Medicine Meets Virtual Reality 22

Medicine Meets Virtual Reality 22 PDF Author: J.D. Westwood
Publisher: IOS Press
ISBN: 1614996253
Category : Medical
Languages : en
Pages : 496

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Book Description
In the early 1990s, a small group of individuals recognized how virtual reality (VR) could transform medicine by immersing physicians, students and patients in data more completely. Technical obstacles delayed progress but VR is now enjoying a renaissance, with breakthrough applications available for healthcare. This book presents papers from the Medicine Meets Virtual Reality 22 conference, held in Los Angeles, California, USA, in April 2016. Engineers, physicians, scientists, educators, students, industry, military, and futurists participated in its creative mix of unorthodox thinking and validated investigation. The topics covered include medical simulation and modeling, imaging and visualization, robotics, haptics, sensors, physical and mental rehabilitation tools, and more. Providing an overview of the state-of-the-art, this book will interest all those involved in medical VR and in innovative healthcare, generally.

Medicine Meets Virtual Reality 20

Medicine Meets Virtual Reality 20 PDF Author: James D. Westwood
Publisher: IOS Press
ISBN: 1614992088
Category : Computers
Languages : en
Pages : 520

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Book Description
Since 1992, when it began as the Medicine Meets Virtual Reality conference, NextMed/MMVR has been a forum for researchers utilizing IT advances to improve diagnosis and therapy, medical education, and procedural training. Scientists and engineers, physicians and other care providers, educators and students, military medicine specialists, futurists, and industry all come together with the shared goal of making healthcare more precise and effective.This book presents the proceedings of the 20th NextMed/MMVR conference, held in San Diego, California, USA, in February 2013. It covers a wide range of topics simulation, modeling,

Medicine Meets Virtual Reality 14

Medicine Meets Virtual Reality 14 PDF Author: James D. Westwood
Publisher: IOS Press
ISBN: 1586035835
Category : Computers
Languages : en
Pages : 620

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Book Description
The remarkable accomplishments of the IT industry and the Internet are trickling steadily into healthcare. This series provides more effective healthcare at a lower overall cost, driven by cheaper and better computers.

VRx

VRx PDF Author: Brennan Spiegel
Publisher: Basic Books
ISBN: 1541699750
Category : Psychology
Languages : en
Pages : 281

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Book Description
A leading doctor unveils the groundbreaking potential of virtual medicine. Brennan Spiegel has spent years studying the medical power of the mind, and in VRx he reveals a revolutionary new kind of care: virtual medicine. It offers the possibility of treating illnesses without solely relying on intrusive surgeries or addictive opioids. Virtual medicine works by convincing your body that it's somewhere, or something, it isn't. It's affordable, widely available, and has already proved effective against everything from burn injuries to stroke to PTSD. Spiegel shows how a simple VR headset lets a patient with schizophrenia confront the demon in his head, how dementia patients regain function in a life-size virtual town, and how vivid simulations of patients' experiences are making doctors more empathic. VRx is a revelatory account of the connection between our bodies and ourselves. In an age of overmedication and depersonalized care, it offers no less than a new way to heal.

Medicine Meets Virtual Reality 15

Medicine Meets Virtual Reality 15 PDF Author: J.D. Westwood
Publisher: IOS Press
ISBN: 1607502259
Category : Computers
Languages : en
Pages : 548

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Book Description
Our culture is obsessed with design. Sometimes designers can fuse utility and fantasy to make the mundane appear fresh—a cosmetic repackaging of the same old thing. Because of this, medicine—grounded in the unforgiving realities of the scientific method and peer review, and of flesh, blood, and pain—can sometimes confuse “design” with mere “prettifying.” Design solves real problems, however. This collection of papers underwrites the importance of design for the MMVR community, within three different environments: in vivo, in vitro and in silico. in vivo: we design machines to explore our living bodies. Imaging devices, robots, and sensors move constantly inward, operating within smaller dimensions: system, organ, cell, DNA. in vitro: Using test tubes and Petri dishes, we isolate in vivo to better manipulate and measure biological conditions and reactions. in silico: We step out of the controlled in vitro environment and into a virtual reality. The silica mini-worlds of test tubes and Petri dishes are translated into mini-worlds contained within silicon chips. The future of medicine remains within all three environments: in vivo, in vitro, and in silico. Design is what makes these pieces fit together—the biological, the informational, the physical/material—into something new and more useful.

Medicine Meets Virtual Reality 2001

Medicine Meets Virtual Reality 2001 PDF Author: James D. Westwood
Publisher: IOS Press
ISBN: 9781586031435
Category : Computers
Languages : en
Pages : 632

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Book Description
Anatomical Accuracy in Medical 3D Modeling

Medicine Meets Virtual Reality 16

Medicine Meets Virtual Reality 16 PDF Author: James D. Westwood
Publisher: IOS Press
ISBN: 1586038222
Category : Medical
Languages : en
Pages : 596

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Book Description
We humans are tribal, grouping ourselves by a multitude of criteria: physical, intellectual, political, emotional, etc. The Internet and its auxiliary technologies have enabled a novel dimension in tribal behavior during our recent past. This growing connectivity begs the question: will individuals and their communities come together to solve some very urgent global problems? At MMVR, we explore ways to harness information technology to solve healthcare problems - and in the industrialized nations we are making progress. In the developing world however, things are more challenging. Massive urban poverty fuels violence and misery. Will global networking bring a convergence of individual and tribal problem-solving? Recently, a barrel-shaped water carrier that rolls along the ground was presented, improving daily life for many people. Also the One Laptop per Child project is a good example of how the industrialized nations can help the developing countries. They produce durable and simple laptops which are inexpensive to produce. At MMVR, we focus on cutting-edge medical technology, which is generally pretty expensive. While the benefits of innovation trickle downward, from the privileged few to the broader masses, we should expand this trickle into a flood. Can breakthrough applications in stimulation, visualization, robotics, and informatics engender tools as ingeniously as the water carrier or laptop? With some extra creativity, we can design better healthcare for the developing world too.

Medicine Meets Virtual Reality

Medicine Meets Virtual Reality PDF Author: James D. Westwood
Publisher: IOS Press
ISBN: 9789051993868
Category : Computers
Languages : en
Pages : 432

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Book Description
Medicine is Art Medicine is supported by Science Medicine is enabled by Technology One will learn how leading-edge technology will affect the future of medical and surgical practice by improving access, quality, and continuity of care, while reducing cost. Contributors to the book are the world s leading researchers and developers in the field. Readers: Physicians, Surgeons, Information Scientists, Biomedical Professionals, Corporate Futurists, Biomechanical Engineers, Educators, Roboticists, Medical Technologists, Rehabilitation Specialists, Systems Integrators/Engineers, Psychotherapists/Behaviourists.

Virtual Reality in Health and Rehabilitation

Virtual Reality in Health and Rehabilitation PDF Author: Christopher M. Hayre
Publisher: CRC Press
ISBN: 1000319954
Category : Technology & Engineering
Languages : en
Pages : 322

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Book Description
This edited book focuses on the role and use of VR for healthcare professions in both health and rehabilitation settings. It is also offers future trends of other emerging technology within medicine and allied health professions. This text draws on expertise of leading medical practitioners and researchers who utilise such VR technologies in their practices to enhance patient/service user outcomes. Research and practical evidence is presented with a strong applied emphasis to further enhance the use VR technologies within the community, the hospital and in education environment(s). The book may also be used to influence policymakers on how healthcare delivery is offered.

Virtual, Augmented Reality and Serious Games for Healthcare 1

Virtual, Augmented Reality and Serious Games for Healthcare 1 PDF Author: Minhua Ma
Publisher: Springer Science & Business
ISBN: 3642548164
Category : Technology & Engineering
Languages : en
Pages : 570

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Book Description
There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.