The Avengers in Video Games

The Avengers in Video Games PDF Author: Blair Farrell
Publisher: McFarland
ISBN: 147668345X
Category : Games & Activities
Languages : en
Pages : 218

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Book Description
For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled. This is the first-ever book assessing the video games starring "Earth's Mightiest Heroes." Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe.

Marvel Vs Capcom

Marvel Vs Capcom PDF Author: Capcom
Publisher: Udon Entertainment
ISBN: 9781926778495
Category : Cartoon characters
Languages : en
Pages : 0

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Book Description
Collects the spectacular artwork behind this legendary fighting game franchise. This book shows you to find character designs, game covers, promotional art, and more. And it's all topped off by a special bonus gallery featuring all-new pin-ups from the hottest artists in comics.

Marvel Vs. Capcom 3

Marvel Vs. Capcom 3 PDF Author: Joe Epstein
Publisher: Bradygames
ISBN: 9780744012873
Category : Computer adventure games
Languages : en
Pages : 0

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Book Description
A guide to playing the "Marvel vs. Capcom 3: Fate of Two Worlds" video game on the PS3 and XBox 360 game systems, providing information about every character, the best moves for every character and occasion, the best crossover and hyper team combo attacks for each character, and tips to keep opponents cornered and combos to take advantage of their mistakes.

Ultimate Marvel Vs. Capcom 3 Signature Series Guide

Ultimate Marvel Vs. Capcom 3 Signature Series Guide PDF Author: BradyGames (Firm)
Publisher: BradyGames
ISBN: 9780744013542
Category : Computer adventure games
Languages : en
Pages : 0

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Book Description
BradyGames' Ultimate Marvel vs. Capcom 3 Signature Series Strategy Guide includes the following: BradyGames gives its Signature Series treatment to Ultimate Marvel vs. Capcom 3, the latest installment in the legendary fighting game franchise by Capcom. -In-depth Strategy and Analysis for the Entire Cast of Characters, including 12 new characters! -Tricks and Tactics from Tournament Pros -Hints and Tips on Using Each Game Feature -Gigantic Combos for Every Character -Character Frame Data Stategy Guide Summarry -DEVASTATING COMBINATION ATTACKS for every character in the cast, as well as tactics for traps, aerial attacks, and ranged strategies. -CHARACTER SPECIFIC strategies and TEAM BATTLE tactics designed with the beginner, intermediate, and advanced player in mind. -CHARACTER sections show official art, bios, stats, damage ratings for all attacks, and frame rate data. -Signature Series treatment makes a strategy guide a COLLECTIBLE ITEM for Marvel vs. Capcom 3 fans. -Guide is printed on PREMIUM PAPER with MATTE FINISH. -Beautiful cover with MULTIPLE FINISHES. -Official ARTWORK enhances pages designed for beauty and easy-of-use. -ACHIEVEMENTS AND TROPHIES GUIDE describes all achievements and trophies in the game and how to acquire them.

The Avengers in Video Games

The Avengers in Video Games PDF Author: Blair Farrell
Publisher: McFarland
ISBN: 147668345X
Category : Games & Activities
Languages : en
Pages : 218

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Book Description
For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled. This is the first-ever book assessing the video games starring "Earth's Mightiest Heroes." Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe.

Games' Most Wanted

Games' Most Wanted PDF Author: Ben H. Rome
Publisher: Potomac Books, Inc.
ISBN: 1597977233
Category : Games & Activities
Languages : en
Pages : 329

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Book Description
Ever thought about capturing a queen, amassing real estate gold, or striking down a zombie or two? For centuries, games have stimulated the imagination. They have divided, and they have united. They have driven our competitive spirit and indulged our fancy. Live an entire lifetime in a few rolls of the dice. Push a few buttons and sustain perfect health. Essentially, games have and will continue to provide people worldwide a break from the everyday grind. With more than forty chapters, Games' Most Wanted whisks readers away into the fantasyland of games. Learn more about board games that have been passed through generations, video games that predict the future, and card games that have brought down the house. Ben H. Rome and Chris Hussey also reveal the culture behind the entertainment-the codes of conduct, the language, the conventions, and the workshops-proving that leisure can be a lifestyle. Something they won't reveal: how to rescue the princess. Regardless of the hand you're dealt, Games' Most Wanted is sure to cure any boredom.

The Dreamcast Encyclopedia

The Dreamcast Encyclopedia PDF Author: Chris Scullion
Publisher: White Owl
ISBN: 1526772264
Category : Games & Activities
Languages : en
Pages : 279

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Book Description
The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn’t been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.

101 Video Games to Play Before You Grow Up

101 Video Games to Play Before You Grow Up PDF Author: Ben Bertoli
Publisher: Walter Foster Jr
ISBN: 1633225615
Category : Juvenile Nonfiction
Languages : en
Pages : 147

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Book Description
101 Video Games to Play Before You Grow Up is the unofficial guide for the best video games every gamer needs to try! How many have you played? Each page in this interactive handbook offers behind-the-scenes tidbits and trivia about the games that belong on your bucket list, along with parental rating guidelines, series background information, and storyline previews. Gamers can record their personal ratings of each series as they play their way through the list, making notes and critiquing the best and worst parts of each game. All different types of video games are featured, including adventure, puzzle, platform, racing, and role-playing games. Both gaming newbies and more experienced players will love learning about the best games out there, and checking games off the list as they play them. Plus 101 Video Games to Play Before You Grow Up is the perfect way to discover new genres to explore next. This guide book features games for just about every console from 1985 to today. No matter what system you have, this handy guide will help parents and kids alike choose the next best game to play.

Marvel Comics, Vol. 1

Marvel Comics, Vol. 1 PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 401

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Book Description


1000 Facts about Video Games Vol. 2

1000 Facts about Video Games Vol. 2 PDF Author: James Egan
Publisher: Lulu.com
ISBN: 1326829386
Category : Performing Arts
Languages : en
Pages : 170

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Book Description
NASA helped make Call of Duty. Eminem used to have one of the world's highest scores in Donkey Kong. The Legend of Zelda was meant to be called Adventure. The creator of Five Nights at Freddy's used to make Christian games. Only one character in Mortal Kombat was meant to commit a fatality. The Nintendo wanted the NES to have a knitting add-up. Yoshi has orange arms in his debut game, Super Mario World. Super Smash Bros. was only meant to be released in Japan. Pac-Man is the most recognized video game character in the world. Sonic the Hedgehog's personality is based on Bill Clinton. In Pokémon, Gengar is the ghost of Clefable. Angry Birds was meant to be called Catapult. In Assassin's Creed 2, you can cut someone's throat with a broom. There is fan-fiction of Tetris.

The Culture of Digital Fighting Games

The Culture of Digital Fighting Games PDF Author: Todd Harper
Publisher: Routledge
ISBN: 1136747710
Category : Games & Activities
Languages : en
Pages : 264

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Book Description
This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity? Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.