is for iOS and macOS developers who want to get a detailed practical understanding of object-oriented programming with the latest version of Swift: 3.0. What You Will Learn Write high-quality and easy-to-maintain reusable object-oriented code to build applications for iOS, macOS, and Linux Work with encapsulation, abstraction, and polymorphism using Swift 3.0 Work with classes, instances, properties, and methods in Swift 3.0 Take advantage of inheritance, specialization, and the possibility to overload or override members Implement encapsulation, abstraction, and polymorphism Explore functional programming techniques mixed with object-oriented code in Swift 3.0 Understand the differences between Swift 3.0, previous Swift versions, and Objective-C code In Detail Swift has quickly become one of the most-liked languages and developers' de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You'll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you'll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You'll discover the power of contract programming and parametric polymorphism. You'll combine generic code with inheritance and multiple inheritance. Later, you'll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance. Style and approach This simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering a quiz
Publisher: Packt Publishing Ltd
ISBN: 1787120996
Category : Computers
Languages : en
Pages : 363
Book Description
Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications About This Book Leverage the most efficient object-oriented design patterns in your Swift applications Write robust, safer, and better code using the blueprints that generate objects Build a platform with object-oriented code using real-world elements and represent them in your apps Who This Book Is For This book is for iOS and macOS developers who want to get a detailed practical understanding of object-oriented programming with the latest version of Swift: 3.0. What You Will Learn Write high-quality and easy-to-maintain reusable object-oriented code to build applications for iOS, macOS, and Linux Work with encapsulation, abstraction, and polymorphism using Swift 3.0 Work with classes, instances, properties, and methods in Swift 3.0 Take advantage of inheritance, specialization, and the possibility to overload or override members Implement encapsulation, abstraction, and polymorphism Explore functional programming techniques mixed with object-oriented code in Swift 3.0 Understand the differences between Swift 3.0, previous Swift versions, and Objective-C code In Detail Swift has quickly become one of the most-liked languages and developers' de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You'll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you'll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You'll discover the power of contract programming and parametric polymorphism. You'll combine generic code with inheritance and multiple inheritance. Later, you'll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance. Style and approach This simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering a quiz
The Ultimate Unofficial Encyclopedia for Minecrafters: Multiplayer Mode
Author: Cara J. Stevens
Publisher: Simon and Schuster
ISBN: 1510718257
Category : Juvenile Fiction
Languages : en
Pages : 235
Book Description
In Minecraft’s infinite, expandable, interactive playground, players are free to create—or destroy—anything in the universe. But interactive play opens an entirely new way for players to experience the world of Minecraft, and this is the first gamer’s guide to tackle all the possibilities of Minecraft’s open platform, multiplayer world. Learn everything you need to know about this whole new way of experiencing the amazing and ever-expanding world of Minecraft, including: How and where to play safely online Three ways to play: LAN, server, and realms Parkour, roleplay, and mini-games Playing in Creative and Survival modes Finding and making the most of mods And server plugins for advanced players! With hundreds of screenshots for easy visual reference and definitions of every term that might trip a player up, this exciting book covers the A to Z of collaborating with Minecraft’s millions of players, from everywhere in the world!
Publisher: Simon and Schuster
ISBN: 1510718257
Category : Juvenile Fiction
Languages : en
Pages : 235
Book Description
In Minecraft’s infinite, expandable, interactive playground, players are free to create—or destroy—anything in the universe. But interactive play opens an entirely new way for players to experience the world of Minecraft, and this is the first gamer’s guide to tackle all the possibilities of Minecraft’s open platform, multiplayer world. Learn everything you need to know about this whole new way of experiencing the amazing and ever-expanding world of Minecraft, including: How and where to play safely online Three ways to play: LAN, server, and realms Parkour, roleplay, and mini-games Playing in Creative and Survival modes Finding and making the most of mods And server plugins for advanced players! With hundreds of screenshots for easy visual reference and definitions of every term that might trip a player up, this exciting book covers the A to Z of collaborating with Minecraft’s millions of players, from everywhere in the world!
Focus On: 100 Most Popular American Male Musical Theatre Actors
Author: Wikipedia contributors
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 788
Book Description
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 788
Book Description
Neverending Stories
Author: R. Lyle Skains
Publisher: Bloomsbury Publishing USA
ISBN: 1501364936
Category : Social Science
Languages : en
Pages : 289
Book Description
Digital fiction has long been perceived as an experimental niche of electronic literature. Yet born-digital narratives thrive in mainstream culture, as communities of practice create and share digital fiction, filling in the gaps between the media they are given and the stories they seek. Neverending Stories explores the influences of literature and computing on digital fiction and how the practices and cultures of each have impacted who makes and plays digital fiction. Popular creativity emerges from subordinated groups often excluded from producing cultural resources, accepting the materials of capitalism and inverting them for their own carnivalesque uses. Popular digital fiction goes by many different names: webnovels, adventure games, visual novels, Twitter fiction, webcomics, Twine games, walking sims, alternate reality games, virtual reality films, interactive movies, enhanced books, transmedia universes, and many more. The book establishes digital fiction in a foundation of innovation, tracing its emergence in various guises around the world. It examines Infocom, whose commercial success with interactive fiction crumbled, in no small part, because of its failure to consider women as creators or consumers. It takes note of the brief flourish of commercial book apps and literary games. It connects practices of cognitive and conceptual interactivity, and textual multiplicity-dating to the origins of the print novel-to the feminine. It pushes into the technological future of narrative in immersive and mixed realities. It posits the transmedia franchises and the practices of fanfiction as examples of digital fiction that will continue indefinitely, regardless of academic notice or approval.
Publisher: Bloomsbury Publishing USA
ISBN: 1501364936
Category : Social Science
Languages : en
Pages : 289
Book Description
Digital fiction has long been perceived as an experimental niche of electronic literature. Yet born-digital narratives thrive in mainstream culture, as communities of practice create and share digital fiction, filling in the gaps between the media they are given and the stories they seek. Neverending Stories explores the influences of literature and computing on digital fiction and how the practices and cultures of each have impacted who makes and plays digital fiction. Popular creativity emerges from subordinated groups often excluded from producing cultural resources, accepting the materials of capitalism and inverting them for their own carnivalesque uses. Popular digital fiction goes by many different names: webnovels, adventure games, visual novels, Twitter fiction, webcomics, Twine games, walking sims, alternate reality games, virtual reality films, interactive movies, enhanced books, transmedia universes, and many more. The book establishes digital fiction in a foundation of innovation, tracing its emergence in various guises around the world. It examines Infocom, whose commercial success with interactive fiction crumbled, in no small part, because of its failure to consider women as creators or consumers. It takes note of the brief flourish of commercial book apps and literary games. It connects practices of cognitive and conceptual interactivity, and textual multiplicity-dating to the origins of the print novel-to the feminine. It pushes into the technological future of narrative in immersive and mixed realities. It posits the transmedia franchises and the practices of fanfiction as examples of digital fiction that will continue indefinitely, regardless of academic notice or approval.