Author: Michael Taggart
Publisher:
ISBN: 9781709666094
Category :
Languages : en
Pages : 381
Book Description
He went searching for a fresh start. He didn't expect to find unusual friends, fierce enemies, and primal powers. Jason thought that it was the end of his life after being attacked and hunted by a band of ruthless thugs. Instead, he tapped into the source of creation and emerged from his Death Experience with magical powers. Rescued by a mountain troll and a battle mage, he becomes part of an unlikely group of housemates, defending a mystical old mansion from those who want to destroy it. Joined by a cheerful granny, an incubus who is entirely too attractive, and a tiny fierce kitten, Jason finds a new sense of belonging and purpose. The band of misfits are on the losing side of the mage war until Jason discovers the rules of magic are not as set in stone as they appear to be. Jason has little power, but he discovers he can see magic and manipulate it at a microscopic level. What he detects begins his journey into discovering how his new powers really work, and just might be the edge they need to survive. If you like witty dialogue, diverse characters, magic that feels real, and intense action, then you will love this LGBTQ urban fantasy. If you like Harry Dresden or Iron Druid, or enjoy a thriller grounded in magic, then buy Misfit Mage today and step into a whole new enchanted world. "I liked this book so much I read it in a day." - Suzanne Reed "I enjoyed the improvements in his magical path that was so different than anything else I've ever read." - Melissa Jane "Characters draw you into their world. Looking forward to the next one. Author has a good sense of humor." - Samantha Vincent "I was caught by the characters and plot right away. I enjoyed it from start to finish and look forward to the second book. This book pulls you into itself and you can't put it down." - Tina Kinkade
Misfit Mage
Author: Michael Taggart
Publisher:
ISBN: 9781709666094
Category :
Languages : en
Pages : 381
Book Description
He went searching for a fresh start. He didn't expect to find unusual friends, fierce enemies, and primal powers. Jason thought that it was the end of his life after being attacked and hunted by a band of ruthless thugs. Instead, he tapped into the source of creation and emerged from his Death Experience with magical powers. Rescued by a mountain troll and a battle mage, he becomes part of an unlikely group of housemates, defending a mystical old mansion from those who want to destroy it. Joined by a cheerful granny, an incubus who is entirely too attractive, and a tiny fierce kitten, Jason finds a new sense of belonging and purpose. The band of misfits are on the losing side of the mage war until Jason discovers the rules of magic are not as set in stone as they appear to be. Jason has little power, but he discovers he can see magic and manipulate it at a microscopic level. What he detects begins his journey into discovering how his new powers really work, and just might be the edge they need to survive. If you like witty dialogue, diverse characters, magic that feels real, and intense action, then you will love this LGBTQ urban fantasy. If you like Harry Dresden or Iron Druid, or enjoy a thriller grounded in magic, then buy Misfit Mage today and step into a whole new enchanted world. "I liked this book so much I read it in a day." - Suzanne Reed "I enjoyed the improvements in his magical path that was so different than anything else I've ever read." - Melissa Jane "Characters draw you into their world. Looking forward to the next one. Author has a good sense of humor." - Samantha Vincent "I was caught by the characters and plot right away. I enjoyed it from start to finish and look forward to the second book. This book pulls you into itself and you can't put it down." - Tina Kinkade
Publisher:
ISBN: 9781709666094
Category :
Languages : en
Pages : 381
Book Description
He went searching for a fresh start. He didn't expect to find unusual friends, fierce enemies, and primal powers. Jason thought that it was the end of his life after being attacked and hunted by a band of ruthless thugs. Instead, he tapped into the source of creation and emerged from his Death Experience with magical powers. Rescued by a mountain troll and a battle mage, he becomes part of an unlikely group of housemates, defending a mystical old mansion from those who want to destroy it. Joined by a cheerful granny, an incubus who is entirely too attractive, and a tiny fierce kitten, Jason finds a new sense of belonging and purpose. The band of misfits are on the losing side of the mage war until Jason discovers the rules of magic are not as set in stone as they appear to be. Jason has little power, but he discovers he can see magic and manipulate it at a microscopic level. What he detects begins his journey into discovering how his new powers really work, and just might be the edge they need to survive. If you like witty dialogue, diverse characters, magic that feels real, and intense action, then you will love this LGBTQ urban fantasy. If you like Harry Dresden or Iron Druid, or enjoy a thriller grounded in magic, then buy Misfit Mage today and step into a whole new enchanted world. "I liked this book so much I read it in a day." - Suzanne Reed "I enjoyed the improvements in his magical path that was so different than anything else I've ever read." - Melissa Jane "Characters draw you into their world. Looking forward to the next one. Author has a good sense of humor." - Samantha Vincent "I was caught by the characters and plot right away. I enjoyed it from start to finish and look forward to the second book. This book pulls you into itself and you can't put it down." - Tina Kinkade
Mage's Odyssey 5
Author: Ethan Starborne
Publisher: MoreAudiobooks
ISBN:
Category : Fiction
Languages : en
Pages : 1495
Book Description
Publisher: MoreAudiobooks
ISBN:
Category : Fiction
Languages : en
Pages : 1495
Book Description
Battle Mage
Author: Peter A. Flannery
Publisher:
ISBN: 9780957091948
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780957091948
Category :
Languages : en
Pages :
Book Description
Battlemage
Author: Stephen Aryan
Publisher: Orbit
ISBN: 031629828X
Category : Fiction
Languages : en
Pages : 518
Book Description
"I can command storms, summon fire and unmake stone," Balfruss growled. "It's dangerous to meddle with things you don't understand." Balfruss is a battlemage, sworn to fight and die for a country that fears and despises his kind. Vargus is a common soldier -- while mages shoot lightning from the walls of the city, he's down in the front lines getting blood on his blade. Talandra is a princess and spymaster, but the war may force her to risk everything and make the greatest sacrifice of all. Magic and mayhem collide in this explosive epic fantasy from a major new talent.
Publisher: Orbit
ISBN: 031629828X
Category : Fiction
Languages : en
Pages : 518
Book Description
"I can command storms, summon fire and unmake stone," Balfruss growled. "It's dangerous to meddle with things you don't understand." Balfruss is a battlemage, sworn to fight and die for a country that fears and despises his kind. Vargus is a common soldier -- while mages shoot lightning from the walls of the city, he's down in the front lines getting blood on his blade. Talandra is a princess and spymaster, but the war may force her to risk everything and make the greatest sacrifice of all. Magic and mayhem collide in this explosive epic fantasy from a major new talent.
Mage's Odyssey 7
Author: Ethan Starborne
Publisher: MoreAudiobooks
ISBN:
Category : Fiction
Languages : en
Pages : 1446
Book Description
Publisher: MoreAudiobooks
ISBN:
Category : Fiction
Languages : en
Pages : 1446
Book Description
eGods
Author: William Sims Bainbridge
Publisher: Oxford University Press
ISBN: 0199323712
Category : Religion
Languages : en
Pages : 336
Book Description
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred? In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion and rules programmed into the game; the rise of cults and belief systems within the gameworlds (and how this relates to cults in the real world); the predominance of polytheism; and, of course, how gameworld religions depict death. As avatars are multiple and immortal, death is merely a minor setback in most games. Nevertheless, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection. Examining EverQuest II, Lord of the Rings Online, Rift, World of Warcraft, Star Wars: The Old Republic, and many others, Bainbridge contends that gameworlds offer a new perspective on the human quest, one that combines the arts, simulates many aspects of real life, and provides meaningful narratives about achieving goals by overcoming obstacles. Indeed, Bainbridge suggests that such games take us back to those ancient nights around the fire, when shadows flickered and it was easy to imagine the monsters conjured by the storyteller lurking in the forest. Arguing that gameworlds reintroduce a curvilinear model of early religion, where today as in ancient times faith is inseparable from fantasy, eGods shows how the newest secular technology returns us to the very origins of religion so that we might "arrive where we started and know the place for the first time."
Publisher: Oxford University Press
ISBN: 0199323712
Category : Religion
Languages : en
Pages : 336
Book Description
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred? In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion and rules programmed into the game; the rise of cults and belief systems within the gameworlds (and how this relates to cults in the real world); the predominance of polytheism; and, of course, how gameworld religions depict death. As avatars are multiple and immortal, death is merely a minor setback in most games. Nevertheless, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection. Examining EverQuest II, Lord of the Rings Online, Rift, World of Warcraft, Star Wars: The Old Republic, and many others, Bainbridge contends that gameworlds offer a new perspective on the human quest, one that combines the arts, simulates many aspects of real life, and provides meaningful narratives about achieving goals by overcoming obstacles. Indeed, Bainbridge suggests that such games take us back to those ancient nights around the fire, when shadows flickered and it was easy to imagine the monsters conjured by the storyteller lurking in the forest. Arguing that gameworlds reintroduce a curvilinear model of early religion, where today as in ancient times faith is inseparable from fantasy, eGods shows how the newest secular technology returns us to the very origins of religion so that we might "arrive where we started and know the place for the first time."
The Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Gallery / Saga Press
ISBN: 1982122668
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Publisher: Gallery / Saga Press
ISBN: 1982122668
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Six Sacred Swords
Author: Andrew Rowe
Publisher: Weapons and Wielders
ISBN: 9781797535029
Category : Juvenile Fiction
Languages : en
Pages : 330
Book Description
It doesn't take a legendary sword to make a legendary swordsman, but it certainly helps.Keras Selyrian is already well on the way to cutting his name into the annals of legend. He's fought false divinities, thieving sorcerers, and corrupt demigods - and left them defeated in his wake. But he's a long way from home, and Kaldwyn offers a different brand of danger than he's used to.He's already got a sword of unfathomable power, but it's damaged and leaking world-annihilating mana, so he's in the market for a new one.Possibly six. The more the better, really.The Six Sacred Swords are Kaldwyn's most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.Not yet, at least.Keras is just getting started.Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order
Publisher: Weapons and Wielders
ISBN: 9781797535029
Category : Juvenile Fiction
Languages : en
Pages : 330
Book Description
It doesn't take a legendary sword to make a legendary swordsman, but it certainly helps.Keras Selyrian is already well on the way to cutting his name into the annals of legend. He's fought false divinities, thieving sorcerers, and corrupt demigods - and left them defeated in his wake. But he's a long way from home, and Kaldwyn offers a different brand of danger than he's used to.He's already got a sword of unfathomable power, but it's damaged and leaking world-annihilating mana, so he's in the market for a new one.Possibly six. The more the better, really.The Six Sacred Swords are Kaldwyn's most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.Not yet, at least.Keras is just getting started.Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order
The Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Online Game: Becoming God
Author: Feng YuCaiHong
Publisher: Funstory
ISBN: 1649911564
Category : Fiction
Languages : en
Pages : 726
Book Description
Three years before his rebirth, when the game "God of Conferred" opened, the former king of the game was just a small follower who followed the Second Miss into the game.
Publisher: Funstory
ISBN: 1649911564
Category : Fiction
Languages : en
Pages : 726
Book Description
Three years before his rebirth, when the game "God of Conferred" opened, the former king of the game was just a small follower who followed the Second Miss into the game.