Mapping the Atari

Mapping the Atari PDF Author: Ian Chadwick
Publisher: Compute
ISBN: 9780874550047
Category : Computers
Languages : en
Pages : 270

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Book Description
Supplies a Comprehensive Listing of Memory Locations & Their Functions. Suggests Applications with Program Listings

Mapping the Atari

Mapping the Atari PDF Author: Ian Chadwick
Publisher: Compute
ISBN: 9780874550047
Category : Computers
Languages : en
Pages : 270

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Book Description
Supplies a Comprehensive Listing of Memory Locations & Their Functions. Suggests Applications with Program Listings

Making Games for the Atari 2600

Making Games for the Atari 2600 PDF Author: Steven Hugg
Publisher: Puzzling Plans LLC
ISBN: 1541021304
Category : Computers
Languages : en
Pages : 244

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Book Description
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends!

Art Of Atari

Art Of Atari PDF Author: Tim Lapetino
Publisher: Dynamite Entertainment
ISBN: 1524101060
Category : Art
Languages : en
Pages : 354

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Book Description
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!

Without a Map

Without a Map PDF Author: Meredith Hall
Publisher: Beacon Press
ISBN: 0807016314
Category : Biography & Autobiography
Languages : en
Pages : 274

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Book Description
The national best-selling memoir about banishment, reconciliation, and the meaning of family "This sobering portrayal of a pregnant teen exiled from her small New Hampshire community is a testament to the importance of understanding and even forgiving the people who . . . have made us who we are” —O, The Oprah Magazine A New York Times Bestseller, now with an epilogue from the author Meredith Hall’s moving but unsentimental memoir begins in 1965, when she becomes pregnant at sixteen. Shunned by her insular New Hampshire community, she is then kicked out of the house by her mother. Her father and stepmother reluctantly take her in, hiding her before they finally banish her altogether. After giving her baby up for adoption, Hall wanders recklessly through the Middle East, where she survives by selling her possessions and finally her blood. She returns to New England and stitches together a life that encircles her silenced and invisible grief. Her lost son tracks her down when he turns twenty-one, and Hall learns that he grew up in gritty poverty with an abusive father in her own father’s hometown. Their reunion is tender, turbulent, and ultimately redemptive. Hall’s parents never ask for her forgiveness, yet as they age, she offers them her love. Here, loss and betrayal evolve into compassion, and compassion into wisdom.

Playing Atari with Saddam Hussein

Playing Atari with Saddam Hussein PDF Author: Jennifer Rozines Roy
Publisher: Houghton Mifflin Harcourt
ISBN: 054478507X
Category : Juvenile Fiction
Languages : en
Pages : 181

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Book Description
For forty-two days in 1991, eleven-year-old Ali Fadhil and his family struggle to survive as Basra, Iraq, is bombed by the United States and its allies.

Once Upon Atari

Once Upon Atari PDF Author: Howard Scott Warshaw
Publisher:
ISBN: 9780986218668
Category :
Languages : en
Pages : 328

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Book Description
ONCE UPON ATARI is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights, delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry's original innovators.This is a detailed look behind the scenes of the early days of video games, with particular attention to the causative factors leading up to the video game crash of the early 1980s. It is also the journey of one industry pioneer, and how his experience creating some of the world's most noted pieces of interactive entertainment reverberates throughout his life. It is a compelling and dramatic tale of innocence, greed, exuberance, hubris, joy, devastation and ultimately redemption, told in a fresh voice and an unorthodox style.

Finding the Next Steve Jobs

Finding the Next Steve Jobs PDF Author: Nolan Bushnell
Publisher: Simon and Schuster
ISBN: 1476759839
Category : Business & Economics
Languages : en
Pages : 256

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Book Description
From the legendary founder of Atari and Chuck E. Cheese’s and Steve Jobs’s first boss, the secrets to finding, hiring, keeping, and nurturing creative talent. The business world is changing faster than ever, and every day your company faces new complications and difficulties. The only way to resolve these issues is to have a staff of wildly creative people who live as much in the future as the present, who thrive on being different, and whose ideas will guarantee that your company will prosper when other companies fail. A celebrated visionary and iconoclast, Nolan Bushnell founded the groundbreaking gaming company Atari before he went on to found Chuck E. Cheese’s and two dozen other companies. He also happened to launch the career of the late Steve Jobs, along with those of many other bril­liant creatives over the course of his five decades in business. With refreshing candor, keen psychological insight, and robust humor, Bushnell explains in Finding the Next Steve Jobs how to think boldly and differently about companies and organizations—and spe­cifically the people who work within them. For anyone trying to turn a company into the next Atari or Apple, build a more creative workforce, or fashion a career in a changing world, this book will enlighten, challenge, surprise, and amuse.

Racing the Beam

Racing the Beam PDF Author: Nick Montfort
Publisher: MIT Press
ISBN: 0262261529
Category : Games & Activities
Languages : en
Pages : 193

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Book Description
A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

Programming the Commodore 64

Programming the Commodore 64 PDF Author: Raeto Collin West
Publisher: Compute Publications International
ISBN:
Category : Computers
Languages : en
Pages : 644

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Book Description


Dr. C. Wacko's Miracle Guide to Designing and Programming Your Own Atari Computer Arcade Games

Dr. C. Wacko's Miracle Guide to Designing and Programming Your Own Atari Computer Arcade Games PDF Author: David L. Heller
Publisher: Addison Wesley Publishing Company
ISBN: 9780201114904
Category : Atari computer
Languages : en
Pages : 235

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Book Description