Author: Jobe Makar
Publisher: Macromedia Press
ISBN: 9780201770216
Category : Computers
Languages : en
Pages : 652
Book Description
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Macromedia Flash MX Game Design Demystified
Author: Jobe Makar
Publisher: Macromedia Press
ISBN: 9780201770216
Category : Computers
Languages : en
Pages : 652
Book Description
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Publisher: Macromedia Press
ISBN: 9780201770216
Category : Computers
Languages : en
Pages : 652
Book Description
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Macromedia Flash MX 2004 ActionScript
Author: Derek Franklin
Publisher: Macromedia Press
ISBN: 9780321213433
Category : Computers
Languages : en
Pages : 782
Book Description
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
Publisher: Macromedia Press
ISBN: 9780321213433
Category : Computers
Languages : en
Pages : 782
Book Description
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
Assessment in Game-Based Learning
Author: Dirk Ifenthaler
Publisher: Springer Science & Business Media
ISBN: 1461435463
Category : Education
Languages : en
Pages : 476
Book Description
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.
Publisher: Springer Science & Business Media
ISBN: 1461435463
Category : Education
Languages : en
Pages : 476
Book Description
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.
HTML5 Canvas
Author: Steve Fulton
Publisher: "O'Reilly Media, Inc."
ISBN: 1449335888
Category : Computers
Languages : en
Pages : 750
Book Description
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications
Publisher: "O'Reilly Media, Inc."
ISBN: 1449335888
Category : Computers
Languages : en
Pages : 750
Book Description
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications
The British National Bibliography
Author: Arthur James Wells
Publisher:
ISBN:
Category : Bibliography, National
Languages : en
Pages : 1926
Book Description
Publisher:
ISBN:
Category : Bibliography, National
Languages : en
Pages : 1926
Book Description
Communication Arts
Author:
Publisher:
ISBN:
Category : Commercial art
Languages : en
Pages : 166
Book Description
Publisher:
ISBN:
Category : Commercial art
Languages : en
Pages : 166
Book Description
Macromedia Flash Professional 8 Game Graphics
Author: Robert Russell Firebaugh
Publisher:
ISBN: 9781584504832
Category : COMPUTER GAMES--PROGRAMMING.
Languages : en
Pages : 0
Book Description
Creating graphics for Flash games can be fun and rewarding, especially when you can channel your imagination into your art and provide potential players with a fun entertainment experience. Written for anyone creating games with Flash, Macromedia© Flash(TM) Professional 8 Game Graphics teaches the essentials of Flash game art. You'll learn all about what Flash graphics are, how to create your own, and how to import them into working game source files. The book covers vector and raster graphics and explains how both can be used to improve the performance of your game. Helpful tips and techniques are included throughout to help you become more effi cient at creating user interfaces, game character sprites, and special effects. And several real-world game examples are used to teach about the development process for creating game graphics and preparing them correctly for a smooth transition to programming. You don't have to be an artist to use this book, because the graphic techniques taught don't require a painter's hand. So if you want to create awesome graphics for your Flash games, this is the place to get started.
Publisher:
ISBN: 9781584504832
Category : COMPUTER GAMES--PROGRAMMING.
Languages : en
Pages : 0
Book Description
Creating graphics for Flash games can be fun and rewarding, especially when you can channel your imagination into your art and provide potential players with a fun entertainment experience. Written for anyone creating games with Flash, Macromedia© Flash(TM) Professional 8 Game Graphics teaches the essentials of Flash game art. You'll learn all about what Flash graphics are, how to create your own, and how to import them into working game source files. The book covers vector and raster graphics and explains how both can be used to improve the performance of your game. Helpful tips and techniques are included throughout to help you become more effi cient at creating user interfaces, game character sprites, and special effects. And several real-world game examples are used to teach about the development process for creating game graphics and preparing them correctly for a smooth transition to programming. You don't have to be an artist to use this book, because the graphic techniques taught don't require a painter's hand. So if you want to create awesome graphics for your Flash games, this is the place to get started.
Macromedia Flash 8 ActionScript
Author: Jobe Makar
Publisher: Macromedia Press
ISBN: 9780321336194
Category : Computers
Languages : en
Pages : 516
Book Description
"Almost anyone can create simple programs for a website or presentation by using Macromedia Flash 8. But add some ActionScript, and you kick it up a notch for easier object-oriented programming. Jobe Makar and Danny Patterson show you step by step how to translate real-life activities into ActionScript scripts that let you control every microsecond of your Flash program. The projects in this book teach you ActionScript techniques for building carefully customized Flash games, websites, and more." --Résumé de l'éditeur.
Publisher: Macromedia Press
ISBN: 9780321336194
Category : Computers
Languages : en
Pages : 516
Book Description
"Almost anyone can create simple programs for a website or presentation by using Macromedia Flash 8. But add some ActionScript, and you kick it up a notch for easier object-oriented programming. Jobe Makar and Danny Patterson show you step by step how to translate real-life activities into ActionScript scripts that let you control every microsecond of your Flash program. The projects in this book teach you ActionScript techniques for building carefully customized Flash games, websites, and more." --Résumé de l'éditeur.
Computers in Libraries 2007
Author:
Publisher:
ISBN:
Category : Information services
Languages : en
Pages : 304
Book Description
Publisher:
ISBN:
Category : Information services
Languages : en
Pages : 304
Book Description
Uncharted Waters: Tapping the Depths of Our Community to Enhance Learning
Author:
Publisher:
ISBN:
Category : Electronic information resource literacy
Languages : en
Pages : 220
Book Description
Publisher:
ISBN:
Category : Electronic information resource literacy
Languages : en
Pages : 220
Book Description