Author: Robert Hill
Publisher: Page Publishing Inc
ISBN: 1646287339
Category : Juvenile Fiction
Languages : en
Pages : 127
Book Description
A courageous little girl named Ella survived a plane crash where her parents died, she is found by a mystical creature named Gorlord. Gorlord raises her on Shimal Island with his cute little friends. Little critters called nibble bites, and they go through lots of adventures saving fairy angel eggs. Now there are twin evil princesses that live on the other side of the island seeking to find the fairy angel eggs. Whoever finds these fairy eggs first will influence the fairies that are being born. Would they be good, or would they be evil? So, Ella and Gorlord try their best to find fairy eggs before the two evil princesses do. The fairy eggs will be good fairies...
The Adventures of Ella and Gorlord
He-Man and the Masters of the Universe: A Character Guide and World Compendium
Author: Val Staples
Publisher: Dark Horse Comics
ISBN: 1506701426
Category : Art
Languages : en
Pages : 708
Book Description
This is the most comprehensive guide ever published, covering all things Masters of the Universe and Princess of Power from 1982 through today! The universe of He-Man and She-Ra is full of mystery. And thanks to over four thousand individual entries covering characters, beasts, vehicles, locations, weapons and magic, you can learn the secrets of this entire universe!
Publisher: Dark Horse Comics
ISBN: 1506701426
Category : Art
Languages : en
Pages : 708
Book Description
This is the most comprehensive guide ever published, covering all things Masters of the Universe and Princess of Power from 1982 through today! The universe of He-Man and She-Ra is full of mystery. And thanks to over four thousand individual entries covering characters, beasts, vehicles, locations, weapons and magic, you can learn the secrets of this entire universe!
The Gameful World
Author: Steffen P. Walz
Publisher: MIT Press
ISBN: 0262325721
Category : Computers
Languages : en
Pages : 687
Book Description
What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.
Publisher: MIT Press
ISBN: 0262325721
Category : Computers
Languages : en
Pages : 687
Book Description
What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.
He-Man and the Masters of the Universe: A Character Guide and World Compendium Volume 2
Author: Various
Publisher: Dark Horse Comics
ISBN: 1506705146
Category : Comics & Graphic Novels
Languages : en
Pages : 2539
Book Description
This is the most comprehensive guide ever published, covering all things Masters of the Universe and Princess of Power from 1982 through today! The universe of He-Man and She-Ra is full of mystery. And thanks to over four thousand individual entries covering characters, beasts, vehicles, locations, weapons and magic, you can learn the secrets of this entire universe!
Publisher: Dark Horse Comics
ISBN: 1506705146
Category : Comics & Graphic Novels
Languages : en
Pages : 2539
Book Description
This is the most comprehensive guide ever published, covering all things Masters of the Universe and Princess of Power from 1982 through today! The universe of He-Man and She-Ra is full of mystery. And thanks to over four thousand individual entries covering characters, beasts, vehicles, locations, weapons and magic, you can learn the secrets of this entire universe!
Science Fiction Video Games
Author: Neal Roger Tringham
Publisher: CRC Press
ISBN: 1040074618
Category : Computers
Languages : en
Pages : 540
Book Description
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Publisher: CRC Press
ISBN: 1040074618
Category : Computers
Languages : en
Pages : 540
Book Description
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
The Sorcerer's Submarine
Author: Alyn Lewis
Publisher: Lulu.com
ISBN: 1387806815
Category : Fiction
Languages : en
Pages : 270
Book Description
The land of Urtal_Ir beckons. Come along on Santino, Herb, and Appleton's latest adventure. Santino builds a submarine! Above deck drama and below the waves adventures follow!
Publisher: Lulu.com
ISBN: 1387806815
Category : Fiction
Languages : en
Pages : 270
Book Description
The land of Urtal_Ir beckons. Come along on Santino, Herb, and Appleton's latest adventure. Santino builds a submarine! Above deck drama and below the waves adventures follow!
Co-creating Videogames
Author: John Banks
Publisher: A&C Black
ISBN: 184966496X
Category : Social Science
Languages : en
Pages : 201
Book Description
This book explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.
Publisher: A&C Black
ISBN: 184966496X
Category : Social Science
Languages : en
Pages : 201
Book Description
This book explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.
The Morne Diablo Adventures
Author: Ari S. Maharaj
Publisher: Xlibris Corporation
ISBN: 1483659011
Category : Fiction
Languages : en
Pages : 351
Book Description
Teenage years are sometimes the toughest especially when many things seem so novel. On the cusp of adulthood it seems that falling in love, peer pressure and even planning a career has all painted the future as very complicated. Set against the background of students about to graduate, the book depicts the humorous adventures of Sukhesh and his friends as they confront these challenges
Publisher: Xlibris Corporation
ISBN: 1483659011
Category : Fiction
Languages : en
Pages : 351
Book Description
Teenage years are sometimes the toughest especially when many things seem so novel. On the cusp of adulthood it seems that falling in love, peer pressure and even planning a career has all painted the future as very complicated. Set against the background of students about to graduate, the book depicts the humorous adventures of Sukhesh and his friends as they confront these challenges
Understanding Video Games
Author: Simon Egenfeldt-Nielsen
Publisher: Routledge
ISBN: 1136300422
Category : Games & Activities
Languages : en
Pages : 338
Book Description
This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game design and development—including mobile, social, and casual gaming. In Understanding Video Games, 2nd Edition students will: Assess the major theories used to analyze games, such as ludology and narratology Gain familiarity with the commercial and organizational aspects of the game industry Trace the history of video games from Pong to Playstation 3 and beyond Explore the aesthetics of game design Evaluate the cultural position of video games Consider the potential effects of both violent and "serious" games. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline (including an interactive online version), Understanding Video Games, 2nd Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
Publisher: Routledge
ISBN: 1136300422
Category : Games & Activities
Languages : en
Pages : 338
Book Description
This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game design and development—including mobile, social, and casual gaming. In Understanding Video Games, 2nd Edition students will: Assess the major theories used to analyze games, such as ludology and narratology Gain familiarity with the commercial and organizational aspects of the game industry Trace the history of video games from Pong to Playstation 3 and beyond Explore the aesthetics of game design Evaluate the cultural position of video games Consider the potential effects of both violent and "serious" games. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline (including an interactive online version), Understanding Video Games, 2nd Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
The Adventures of Max and Pinky: Best Buds
Author: Maxwell Eaton, III
Publisher: Knopf Books for Young Readers
ISBN: 0375985018
Category : Juvenile Fiction
Languages : en
Pages : 90
Book Description
For Max and Pinky every Saturday is Adventure Day. Today is Saturday, but where is Pinky? Has he gotten lost or carried away by bunnies—or is he just off somewhere stuffing himself with marshmallows? Watch Max dive into mud, question a polar bear, and be dissed by a horse named Chuck. Nothing will stop him from finding his pink pal—because a guy will do anything for his best bud!
Publisher: Knopf Books for Young Readers
ISBN: 0375985018
Category : Juvenile Fiction
Languages : en
Pages : 90
Book Description
For Max and Pinky every Saturday is Adventure Day. Today is Saturday, but where is Pinky? Has he gotten lost or carried away by bunnies—or is he just off somewhere stuffing himself with marshmallows? Watch Max dive into mud, question a polar bear, and be dissed by a horse named Chuck. Nothing will stop him from finding his pink pal—because a guy will do anything for his best bud!