The C# Player's Guide (eBook)

The C# Player's Guide (eBook) PDF Author: R. B. Whitaker
Publisher: RB Whitaker
ISBN: 0985580119
Category : Computers
Languages : en
Pages : 347

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Book Description

The C# Player's Guide (eBook)

The C# Player's Guide (eBook) PDF Author: R. B. Whitaker
Publisher: RB Whitaker
ISBN: 0985580119
Category : Computers
Languages : en
Pages : 347

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Book Description


Artificial Intelligence and Games

Artificial Intelligence and Games PDF Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350

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Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

The SparkFun Guide to Processing

The SparkFun Guide to Processing PDF Author: Derek Runberg
Publisher: No Starch Press
ISBN: 1593277210
Category : Computers
Languages : en
Pages : 309

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Book Description
Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: –Make detailed pixel art and scale it to epic proportions –Write a maze game and build a MaKey MaKey controller with fruit buttons –Play, record, and sample audio to create your own soundboard –Fetch weather data from the Web and build a custom weather dashboard –Create visualizations that change based on sound, light, and temperature readings With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing. The code in this book is compatible with Processing 2 and Processing 3.

Procedural Content Generation in Games

Procedural Content Generation in Games PDF Author: Noor Shaker
Publisher: Springer
ISBN: 3319427164
Category : Computers
Languages : en
Pages : 247

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Book Description
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Meaningful Making

Meaningful Making PDF Author: Paulo Blikstein
Publisher:
ISBN: 9780989151191
Category : Activity programs in education
Languages : en
Pages : 158

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Book Description
The FabLearn Fellows share inspirational ideas from their learning spaces, assessment strategies and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter.

Architectonics of Game Spaces

Architectonics of Game Spaces PDF Author: Andri Gerber
Publisher: Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner
ISBN: 9783837648027
Category :
Languages : en
Pages : 346

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Book Description
What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with architecture.

Children's Mathematics

Children's Mathematics PDF Author: Thomas P. Carpenter
Publisher: Heinemann Educational Books
ISBN: 9780325052878
Category : Education
Languages : en
Pages : 0

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Book Description
With a focus on children's mathematical thinking, this second edition adds new material on the mathematical principles underlying children's strategies, a new online video that illustrates student teacher interaction, and examines the relationship between CGI and the Common Core State Standards for Mathematics.

Writing in and about the Performing and Visual Arts

Writing in and about the Performing and Visual Arts PDF Author: Steven J. Corbett
Publisher: Wac Clearinghouse
ISBN: 9781646420247
Category : Art
Languages : en
Pages : 0

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Book Description
This collection is intended for teachers and researchers who wish to infuse more writing into their performing and visual arts curriculums and courses.

MakerBot Educators Guidebook

MakerBot Educators Guidebook PDF Author: Mair DeMarco
Publisher:
ISBN: 9780999134504
Category : Lesson planning
Languages : en
Pages : 195

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Book Description
The MakerBot Educators Guidebook is the most comprehensive blueprint for introducing 3D printing into the classroom. MakerBot collaborated with the largest community of 3D printing educators to create a crash course 3D printing, 9 classroom-ready 3D printing projects, and more!

Minecraft Lab

Minecraft Lab PDF Author: funny notebook
Publisher: Createspace Independent Publishing Platform
ISBN: 9781981102518
Category :
Languages : en
Pages : 100

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Book Description
Minecraft Lab: Grid Notebook: graph paper notebook: practice for kids 8.5"x11" / 100 Pages ------------------------------- Perfect for sketching and drawing Comic strips. Suitable Perfect for 1st grade.