Luis Bunuel. [Mit Abb.] (1. Publ., 1. Print.)

Luis Bunuel. [Mit Abb.] (1. Publ., 1. Print.) PDF Author: Virginia Higginbotham
Publisher: Boston : Twayne Publishers
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 230

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Luis Bunuel. [Mit Abb.] (1. Publ., 1. Print.)

Luis Bunuel. [Mit Abb.] (1. Publ., 1. Print.) PDF Author: Virginia Higginbotham
Publisher: Boston : Twayne Publishers
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 230

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A Wall to Paint on

A Wall to Paint on PDF Author: Ione Robinson
Publisher:
ISBN:
Category : Artists
Languages : en
Pages : 496

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Library of Congress Catalogs

Library of Congress Catalogs PDF Author: Library of Congress
Publisher:
ISBN:
Category :
Languages : en
Pages : 654

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Library of Congress Catalog

Library of Congress Catalog PDF Author: Library of Congress
Publisher:
ISBN:
Category : Subject catalogs
Languages : en
Pages : 668

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Johnny Got His Gun

Johnny Got His Gun PDF Author: Dalton Trumbo
Publisher: Kensington Publishing Corp.
ISBN: 0806537604
Category : Fiction
Languages : en
Pages : 288

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Book Description
The Searing Portrayal Of War That Has Stunned And Galvanized Generations Of Readers An immediate bestseller upon its original publication in 1939, Dalton Trumbo?s stark, profoundly troubling masterpiece about the horrors of World War I brilliantly crystallized the uncompromising brutality of war and became the most influential protest novel of the Vietnam era. Johnny Got His Gun is an undisputed classic of antiwar literature that?s as timely as ever. ?A terrifying book, of an extraordinary emotional intensity.?--The Washington Post "Powerful. . . an eye-opener." --Michael Moore "Mr. Trumbo sets this story down almost without pause or punctuation and with a fury amounting to eloquence."--The New York Times "A book that can never be forgotten by anyone who reads it."--Saturday Review

The Video Watchdog Book

The Video Watchdog Book PDF Author: Tim Lucas
Publisher:
ISBN:
Category : Performing Arts
Languages : en
Pages : 420

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Book Description
Read What You've Been Missing! This profusely illustrated video consumer guide is a must for all fans & collectors of Horror, Science Fiction & Fantasy films on tape & disc. A companion to the popular VIDEO WATCHDOG Magazine, THE VIDEO WATCHDOG BOOK contains witty & informative descriptions of 100s of titles, including out-of-print rarities, alternate versions, foreign language & import releases, continuity errors... even detailed descriptions of missing (& censored) scenes! Written by video authority Tim Lucas, whose work has appeared in numerous books & magazines in the United States & Europe. Also includes an indispensible list of more than 650 retitled videos, a book index, plus a complete index to the first 12 issues of VIDEO WATCHDOG Magazine! Features a Foreword by cult Director Joe Dante (GREMLINS, THE HOWLING), a striking full-color cover by Stephen R. Bissette (SWAMP THING), & spot illustrations by Brian Thomas (TEENAGE MUTANT NINJA TURTLES). Here's what the experts say about VIDEO WATCHDOG: "Fascinating... the best effort of its kind I've seen!"--Vincent Price. "A thorough, accurate, & knowledgeable source that's as good as anything I've read!"--Christopher Lee. "Intriguing, thought-provoking, & marvelously obsessive!--USA TODAY.

German books in print

German books in print PDF Author:
Publisher:
ISBN:
Category : Catalogs, Publishers'
Languages : de
Pages : 1420

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The Cinema of Abbas Kiarostami

The Cinema of Abbas Kiarostami PDF Author: Alberto Elena
Publisher: Saqi Books
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 318

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Book Description
Abbas Kiarostami's films have taken their place alongside the masterworks of world cinema. Respected cinema historian Alberto Elena, using Iranian sources wherever possible, has written a comprehensive and instructive overview of Kiarostami's work.

Relive

Relive PDF Author: Sean Cubitt
Publisher: MIT Press
ISBN: 0262318334
Category : Art
Languages : en
Pages : 395

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Book Description
Leading historians of the media arts define a new materialist media art history, discussing temporality, geography, ephemerality, and the future. In Relive, leading historians of the media arts grapple with this dilemma: how can we speak of “new media” and at the same time write the histories of these arts? These scholars and practitioners redefine the nature of the field, focusing on the materials of history—the materials through which the past is mediated. Drawing on the tools of media archaeology and the history and philosophy of media, they propose a new materialist media art history. The contributors consider the idea of history and the artwork's moment in time; the intersection of geography and history in regional practice, illustrated by examples from eastern Europe, Australia, and New Zealand; the contradictory scales of evolution, life cycles, and bodily rhythms in bio art; and the history of the future—how the future has been imagined, planned for, and established as a vector throughout the history of new media arts. These essays, written from widely diverse critical perspectives, capture a dynamic field at a moment of productive ferment. Contributors Susan Ballard, Brogan Bunt, Andrés Burbano, Jon Cates, John Conomos, Martin Constable, Sean Cubitt, Francesca Franco, Darko Fritz, Zhang Ga, Monika Gorska-Olesinska, Ross Harley, Jens Hauser, Stephen Jones, Douglas Kahn, Ryszard W. Kluszczynski, Caroline Seck Langill, Leon Marvell, Rudy Rucker, Edward A. Shanken, Stelarc, Adele Tan, Paul Thomas, Darren Tofts, Joanna Walewska

Advances in Computer Entertainment

Advances in Computer Entertainment PDF Author: Anton Nijholt
Publisher: Springer
ISBN: 3642342922
Category : Computers
Languages : en
Pages : 599

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Book Description
This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.