Author: James Lee
Publisher: Independently Published
ISBN: 9781095856048
Category :
Languages : en
Pages : 230
Book Description
Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.
Master of Puzzles - Mini Sudoku 400 Easy to Medium Puzzles 6x6
Author: James Lee
Publisher: Independently Published
ISBN: 9781095856048
Category :
Languages : en
Pages : 230
Book Description
Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.
Publisher: Independently Published
ISBN: 9781095856048
Category :
Languages : en
Pages : 230
Book Description
Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.
Master of Puzzles - Mini Sudoku 200 Easy to Medium Puzzles 6x6
Author: James Lee
Publisher: Independently Published
ISBN: 9781095853429
Category :
Languages : en
Pages : 118
Book Description
Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.
Publisher: Independently Published
ISBN: 9781095853429
Category :
Languages : en
Pages : 118
Book Description
Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.
Master of Puzzles - Mini Sudoku 400 Hard to Master Puzzles 6x6
Author: James Lee
Publisher: Independently Published
ISBN: 9781095856086
Category :
Languages : en
Pages : 230
Book Description
Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.
Publisher: Independently Published
ISBN: 9781095856086
Category :
Languages : en
Pages : 230
Book Description
Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.
Masyu and Sudoku
Author: Nikoli
Publisher: Sterling Publishing Company, Inc.
ISBN: 140275874X
Category : Games & Activities
Languages : en
Pages : 164
Book Description
Connecting these puzzle cells involves using your brain cells to the max! Masyu features a series of black and white circles arranged in a grid; the object is to join them in a single, unbroken loop with a line that passes through every circle. Of course, there s a twist: there are special rules about how the line may make 90-degree turns when it passes through a black or a white circle. It s like a maze with no walls, and there s only one solutiontry to find it! In addition to the 90 masyu, there are 45 sudoku, too."
Publisher: Sterling Publishing Company, Inc.
ISBN: 140275874X
Category : Games & Activities
Languages : en
Pages : 164
Book Description
Connecting these puzzle cells involves using your brain cells to the max! Masyu features a series of black and white circles arranged in a grid; the object is to join them in a single, unbroken loop with a line that passes through every circle. Of course, there s a twist: there are special rules about how the line may make 90-degree turns when it passes through a black or a white circle. It s like a maze with no walls, and there s only one solutiontry to find it! In addition to the 90 masyu, there are 45 sudoku, too."
Master of Puzzles - Mini Sudoku 200 Medium to Hard Puzzles 6x6
Author: James Lee
Publisher: Independently Published
ISBN: 9781095853436
Category :
Languages : en
Pages : 118
Book Description
Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.
Publisher: Independently Published
ISBN: 9781095853436
Category :
Languages : en
Pages : 118
Book Description
Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.
Master of Puzzles - Mini Sudoku 200 Easy to Master Puzzles 6x6
Author: James Lee
Publisher: Independently Published
ISBN: 9781095853450
Category :
Languages : en
Pages : 118
Book Description
Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.
Publisher: Independently Published
ISBN: 9781095853450
Category :
Languages : en
Pages : 118
Book Description
Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.
Master of Puzzles - Mini Sudoku 200 Medium Puzzles 6x6
Author: James Lee
Publisher: Independently Published
ISBN: 9781790800759
Category :
Languages : en
Pages : 118
Book Description
Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.
Publisher: Independently Published
ISBN: 9781790800759
Category :
Languages : en
Pages : 118
Book Description
Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.
Master of Puzzles - Mini Sudoku 200 Easy Puzzles 6x6
Author: James Lee
Publisher: Independently Published
ISBN: 9781790800704
Category :
Languages : en
Pages : 118
Book Description
Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.
Publisher: Independently Published
ISBN: 9781790800704
Category :
Languages : en
Pages : 118
Book Description
Each puzzle consists of a 6x6 grid containing given clues in various places. The object is to fill all empty squares so that the numbers 1 to 6 appear exactly once in each row, column and 3x2 box.
Reinventing Food Banks and Pantries
Author: Katie S. Martin
Publisher: Island Press
ISBN: 1642831530
Category : Social Science
Languages : en
Pages : 282
Book Description
In the US, there is a wide-ranging network of at least 370 food banks, and more than 60,000 hunger-relief organizations such as food pantries and meal programs. These groups provide billions of meals a year to people in need. And yet hunger still affects one in nine Americans. What are we doing wrong? In Reinventing Food Banks and Pantries, Katie Martin argues that if handing out more and more food was the answer, we would have solved the problem of hunger decades ago. Martin instead presents a new model for charitable food, one where success is measured not by pounds of food distributed but by lives changed. The key is to focus on the root causes of hunger. When we shift our attention to strategies that build empathy, equity, and political will, we can implement real solutions. Martin shares those solutions in a warm, engaging style, with simple steps that anyone working or volunteering at a food bank or pantry can take today. Some are short-term strategies to create a more dignified experience for food pantry clients: providing client choice, where individuals select their own food, or redesigning a waiting room with better seating and a designated greeter. Some are longer-term: increasing the supply of healthy food, offering job training programs, or connecting clients to other social services. And some are big picture: joining the fight for living wages and a stronger social safety net. These strategies are illustrated through inspiring success stories and backed up by scientific research. Throughout, readers will find a wealth of proven ideas to make their charitable food organizations more empathetic and more effective. As Martin writes, it takes more than food to end hunger. Picking up this insightful, lively book is a great first step.
Publisher: Island Press
ISBN: 1642831530
Category : Social Science
Languages : en
Pages : 282
Book Description
In the US, there is a wide-ranging network of at least 370 food banks, and more than 60,000 hunger-relief organizations such as food pantries and meal programs. These groups provide billions of meals a year to people in need. And yet hunger still affects one in nine Americans. What are we doing wrong? In Reinventing Food Banks and Pantries, Katie Martin argues that if handing out more and more food was the answer, we would have solved the problem of hunger decades ago. Martin instead presents a new model for charitable food, one where success is measured not by pounds of food distributed but by lives changed. The key is to focus on the root causes of hunger. When we shift our attention to strategies that build empathy, equity, and political will, we can implement real solutions. Martin shares those solutions in a warm, engaging style, with simple steps that anyone working or volunteering at a food bank or pantry can take today. Some are short-term strategies to create a more dignified experience for food pantry clients: providing client choice, where individuals select their own food, or redesigning a waiting room with better seating and a designated greeter. Some are longer-term: increasing the supply of healthy food, offering job training programs, or connecting clients to other social services. And some are big picture: joining the fight for living wages and a stronger social safety net. These strategies are illustrated through inspiring success stories and backed up by scientific research. Throughout, readers will find a wealth of proven ideas to make their charitable food organizations more empathetic and more effective. As Martin writes, it takes more than food to end hunger. Picking up this insightful, lively book is a great first step.
Learning to Play
Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 335
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 335
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.