Mechwarrior 4 Mercenaries Book of Variants PDF Download
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Author: Jason "Coolant" Head
Publisher: Lulu.com
ISBN: 055735367X
Category : Games & Activities
Languages : en
Pages : 34
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Book Description
Free to download. For a PRINTED copy go to HTTP://WWW.LULU.COM/PRODUCT/PAPERBACK/MECHWARRIOR-4-MERCENARIES-BOOK-OF-VARIANTS/6451548. Mechwarrior 4 Mercenaries Book of Variants is the third and final book in a series. This strategy guide is meant to compliment the previous two. Building these variants may help you to score points, but without the tactics listed in the first book, or picking the right mech and variant for the map that is mentioned in the second book, you really aren’t using these variants to their full capacity. Put simply, you may not see a huge change on the scoreboard. Hence, the need for this guide. Specific variants for many mechs are listed in detail allowing you to make them in the Mechlab in just seconds. Then its on to combat where your newly build mech will see action and where you will see your points soar.
Author: Jason "Coolant" Head
Publisher: Lulu.com
ISBN: 055735367X
Category : Games & Activities
Languages : en
Pages : 34
Get Book Here
Book Description
Free to download. For a PRINTED copy go to HTTP://WWW.LULU.COM/PRODUCT/PAPERBACK/MECHWARRIOR-4-MERCENARIES-BOOK-OF-VARIANTS/6451548. Mechwarrior 4 Mercenaries Book of Variants is the third and final book in a series. This strategy guide is meant to compliment the previous two. Building these variants may help you to score points, but without the tactics listed in the first book, or picking the right mech and variant for the map that is mentioned in the second book, you really aren’t using these variants to their full capacity. Put simply, you may not see a huge change on the scoreboard. Hence, the need for this guide. Specific variants for many mechs are listed in detail allowing you to make them in the Mechlab in just seconds. Then its on to combat where your newly build mech will see action and where you will see your points soar.
Author: Jason Head
Publisher: Lulu.com
ISBN: 0557356040
Category : Games & Activities
Languages : en
Pages : 157
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Book Description
This comprehensive manual covers all the basicand advanced tactics and styles of play that everyMechwarrior shouldn't be without. This guidetakes an in-depth look at all things Mechlab fromstatistics to components. Specific mechs areexplored as well as specific variants - 37 of themwith 18 mechs represented, and 5 Battle Armorconfigurations. Also included are 42 maps withsynopsis, terrain and dropzones. THe core engineis explained through experimentation. Lastly, theBattle/Team Battle format is scrutinized in detailwith Formulas, Damage Multiplier and the CoolantEquation. If you've ever wondered how toconsistently outscore the opponent and be at thetop of the scoreboard read this guide!
Author: Jason Head
Publisher: Lulu.com
ISBN: 0557300320
Category : Games & Activities
Languages : en
Pages : 74
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Book Description
THE authority on scoring points in the Battle/Team Battle game type for the Mechwarrior 4 Mercenaries PC game. This unofficial guide will help you to soar to the top of the leaderboards in multiplayer. If you want tips on how to outscore your opponents read this strategy guide!
Author: Jason Head
Publisher: Lulu.com
ISBN: 0557327970
Category : Games & Activities
Languages : en
Pages : 62
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Book Description
Mechwarrior 4 Mercenaries MAP Strategy Guide isthe second in a series of three Strat Guides. Thismanual goes into detail about specific multiplayermaps you will encounter when playing Mercs. Itwill prepare you to tailor the tactics explained in thefirst guide to the current map. Specific tactics arementioned played by the author and tested in onlineplay. The first guide helped with scoring points onthe Battle/Team Battle format with generalities.However, different maps require different gameplayto be successful. How do you know when toBrawl? How do you know when to use Circle-of-Death? When is Hit-and-Run a viable Style ofPlay? This guide will answer those questions andsend your score soaring even higher.
Author: Doug Radcliffe
Publisher: Sybex
ISBN: 9780782141634
Category : Games & Activities
Languages : en
Pages : 0
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Book Description
Honor Doesn't Pay Being a mercenary does. In MechWarrior 4: Mercenaries, the latest game in the storied BattleTech universe, join one of four ruthless mercenary clans and start your pursuit of the mighty C-Bill. Accept the most dangerous mission contracts and you can get rich--if you can make it back alive. Written with the full support of FASA, Cyberlore, and Microsoft, this ultra-detailed guide is packed with the strategies, tactics, and analysis you need to become an expert mercenary. Inside you'll find: * Hardcore strategies and tips straight from the game's designers * In-depth analysis of each 'Mech and the combat situations it excels at * Comprehensive, detailed stats for all 'Mechs, weapons, and lancemates * Step-by-step walkthrough and maps of every single mission in the incredible campaign * Detailed guidance for managing your mercenary career, including mission selection and salvage tactics * Multiplayer tactics for succeeding in free-for-all and team games
Author: Catalyst Game Labs
Publisher: Catalyst Game Labs
ISBN: 9781936876044
Category :
Languages : en
Pages :
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Book Description
Martial Your Forces And Prepare To Conquer The Inner Sphere! Interstellar Operations Is The Long-Awaited Final Rules Installment To The Series Begun With Total Warfare And Carried Through The Award-Winning Tactical Operations And Strategic Operations. The Former Focuses On A Whole New Level Of Excitement Directly On Your Gaming Table While The Later Focuses On Moving From A Single Scenario To A Multi-Part Campaigns And How To Take An Entire Solar System. Interstellar Operations Zooms Up To The Final Level, Allowing Players To Assume The Roles Of House Lord Or Clan Khans And Dominate The Galaxy.Interstellar Operations Contains Complete Rules For Generation And Running Any Type Or Size Of Force. Additionally, A Comprehensive Rules Set Governs Running An Entire Faction'S Military As A Player Tries To Conquer Numerous Solar Systems, Including Rules For How To Stage Through Any Of The Various Scales Represented Through The Core Line Of Rulebooks. Finally, Perhaps One Of The Most Anticipated Portions Of The Book,She Alternate Eras Section Introduces A Huge Swath Of Rules For Playing Across The Thousand Years Of Battletech History, Including Weapons And Equipment Mostly Unique To A Given Era,Such As Complete Rules For Building And Playing With Lams.
Author: Chris Kubasik
Publisher: New Amer Library
ISBN: 9780451452122
Category : Fiction
Languages : en
Pages : 280
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Book Description
Captain Paul Master, a knight of the House of Marik, is in over his head, when he journeys to a backwater planet to study a counterinsurgency operation and finds himself in the middle of a guerrilla war. Original.
Author: Catalyst Game Labs
Publisher:
ISBN: 9781942487135
Category :
Languages : en
Pages :
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Book Description
Campaign Operations completes the line of best-selling, award-winning BattleTech core rulebooks. This eagerly anticipated volume offers players fully updated and flexible rules for creating and running their own forces. New sections detailing campaign play provide a wealth of easy-to-use methods for players to link multiple games into exciting, ongoing adventures.
Author: Jason Schmetzer
Publisher: Catalyst Game Labs
ISBN: 1942487231
Category : Fiction
Languages : en
Pages : 352
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Book Description
ONE WAR ENDS...AND ANOTHER BEGINS... For Ezra Payne and the Stealthy Tiger mercenaries, professionalism is everything. Hired to assist in the bitter, bloody fighting on the planet Hall, they quickly earn a decisive victory for their employer. They settle afterward in for a needed period of rebuilding, and a few months’ peace before moving on to the next contract. But their respite does not last. More mercenaries, hired by the Allied Mercenary Command itself, land on Hall. They believe the Tigers’ employer to be league with the Word of Blake, a shadowy interstellar organization that worships technology, and which has been building its own empire among the worlds around Terra. The Tigers want nothing of this battle, but war rages across the Inner Sphere. The hard-fought cease-fire cannot last, even on Hall, and when every faction is embittered and fueled by fervor, peace has no chance at all. As a new conflict erupts, will the Stealthy Tigers’ BattleMechs be enough to save them? Or will the looming threat of renewed war engulf them in its fiery embrace?
Author: Michael A. Stackpole
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 615
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Book Description
’MECHS AT THE READY… Betrayed by his own House and stripped of his rank, exiled Mechwarrior Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher. It's Philip Capet, former mechwarrior in the Davion military—until he was kicked out by none other than Justin Allard before his own unfortunate fall from grace. Both Justin and Philip face fierce battles, but in the Inner Sphere, where nobles have schemed for centuries to win the ultimate power, those who interfere with the Successor Lords are sometimes called heroes. And sometimes called victims…