Author: Susanne Masters
Publisher: Vertebrate Publishing
ISBN: 1839811013
Category : Nature
Languages : en
Pages : 316
Book Description
About seventy-one per cent of the Earth's surface is water, and even on dry land we remain closely connected to aquatic life. It provides us with oxygen, food, medicine and materials. Wild waterlife infiltrates our lives in many surprising ways. Every other breath we take is filled with oxygen provided by ocean-dwelling microscopic plants. A type of seaweed provides a means to directly test whether people are infected with viruses, including Covid-19. Robotics design takes inspiration from a pike's ability to accelerate with greater g-force than a Porsche. Wild Waters by Susanne Masters is a celebration of the breadth of wildlife that can be found in and around our varied waterways, from oceans and rivers to rock pools and ponds. Armchair explorers can read a fascinating account of how aquatic plants and animals enrich human life. Swimmers, paddleboarders, dog walkers, families and anyone with a passion for the great outdoors can learn about local wildlife, including when and where to look for different species without causing any harm. With stunning illustrations by Alice Goodridge, Wild Waters provides a tantalising insight into the world beneath the surface.
Wild Waters
Author: Susanne Masters
Publisher: Vertebrate Publishing
ISBN: 1839811013
Category : Nature
Languages : en
Pages : 316
Book Description
About seventy-one per cent of the Earth's surface is water, and even on dry land we remain closely connected to aquatic life. It provides us with oxygen, food, medicine and materials. Wild waterlife infiltrates our lives in many surprising ways. Every other breath we take is filled with oxygen provided by ocean-dwelling microscopic plants. A type of seaweed provides a means to directly test whether people are infected with viruses, including Covid-19. Robotics design takes inspiration from a pike's ability to accelerate with greater g-force than a Porsche. Wild Waters by Susanne Masters is a celebration of the breadth of wildlife that can be found in and around our varied waterways, from oceans and rivers to rock pools and ponds. Armchair explorers can read a fascinating account of how aquatic plants and animals enrich human life. Swimmers, paddleboarders, dog walkers, families and anyone with a passion for the great outdoors can learn about local wildlife, including when and where to look for different species without causing any harm. With stunning illustrations by Alice Goodridge, Wild Waters provides a tantalising insight into the world beneath the surface.
Publisher: Vertebrate Publishing
ISBN: 1839811013
Category : Nature
Languages : en
Pages : 316
Book Description
About seventy-one per cent of the Earth's surface is water, and even on dry land we remain closely connected to aquatic life. It provides us with oxygen, food, medicine and materials. Wild waterlife infiltrates our lives in many surprising ways. Every other breath we take is filled with oxygen provided by ocean-dwelling microscopic plants. A type of seaweed provides a means to directly test whether people are infected with viruses, including Covid-19. Robotics design takes inspiration from a pike's ability to accelerate with greater g-force than a Porsche. Wild Waters by Susanne Masters is a celebration of the breadth of wildlife that can be found in and around our varied waterways, from oceans and rivers to rock pools and ponds. Armchair explorers can read a fascinating account of how aquatic plants and animals enrich human life. Swimmers, paddleboarders, dog walkers, families and anyone with a passion for the great outdoors can learn about local wildlife, including when and where to look for different species without causing any harm. With stunning illustrations by Alice Goodridge, Wild Waters provides a tantalising insight into the world beneath the surface.
The Standing Stone
Author:
Publisher:
ISBN: 9780786918386
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
In the fourth adventure in the D&D( series, an evil awaits in the forest. A ghostly horseman is terrorizing a small hamlet, and the player characters must stop him before he kills everyone. Players deal with supernatural horror as well as traditional monsters in this powerful adventure.
Publisher:
ISBN: 9780786918386
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
In the fourth adventure in the D&D( series, an evil awaits in the forest. A ghostly horseman is terrorizing a small hamlet, and the player characters must stop him before he kills everyone. Players deal with supernatural horror as well as traditional monsters in this powerful adventure.
Digital Masters
Author: Ralph Lee Hopkins
Publisher: Lark Books
ISBN: 9781600595226
Category : Photography
Languages : en
Pages : 240
Book Description
The newest in the popular Digital Masters series is designed to develop and expand photographers' unique vision of the world's wildlife and wild places. It's a lavishly illustrated workbook that photographers will return to again and again as they master the techniques-and move beyond to the creative side of picture making. Covering everything from preparation and camera basics to lighting, wildlife encounters, and conservation, Ralph Lee Hopkins describes a variety of approaches to capturing the best possible photo in the moment. In the process, he gets to the essence of nature photography as a skill and an art.
Publisher: Lark Books
ISBN: 9781600595226
Category : Photography
Languages : en
Pages : 240
Book Description
The newest in the popular Digital Masters series is designed to develop and expand photographers' unique vision of the world's wildlife and wild places. It's a lavishly illustrated workbook that photographers will return to again and again as they master the techniques-and move beyond to the creative side of picture making. Covering everything from preparation and camera basics to lighting, wildlife encounters, and conservation, Ralph Lee Hopkins describes a variety of approaches to capturing the best possible photo in the moment. In the process, he gets to the essence of nature photography as a skill and an art.
Wild Ivy
Author: Hakuin Ekaku
Publisher: Shambhala Publications
ISBN: 0834823195
Category : Religion
Languages : en
Pages : 226
Book Description
A fiery and intensely dynamic Zen teacher and artist, Hakuin (1685–1768) is credited with almost single-handedly revitalizing Japanese Zen after three hundred years of decline. As a teacher, he placed special emphasis on koan practice, inventing many new koans himself, including the famous "What is the sound of one hand clapping?" This English translation of Hakuin’s intimate self-portrait includes reminiscences from his childhood, accounts of his Zen practice and enlightenment experiences, as well as practical advice for students.
Publisher: Shambhala Publications
ISBN: 0834823195
Category : Religion
Languages : en
Pages : 226
Book Description
A fiery and intensely dynamic Zen teacher and artist, Hakuin (1685–1768) is credited with almost single-handedly revitalizing Japanese Zen after three hundred years of decline. As a teacher, he placed special emphasis on koan practice, inventing many new koans himself, including the famous "What is the sound of one hand clapping?" This English translation of Hakuin’s intimate self-portrait includes reminiscences from his childhood, accounts of his Zen practice and enlightenment experiences, as well as practical advice for students.
Masters of Doom
Author: David Kushner
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
A Swarm of Stirges (Masters and Minions Horde Book 1)
Author:
Publisher: Behemoth3, Inc.
ISBN: 9780976046714
Category :
Languages : en
Pages : 58
Book Description
Publisher: Behemoth3, Inc.
ISBN: 9780976046714
Category :
Languages : en
Pages : 58
Book Description
Master of Poisons
Author: Andrea Hairston
Publisher: Tordotcom
ISBN: 1250260558
Category : Fiction
Languages : en
Pages : 464
Book Description
“This is a prayer hymn, a battle cry, a love song, a legendary call and response bonfire talisman tale. This is medicine for a broken world." —Daniel José Older Named a Best of 2020 Pick for Kirkus Review's Best Books of 2020 Award-winning author Andrea Hairston weaves together African folktales and postcolonial literature into unforgettable fantasy in Master of Poisons The world is changing. Poison desert eats good farmland. Once-sweet water turns foul. The wind blows sand and sadness across the Empire. To get caught in a storm is death. To live and do nothing is death. There is magic in the world, but good conjure is hard to find. Djola, righthand man and spymaster of the lord of the Arkhysian Empire, is desperately trying to save his adopted homeland, even in exile. Awa, a young woman training to be a powerful griot, tests the limits of her knowledge and comes into her own in a world of sorcery, floating cities, kindly beasts, and uncertain men. Awash in the rhythms of folklore and storytelling and rich with Hairston's characteristic lush prose, Master of Poisons is epic fantasy that will bleed your mind with its turns of phrase and leave you aching for the world it burns into being. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Tordotcom
ISBN: 1250260558
Category : Fiction
Languages : en
Pages : 464
Book Description
“This is a prayer hymn, a battle cry, a love song, a legendary call and response bonfire talisman tale. This is medicine for a broken world." —Daniel José Older Named a Best of 2020 Pick for Kirkus Review's Best Books of 2020 Award-winning author Andrea Hairston weaves together African folktales and postcolonial literature into unforgettable fantasy in Master of Poisons The world is changing. Poison desert eats good farmland. Once-sweet water turns foul. The wind blows sand and sadness across the Empire. To get caught in a storm is death. To live and do nothing is death. There is magic in the world, but good conjure is hard to find. Djola, righthand man and spymaster of the lord of the Arkhysian Empire, is desperately trying to save his adopted homeland, even in exile. Awa, a young woman training to be a powerful griot, tests the limits of her knowledge and comes into her own in a world of sorcery, floating cities, kindly beasts, and uncertain men. Awash in the rhythms of folklore and storytelling and rich with Hairston's characteristic lush prose, Master of Poisons is epic fantasy that will bleed your mind with its turns of phrase and leave you aching for the world it burns into being. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Game Master's Book of Random Encounters
Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256
Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256
Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Before the Rise of the Modern Copperbelt
Author: Mwelwa C. Musambachime
Publisher: Xlibris Corporation
ISBN: 1524596213
Category : Education
Languages : en
Pages : 299
Book Description
In Zambia, the history of industrial and commercial mining is over 115 years. The earlier period, from 1900 to 1920, is least known. It is ignored, passed over, or referred to in passing by academics and non-academics. The earlier period forms the building blocks on which the later more successful mining enterprise in the mid-1920s was anchored. This study looks at this period and discusses the beginning of mining enterprises from the beginning. Colonial rule began with the British South Africa Company, administering the two territories acquiring mining the Barotse concessions in North-Western Rhodesia, followed by an assortment of treaties with a number African chiefs in North-Eastern Rhodesia. As the country did not have geological maps, mineral deposits had to be found by amateur prospectors employed by a number of mining companies. With this support, prospectors fanned parts of the country, looking for valuable and economically exploitable minerals deposits in various parts of the country. Copper deposits were dominant. Some deposits located on sites of ancient mines in the Kafue Hook, Kansanshi, and Bwana Mkubwa were pegged with the help of African chiefs and citizens as guides. Others, such as the zinc and lead found at Broken Hill mine and the Sassare gold in Petauke, were found by sheer luck and chance.
Publisher: Xlibris Corporation
ISBN: 1524596213
Category : Education
Languages : en
Pages : 299
Book Description
In Zambia, the history of industrial and commercial mining is over 115 years. The earlier period, from 1900 to 1920, is least known. It is ignored, passed over, or referred to in passing by academics and non-academics. The earlier period forms the building blocks on which the later more successful mining enterprise in the mid-1920s was anchored. This study looks at this period and discusses the beginning of mining enterprises from the beginning. Colonial rule began with the British South Africa Company, administering the two territories acquiring mining the Barotse concessions in North-Western Rhodesia, followed by an assortment of treaties with a number African chiefs in North-Eastern Rhodesia. As the country did not have geological maps, mineral deposits had to be found by amateur prospectors employed by a number of mining companies. With this support, prospectors fanned parts of the country, looking for valuable and economically exploitable minerals deposits in various parts of the country. Copper deposits were dominant. Some deposits located on sites of ancient mines in the Kafue Hook, Kansanshi, and Bwana Mkubwa were pegged with the help of African chiefs and citizens as guides. Others, such as the zinc and lead found at Broken Hill mine and the Sassare gold in Petauke, were found by sheer luck and chance.
Masters of Crime
Author: Adam Nightingale
Publisher: The History Press
ISBN: 0750981334
Category : Fiction
Languages : en
Pages : 264
Book Description
This fascinating volume reveals the real men – and women – behind some of the most infamous London villains ever to appear in fiction. Fagin, Professor Moriarty, Moll Cutpurse and the notorious 'cracksman' A.J. Raffles were all rooted in the lives and deaths of a litany of real-life criminals, agitators and activists. With a special emphasis on the city that spawned them, this book brings together their stories for the first time, and shows how they were woven into fiction by some of Britain's greatest writers, including Charles Dickens and Arthur Conan Doyle. Containing prison escapes, sensational trials, daring art thefts, vicious attacks, roaring boys, black magicians and private detectives, Masters of Crime explores both the real underworld of British crime history, and its fictional counter-parts. It will delight fans of true crime and crime fiction alike.
Publisher: The History Press
ISBN: 0750981334
Category : Fiction
Languages : en
Pages : 264
Book Description
This fascinating volume reveals the real men – and women – behind some of the most infamous London villains ever to appear in fiction. Fagin, Professor Moriarty, Moll Cutpurse and the notorious 'cracksman' A.J. Raffles were all rooted in the lives and deaths of a litany of real-life criminals, agitators and activists. With a special emphasis on the city that spawned them, this book brings together their stories for the first time, and shows how they were woven into fiction by some of Britain's greatest writers, including Charles Dickens and Arthur Conan Doyle. Containing prison escapes, sensational trials, daring art thefts, vicious attacks, roaring boys, black magicians and private detectives, Masters of Crime explores both the real underworld of British crime history, and its fictional counter-parts. It will delight fans of true crime and crime fiction alike.