Author: Chris Birch
Publisher:
ISBN: 9780955542336
Category :
Languages : en
Pages : 0
Book Description
Gigantic fleets prowl the starlanes, mysteriousaliens devise inexplicable fates for humankind, devilish scientists operate enormous engines of destruction and swashbuckling princes defend their world from ancient empires... This is the rock and roll space-pulp universe of Starblazer Adventures! Using the Ennie Award winning FATE System, revised for intense space opera RPG action, Starblazers adds big picture gaming rules for starship creation and combat, fleet battles, facing epic space monsters or giant star relics, setting up and running galactic empires or Star Patrol outposts and how to deal with intergalactic diplomacy, conspiracies, social intrigue and ancient powers. Starblazer Adventures is your gateway to rock and roll sci-fi adventure, bringing friends together to save the galaxy in new and dangerous ways in this exciting gaming experience from Cubicle 7!
Starblazer Adventures
Author: Chris Birch
Publisher:
ISBN: 9780955542336
Category :
Languages : en
Pages : 0
Book Description
Gigantic fleets prowl the starlanes, mysteriousaliens devise inexplicable fates for humankind, devilish scientists operate enormous engines of destruction and swashbuckling princes defend their world from ancient empires... This is the rock and roll space-pulp universe of Starblazer Adventures! Using the Ennie Award winning FATE System, revised for intense space opera RPG action, Starblazers adds big picture gaming rules for starship creation and combat, fleet battles, facing epic space monsters or giant star relics, setting up and running galactic empires or Star Patrol outposts and how to deal with intergalactic diplomacy, conspiracies, social intrigue and ancient powers. Starblazer Adventures is your gateway to rock and roll sci-fi adventure, bringing friends together to save the galaxy in new and dangerous ways in this exciting gaming experience from Cubicle 7!
Publisher:
ISBN: 9780955542336
Category :
Languages : en
Pages : 0
Book Description
Gigantic fleets prowl the starlanes, mysteriousaliens devise inexplicable fates for humankind, devilish scientists operate enormous engines of destruction and swashbuckling princes defend their world from ancient empires... This is the rock and roll space-pulp universe of Starblazer Adventures! Using the Ennie Award winning FATE System, revised for intense space opera RPG action, Starblazers adds big picture gaming rules for starship creation and combat, fleet battles, facing epic space monsters or giant star relics, setting up and running galactic empires or Star Patrol outposts and how to deal with intergalactic diplomacy, conspiracies, social intrigue and ancient powers. Starblazer Adventures is your gateway to rock and roll sci-fi adventure, bringing friends together to save the galaxy in new and dangerous ways in this exciting gaming experience from Cubicle 7!
The Legends of Anglerre Companion
Author: Sarah Newton
Publisher:
ISBN: 9780857440143
Category : Games
Languages : en
Pages : 128
Book Description
The Legends of Anglerre Companion is the first supplement for the Fate-powered Legends of Anglerre fantasy roleplaying game, giving you new rules, tools, and scenarios to take your Legends of Anglerre games to new heights of action and adventure! Packed with new rules for families and dynasties, city and island adventures, aspects-only play, and a complete random adventure generator, as well as two complete scenarios ("Dreams on Dragon Island" and "The Sirens of Simris"), and much more.
Publisher:
ISBN: 9780857440143
Category : Games
Languages : en
Pages : 128
Book Description
The Legends of Anglerre Companion is the first supplement for the Fate-powered Legends of Anglerre fantasy roleplaying game, giving you new rules, tools, and scenarios to take your Legends of Anglerre games to new heights of action and adventure! Packed with new rules for families and dynasties, city and island adventures, aspects-only play, and a complete random adventure generator, as well as two complete scenarios ("Dreams on Dragon Island" and "The Sirens of Simris"), and much more.
Fate
Author: Robert Donoghue
Publisher:
ISBN: 9781613170502
Category : Fantasy games
Languages : en
Pages : 183
Book Description
Publisher:
ISBN: 9781613170502
Category : Fantasy games
Languages : en
Pages : 183
Book Description
Legends of Anglerre
Author: Sarah Newton
Publisher: Cubicle 7 Entertainment
ISBN: 9781907204227
Category : Games
Languages : en
Pages : 352
Book Description
Legends of Anglerre shoves a massive battle axe in the hands of the Ennie Award nominated Starblazer Adventures roleplaying game. This stand-alone fantasy interpretation of the popular FATE rules features two detailed settings: - Anglerre, the world featured in the original Starblazer fantasy comics, and - Lords of the Hither Kingdoms, a brand new setting. Artwork from the Starblazer comics brings the worlds to life and will inspire Story Tellers to get plotting! Players will be able to start with gritty characters through to epic demi-god like heroes, lead armies, fleets and kingdoms, conduct sieges and build a dynasty. New FATE rules include an elegantly simple system for magic and creature powers, personal campaign goals, epic style abilities, combo manoeuvres, magic artefacts and summoning as well as a detailed character background generator. Two introductory adventures, a fantasy campaign generator and fantasy bestiary will help new players jump straight in to the action! Imagine your patrol ship strafing a fleet of galley's defended by dragons and sorcerors! Legends of Anglerre is fully compatible with the Starblazer Adventures core book, allowing space opera characters to be dropped in to a fantasy campaign.
Publisher: Cubicle 7 Entertainment
ISBN: 9781907204227
Category : Games
Languages : en
Pages : 352
Book Description
Legends of Anglerre shoves a massive battle axe in the hands of the Ennie Award nominated Starblazer Adventures roleplaying game. This stand-alone fantasy interpretation of the popular FATE rules features two detailed settings: - Anglerre, the world featured in the original Starblazer fantasy comics, and - Lords of the Hither Kingdoms, a brand new setting. Artwork from the Starblazer comics brings the worlds to life and will inspire Story Tellers to get plotting! Players will be able to start with gritty characters through to epic demi-god like heroes, lead armies, fleets and kingdoms, conduct sieges and build a dynasty. New FATE rules include an elegantly simple system for magic and creature powers, personal campaign goals, epic style abilities, combo manoeuvres, magic artefacts and summoning as well as a detailed character background generator. Two introductory adventures, a fantasy campaign generator and fantasy bestiary will help new players jump straight in to the action! Imagine your patrol ship strafing a fleet of galley's defended by dragons and sorcerors! Legends of Anglerre is fully compatible with the Starblazer Adventures core book, allowing space opera characters to be dropped in to a fantasy campaign.
Capharnaum - Tales of the Dragon Marked
Author: Modiphius Entertainment
Publisher:
ISBN: 9781911380306
Category :
Languages : en
Pages :
Book Description
I came seeking adventure, death, and vengeance and I found Capharnaum. It called to me with its ancient gods and enmities, its mysterious quests, desert caravans and dusty souks.
Publisher:
ISBN: 9781911380306
Category :
Languages : en
Pages :
Book Description
I came seeking adventure, death, and vengeance and I found Capharnaum. It called to me with its ancient gods and enmities, its mysterious quests, desert caravans and dusty souks.
Fate
Author: Leonard Balsera
Publisher:
ISBN: 9781613170298
Category : Fantasy games
Languages : en
Pages : 308
Book Description
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
Publisher:
ISBN: 9781613170298
Category : Fantasy games
Languages : en
Pages : 308
Book Description
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
Jadepunk
Author: Ryan M. Danks
Publisher:
ISBN: 9780615986241
Category :
Languages : en
Pages : 141
Book Description
Publisher:
ISBN: 9780615986241
Category :
Languages : en
Pages : 141
Book Description
Liminal Roleplaying Game
Author: Modiphius
Publisher:
ISBN: 9781916090200
Category :
Languages : en
Pages :
Book Description
Liminal is a self-contained tabletop roleplaying game about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin. The players portray Liminals - those who stand between the mortal and magical realms, with ties to each. Examples of Liminals include: A magician who acts as a warden to protect unaware mortals from supernatural menaces Someone of mysterious birth who is perhaps half Fae. In any case they are caught up in Faerie politics whether they like it or not A burglar who steals supernatural relics. A werewolf who still has many ties to ordinary people. A dhampir, striving to do good despite their vampiric infection. A mortal detective who knows some of the real strangeness out there. The magical world has a basis in British and Irish folklore and legends, along with ghost stories and modern day popular takes on the supernatural in fiction. Inspirations from fiction include the real world fantasy novels of Ben Aaranovitch, Jim Butcher, Emma Bull, Susanna Clarke, Harry Connolly, Charles de Lint, Neil Gaiman, Benedict Jacka, and Helene Wecker. Made in the UK.
Publisher:
ISBN: 9781916090200
Category :
Languages : en
Pages :
Book Description
Liminal is a self-contained tabletop roleplaying game about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin. The players portray Liminals - those who stand between the mortal and magical realms, with ties to each. Examples of Liminals include: A magician who acts as a warden to protect unaware mortals from supernatural menaces Someone of mysterious birth who is perhaps half Fae. In any case they are caught up in Faerie politics whether they like it or not A burglar who steals supernatural relics. A werewolf who still has many ties to ordinary people. A dhampir, striving to do good despite their vampiric infection. A mortal detective who knows some of the real strangeness out there. The magical world has a basis in British and Irish folklore and legends, along with ghost stories and modern day popular takes on the supernatural in fiction. Inspirations from fiction include the real world fantasy novels of Ben Aaranovitch, Jim Butcher, Emma Bull, Susanna Clarke, Harry Connolly, Charles de Lint, Neil Gaiman, Benedict Jacka, and Helene Wecker. Made in the UK.
Conan Player's Guide
Author: Modiphius Entertainment
Publisher: Modiphius Entertainment
ISBN: 9781910132838
Category : Games & Activities
Languages : en
Pages : 128
Book Description
The Players Guide to Robert E. Howards Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, a place where astonishing heroes battle loathsome monsters, raise swords against dire sorcery, and travel to exotic and unknown lands!
Publisher: Modiphius Entertainment
ISBN: 9781910132838
Category : Games & Activities
Languages : en
Pages : 128
Book Description
The Players Guide to Robert E. Howards Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, a place where astonishing heroes battle loathsome monsters, raise swords against dire sorcery, and travel to exotic and unknown lands!
Mystic Empyrean Corebook
Author: David Bradley Talton
Publisher:
ISBN: 9781936920037
Category :
Languages : en
Pages : 234
Book Description
"No need to Justify. No need to Explain. We are as we are. Such is Becoming." Empyrean lies in ruins. Covered by the devouring fog of Aether, it is only a matter of time before the world dies without the sustaining power of Grand Cornerstone. As an Eidolon--an immortal force of nature--your path is clear. Find the lost fragments of Grand Cornerstone and rebuild the world according to your own design. Mystic Empyrean is a roleplaying game of social character development, creation, and puzzle solving. Players must work together to rebuild the world from a few tattered remains, and then explore their own creations in order to find more pieces of the world. The player characters, Eidolons, are beings of immense power, granted a body of pure life energy and formed by the desires and designs of their hearts. Eidolons develop new powers based upon their personalities. To be consumed by greed will give an Eidolon the power to create gold with a touch. To be fearful and furtive will grant the power to dissolve into shadow. Traits develop based upon how characters are role-played, rather than the assignment of experience or gaining of levels. This means that Eidolons will gain powers that reflect their actions and desires. In Empyrean, the game builds itself as you play. No GM is responsible for creating encounters in advance of the game. Instead, players use the tools presented in the game guide, as well as their own imaginations, to create an adventure that is wholly unique for every group. Visit the game's webpage at http: //www.mysticempyrean.com for more information and downloads, as well as a free preview game to try before you buy.
Publisher:
ISBN: 9781936920037
Category :
Languages : en
Pages : 234
Book Description
"No need to Justify. No need to Explain. We are as we are. Such is Becoming." Empyrean lies in ruins. Covered by the devouring fog of Aether, it is only a matter of time before the world dies without the sustaining power of Grand Cornerstone. As an Eidolon--an immortal force of nature--your path is clear. Find the lost fragments of Grand Cornerstone and rebuild the world according to your own design. Mystic Empyrean is a roleplaying game of social character development, creation, and puzzle solving. Players must work together to rebuild the world from a few tattered remains, and then explore their own creations in order to find more pieces of the world. The player characters, Eidolons, are beings of immense power, granted a body of pure life energy and formed by the desires and designs of their hearts. Eidolons develop new powers based upon their personalities. To be consumed by greed will give an Eidolon the power to create gold with a touch. To be fearful and furtive will grant the power to dissolve into shadow. Traits develop based upon how characters are role-played, rather than the assignment of experience or gaining of levels. This means that Eidolons will gain powers that reflect their actions and desires. In Empyrean, the game builds itself as you play. No GM is responsible for creating encounters in advance of the game. Instead, players use the tools presented in the game guide, as well as their own imaginations, to create an adventure that is wholly unique for every group. Visit the game's webpage at http: //www.mysticempyrean.com for more information and downloads, as well as a free preview game to try before you buy.