Author: Carla Mooney
Publisher: ABDO
ISBN: 1098276779
Category : Juvenile Nonfiction
Languages : en
Pages : 115
Book Description
This book introduces readers to Electronic Arts, the publisher behind hit franchises such as Madden NFL, FIFA, and The Sims. Readers will explore the company's history, its dominance of the sports video game landscape, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
Electronic Arts: Makers of Madden NFL and The Sims
Author: Carla Mooney
Publisher: ABDO
ISBN: 1098276779
Category : Juvenile Nonfiction
Languages : en
Pages : 115
Book Description
This book introduces readers to Electronic Arts, the publisher behind hit franchises such as Madden NFL, FIFA, and The Sims. Readers will explore the company's history, its dominance of the sports video game landscape, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
Publisher: ABDO
ISBN: 1098276779
Category : Juvenile Nonfiction
Languages : en
Pages : 115
Book Description
This book introduces readers to Electronic Arts, the publisher behind hit franchises such as Madden NFL, FIFA, and The Sims. Readers will explore the company's history, its dominance of the sports video game landscape, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
Madden NFL
Author: Mari Bolte
Publisher: Norwood House Press
ISBN: 1684508304
Category : Juvenile Nonfiction
Languages : en
Pages : 25
Book Description
Learn about chess and how to play the game, enter competitions, and meet the pros. Explore the history of chess and peer into the future of one of the world's most popular games. Chess will give you a behind-the-scenes look at a great game, with features that include: a glossary, index, and bibliography for further reading.
Publisher: Norwood House Press
ISBN: 1684508304
Category : Juvenile Nonfiction
Languages : en
Pages : 25
Book Description
Learn about chess and how to play the game, enter competitions, and meet the pros. Explore the history of chess and peer into the future of one of the world's most popular games. Chess will give you a behind-the-scenes look at a great game, with features that include: a glossary, index, and bibliography for further reading.
A World History of Tax Rebellions
Author: David F. Burg
Publisher: Routledge
ISBN: 1135959994
Category : Reference
Languages : en
Pages : 809
Book Description
A World History of Tax Rebellions is an exhaustive reference source for over 4,300 years of riots, rebellions, protests, and war triggered by abusive taxation and tax collecting systems around the world. Each of the chronologically arranged entries focuses on a specific historical event, analyzing its roots, and socio-economic context.
Publisher: Routledge
ISBN: 1135959994
Category : Reference
Languages : en
Pages : 809
Book Description
A World History of Tax Rebellions is an exhaustive reference source for over 4,300 years of riots, rebellions, protests, and war triggered by abusive taxation and tax collecting systems around the world. Each of the chronologically arranged entries focuses on a specific historical event, analyzing its roots, and socio-economic context.
Madden NFL 07
Author: Kaizen Media Group
Publisher: Prima Games
ISBN: 9780761553861
Category : Games & Activities
Languages : en
Pages : 276
Book Description
This fantasy football guide lists every player with full game stats and details all the plays that can be made in the game.
Publisher: Prima Games
ISBN: 9780761553861
Category : Games & Activities
Languages : en
Pages : 276
Book Description
This fantasy football guide lists every player with full game stats and details all the plays that can be made in the game.
Playing to Win
Author: Robert Alan Brookey
Publisher: Indiana University Press
ISBN: 0253015057
Category : Technology & Engineering
Languages : en
Pages : 260
Book Description
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
Publisher: Indiana University Press
ISBN: 0253015057
Category : Technology & Engineering
Languages : en
Pages : 260
Book Description
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
Electronic Arts
Author: Elsie Olson
Publisher: Bellwether Media
ISBN: 1644879379
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Electronic Arts makes some of the most popular video games today! This title introduces readers to the history of the company, from its origins to the present day, through leveled text and crisp photos. Along the way, fun facts offer high-interest information, while special features map the companyÕs headquarters, profile an EA leader, highlight top-selling EA games, and more. Gamers will enjoy learning the history of this top gaming company!
Publisher: Bellwether Media
ISBN: 1644879379
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Electronic Arts makes some of the most popular video games today! This title introduces readers to the history of the company, from its origins to the present day, through leveled text and crisp photos. Along the way, fun facts offer high-interest information, while special features map the companyÕs headquarters, profile an EA leader, highlight top-selling EA games, and more. Gamers will enjoy learning the history of this top gaming company!
The Ultimate Video Game Quiz Book
Author: Jack Goldstein
Publisher: Andrews UK Limited
ISBN: 1785380966
Category : Games & Activities
Languages : en
Pages : 130
Book Description
In which year was the Atari Lynx released? To which character are Pikmin sidekicks? Who was on the cover of Fifa 95? And is Mario Teaches Typing a real game? This fantastic quiz book contains six hundred questions (and answers!) to test your knowledge, from basics a total noob would know all the way through to trivia that would challenge Satoru Iwata himself. With sections including bestsellers, genres, anagrams, henchmen, collectables, accessories and many more, this is an excellent addition to any gamer's bookshelf.
Publisher: Andrews UK Limited
ISBN: 1785380966
Category : Games & Activities
Languages : en
Pages : 130
Book Description
In which year was the Atari Lynx released? To which character are Pikmin sidekicks? Who was on the cover of Fifa 95? And is Mario Teaches Typing a real game? This fantastic quiz book contains six hundred questions (and answers!) to test your knowledge, from basics a total noob would know all the way through to trivia that would challenge Satoru Iwata himself. With sections including bestsellers, genres, anagrams, henchmen, collectables, accessories and many more, this is an excellent addition to any gamer's bookshelf.
American Life and Video Games from Pong to Minecraft
Author: Kathryn Hulick
Publisher: Cavendish Square Publishing, LLC
ISBN: 1502619768
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
Video games have taken America by storm. Readers will learn about the rise of gaming culture from the first games like Pong to the sensation of Minecraft. This book also examines some of the controversies and innovative technologies that have made gaming one of Americas favorite pastimes.
Publisher: Cavendish Square Publishing, LLC
ISBN: 1502619768
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
Video games have taken America by storm. Readers will learn about the rise of gaming culture from the first games like Pong to the sensation of Minecraft. This book also examines some of the controversies and innovative technologies that have made gaming one of Americas favorite pastimes.
Gaming
Author: Britannica Educational Publishing
Publisher: Britannica Educational Publishing
ISBN: 1615307362
Category : Juvenile Nonfiction
Languages : en
Pages : 178
Book Description
Boasting vivid graphics, rapid pacing, and complex narratives, electronic games have evolved both visually and substantially since the early days of Spacewar! and Pong. By allowing users to explore fictional universes, engage in stealth missions, play like their favorite athletes or musicians, and imagine realities both similar to and far-removed from their own, electronic games appeal to a variety of individuals and interests. This absorbing volume details the development of electronic gaming including arcade and early home video consoles through massive multiplayer online games, and examines some of the most popular games of all time.
Publisher: Britannica Educational Publishing
ISBN: 1615307362
Category : Juvenile Nonfiction
Languages : en
Pages : 178
Book Description
Boasting vivid graphics, rapid pacing, and complex narratives, electronic games have evolved both visually and substantially since the early days of Spacewar! and Pong. By allowing users to explore fictional universes, engage in stealth missions, play like their favorite athletes or musicians, and imagine realities both similar to and far-removed from their own, electronic games appeal to a variety of individuals and interests. This absorbing volume details the development of electronic gaming including arcade and early home video consoles through massive multiplayer online games, and examines some of the most popular games of all time.
Wordplay and the Discourse of Video Games
Author: Christopher A. Paul
Publisher: Routledge
ISBN: 1136343059
Category : Games & Activities
Languages : en
Pages : 227
Book Description
In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.
Publisher: Routledge
ISBN: 1136343059
Category : Games & Activities
Languages : en
Pages : 227
Book Description
In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.