Make Your Own PuzzleScript Games!

Make Your Own PuzzleScript Games! PDF Author: Anna Anthropy
Publisher: No Starch Press
ISBN: 1593279450
Category : Juvenile Nonfiction
Languages : en
Pages : 185

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Book Description
Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online. Learn how to: Decorate your game with fun backgrounds Write rules that define how objects interact Add obstacles like laser guns and guards Herd cats and even pull off a robot heist! With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!

Make Your Own PuzzleScript Games!

Make Your Own PuzzleScript Games! PDF Author: Anna Anthropy
Publisher: No Starch Press
ISBN: 1593279442
Category : Juvenile Nonfiction
Languages : en
Pages : 185

Get Book

Book Description
Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online. Learn how to: Decorate your game with fun backgrounds Write rules that define how objects interact Add obstacles like laser guns and guards Herd cats and even pull off a robot heist! With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!

Make Your Own Scratch Games!

Make Your Own Scratch Games! PDF Author: Anna Anthropy
Publisher: No Starch Press
ISBN: 159327937X
Category : Juvenile Nonfiction
Languages : en
Pages : 194

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Book Description
Learn to make interactive games with Scratch—the beginner-friendly, block-based programming language from the MIT Media Lab! Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek inside the history of video game design, learn programming basics, and turn your ideas into creative games that you can play and share with your friends. Learn how to: •Draw characters like a hungry, leaf-eating bug •Animate characters—make them walk, jump, climb, and fall! •Create objects for your player to collect and obstacles to avoid •Design multiple levels to create a cave exploring platform game •Create sound effects and music for your games •Share your games online and use player feedback to improve your games Isn’t it time to Make Your Own Scratch Games? The world is waiting! Covers Scratch 3.0

Make Your Own Twine Games!

Make Your Own Twine Games! PDF Author: Anna Anthropy
Publisher: No Starch Press
ISBN: 1593279388
Category : Juvenile Nonfiction
Languages : en
Pages : 105

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Book Description
Bring your game ideas to life with Twine! Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web page. In Make Your Own Twine Games!, game designer Anna Anthropy takes you step-by-step through the game development process, from coming up with a basic idea to structuring your game. You’ll learn the basics of Twine like how to use links and apply images and formatting to make your game look more distinct. You’ll get tips on how to test your game, export it, and publish it online, and even understand more advanced features like scripting to get your game to remember and respond to player choices. As you make your way through the book and begin crafting your own interactive fiction, you’ll learn other cool tricks like how to: • Write stories that follow multiple paths using hyperlinks • Create variables to track your player’s actions • Add scripting like “if” and “else” to decide when ghosts should appear in your game • Use hooks to add fancy touches like text effects, pictures, and sound With example games to act as inspiration, Make Your Own Twine Games! will take you from story-teller to game designer in just a few clicks! Ready player one? The game starts now. Covers Twine 2

Make Your Own Video Games!

Make Your Own Video Games! PDF Author: Anna Anthropy
Publisher: No Starch Press
ISBN: 1593278497
Category : Computers
Languages : en
Pages : 0

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Book Description
Making video games is a great way to express yourself, tell a funny or spooky story, and, of course, entertain your friends! Best of all, you don’t need fancy computer skills to create games—just this handy book and a few free online tools are enough to begin your game-making journey. Make Your Own Video Games! is a kid-friendly guide to digital game development that shows you how to use Twine, Puzzlescript, and Scratch to create interactive stories, adorable turn-based puzzles, and multi-level games to share with your friends. The author gives you an inside look at games and breaks them down step-by-step, leaving you with a clear understanding of what goes into making a functional and exciting game. Along the way, you’ll learn how to: -Make interactive fiction by building a Twine-based story where the player navigates a creepy haunted house -Create cute and challenging puzzles with Puzzlescript, like one that has the player herd cats! -Make dynamic action games with Scratch to challenge your friends, like Weird Bug Chowdown -Use level design to tell a story, teach gameplay, and surprise your player -Create sound effects and music -Personalize your game with funky colors and effects using CSS The book ends with a series of challenges designed to take your game design skills to the next level, like creating a two-player game or building your own controller. Everyone has their own story to share, and making games is a fun way to tell yours. With this book as your guide, you’ll be creating your own cute, weird, silly, scary, and tricky games in no time.

Make Your Own Scratch Games!

Make Your Own Scratch Games! PDF Author: Anna Anthropy
Publisher: No Starch Press
ISBN: 1593279361
Category : Juvenile Nonfiction
Languages : en
Pages : 194

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Book Description
Learn to make interactive games with Scratch—the beginner-friendly, block-based programming language from the MIT Media Lab! Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek inside the history of video game design, learn programming basics, and turn your ideas into creative games that you can play and share with your friends. Learn how to: •Draw characters like a hungry, leaf-eating bug•Animate characters—make them walk, jump, climb, and fall! •Create objects for your player to collect and obstacles to avoid •Design multiple levels to create a cave exploring platform game•Create sound effects and music for your games •Share your games online and use player feedback to improve your games Isn’t it time to Make Your Own Scratch Games? The world is waiting! Covers Scratch 3.0

Game Development with GameMaker Studio 2

Game Development with GameMaker Studio 2 PDF Author: Sebastiano M. Cossu
Publisher: Apress
ISBN: 1484250109
Category : Computers
Languages : en
Pages : 543

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Book Description
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.

An Artist's Guide to Programming

An Artist's Guide to Programming PDF Author: Jim Parker
Publisher: No Starch Press
ISBN: 1718501641
Category : Computers
Languages : en
Pages : 250

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Book Description
Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations. A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games. Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They’ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.

Medieval LEGO

Medieval LEGO PDF Author: Greyson Beights
Publisher: No Starch Press
ISBN: 1593276508
Category : Crafts & Hobbies
Languages : en
Pages : 135

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Book Description
Medieval LEGO takes you through real English history in the middle ages with a unique twist, with every event illustrated by a tiny little LEGO scene. With contributions by medievalists and scholars, this book brings medieval history to life in a fun, kid-friendly way. Inside, you'll learn about events like the Battle of Hastings, the chartering of Oxford University, and the signing of the Magna Carta. You'll witness the infamous Black Death, and the Great Famine, and you'll read about famous historical figures like Robin Hood, Richard the Lionheart, Geoffrey Chaucer, and William the Conqueror. Grab your broadsword and turn the page to join the adventure.

Artificial Intelligence and Games

Artificial Intelligence and Games PDF Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 337

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Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.