Author: Mrs Wordsmith
Publisher: Mrs Wordsmith Incorporated
ISBN: 1913235149
Category : Juvenile Nonfiction
Languages : en
Pages : 1004
Book Description
Do you have the words to describe getting stuck in the fridge? An attention-seeking unicorn? A dangerously spicy sauce? Boost kids’ creative writing vocabulary with our hilarious new Storyteller’s Card Game! Our Storyteller's Card Game teaches kids rich, descriptive vocabulary to help them write brilliant stories. -Enjoyed by the whole family -300 word cards, hilariously illustrated by our team of Hollywood artists -200 story prompts to fire kids’ imaginations -Developed with childhood literacy experts -Guaranteed to make the whole family explode with laughter. May the best storyteller win! Playing Storyteller’s Card Game is simple: players take turns to be the Master Storyteller. The Master Storyteller takes a Words For… card and reads it aloud. The other players each pick the word card in their hand that they think best fits the scenario. The Master Storyteller decides which word card is the best - whether it's the funniest, scariest, or simply the most disgusting. Whoever put down the winning card gets to keep the story card. The first person to collect five story cards wins! What are Storytelling Words? The words in this game were chosen to help children write brilliant stories, excel at school and in life. Storyteller’s Card Game features 300 storytelling words, carefully curated into six themes - Character, Settings, Taste and Smell, Action, Emotion, and Weather. It was developed with childhood literacy experts and with word selection informed by cutting-edge machine learning.
Storyteller's Card Game
Author: Mrs Wordsmith
Publisher: Mrs Wordsmith Incorporated
ISBN: 1913235149
Category : Juvenile Nonfiction
Languages : en
Pages : 1004
Book Description
Do you have the words to describe getting stuck in the fridge? An attention-seeking unicorn? A dangerously spicy sauce? Boost kids’ creative writing vocabulary with our hilarious new Storyteller’s Card Game! Our Storyteller's Card Game teaches kids rich, descriptive vocabulary to help them write brilliant stories. -Enjoyed by the whole family -300 word cards, hilariously illustrated by our team of Hollywood artists -200 story prompts to fire kids’ imaginations -Developed with childhood literacy experts -Guaranteed to make the whole family explode with laughter. May the best storyteller win! Playing Storyteller’s Card Game is simple: players take turns to be the Master Storyteller. The Master Storyteller takes a Words For… card and reads it aloud. The other players each pick the word card in their hand that they think best fits the scenario. The Master Storyteller decides which word card is the best - whether it's the funniest, scariest, or simply the most disgusting. Whoever put down the winning card gets to keep the story card. The first person to collect five story cards wins! What are Storytelling Words? The words in this game were chosen to help children write brilliant stories, excel at school and in life. Storyteller’s Card Game features 300 storytelling words, carefully curated into six themes - Character, Settings, Taste and Smell, Action, Emotion, and Weather. It was developed with childhood literacy experts and with word selection informed by cutting-edge machine learning.
Publisher: Mrs Wordsmith Incorporated
ISBN: 1913235149
Category : Juvenile Nonfiction
Languages : en
Pages : 1004
Book Description
Do you have the words to describe getting stuck in the fridge? An attention-seeking unicorn? A dangerously spicy sauce? Boost kids’ creative writing vocabulary with our hilarious new Storyteller’s Card Game! Our Storyteller's Card Game teaches kids rich, descriptive vocabulary to help them write brilliant stories. -Enjoyed by the whole family -300 word cards, hilariously illustrated by our team of Hollywood artists -200 story prompts to fire kids’ imaginations -Developed with childhood literacy experts -Guaranteed to make the whole family explode with laughter. May the best storyteller win! Playing Storyteller’s Card Game is simple: players take turns to be the Master Storyteller. The Master Storyteller takes a Words For… card and reads it aloud. The other players each pick the word card in their hand that they think best fits the scenario. The Master Storyteller decides which word card is the best - whether it's the funniest, scariest, or simply the most disgusting. Whoever put down the winning card gets to keep the story card. The first person to collect five story cards wins! What are Storytelling Words? The words in this game were chosen to help children write brilliant stories, excel at school and in life. Storyteller’s Card Game features 300 storytelling words, carefully curated into six themes - Character, Settings, Taste and Smell, Action, Emotion, and Weather. It was developed with childhood literacy experts and with word selection informed by cutting-edge machine learning.
Once Upon a Time
Author: Richard Lambert
Publisher: Trident, Incorporated
ISBN: 9781887801003
Category : Games
Languages : en
Pages :
Book Description
Publisher: Trident, Incorporated
ISBN: 9781887801003
Category : Games
Languages : en
Pages :
Book Description
Fair Play: Reese's Book Club
Author: Eve Rodsky
Publisher: Penguin
ISBN: 0525541942
Category : Social Science
Languages : en
Pages : 385
Book Description
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.
Publisher: Penguin
ISBN: 0525541942
Category : Social Science
Languages : en
Pages : 385
Book Description
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.
The Hollow Woods : story-telling card game
Author: Rohan Daniel Eason
Publisher:
ISBN: 9781786270221
Category : Card games
Languages : en
Pages : 0
Book Description
"These 20 picture cards can be used in an almost infinite number of combinations. However they are placed, they will magically match up to create seamless scenes and provide endless storytelling opportunities"--Container
Publisher:
ISBN: 9781786270221
Category : Card games
Languages : en
Pages : 0
Book Description
"These 20 picture cards can be used in an almost infinite number of combinations. However they are placed, they will magically match up to create seamless scenes and provide endless storytelling opportunities"--Container
Storytelling in the Modern Board Game
Author: Marco Arnaudo
Publisher: McFarland
ISBN: 1476633606
Category : Games & Activities
Languages : en
Pages : 233
Book Description
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.
Publisher: McFarland
ISBN: 1476633606
Category : Games & Activities
Languages : en
Pages : 233
Book Description
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.
Ultimate Book of Card Games
Author: Scott McNeely
Publisher: Chronicle Books
ISBN: 1452110484
Category : Games & Activities
Languages : en
Pages : 400
Book Description
Classic and comprehensive, this guide to over 350 games is sure to appeal to all ages. From Bridge to Poker and Solitaireto Hearts, card games are a beloved source of entertainment and competition (and they are recession proof!). This authoritative book is ideal for every household, college dorm, family cabin, or neighborhood bar that has a pack of cards. Designed in the style of the popular Ultimate Bar Book, this essential resource provides the rules to dozensof variations of your favorite games, and a few you've probably never heard of (Bezique, anyone?). With simple instructions and clear illustrations to guide the way, this volume will be a welcome addition to any gamer's library.
Publisher: Chronicle Books
ISBN: 1452110484
Category : Games & Activities
Languages : en
Pages : 400
Book Description
Classic and comprehensive, this guide to over 350 games is sure to appeal to all ages. From Bridge to Poker and Solitaireto Hearts, card games are a beloved source of entertainment and competition (and they are recession proof!). This authoritative book is ideal for every household, college dorm, family cabin, or neighborhood bar that has a pack of cards. Designed in the style of the popular Ultimate Bar Book, this essential resource provides the rules to dozensof variations of your favorite games, and a few you've probably never heard of (Bezique, anyone?). With simple instructions and clear illustrations to guide the way, this volume will be a welcome addition to any gamer's library.
The Mystery Mansion
Author: Lucille Clerc
Publisher:
ISBN: 9781786271518
Category : Card games
Languages : en
Pages : 0
Book Description
"These 20 picture cards can be used in an almost infinite number of combinations. However they are placed, they will magically match up to create seamless scenes and provide endless storytelling opportunities" -- container.
Publisher:
ISBN: 9781786271518
Category : Card games
Languages : en
Pages : 0
Book Description
"These 20 picture cards can be used in an almost infinite number of combinations. However they are placed, they will magically match up to create seamless scenes and provide endless storytelling opportunities" -- container.
Collaborative Worldbuilding for Writers and Gamers
Author: Trent Hergenrader
Publisher: Bloomsbury Publishing
ISBN: 1350016691
Category : Language Arts & Disciplines
Languages : en
Pages : 281
Book Description
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
Publisher: Bloomsbury Publishing
ISBN: 1350016691
Category : Language Arts & Disciplines
Languages : en
Pages : 281
Book Description
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
The Endless Odyssey
Author: Marion Deuchars
Publisher:
ISBN: 9781786275172
Category : Storytelling
Languages : en
Pages :
Book Description
Picture cards used in various combinations for storytelling.
Publisher:
ISBN: 9781786275172
Category : Storytelling
Languages : en
Pages :
Book Description
Picture cards used in various combinations for storytelling.
Second Person
Author: Pat Harrigan
Publisher: MIT Press
ISBN: 0262514184
Category : Social Science
Languages : en
Pages : 428
Book Description
Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game). In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.
Publisher: MIT Press
ISBN: 0262514184
Category : Social Science
Languages : en
Pages : 428
Book Description
Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game). In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.