Author: Franco Agostini
Publisher:
ISBN:
Category : Logic, Symbolic and mathematical
Languages : en
Pages : 0
Book Description
Math and Logic Games
Author: Franco Agostini
Publisher:
ISBN:
Category : Logic, Symbolic and mathematical
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category : Logic, Symbolic and mathematical
Languages : en
Pages : 0
Book Description
My Best Mathematical and Logic Puzzles
Author: Martin Gardner
Publisher: Courier Corporation
ISBN: 0486320324
Category : Games & Activities
Languages : en
Pages : 100
Book Description
The noted expert selects 70 of his favorite "short" puzzles, including such mind-bogglers as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, and dozens more involving logic and basic math. Solutions included.
Publisher: Courier Corporation
ISBN: 0486320324
Category : Games & Activities
Languages : en
Pages : 100
Book Description
The noted expert selects 70 of his favorite "short" puzzles, including such mind-bogglers as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, and dozens more involving logic and basic math. Solutions included.
Lewis Carroll's Games and Puzzles
Author: Lewis Carroll
Publisher: Courier Corporation
ISBN: 9780486269221
Category : Games & Activities
Languages : en
Pages : 100
Book Description
Forty-two perplexing puzzles by creator of Alice in Wonderland: Cakes in a Row, Looking-Glass Time, Arithmetical Croquet, Diverse Doublets, and others. Hints, solutions. Illustrations by John Tenniel.
Publisher: Courier Corporation
ISBN: 9780486269221
Category : Games & Activities
Languages : en
Pages : 100
Book Description
Forty-two perplexing puzzles by creator of Alice in Wonderland: Cakes in a Row, Looking-Glass Time, Arithmetical Croquet, Diverse Doublets, and others. Hints, solutions. Illustrations by John Tenniel.
Games for Your Mind
Author: Jason Rosenhouse
Publisher: Princeton University Press
ISBN: 0691200343
Category : Mathematics
Languages : en
Pages : 348
Book Description
A lively and engaging look at logic puzzles and their role in mathematics, philosophy, and recreation Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Gödel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories.
Publisher: Princeton University Press
ISBN: 0691200343
Category : Mathematics
Languages : en
Pages : 348
Book Description
A lively and engaging look at logic puzzles and their role in mathematics, philosophy, and recreation Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Gödel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories.
Math and Logic Puzzles for PC Enthusiasts
Author: J. J. Clessa
Publisher: Courier Corporation
ISBN: 9780486291925
Category : Games & Activities
Languages : en
Pages : 170
Book Description
Treasury of 135 bafflers (70 "quickies" and 65 "micropuzzles") specially designed for computer hobbyists. Puzzles range from relatively simple exercises in logic to daunting mathematical brainteasers. Although a computer is helpful, many can be solved with pocket calculator, pen-and-paper or just plain brain-power. Introduction. Answers.
Publisher: Courier Corporation
ISBN: 9780486291925
Category : Games & Activities
Languages : en
Pages : 170
Book Description
Treasury of 135 bafflers (70 "quickies" and 65 "micropuzzles") specially designed for computer hobbyists. Puzzles range from relatively simple exercises in logic to daunting mathematical brainteasers. Although a computer is helpful, many can be solved with pocket calculator, pen-and-paper or just plain brain-power. Introduction. Answers.
Sherlock Holmes Puzzles: Math & Logic Games
Author: Pierre Berloquin
Publisher: Wellfleet Press
ISBN: 9781577151937
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Boost your brain power and detox from the digital deluge with over 100 math and logic puzzles with the greatest riddle solver of all time, Sherlock Holmes. The mind-sharpening puzzles include monograms, which strengthen your deductive powers as you correctly fill in a grid to produce a picture; logic puzzles, which engage your deductive skills to figure out the rules of a maze; syllogisms, in which you are given a list of premises to figure out what can be deduced from them; and logic grid puzzles, in which a scenario is given and you fill out a matrix with the clues to deduce the solution. Each book in the Sherlock Puzzle series presents 100+ challenging cross-fitness brain exercises inspired by literature's most famous detective of all time, Sherlock Holmes, in popular brain game formats to get your digital detox started and your mind in shape. The games are not only entertaining, but also: Educate Improve IQ Improve cognitive ability Improve concentration Improve problem-solving skills
Publisher: Wellfleet Press
ISBN: 9781577151937
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Boost your brain power and detox from the digital deluge with over 100 math and logic puzzles with the greatest riddle solver of all time, Sherlock Holmes. The mind-sharpening puzzles include monograms, which strengthen your deductive powers as you correctly fill in a grid to produce a picture; logic puzzles, which engage your deductive skills to figure out the rules of a maze; syllogisms, in which you are given a list of premises to figure out what can be deduced from them; and logic grid puzzles, in which a scenario is given and you fill out a matrix with the clues to deduce the solution. Each book in the Sherlock Puzzle series presents 100+ challenging cross-fitness brain exercises inspired by literature's most famous detective of all time, Sherlock Holmes, in popular brain game formats to get your digital detox started and your mind in shape. The games are not only entertaining, but also: Educate Improve IQ Improve cognitive ability Improve concentration Improve problem-solving skills
Luck, Logic, and White Lies
Author: Jörg Bewersdorff
Publisher: CRC Press
ISBN: 100037209X
Category : Mathematics
Languages : en
Pages : 540
Book Description
Praise for the First Edition "Luck, Logic, and White Lies teaches readers of all backgrounds about the insight mathematical knowledge can bring and is highly recommended reading among avid game players, both to better understand the game itself and to improve one’s skills." – Midwest Book Review "The best book I've found for someone new to game math is Luck, Logic and White Lies by Jörg Bewersdorff. It introduces the reader to a vast mathematical literature, and does so in an enormously clear manner. . ." – Alfred Wallace, Musings, Ramblings, and Things Left Unsaid "The aim is to introduce the mathematics that will allow analysis of the problem or game. This is done in gentle stages, from chapter to chapter, so as to reach as broad an audience as possible . . . Anyone who likes games and has a taste for analytical thinking will enjoy this book." – Peter Fillmore, CMS Notes Luck, Logic, and White Lies: The Mathematics of Games, Second Edition considers a specific problem—generally a game or game fragment and introduces the related mathematical methods. It contains a section on the historical development of the theories of games of chance, and combinatorial and strategic games. This new edition features new and much refreshed chapters, including an all-new Part IV on the problem of how to measure skill in games. Readers are also introduced to new references and techniques developed since the previous edition. Features Provides a uniquely historical perspective on the mathematical underpinnings of a comprehensive list of games Suitable for a broad audience of differing mathematical levels. Anyone with a passion for games, game theory, and mathematics will enjoy this book, whether they be students, academics, or game enthusiasts Covers a wide selection of topics at a level that can be appreciated on a historical, recreational, and mathematical level. Jörg Bewersdorff (1958) studied mathematics from 1975 to 1982 at the University of Bonn and earned his PhD in 1985. In the same year, he started his career as game developer and mathematician. He served as the general manager of the subsidiaries of Gauselmann AG for more than two decades where he developed electronic gaming machines, automatic payment machines, and coin-operated Internet terminals. Dr. Bewersdorff has authored several books on Galois theory (translated in English and Korean), mathematical statistics, and object-oriented programming with JavaScript.
Publisher: CRC Press
ISBN: 100037209X
Category : Mathematics
Languages : en
Pages : 540
Book Description
Praise for the First Edition "Luck, Logic, and White Lies teaches readers of all backgrounds about the insight mathematical knowledge can bring and is highly recommended reading among avid game players, both to better understand the game itself and to improve one’s skills." – Midwest Book Review "The best book I've found for someone new to game math is Luck, Logic and White Lies by Jörg Bewersdorff. It introduces the reader to a vast mathematical literature, and does so in an enormously clear manner. . ." – Alfred Wallace, Musings, Ramblings, and Things Left Unsaid "The aim is to introduce the mathematics that will allow analysis of the problem or game. This is done in gentle stages, from chapter to chapter, so as to reach as broad an audience as possible . . . Anyone who likes games and has a taste for analytical thinking will enjoy this book." – Peter Fillmore, CMS Notes Luck, Logic, and White Lies: The Mathematics of Games, Second Edition considers a specific problem—generally a game or game fragment and introduces the related mathematical methods. It contains a section on the historical development of the theories of games of chance, and combinatorial and strategic games. This new edition features new and much refreshed chapters, including an all-new Part IV on the problem of how to measure skill in games. Readers are also introduced to new references and techniques developed since the previous edition. Features Provides a uniquely historical perspective on the mathematical underpinnings of a comprehensive list of games Suitable for a broad audience of differing mathematical levels. Anyone with a passion for games, game theory, and mathematics will enjoy this book, whether they be students, academics, or game enthusiasts Covers a wide selection of topics at a level that can be appreciated on a historical, recreational, and mathematical level. Jörg Bewersdorff (1958) studied mathematics from 1975 to 1982 at the University of Bonn and earned his PhD in 1985. In the same year, he started his career as game developer and mathematician. He served as the general manager of the subsidiaries of Gauselmann AG for more than two decades where he developed electronic gaming machines, automatic payment machines, and coin-operated Internet terminals. Dr. Bewersdorff has authored several books on Galois theory (translated in English and Korean), mathematical statistics, and object-oriented programming with JavaScript.
Puzzle Baron's Logic Puzzles
Author: Puzzle Baron
Publisher: National Geographic Books
ISBN: 1615640320
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Get your brain working with 200 grid-based logic puzzles from the Puzzle Baron! Filled with complex and fun brain teasers that range in difficulty, this book will put your mind into overdrive with hours of brain-challenging fun. Using the given backstory and list of clues, readers use pure logic to deduce the correct answer for each fiendishly tricky puzzle in Puzzle Baron's Logic Puzzles. Bring out your competitive side and check your stats against the average completion time, the record completion time, and the percentage of people who finish the puzzle. Check your work against the answer key and see how logical you really are! Perfect for adults or children, Puzzle Baron's Logic Puzzles is the ultimate challenge for those who love piecing clues and facts together. The brain is a wonderful thing to tease!
Publisher: National Geographic Books
ISBN: 1615640320
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Get your brain working with 200 grid-based logic puzzles from the Puzzle Baron! Filled with complex and fun brain teasers that range in difficulty, this book will put your mind into overdrive with hours of brain-challenging fun. Using the given backstory and list of clues, readers use pure logic to deduce the correct answer for each fiendishly tricky puzzle in Puzzle Baron's Logic Puzzles. Bring out your competitive side and check your stats against the average completion time, the record completion time, and the percentage of people who finish the puzzle. Check your work against the answer key and see how logical you really are! Perfect for adults or children, Puzzle Baron's Logic Puzzles is the ultimate challenge for those who love piecing clues and facts together. The brain is a wonderful thing to tease!
Can You Solve My Problems?
Author: Alex Bellos
Publisher: Faber & Faber
ISBN: 1783351160
Category : Mathematics
Languages : en
Pages : 297
Book Description
Are you smarter than a Singaporean ten-year-old? Can you beat Sherlock Holmes? If you think the answer is yes - I challenge you to solve my problems. Here are 125 of the world's best brainteasers from the last two millennia, taking us from ancient China to medieval Europe, Victorian England to modern-day Japan, with stories of espionage, mathematical breakthroughs and puzzling rivalries along the way. Pit your wits against logic puzzles and kinship riddles, pangrams and river-crossing conundrums. Some solutions rely on a touch of cunning, others call for creativity, others need mercilessly logical thought. Some can only be solved be 2 per cent of the population. All are guaranteed to sharpen your mind. Let's get puzzling!
Publisher: Faber & Faber
ISBN: 1783351160
Category : Mathematics
Languages : en
Pages : 297
Book Description
Are you smarter than a Singaporean ten-year-old? Can you beat Sherlock Holmes? If you think the answer is yes - I challenge you to solve my problems. Here are 125 of the world's best brainteasers from the last two millennia, taking us from ancient China to medieval Europe, Victorian England to modern-day Japan, with stories of espionage, mathematical breakthroughs and puzzling rivalries along the way. Pit your wits against logic puzzles and kinship riddles, pangrams and river-crossing conundrums. Some solutions rely on a touch of cunning, others call for creativity, others need mercilessly logical thought. Some can only be solved be 2 per cent of the population. All are guaranteed to sharpen your mind. Let's get puzzling!
Camp Logic
Author: Mark Saul
Publisher: Natural Math
ISBN: 9780977693962
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
This book offers a deeper insight into what mathematics is, tapping every child's intuitive ideas of logic and natural enjoyment of games. Simple-looking games and puzzles quickly lead to deeper insights, which will eventually connect with significant formal mathematical ideas as the child grows. This book is addressed to leaders of math circles or enrichment programs, but its activities can fit into regular math classes, homeschooling venues, or situations in which students are learning mathematics on their own. The mathematics contained in the activities can be enjoyed on many levels.
Publisher: Natural Math
ISBN: 9780977693962
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
This book offers a deeper insight into what mathematics is, tapping every child's intuitive ideas of logic and natural enjoyment of games. Simple-looking games and puzzles quickly lead to deeper insights, which will eventually connect with significant formal mathematical ideas as the child grows. This book is addressed to leaders of math circles or enrichment programs, but its activities can fit into regular math classes, homeschooling venues, or situations in which students are learning mathematics on their own. The mathematics contained in the activities can be enjoyed on many levels.