National Geographic History Book

National Geographic History Book PDF Author: Marcus Cowper
Publisher: National Geographic Books
ISBN: 1426206798
Category : History
Languages : en
Pages : 188

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Book Description
A chronological journey through world history from the beginnings of man becomes interactive with reproductions of historical documents, including pages from the Gutenberg Bible, William Shakespeare's will, and blueprints for the Titanic.

National Geographic History Book

National Geographic History Book PDF Author: Marcus Cowper
Publisher: National Geographic Books
ISBN: 1426206798
Category : History
Languages : en
Pages : 188

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Book Description
A chronological journey through world history from the beginnings of man becomes interactive with reproductions of historical documents, including pages from the Gutenberg Bible, William Shakespeare's will, and blueprints for the Titanic.

Gaming the Past

Gaming the Past PDF Author: Jeremiah McCall
Publisher: Routledge
ISBN: 1136832092
Category : Education
Languages : en
Pages : 198

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Book Description
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

My Teacher's Secret Life

My Teacher's Secret Life PDF Author: Stephen Krensky
Publisher: Simon & Schuster Books for Young Readers
ISBN: 9780689802713
Category : Juvenile Fiction
Languages : en
Pages : 0

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Book Description
Everyone knows that teachers belong in school. But one day, Mrs. Quirk is spotted in the supermarket. And, as if that isn't bad enough, she is later seen trying on skates at the mall. Does she have a secret life? And just who is that girl that looks just like her -- only smaller? In this delightfully zany picture book, every child's curiosity is made wonderfully plain as Mrs. Quirk and her cohorts are found out at last!

The Making of the Social Network

The Making of the Social Network PDF Author: Michael Burgan
Publisher: Capstone
ISBN: 1476541884
Category : Juvenile Nonfiction
Languages : en
Pages : 113

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Book Description
"Describes the people and events involved in the social network. The ader's choices include the perspectives."--

World War II

World War II PDF Author: Elizabeth Raum
Publisher: Capstone Classroom
ISBN: 142963457X
Category : World War, 1939-1945
Languages : en
Pages : 113

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Book Description
"Describes the events of World War II and explains the significance of the war today. The reader's choices reveal the historical details from the perspective of a member of the Dutch resistance, a Canadian soldier, and an American soldier"--Provided by publisher.

Return to the Interactive Past

Return to the Interactive Past PDF Author: Csilla E. Ariese-Vandemeulebroucke
Publisher:
ISBN: 9789088909139
Category :
Languages : en
Pages : 200

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Book Description
A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?

MyWorld Interactive

MyWorld Interactive PDF Author: James West Davidson
Publisher:
ISBN: 9780328964581
Category : United States
Languages : en
Pages : 1170

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Book Description


Exploring the New World

Exploring the New World PDF Author: Melody Herr
Publisher: Capstone
ISBN: 151574258X
Category : Juvenile Nonfiction
Languages : en
Pages : 113

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Book Description
"5 story paths, 43 choices, 18 endings"--Cover."

Critical Gaming: Interactive History and Virtual Heritage

Critical Gaming: Interactive History and Virtual Heritage PDF Author: Erik Champion
Publisher: Routledge
ISBN: 1317157397
Category : Language Arts & Disciplines
Languages : en
Pages : 232

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Book Description
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

World War II Pilots

World War II Pilots PDF Author: Michael Burgan
Publisher: Capstone Classroom
ISBN: 162065718X
Category : Juvenile Nonfiction
Languages : en
Pages : 114

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Book Description
"Describes the role pilots played during World War II. Readers' choices reveal various historical details"--Provided by publisher.