Artificial Intelligence for Games

Artificial Intelligence for Games PDF Author: Ian Millington
Publisher: CRC Press
ISBN: 1315360578
Category : Computers
Languages : en
Pages : 898

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Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Buzzing Communities

Buzzing Communities PDF Author: Richard Millington
Publisher:
ISBN: 9780988359901
Category : Communities
Languages : en
Pages : 291

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Book Description
guide to online community management for professionals

Artificial Intelligence for Games

Artificial Intelligence for Games PDF Author: Ian Millington
Publisher: CRC Press
ISBN: 1315360578
Category : Computers
Languages : en
Pages : 898

Get Book Here

Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

The Millington-Arbela Area

The Millington-Arbela Area PDF Author:
Publisher: Arcadia Publishing
ISBN: 9780738532257
Category : History
Languages : en
Pages : 134

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Book Description
Since settlers first arrived in the mid-1800s, the townships of Millington and Arbela have developed into strong communities with deep cultural roots. This informative book documents the Millington-Arbela area's growth and progress over the course of 150 years, exploring founding families, village growth, religion, business, and education through rare archival photographs and postcards. In celebration of the region's sesquicentennial anniversary, the Millington-Arbela Historical Society takes readers on a detailed visual tour of the area's rich history, revealing the remarkable people, places, and events that have shaped the townships as they are known today.

An Introduction to Property Valuation

An Introduction to Property Valuation PDF Author: Alan Millington
Publisher: Taylor & Francis
ISBN: 1135321868
Category : Technology & Engineering
Languages : en
Pages : 288

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Book Description
It is now 25 years since the first edition of this book was written, and the objectives of the fifth edition remain the same as those of the first edition, that is to provide "an introduction to and general background reading for the subject of property valuation". It is directed not just at would be surveyors and valuers, but at all those who may be interested in getting an understanding of property valuation.

Millington

Millington PDF Author: Rita Hiltenbrand Hall
Publisher: Arcadia Publishing
ISBN: 9780738591285
Category : History
Languages : en
Pages : 132

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Book Description
In 1878, George Millington donated property for the first train depot connecting Memphis to Northern markets. By 1903, the town of Millington was incorporated. World War I pilots trained at Millington's Park Field, and nearby, Chickasaw Ordnance Works and the world's largest inland navy base greatly aided World War II efforts. Educators and activists Ida B. Wells and National Education Association president Charl Williams began their careers in area schools. Many talented individuals, including musicians Justin Timberlake, Myla Smith, Bobby Whitlock, and Rev. Al Green, as well as a number of college and professional athletes, have called Millington home. Images of America: Millington, the town's first photographic history, presents people, places, and events--great and small--that have contributed to the community's success.

Game Physics Engine Development

Game Physics Engine Development PDF Author: Ian Millington
Publisher: CRC Press
ISBN: 0123819776
Category : Art
Languages : en
Pages : 542

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Book Description
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

Millington's Second Report

Millington's Second Report PDF Author: Martin J. ZeLenay
Publisher: iUniverse
ISBN: 1450219098
Category : Fiction
Languages : en
Pages : 500

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Book Description
Fifty-something Frank Shepard is an intelligence operative seemingly at the tail end of his career. When he heads to Alsace on his final assignment to meet a Turkish immigrant interested in passing on information to the CIA, Frank has no idea that his last mission is about to go terribly wrong. After shots are fired and the Turk is killed, Frank manages to grab a bullet from the floor as he escapes the scene. When he later discovers that the bullet was fired from a gun issued by the CIA, Frank is suddenly immersed in an operation where he and his team will collect leads, unmask ramifications, and uncover a conspiracy aimed at shaking the democratic foundation of the free world. As Frank and other intelligence operatives attempt to piece together unrelated and illegible fragments from around the world, several plots gradually mesh into a dramatic chain of events led by an evil man who masterminds the complex operation from behind his desk. Peril faces New York City and the world at large as only one question remains left unansweredwho will be faster on the trigger?

AI for Games, Third Edition

AI for Games, Third Edition PDF Author: Ian Millington
Publisher: CRC Press
ISBN: 1351053280
Category : Art
Languages : en
Pages : 997

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Book Description
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process

John Millington Synge and the Irish Theatre

John Millington Synge and the Irish Theatre PDF Author: Maurice Bourgeois
Publisher:
ISBN:
Category : Literary Criticism
Languages : en
Pages : 388

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Book Description
The life & works of the 20th century playwright. Bibliography of his works, translations & unpublished manuscripts. " The book is an excellent corrective of all the personal stories & memoirs, autobiographies & impressions of those who themselves were actors in the tale. Here we get perspective into the story & justice. His book will be the starting place for all who write hereafter of Synge & desire a solid base on which to build their conception. But the book is more than that. It is itself full of good criticism & alive with understanding."--SATURDAY REVIEW. Illus.

Interstate 69, Segment of Independent Utility #8, from SR 385 in Millington, TN to I-155/US 51 in Dyersburg, Shelby, Tipton, Lauderdale, and Dyer Counties

Interstate 69, Segment of Independent Utility #8, from SR 385 in Millington, TN to I-155/US 51 in Dyersburg, Shelby, Tipton, Lauderdale, and Dyer Counties PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 402

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Book Description