Mastering Unreal Engine 5: A Comprehensive Guide to Game Development and Virtual Reality

Mastering Unreal Engine 5: A Comprehensive Guide to Game Development and Virtual Reality PDF Author: Guillaume Lessard
Publisher: iD01t Productions
ISBN:
Category : Computers
Languages : en
Pages : 45

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Book Description
Mastering Unreal Engine 5: A Comprehensive Guide to Game Development and Virtual Reality Unlock the full potential of Unreal Engine 5 (UE5) with this all-encompassing guide crafted for aspiring developers and seasoned creators alike. Written by Guillaume Lessard, this book dives deep into the revolutionary features of UE5, including Nanite for high-detail models, Lumen for dynamic global illumination, and the intuitive Blueprint system for visual scripting. From setting up your first project to designing immersive VR/AR environments and creating advanced gameplay systems, this guide offers step-by-step tutorials, hands-on projects, and expert tips to bring your interactive visions to life. Whether you're building expansive open-world games, cinematic experiences, or next-generation VR applications, this book equips you with the knowledge and tools to succeed. Key Highlights: Navigate the UE5 interface and master its innovative workflow. Create breathtaking worlds with advanced lighting, rendering, and world-building techniques. Build interactive gameplay systems with Blueprints and explore multiplayer and AI programming. Develop optimized VR/AR experiences with a focus on performance and immersion. Learn essential skills for sound design, performance optimization, and project publishing. Packed with real-world applications, detailed examples, and practical exercises, this guide is your gateway to mastering the future of game development and interactive media. Start your Unreal Engine journey today!

Mastering Unreal Engine 5: A Comprehensive Guide to Game Development and Virtual Reality

Mastering Unreal Engine 5: A Comprehensive Guide to Game Development and Virtual Reality PDF Author: Guillaume Lessard
Publisher: iD01t Productions
ISBN:
Category : Computers
Languages : en
Pages : 45

Get Book Here

Book Description
Mastering Unreal Engine 5: A Comprehensive Guide to Game Development and Virtual Reality Unlock the full potential of Unreal Engine 5 (UE5) with this all-encompassing guide crafted for aspiring developers and seasoned creators alike. Written by Guillaume Lessard, this book dives deep into the revolutionary features of UE5, including Nanite for high-detail models, Lumen for dynamic global illumination, and the intuitive Blueprint system for visual scripting. From setting up your first project to designing immersive VR/AR environments and creating advanced gameplay systems, this guide offers step-by-step tutorials, hands-on projects, and expert tips to bring your interactive visions to life. Whether you're building expansive open-world games, cinematic experiences, or next-generation VR applications, this book equips you with the knowledge and tools to succeed. Key Highlights: Navigate the UE5 interface and master its innovative workflow. Create breathtaking worlds with advanced lighting, rendering, and world-building techniques. Build interactive gameplay systems with Blueprints and explore multiplayer and AI programming. Develop optimized VR/AR experiences with a focus on performance and immersion. Learn essential skills for sound design, performance optimization, and project publishing. Packed with real-world applications, detailed examples, and practical exercises, this guide is your gateway to mastering the future of game development and interactive media. Start your Unreal Engine journey today!

Mastering Unreal Technology

Mastering Unreal Technology PDF Author: Jason Busby
Publisher: Pearson Education
ISBN: 9780672329913
Category : Computers
Languages : en
Pages : 890

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Book Description
Presents a guide to game development and modding using Unreal Engine.

Unreal Development Kit Game Programming with Unrealscript

Unreal Development Kit Game Programming with Unrealscript PDF Author: Rachel Cordone
Publisher: Packt Publishing Ltd
ISBN: 1849691932
Category : Computers
Languages : en
Pages : 812

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Book Description
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.

Learning Unreal Engine Game Development

Learning Unreal Engine Game Development PDF Author: Joanna Lee
Publisher: Packt Publishing Ltd
ISBN: 178439596X
Category : Computers
Languages : en
Pages : 274

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Book Description
A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 About This Book Learn about game development and the building blocks that go into creating a game A simple tutorial for beginners to get acquainted with the Unreal Engine architecture Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games Who This Book Is For If you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful. What You Will Learn Learn what a game engine is, the history of Unreal Engine, and how game studios create games Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Understand the basic structures of objects in a game, such as the differences between BSP and static meshes Make objects interactive using level blueprints Learn more about computer graphics rendering; how materials and light are rendered in your game Get acquainted with the Material Editor to create materials and use different types of lights in the game levels Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels In Detail Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games. Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.

Mastering Unreal Engine 4.X

Mastering Unreal Engine 4.X PDF Author: Muhammad A.Moniem
Publisher: Packt Publishing Ltd
ISBN: 1785885227
Category : Computers
Languages : en
Pages : 384

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Book Description
Take your game development skills to the next level with one of the best engines on the market About This Book Build an entire AAA game level throughout the book Take your C++ scripting skills to the next level and use them extensively to build the game An advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4 Who This Book Is For This book is for game developers who have a basic knowledge of Unreal Engine and C++ scripting knowledge. If you want to take the leap from a casual game developer to a full-fledged professional game developer with Unreal Engine 4, this is the book for you. What You Will Learn Script your player controls in C++ Build a superb and engaging level with advanced design techniques Program AI with C++ Use Cascade to add life to your games Use custom shaders and advanced shading techniques to make things pretty Implement an awesome UI in the game Control gameplay using data tables In Detail Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we'll explain advanced shaders and effects techniques and how you can implement them in your games. You'll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You'll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4! Style and approach An advanced guide that will take you to the next level of developing games with Unreal engine with illustrative examples that will make you confident of creating customized professional level games on your won.

Mastering Unity 2D Game Development

Mastering Unity 2D Game Development PDF Author: Simon Jackson
Publisher: Packt Publishing Ltd
ISBN: 1849697353
Category : Computers
Languages : en
Pages : 693

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Book Description
If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

Unity in Action

Unity in Action PDF Author: Joseph Hocking
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 598

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Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

3D Game Design with Unreal Engine 4 and Blender

3D Game Design with Unreal Engine 4 and Blender PDF Author: Justin Plowman
Publisher: Packt Publishing Ltd
ISBN: 1785886614
Category : Computers
Languages : en
Pages : 252

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Book Description
Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments About This Book The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4 Practical step-by-step approach with plenty of illustrative examples to get you started immediately Who This Book Is For This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essential What You Will Learn Create a fully functioning game level of your own design using Blender and Unreal Engine 4 Customize your level with detailed 3D assets created with Blender Import assets into Unreal Engine 4 to create an amazing finished product Build a detailed dynamic environment with goals and an ending Explore Blender's incredible animation tools to animate elements of your game Create great environments using sound effects, particle effects, and class blueprints In Detail Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment. Style and approach This will have a clear, step-by-step approach to creating game assets in Blender and then importing them to UE4 to create stunning game environments. All asset creation techniques are explained in detail along with tips on how to use them to create your own game environments. The book offers end-to-end coverage of how to design a game level from scratch.

Mastering Game Development with Unreal Engine 4

Mastering Game Development with Unreal Engine 4 PDF Author: Matt Edmonds
Publisher:
ISBN: 9781788991445
Category : Computers
Languages : en
Pages : 356

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Book Description
A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level Key Features Create a high-performance Combat game using the essential features of Unreal Engine 4.18+. Master the complex competitive features needed in modern games such as Volumetric Lightmaps and Precomputed Lighting on Volumetric Fog, and build an impressive UI. Experience not only VR support for your game but also the inbuilt support of Apple's ARKit and Google's ARCore with UE4's newly released support for these platforms. Book Description To make a basic combat game from scratch, you will quickly override existing UE4 classes, and add and implement simple C++ functions while running and building them. These are all discussed as a short summary for new developers and as a quick refresher for experienced developers. Next, you will build a combat player character with expanded controls, create logic for a character, swap weapons, attack and move, bridge over scene changes and transitions, retain data between scenes, and manage the scene-change process. You will then build an intelligent enemy AI and add physics based particles for weapon impacts. You will also get acquainted with cutting-edge features such as Volumetric Lightmaps for precomputed lighting, and Atmospheric and Volumetric Fog, to build advanced visuals in our ongoing GitHub project. Moving on, you will explore the tools required to build an in-game cut-scene for a more professional gameplay experience and story direction. Along the way, you will implement a solid game UI, including writing a full in-game load and save system that will enable players to resume their game from any point. You will also prepare, build, and work on VR and AR taking them from editor to real-world, building two new projects one in each of these brand new areas of UE4 and integrate classes from the main project into AR! By the end of the book, you will have mastered all major UE features and will be able to bring self-imagined games to life through Unreal Engine 4.18+. What you will learn The fundamentals of a combat-based game that will let you build and work all other systems from the core gameplay: the input, inventory, A.I. enemies, U.I., and audio Manage performance tools and branching shaders based on platform capabilities in the Material Editor Explore scene or level transitions and management strategies Improve visuals using UE4 systems such as Volumetric Lightmaps, Precomputed Lighting, and Cutscenes Implement audio-to-animation timelines and trigger them from visual FX Integrate Augmented Reality into a game with UE4's brand new ARKit and ARCore support Perform almost any game logic needed via Blueprint Visual Scripting, and know when to implement it in Blueprint as opposed to C++ Who this book is for This book is for game developers who want to build high-performance games with amazing UIs. Experience with C++ is required and some knowledge of working with Unreal Engine 4 would be an advantage.

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself PDF Author: Aram Cookson
Publisher: Sams Publishing
ISBN: 9780672337628
Category : Computers
Languages : en
Pages : 0

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Book Description
"In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux -- all of them! This book's straightforward, step-by-step approach shows you how to work with Unreal Engine 4's interface, its workflows, and its most powerful editors and tools. In just hours you'll be creating effects, scripting warfare, implementing physics--even developing for mobile devices and HUDs. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success." --