Author: Various
Publisher:
ISBN: 9781590411285
Category :
Languages : en
Pages :
Book Description
Plunder, struggle, and betrayal have redrawn the maps of the Land. Now Mage Knight is all new! Everything about the Mage Knight experience has been redesigned and updated to incorporate all the knowledge collected over three years of tournament and casual play! Now included are improved victory conditions, larger forces on the table, and greater depth of play in a game that still lasts about an hour. A redesigned combat dial gives attack values for ranged and close combat and varied speeds for different types of movement. And increased damage reflects the grisly engines of fantastic battle! Gather the new relics and arm your Unique figures with weapons and armor imbued with power beyond compare. New terrain rises from the battlefield, and domains add an element of surprise to every game. This set includes 130 all-new Mage Knight figures plus everything players have always loved. As always, there is no complex record-keeping, and all previous Mage Knight sets are fully playable in the new game. Each starter set contains 8 randomly inserted Mage Knight miniatures and 1 Elven Archer figure, 1 rulebook, 1 quick-start rules sheet, 1 Special Abilities Card, 1 Mage Knight world guidebook, 1 flight base, 1 measuring tape, 12 tokens, 1 relic, 1 randomly inserted relic, terrain, or domain piece, and 2 dice.
Mage Knight 2.0 Starter Set
Author: Various
Publisher:
ISBN: 9781590411285
Category :
Languages : en
Pages :
Book Description
Plunder, struggle, and betrayal have redrawn the maps of the Land. Now Mage Knight is all new! Everything about the Mage Knight experience has been redesigned and updated to incorporate all the knowledge collected over three years of tournament and casual play! Now included are improved victory conditions, larger forces on the table, and greater depth of play in a game that still lasts about an hour. A redesigned combat dial gives attack values for ranged and close combat and varied speeds for different types of movement. And increased damage reflects the grisly engines of fantastic battle! Gather the new relics and arm your Unique figures with weapons and armor imbued with power beyond compare. New terrain rises from the battlefield, and domains add an element of surprise to every game. This set includes 130 all-new Mage Knight figures plus everything players have always loved. As always, there is no complex record-keeping, and all previous Mage Knight sets are fully playable in the new game. Each starter set contains 8 randomly inserted Mage Knight miniatures and 1 Elven Archer figure, 1 rulebook, 1 quick-start rules sheet, 1 Special Abilities Card, 1 Mage Knight world guidebook, 1 flight base, 1 measuring tape, 12 tokens, 1 relic, 1 randomly inserted relic, terrain, or domain piece, and 2 dice.
Publisher:
ISBN: 9781590411285
Category :
Languages : en
Pages :
Book Description
Plunder, struggle, and betrayal have redrawn the maps of the Land. Now Mage Knight is all new! Everything about the Mage Knight experience has been redesigned and updated to incorporate all the knowledge collected over three years of tournament and casual play! Now included are improved victory conditions, larger forces on the table, and greater depth of play in a game that still lasts about an hour. A redesigned combat dial gives attack values for ranged and close combat and varied speeds for different types of movement. And increased damage reflects the grisly engines of fantastic battle! Gather the new relics and arm your Unique figures with weapons and armor imbued with power beyond compare. New terrain rises from the battlefield, and domains add an element of surprise to every game. This set includes 130 all-new Mage Knight figures plus everything players have always loved. As always, there is no complex record-keeping, and all previous Mage Knight sets are fully playable in the new game. Each starter set contains 8 randomly inserted Mage Knight miniatures and 1 Elven Archer figure, 1 rulebook, 1 quick-start rules sheet, 1 Special Abilities Card, 1 Mage Knight world guidebook, 1 flight base, 1 measuring tape, 12 tokens, 1 relic, 1 randomly inserted relic, terrain, or domain piece, and 2 dice.
Gaming as Culture
Author: J. Patrick Williams
Publisher: McFarland
ISBN: 0786454067
Category : Games & Activities
Languages : en
Pages : 233
Book Description
Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.
Publisher: McFarland
ISBN: 0786454067
Category : Games & Activities
Languages : en
Pages : 233
Book Description
Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.
Magic Tree House Books 17-20: the Mystery of the Enchanted Dog
Author: Mary Pope Osborne
Publisher: Random House Childrens Books
ISBN: 0375858113
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Books 17–20 of the New York Times bestselling Magic Tree House series boxed together for the first time! These four titles are the perfect gift for a Magic Tree House fan or any child who loves a good adventure. Parents, teachers, and librarians hail the chapter-book series as a tool to promote reading, as even the most reluctant readers want to know where the Magic Tree House will take the brother-and-sister team next. In books 17–20, Morgan le Fay, the magical librarian of Camelot, asks Jack and Annie to find the four things that will free an enchanted dog named Teddy from a spell. Their quest leads them to a ship lost at sea, the Great Plains, the forests of India, and the Australian Outback. It's a difficult and dangerous mission, but Jack and Annie will do anything to help their new friend, Teddy! Books in this set include: Tonight on the Titanic (#17), Buffalo Before Breakfast (#18),Tigers at Twilight (#19), and Dingoes at Dinnertime (#20). Don't miss all the fun things you can do and discover at MagicTreeHouse.com!
Publisher: Random House Childrens Books
ISBN: 0375858113
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Books 17–20 of the New York Times bestselling Magic Tree House series boxed together for the first time! These four titles are the perfect gift for a Magic Tree House fan or any child who loves a good adventure. Parents, teachers, and librarians hail the chapter-book series as a tool to promote reading, as even the most reluctant readers want to know where the Magic Tree House will take the brother-and-sister team next. In books 17–20, Morgan le Fay, the magical librarian of Camelot, asks Jack and Annie to find the four things that will free an enchanted dog named Teddy from a spell. Their quest leads them to a ship lost at sea, the Great Plains, the forests of India, and the Australian Outback. It's a difficult and dangerous mission, but Jack and Annie will do anything to help their new friend, Teddy! Books in this set include: Tonight on the Titanic (#17), Buffalo Before Breakfast (#18),Tigers at Twilight (#19), and Dingoes at Dinnertime (#20). Don't miss all the fun things you can do and discover at MagicTreeHouse.com!
Real Account 18-20
Author: Shizumu Watanabe
Publisher: Kodansha USA
ISBN: 1684913225
Category : Comics & Graphic Novels
Languages : en
Pages : 594
Book Description
"Social Justice Hunters 24/7" concludes with a decisive battle between Yuma and Zui, but this is soon followed by a fateful reunion between Yuma and Ataru...and why is Ataru trying so desperately to kill his own brother? In the next game, "Anonymous Classroom," the players must root out the hidden traitor amongst them, but with each new attempt ending in failure, another player is sacrificed. There is evil lurking amongst them, and Yuma is beginning to wonder if it might be him!
Publisher: Kodansha USA
ISBN: 1684913225
Category : Comics & Graphic Novels
Languages : en
Pages : 594
Book Description
"Social Justice Hunters 24/7" concludes with a decisive battle between Yuma and Zui, but this is soon followed by a fateful reunion between Yuma and Ataru...and why is Ataru trying so desperately to kill his own brother? In the next game, "Anonymous Classroom," the players must root out the hidden traitor amongst them, but with each new attempt ending in failure, another player is sacrificed. There is evil lurking amongst them, and Yuma is beginning to wonder if it might be him!
The Life-Changing Magic of Not Giving a F*ck
Author: Sarah Knight
Publisher: Voracious
ISBN: 0316270733
Category : Humor
Languages : en
Pages : 160
Book Description
The "genius" national bestseller on the art of caring less and getting more -- from the author of Calm the F*ck Down and F*ck No (Cosmopolitan). Are you stressed out, overbooked, and underwhelmed by life? Fed up with pleasing everyone else before you please yourself? It's time to stop giving a f*ck. This brilliant, hilarious, and practical parody of Marie Kondo's bestseller The Life-Changing Magic of Tidying Up explains how to rid yourself of unwanted obligations, shame, and guilt -- and give your f*cks instead to people and things that make you happy. The easy-to-use, two-step NotSorry Method for mental decluttering will help you unleash the power of not giving a f*ck about: Family drama Having a "bikini body" Iceland Co-workers' opinions, pets, and children And other bullsh*t! And it will free you to spend your time, energy, and money on the things that really matter. So what are you waiting for? Stop giving a f*ck and start living your best life today! Discover more of the magic of not giving a f*ck with The Life-Changing Magic of Not Giving a F*ck Journal.
Publisher: Voracious
ISBN: 0316270733
Category : Humor
Languages : en
Pages : 160
Book Description
The "genius" national bestseller on the art of caring less and getting more -- from the author of Calm the F*ck Down and F*ck No (Cosmopolitan). Are you stressed out, overbooked, and underwhelmed by life? Fed up with pleasing everyone else before you please yourself? It's time to stop giving a f*ck. This brilliant, hilarious, and practical parody of Marie Kondo's bestseller The Life-Changing Magic of Tidying Up explains how to rid yourself of unwanted obligations, shame, and guilt -- and give your f*cks instead to people and things that make you happy. The easy-to-use, two-step NotSorry Method for mental decluttering will help you unleash the power of not giving a f*ck about: Family drama Having a "bikini body" Iceland Co-workers' opinions, pets, and children And other bullsh*t! And it will free you to spend your time, energy, and money on the things that really matter. So what are you waiting for? Stop giving a f*ck and start living your best life today! Discover more of the magic of not giving a f*ck with The Life-Changing Magic of Not Giving a F*ck Journal.
What's OLD is NEW Starter Kit
Author: Russ Morrissey
Publisher: Lulu.com
ISBN: 1365158640
Category : Games & Activities
Languages : en
Pages : 46
Book Description
Build a starship. Brew a potion. Explore a dungeon. Create a universe. Give your wizard a spaceship. This starter kit introduces you to the What's O.L.D. is N.E.W. game system, which is a set of game rules which powers the roleplaying games O.L.D. (a game of medieval fantasy), N.E.W. (a game of futuristic science fiction), and N.O.W. (a game of explosive contemporary action). These three games are all fully compatible, and are designed to be played either as standalone roleplaying games or mixed and matched to create different combinations. The starter kit contains a very stripped-down, simple expression of the core rules found in the full game(s). Six iconic pregenerated characters, a short introductory adventure, and an introduction to the basic rules provides you with enough to run a complete adventure and start creating your own!
Publisher: Lulu.com
ISBN: 1365158640
Category : Games & Activities
Languages : en
Pages : 46
Book Description
Build a starship. Brew a potion. Explore a dungeon. Create a universe. Give your wizard a spaceship. This starter kit introduces you to the What's O.L.D. is N.E.W. game system, which is a set of game rules which powers the roleplaying games O.L.D. (a game of medieval fantasy), N.E.W. (a game of futuristic science fiction), and N.O.W. (a game of explosive contemporary action). These three games are all fully compatible, and are designed to be played either as standalone roleplaying games or mixed and matched to create different combinations. The starter kit contains a very stripped-down, simple expression of the core rules found in the full game(s). Six iconic pregenerated characters, a short introductory adventure, and an introduction to the basic rules provides you with enough to run a complete adventure and start creating your own!
Computer Gaming World
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 880
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 880
Book Description
The Book of Magic
Author: George R. R. Martin
Publisher: Bantam
ISBN: 0399593780
Category : Fiction
Languages : en
Pages : 577
Book Description
A new anthology celebrating the witches and sorcerers of epic fantasy—featuring stories by George R. R. Martin, Scott Lynch, Megan Lindholm, and many others! Hot on the heels of Gardner Dozois’s acclaimed anthology The Book of Swords comes this companion volume devoted to magic. How could it be otherwise? For every Frodo, there is a Gandalf . . . and a Saruman. For every Dorothy, a Glinda . . . and a Wicked Witch of the West. What would Harry Potter be without Albus Dumbledore . . . and Severus Snape? Figures of wisdom and power, possessing arcane, often forbidden knowledge, wizards and sorcerers are shaped—or misshaped—by the potent magic they seek to wield. Yet though their abilities may be godlike, these men and women remain human—some might say all too human. Such is their curse. And their glory. In these pages, seventeen of today’s top fantasy writers—including award-winners Elizabeth Bear, John Crowley, Kate Elliott, K. J. Parker, Tim Powers, and Liz Williams—cast wondrous spells that thrillingly evoke the mysterious, awesome, and at times downright terrifying worlds where magic reigns supreme: worlds as far away as forever, and as near as next door. FEATURING SIXTEEN ALL-NEW STORIES: “The Return of the Pig” by K. J. Parker “Community Service” by Megan Lindholm “Flint and Mirror” by John Crowley “The Friends of Masquelayne the Incomparable” by Matthew Hughes “The Biography of a Bouncing Boy Terror: Chapter Two: Jumping Jack in Love” by Ysabeau S. Wilce “Song of Fire” by Rachel Pollack “Loft the Sorcerer” by Eleanor Arnason “The Governor” by Tim Powers “Sungrazer” by Liz Williams “The Staff in the Stone” by Garth Nix “No Work of Mine” by Elizabeth Bear “Widow Maker” by Lavie Tidhar “The Wolf and the Manticore” by Greg Van Eekhout “The Devil’s Whatever” by Andy Duncan “Bloom” by Kate Elliott “The Fall and Rise of the House of the Wizard Malkuril” by Scott Lynch Plus George R. R. Martin’s classic story “A Night at the Tarn House” and an introduction by Gardner Dozois Praise for The Book of Magic “In The Book of Magic, you get everything you expect and more! Assembling seventeen great authors in one place is a difficult job but this book, with a lot of help from editor Gardner Dozois, does just that. . . . This compilation is a treat for any who love a good fantasy tale.”—Geeks of Doom
Publisher: Bantam
ISBN: 0399593780
Category : Fiction
Languages : en
Pages : 577
Book Description
A new anthology celebrating the witches and sorcerers of epic fantasy—featuring stories by George R. R. Martin, Scott Lynch, Megan Lindholm, and many others! Hot on the heels of Gardner Dozois’s acclaimed anthology The Book of Swords comes this companion volume devoted to magic. How could it be otherwise? For every Frodo, there is a Gandalf . . . and a Saruman. For every Dorothy, a Glinda . . . and a Wicked Witch of the West. What would Harry Potter be without Albus Dumbledore . . . and Severus Snape? Figures of wisdom and power, possessing arcane, often forbidden knowledge, wizards and sorcerers are shaped—or misshaped—by the potent magic they seek to wield. Yet though their abilities may be godlike, these men and women remain human—some might say all too human. Such is their curse. And their glory. In these pages, seventeen of today’s top fantasy writers—including award-winners Elizabeth Bear, John Crowley, Kate Elliott, K. J. Parker, Tim Powers, and Liz Williams—cast wondrous spells that thrillingly evoke the mysterious, awesome, and at times downright terrifying worlds where magic reigns supreme: worlds as far away as forever, and as near as next door. FEATURING SIXTEEN ALL-NEW STORIES: “The Return of the Pig” by K. J. Parker “Community Service” by Megan Lindholm “Flint and Mirror” by John Crowley “The Friends of Masquelayne the Incomparable” by Matthew Hughes “The Biography of a Bouncing Boy Terror: Chapter Two: Jumping Jack in Love” by Ysabeau S. Wilce “Song of Fire” by Rachel Pollack “Loft the Sorcerer” by Eleanor Arnason “The Governor” by Tim Powers “Sungrazer” by Liz Williams “The Staff in the Stone” by Garth Nix “No Work of Mine” by Elizabeth Bear “Widow Maker” by Lavie Tidhar “The Wolf and the Manticore” by Greg Van Eekhout “The Devil’s Whatever” by Andy Duncan “Bloom” by Kate Elliott “The Fall and Rise of the House of the Wizard Malkuril” by Scott Lynch Plus George R. R. Martin’s classic story “A Night at the Tarn House” and an introduction by Gardner Dozois Praise for The Book of Magic “In The Book of Magic, you get everything you expect and more! Assembling seventeen great authors in one place is a difficult job but this book, with a lot of help from editor Gardner Dozois, does just that. . . . This compilation is a treat for any who love a good fantasy tale.”—Geeks of Doom
Magic Tree House Merlin Missions Books 1-4
Author: Mary Pope Osborne
Publisher: Random House Books for Young Readers
ISBN: 1524770590
Category : Juvenile Fiction
Languages : en
Pages : 327
Book Description
Merlin Mission Books 1-4 of the #1 New York Times bestselling Magic Tree House series! Beyond the realms of time and space are lands that exist only in myths and legends. This is where the magic tree house is taking Jack and Annie on the mission of a lifetime! They will visit Camelot, a haunted castle, an island lost in mist, and the Land-Behind-the-Clouds. It is one unforgettable adventure! Recently rebranded, the first 4 Magic Tree House Merlin Mission books are the perfect gift for fans of the Magic Tree House series. Parents, teachers, and librarians hail the chapter-book series as a tool to promote reading, as even the most reluctant readers want to know where the magic tree house will take the brother-and-sister team next. Magic Tree House Merlin Missions are more challenging adventures for the experienced Magic Tree House reader. Books in this Merlin Missions set include: Christmas in Camelot (#1), Haunted Castle on Hallows Eve (#2), Summer of the Sea Serpent (#3), Winter of the Ice Wizard (#4).
Publisher: Random House Books for Young Readers
ISBN: 1524770590
Category : Juvenile Fiction
Languages : en
Pages : 327
Book Description
Merlin Mission Books 1-4 of the #1 New York Times bestselling Magic Tree House series! Beyond the realms of time and space are lands that exist only in myths and legends. This is where the magic tree house is taking Jack and Annie on the mission of a lifetime! They will visit Camelot, a haunted castle, an island lost in mist, and the Land-Behind-the-Clouds. It is one unforgettable adventure! Recently rebranded, the first 4 Magic Tree House Merlin Mission books are the perfect gift for fans of the Magic Tree House series. Parents, teachers, and librarians hail the chapter-book series as a tool to promote reading, as even the most reluctant readers want to know where the magic tree house will take the brother-and-sister team next. Magic Tree House Merlin Missions are more challenging adventures for the experienced Magic Tree House reader. Books in this Merlin Missions set include: Christmas in Camelot (#1), Haunted Castle on Hallows Eve (#2), Summer of the Sea Serpent (#3), Winter of the Ice Wizard (#4).
Dungeons & Dragons Starter Set (Six Dice, Five Ready-to-Play D&D Characters With Character Sheets, a Rulebook, and One Adventure)
Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786965592
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Everything you need to start playing the world’s greatest roleplaying game. “I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D.”—Ed Grabionowski, io9.Gizmodo.com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! • FIVE READY-TO-PLAY CHARACTERS • SIX DICE • ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER • ONE RULEBOOK • ONE CHARACTER SHEET “D&D acolytes are everywhere. . .Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. The main Dungeons & Dragons books are the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.
Publisher: National Geographic Books
ISBN: 0786965592
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Everything you need to start playing the world’s greatest roleplaying game. “I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D.”—Ed Grabionowski, io9.Gizmodo.com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! • FIVE READY-TO-PLAY CHARACTERS • SIX DICE • ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER • ONE RULEBOOK • ONE CHARACTER SHEET “D&D acolytes are everywhere. . .Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. The main Dungeons & Dragons books are the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.