Author: Autodesk Maya Press
Publisher: Sybex
ISBN: 9781897177488
Category : Computers
Languages : en
Pages : 0
Book Description
Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project-based lessons, follow Jeff's process for modeling the beast, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work.
Maya Hyper-Realistic Creature Creation, with DVD
Author: Autodesk Maya Press
Publisher: Sybex
ISBN: 9781897177488
Category : Computers
Languages : en
Pages : 0
Book Description
Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project-based lessons, follow Jeff's process for modeling the beast, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work.
Publisher: Sybex
ISBN: 9781897177488
Category : Computers
Languages : en
Pages : 0
Book Description
Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project-based lessons, follow Jeff's process for modeling the beast, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work.
Maya Techniques
Author: Alias Learning Tools
Publisher: Sybex
ISBN: 9781897177044
Category : Computers
Languages : en
Pages : 244
Book Description
Hyper-Realistic Creature Creation Step-by-step instructions combined with in-depth discussions of topics ranging from the importance of good topology to the subtlety of facial expressions, make Hyper-Realistic Creature Creation an excellent all-around resource for the modeling, texturing and rigging of characters. —William Dwelly, Senior Software TD Maya Techniques / Hyper-Realistic Creature Creation is you solution for creating convincing characters in Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a pro, set-up your skeleton in a fast and easy way and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay! Through Project-based lessons, follow Jeff Unay's process for modeling the beast, Paul Thuriot's workflow for rigging the beast's body and Erick Miller's tips and techniques on complex facial rigging for maximum flexibility. The book car5efully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. You'll also take advantage of helpful video demonstrations so you can watch the experts at work. By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you'll learn the rigging process from the concept stage through to pipeline integration. With this book you will: Be introduced to modeling theories Learn how to use powerful tools like the Soft Modification Tool and the Split Edge Ring Tool. Learn how to create custom hotkeys and marking menus Import image planes and block out a character Create an Adobe Photoshop network Use automation scripts Understand how to use a multiple rig workflow Lock, paint, mirror skin weights, and connect a bound rig to a control rig Create corrective blend shapes, and set-up cluster controls Learn how to create jaw, eye, and lip setups Discover concepts of a realistic skin shader What you need to use this book Maya Complete 7 or Maya Personal Learning Edition DVD-ROM drive Bonus Features Video demonstrations of workflows & animation skills Artist Interviews MELTM Scripts Scene Files Support Files
Publisher: Sybex
ISBN: 9781897177044
Category : Computers
Languages : en
Pages : 244
Book Description
Hyper-Realistic Creature Creation Step-by-step instructions combined with in-depth discussions of topics ranging from the importance of good topology to the subtlety of facial expressions, make Hyper-Realistic Creature Creation an excellent all-around resource for the modeling, texturing and rigging of characters. —William Dwelly, Senior Software TD Maya Techniques / Hyper-Realistic Creature Creation is you solution for creating convincing characters in Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a pro, set-up your skeleton in a fast and easy way and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay! Through Project-based lessons, follow Jeff Unay's process for modeling the beast, Paul Thuriot's workflow for rigging the beast's body and Erick Miller's tips and techniques on complex facial rigging for maximum flexibility. The book car5efully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. You'll also take advantage of helpful video demonstrations so you can watch the experts at work. By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you'll learn the rigging process from the concept stage through to pipeline integration. With this book you will: Be introduced to modeling theories Learn how to use powerful tools like the Soft Modification Tool and the Split Edge Ring Tool. Learn how to create custom hotkeys and marking menus Import image planes and block out a character Create an Adobe Photoshop network Use automation scripts Understand how to use a multiple rig workflow Lock, paint, mirror skin weights, and connect a bound rig to a control rig Create corrective blend shapes, and set-up cluster controls Learn how to create jaw, eye, and lip setups Discover concepts of a realistic skin shader What you need to use this book Maya Complete 7 or Maya Personal Learning Edition DVD-ROM drive Bonus Features Video demonstrations of workflows & animation skills Artist Interviews MELTM Scripts Scene Files Support Files
ZBrush Creature Design
Author: Scott Spencer
Publisher: John Wiley & Sons
ISBN: 1118236262
Category : Computers
Languages : en
Pages : 386
Book Description
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.
Publisher: John Wiley & Sons
ISBN: 1118236262
Category : Computers
Languages : en
Pages : 386
Book Description
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.
Library Journal
Author:
Publisher:
ISBN:
Category : Libraries
Languages : en
Pages : 624
Book Description
Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.
Publisher:
ISBN:
Category : Libraries
Languages : en
Pages : 624
Book Description
Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.
The Art of Rigging
Author: Kiaran Ritchie
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 253
Book Description
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 253
Book Description
Maya Hyper-Realistic Creature Creation, with DVD
Author: Autodesk Maya Press
Publisher: Sybex
ISBN: 9781897177488
Category : Computers
Languages : en
Pages : 249
Book Description
Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project-based lessons, follow Jeff's process for modeling the beast, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work.
Publisher: Sybex
ISBN: 9781897177488
Category : Computers
Languages : en
Pages : 249
Book Description
Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project-based lessons, follow Jeff's process for modeling the beast, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work.
To Life!
Author: Linda Weintraub
Publisher: Univ of California Press
ISBN: 0520273613
Category : Art
Languages : en
Pages : 380
Book Description
This title documents the burgeoning eco art movement from A to Z, presenting a panorama of artistic responses to environmental concerns, from Ant Farms anti-consumer antics in the 1970s to Marina Zurkows 2007 animation that anticipates the havoc wreaked upon the planet by global warming.
Publisher: Univ of California Press
ISBN: 0520273613
Category : Art
Languages : en
Pages : 380
Book Description
This title documents the burgeoning eco art movement from A to Z, presenting a panorama of artistic responses to environmental concerns, from Ant Farms anti-consumer antics in the 1970s to Marina Zurkows 2007 animation that anticipates the havoc wreaked upon the planet by global warming.
Plugged in
Author: Patti M. Valkenburg
Publisher: Yale University Press
ISBN: 0300218877
Category : Psychology
Languages : en
Pages : 341
Book Description
Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z
Publisher: Yale University Press
ISBN: 0300218877
Category : Psychology
Languages : en
Pages : 341
Book Description
Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z
The Other End of the Leash
Author: Patricia McConnell, Ph.D.
Publisher: Ballantine Books
ISBN: 0307489183
Category : Pets
Languages : en
Pages : 289
Book Description
Learn to communicate with your dog—using their language “Good reading for dog lovers and an immensely useful manual for dog owners.”—The Washington Post An Applied Animal Behaviorist and dog trainer with more than twenty years’ experience, Dr. Patricia McConnell reveals a revolutionary new perspective on our relationship with dogs—sharing insights on how “man’s best friend” might interpret our behavior, as well as essential advice on how to interact with our four-legged friends in ways that bring out the best in them. After all, humans and dogs are two entirely different species, each shaped by its individual evolutionary heritage. Quite simply, humans are primates and dogs are canids (as are wolves, coyotes, and foxes). Since we each speak a different native tongue, a lot gets lost in the translation. This marvelous guide demonstrates how even the slightest changes in our voices and in the ways we stand can help dogs understand what we want. Inside you will discover: • How you can get your dog to come when called by acting less like a primate and more like a dog • Why the advice to “get dominance” over your dog can cause problems • Why “rough and tumble primate play” can lead to trouble—and how to play with your dog in ways that are fun and keep him out of mischief • How dogs and humans share personality types—and why most dogs want to live with benevolent leaders rather than “alpha wanna-bes!” Fascinating, insightful, and compelling, The Other End of the Leash is a book that strives to help you connect with your dog in a completely new way—so as to enrich that most rewarding of relationships.
Publisher: Ballantine Books
ISBN: 0307489183
Category : Pets
Languages : en
Pages : 289
Book Description
Learn to communicate with your dog—using their language “Good reading for dog lovers and an immensely useful manual for dog owners.”—The Washington Post An Applied Animal Behaviorist and dog trainer with more than twenty years’ experience, Dr. Patricia McConnell reveals a revolutionary new perspective on our relationship with dogs—sharing insights on how “man’s best friend” might interpret our behavior, as well as essential advice on how to interact with our four-legged friends in ways that bring out the best in them. After all, humans and dogs are two entirely different species, each shaped by its individual evolutionary heritage. Quite simply, humans are primates and dogs are canids (as are wolves, coyotes, and foxes). Since we each speak a different native tongue, a lot gets lost in the translation. This marvelous guide demonstrates how even the slightest changes in our voices and in the ways we stand can help dogs understand what we want. Inside you will discover: • How you can get your dog to come when called by acting less like a primate and more like a dog • Why the advice to “get dominance” over your dog can cause problems • Why “rough and tumble primate play” can lead to trouble—and how to play with your dog in ways that are fun and keep him out of mischief • How dogs and humans share personality types—and why most dogs want to live with benevolent leaders rather than “alpha wanna-bes!” Fascinating, insightful, and compelling, The Other End of the Leash is a book that strives to help you connect with your dog in a completely new way—so as to enrich that most rewarding of relationships.
The Learning Maya 2009 Collection
Author: Autodesk Maya Press
Publisher: Sybex
ISBN: 9780470474433
Category : Computers
Languages : en
Pages : 0
Book Description
Your one-stop resource for getting up to speed on Autodesk Maya 2009 The Learning Autodesk Maya 2009 Collection is your key to unlocking the power of Autodesk Maya. The official training guides in this special collection cover all stages of the Maya 3D production pipeline from start to finish. Each book includes step-by-step lessons using real-world production files and a DVD packed with free 3D models from TurboSquid, plus instructor-led videos, and much more. Learning Autodesk Maya 2009 | Foundation With this book, you will Get a project-based introduction to Maya 2009 with artwork from the feature film Delgo Explore the Maya user interface and 3D workspace Build a character with polygons and create organic structures with NURBS Learn to use Trax, animation layers, forward and inverse kinematics, and Paint Effects Set cameras and lights, and create and apply shaders and textures Discover rendering techniques, particles, dynamics, Maya Embedded Language (MEL), and Autodesk Toxik Learning Autodesk Maya 2009 | The Modeling & Animation Handbook With this book, you will: Get hands-on instruction to production-quality modeling and animation using artwork from the animated short Theme Planet Model with polygons and NURBS Work with skeletons, joint orientation, and inverse kinematics Set up a leg, arm, and spine, and create constraints Skin your characters and work with blend shapes Create a run cycle and keyframed animation and animate a complete scene Learning Autodesk Maya 2009 | The Special Effects Handbook With this book, you will: Get step-by-step lessons on the final stages of production using artwork from the animated short Theme Planet Understand shading, lighting, shadows, and cameras Learn rendering with mental ray, hardware, and vector renderers Work with caustics, Global Illumination, Final Gathering, and HDRI Work with rigid body and particle dynamics and MEL for particle expressions Understand particle instancing Learn about fluids, fluid collisions, and open water effects
Publisher: Sybex
ISBN: 9780470474433
Category : Computers
Languages : en
Pages : 0
Book Description
Your one-stop resource for getting up to speed on Autodesk Maya 2009 The Learning Autodesk Maya 2009 Collection is your key to unlocking the power of Autodesk Maya. The official training guides in this special collection cover all stages of the Maya 3D production pipeline from start to finish. Each book includes step-by-step lessons using real-world production files and a DVD packed with free 3D models from TurboSquid, plus instructor-led videos, and much more. Learning Autodesk Maya 2009 | Foundation With this book, you will Get a project-based introduction to Maya 2009 with artwork from the feature film Delgo Explore the Maya user interface and 3D workspace Build a character with polygons and create organic structures with NURBS Learn to use Trax, animation layers, forward and inverse kinematics, and Paint Effects Set cameras and lights, and create and apply shaders and textures Discover rendering techniques, particles, dynamics, Maya Embedded Language (MEL), and Autodesk Toxik Learning Autodesk Maya 2009 | The Modeling & Animation Handbook With this book, you will: Get hands-on instruction to production-quality modeling and animation using artwork from the animated short Theme Planet Model with polygons and NURBS Work with skeletons, joint orientation, and inverse kinematics Set up a leg, arm, and spine, and create constraints Skin your characters and work with blend shapes Create a run cycle and keyframed animation and animate a complete scene Learning Autodesk Maya 2009 | The Special Effects Handbook With this book, you will: Get step-by-step lessons on the final stages of production using artwork from the animated short Theme Planet Understand shading, lighting, shadows, and cameras Learn rendering with mental ray, hardware, and vector renderers Work with caustics, Global Illumination, Final Gathering, and HDRI Work with rigid body and particle dynamics and MEL for particle expressions Understand particle instancing Learn about fluids, fluid collisions, and open water effects