Author: James Lee
Publisher: Killer Sudoku
ISBN: 9781726718660
Category : Games & Activities
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x2 region with the numbers 1-6 once. The difference is how you arrive at those numbers. The objective is to fill the grid with numbers from 1 to 6 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage. (This is the standard rule for killer sudoku, and implies that no cage can include more than 6 cells.)
Master of Puzzles - Killer Sudoku 200 Hard to Expert Puzzles 6x6
Author: James Lee
Publisher: Killer Sudoku
ISBN: 9781726718660
Category : Games & Activities
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x2 region with the numbers 1-6 once. The difference is how you arrive at those numbers. The objective is to fill the grid with numbers from 1 to 6 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage. (This is the standard rule for killer sudoku, and implies that no cage can include more than 6 cells.)
Publisher: Killer Sudoku
ISBN: 9781726718660
Category : Games & Activities
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x2 region with the numbers 1-6 once. The difference is how you arrive at those numbers. The objective is to fill the grid with numbers from 1 to 6 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage. (This is the standard rule for killer sudoku, and implies that no cage can include more than 6 cells.)
Sudoku X
Author: Christopher Monckton
Publisher: Justin, Charles & Co.
ISBN: 1932112456
Category : Games & Activities
Languages : en
Pages : 161
Book Description
Sudoku is the new number puzzle craze sweeping the nation, and Sudoku X is the only puzzle collection to add diagonal play to the Sudoku formula.
Publisher: Justin, Charles & Co.
ISBN: 1932112456
Category : Games & Activities
Languages : en
Pages : 161
Book Description
Sudoku is the new number puzzle craze sweeping the nation, and Sudoku X is the only puzzle collection to add diagonal play to the Sudoku formula.
Ai Escargot
Author: Arto Inkala
Publisher:
ISBN: 9781847534514
Category : Games
Languages : en
Pages : 108
Book Description
This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.
Publisher:
ISBN: 9781847534514
Category : Games
Languages : en
Pages : 108
Book Description
This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.
Masyu and Sudoku
Author: Nikoli
Publisher: Sterling Publishing Company, Inc.
ISBN: 140275874X
Category : Games & Activities
Languages : en
Pages : 164
Book Description
Connecting these puzzle cells involves using your brain cells to the max! Masyu features a series of black and white circles arranged in a grid; the object is to join them in a single, unbroken loop with a line that passes through every circle. Of course, there s a twist: there are special rules about how the line may make 90-degree turns when it passes through a black or a white circle. It s like a maze with no walls, and there s only one solutiontry to find it! In addition to the 90 masyu, there are 45 sudoku, too."
Publisher: Sterling Publishing Company, Inc.
ISBN: 140275874X
Category : Games & Activities
Languages : en
Pages : 164
Book Description
Connecting these puzzle cells involves using your brain cells to the max! Masyu features a series of black and white circles arranged in a grid; the object is to join them in a single, unbroken loop with a line that passes through every circle. Of course, there s a twist: there are special rules about how the line may make 90-degree turns when it passes through a black or a white circle. It s like a maze with no walls, and there s only one solutiontry to find it! In addition to the 90 masyu, there are 45 sudoku, too."
Expert Sudoku
Author: Nikoli Publishing
Publisher: Workman Publishing Company
ISBN: 9780761158356
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Expert Sudoku is an all-new collection of handcrafted puzzles for the expert puzzle-solver. This is the book that challenges skilled solvers and Sudoku-lovers at the top level—every one of the 320 puzzles is rated "difficult." Good luck!
Publisher: Workman Publishing Company
ISBN: 9780761158356
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Expert Sudoku is an all-new collection of handcrafted puzzles for the expert puzzle-solver. This is the book that challenges skilled solvers and Sudoku-lovers at the top level—every one of the 320 puzzles is rated "difficult." Good luck!
Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)
Author: Denis Berthier
Publisher:
ISBN: 9781326350642
Category : Games & Activities
Languages : en
Pages : 568
Book Description
""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.
Publisher:
ISBN: 9781326350642
Category : Games & Activities
Languages : en
Pages : 568
Book Description
""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.
The Hidden Logic of Sudoku (Second Edition)
Author: Denis Berthier
Publisher:
ISBN: 9781847992147
Category : Games
Languages : en
Pages : 416
Book Description
"The Hidden Logic of Sudoku" provides the first systematic perspective of the logical foundations and of the symmetries of the popular game. These are fully exploited to define new resolution rules, new graphical representations and an ordering of the rules consistent with their complexity. The classical pattern of xy-chains has been extended into a homogeneous set of chain rules that, when added to a few elementary rules, suffices to solve almost any puzzle. These rules are illustrated with a hundred puzzles with their full resolution paths. A large collection of puzzles has been processed by Artificial Intelligence (AI) techniques, leading to a precise evaluation of the efficiency of each rule. This pedagogical book is intended for both Sudoku players (who will discover many new facets of the game and new rules - all set in a uniform conceptual framework based on patterns) and teachers or students of Logic or AI (who will appreciate the strict logical foundations).
Publisher:
ISBN: 9781847992147
Category : Games
Languages : en
Pages : 416
Book Description
"The Hidden Logic of Sudoku" provides the first systematic perspective of the logical foundations and of the symmetries of the popular game. These are fully exploited to define new resolution rules, new graphical representations and an ordering of the rules consistent with their complexity. The classical pattern of xy-chains has been extended into a homogeneous set of chain rules that, when added to a few elementary rules, suffices to solve almost any puzzle. These rules are illustrated with a hundred puzzles with their full resolution paths. A large collection of puzzles has been processed by Artificial Intelligence (AI) techniques, leading to a precise evaluation of the efficiency of each rule. This pedagogical book is intended for both Sudoku players (who will discover many new facets of the game and new rules - all set in a uniform conceptual framework based on patterns) and teachers or students of Logic or AI (who will appreciate the strict logical foundations).
The Chess Mysteries of Sherlock Holmes
Author: Raymond M. Smullyan
Publisher: Courier Corporation
ISBN: 0486482014
Category : Mathematics
Languages : en
Pages : 194
Book Description
Join Holmes and Watson as they examine interrupted games to deduce prior moves. A series of increasingly complex chess mysteries culminates in a double murder perpetrated by Professor Moriarty. The master sleuth instructs his companion (and us) in the intricacies of retrograde analysis; readers need only a knowledge of how the pieces move.
Publisher: Courier Corporation
ISBN: 0486482014
Category : Mathematics
Languages : en
Pages : 194
Book Description
Join Holmes and Watson as they examine interrupted games to deduce prior moves. A series of increasingly complex chess mysteries culminates in a double murder perpetrated by Professor Moriarty. The master sleuth instructs his companion (and us) in the intricacies of retrograde analysis; readers need only a knowledge of how the pieces move.
Master of Puzzles - Killer Sudoku 200 Hard to Expert Puzzles 9x9
Author: James Lee
Publisher: Killer Sudoku
ISBN: 9781726718691
Category : Games & Activities
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. The difference is how you arrive at those numbers.The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 9 cells.
Publisher: Killer Sudoku
ISBN: 9781726718691
Category : Games & Activities
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. The difference is how you arrive at those numbers.The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 9 cells.
Killer Sudoku Puzzles - 200 Hard to Expert 6x6
Author: Alexander Rodriguez
Publisher: Createspace Independent Publishing Platform
ISBN: 9781717135087
Category :
Languages : en
Pages : 116
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x2 region with the numbers 1-6 once. The difference is how you arrive at those numbers. The objective is to fill the grid with numbers from 1 to 6 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage. (This is the standard rule for killer sudoku, and implies that no cage can include more than 6 cells.)
Publisher: Createspace Independent Publishing Platform
ISBN: 9781717135087
Category :
Languages : en
Pages : 116
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x2 region with the numbers 1-6 once. The difference is how you arrive at those numbers. The objective is to fill the grid with numbers from 1 to 6 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage. (This is the standard rule for killer sudoku, and implies that no cage can include more than 6 cells.)