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Author: Johan Van Benthem
Publisher: MIT Press
ISBN: 0262019906
Category : Computers
Languages : en
Pages : 567
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Book Description
A comprehensive examination of the interfaces of logic, computer science, and game theory, drawing on twenty years of research on logic and games. This book draws on ideas from philosophical logic, computational logic, multi-agent systems, and game theory to offer a comprehensive account of logic and games viewed in two complementary ways. It examines the logic of games: the development of sophisticated modern dynamic logics that model information flow, communication, and interactive structures in games. It also examines logic as games: the idea that logical activities of reasoning and many related tasks can be viewed in the form of games. In doing so, the book takes up the “intelligent interaction” of agents engaging in competitive or cooperative activities and examines the patterns of strategic behavior that arise. It develops modern logical systems that can analyze information-driven changes in players' knowledge and beliefs, and introduces the “Theory of Play” that emerges from the combination of logic and game theory. This results in a new view of logic itself as an interactive rational activity based on reasoning, perception, and communication that has particular relevance for games. Logic in Games, based on a course taught by the author at Stanford University, the University of Amsterdam, and elsewhere, can be used in advanced seminars and as a resource for researchers.
Author: Johan Van Benthem
Publisher: MIT Press
ISBN: 0262019906
Category : Computers
Languages : en
Pages : 567
Get Book
Book Description
A comprehensive examination of the interfaces of logic, computer science, and game theory, drawing on twenty years of research on logic and games. This book draws on ideas from philosophical logic, computational logic, multi-agent systems, and game theory to offer a comprehensive account of logic and games viewed in two complementary ways. It examines the logic of games: the development of sophisticated modern dynamic logics that model information flow, communication, and interactive structures in games. It also examines logic as games: the idea that logical activities of reasoning and many related tasks can be viewed in the form of games. In doing so, the book takes up the “intelligent interaction” of agents engaging in competitive or cooperative activities and examines the patterns of strategic behavior that arise. It develops modern logical systems that can analyze information-driven changes in players' knowledge and beliefs, and introduces the “Theory of Play” that emerges from the combination of logic and game theory. This results in a new view of logic itself as an interactive rational activity based on reasoning, perception, and communication that has particular relevance for games. Logic in Games, based on a course taught by the author at Stanford University, the University of Amsterdam, and elsewhere, can be used in advanced seminars and as a resource for researchers.
Author:
Publisher: Blueprint Test Preparation
ISBN: 0984219900
Category : Education
Languages : en
Pages : 565
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Book Description
The Blueprint for LSAT Logic Games provides a comprehensive system for attacking the most difficult section of the LSAT. Blueprint has developed powerful methods that have helped thousands of students improve their LSAT scores. Using a revolutionary approach called Blueprint Building Blocks, this book is able to convey those same strategies in a new format. The Blueprint for LSAT Logic Games features 35 real LSAT games and over 560 pages of instructional material.
Author: Franco Agostini
Publisher: Harper Perennial
ISBN: 9780060970215
Category : Games & Activities
Languages : en
Pages : 188
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Book Description
A collection of games, tricks, and puzzles using mathematical concerns and knowledge.
Author: Jason Rosenhouse
Publisher: Princeton University Press
ISBN: 069124202X
Category : Mathematics
Languages : en
Pages : 348
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Book Description
A lively and engaging look at logic puzzles and their role in mathematics, philosophy, and recreation Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Gödel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories.
Author: Angie Smibert
Publisher: Build It Yourself
ISBN: 9781619308053
Category : Juvenile Nonfiction
Languages : en
Pages : 0
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Book Description
What's your favorite game to play? Making a game is a creative, logical, even scientific activity! In Game Logic: Level Up and Create Your Own Games with Science Activities for Kids, middle schoolers learn how games work and even design their own games. Hands-on gaming projects, essential questions, links to primary sources, and more get kids thinking analytically about the games they love.
Author: Manhattan Prep
Publisher: Simon and Schuster
ISBN: 1506265634
Category : Study Aids
Languages : en
Pages : 640
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Book Description
Manhattan Prep’s LSAT Logic Games guide, fully updated for the digital exam, is an essential tool for the LSAT section that everyone loves to hate. Manhattan Prep’s LSAT guides use officially-released LSAT questions and are written by the company’s instructors, who have all scored a 172 or higher on the official LSAT—we know how to earn a great score and we know how to teach you to do the same. This guide will train you to approach LSAT logic games as a 99th-percentile test-taker does: Recognize every type of game Make valid inferences Diagram quickly and accurately Predict correct answers and spot trap answers Take advantage of the digital format to work quickly and strategically You will have access to many practice problems and extensive solutions: Timed drill sets made up of real LSAT questions to help you absorb and apply what you’ve learned In-depth solutions, including hand-drawn diagrams and step-by-step analysis
Author: Erich Grädel
Publisher: Springer
ISBN: 3540363874
Category : Computers
Languages : en
Pages : 392
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Book Description
A central aim and ever-lasting dream of computer science is to put the development of hardware and software systems on a mathematical basis which is both firm and practical. Such a scientific foundation is needed especially for the construction of reactive programs, like communication protocols or control systems. For the construction and analysis of reactive systems an elegant and powerful theory has been developed based on automata theory, logical systems for the specification of nonterminating behavior, and infinite two-person games. The 19 chapters presented in this multi-author monograph give a consolidated overview of the research results achieved in the theory of automata, logics, and infinite games during the past 10 years. Special emphasis is placed on coherent style, complete coverage of all relevant topics, motivation, examples, justification of constructions, and exercises.
Author: Mark Zegarelli
Publisher: Puzzlewright
ISBN: 9781454912026
Category : Law students
Languages : en
Pages : 0
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Book Description
Whats the verdict? These challenging conundrums give wannabe attorneys the edge they need to succeed! Every game contains a scenario plus several related questions that help prospective legal eagles sharpen their reasoning skills and powers of logic. So grab a study buddy, rev up your sense of justice, and start solving. We rest our case . . . so you can win yours!
Author: Johan van Benthem
Publisher: Springer Science & Business Media
ISBN: 9400707142
Category : Philosophy
Languages : en
Pages : 241
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Book Description
Games, Norms, and Reasons: Logic at the Crossroads provides an overview of modern logic focusing on its relationships with other disciplines, including new interfaces with rational choice theory, epistemology, game theory and informatics. This book continues a series called "Logic at the Crossroads" whose title reflects a view that the deep insights from the classical phase of mathematical logic can form a harmonious mixture with a new, more ambitious research agenda of understanding and enhancing human reasoning and intelligent interaction. The editors have gathered together articles from active authors in this new area that explore dynamic logical aspects of norms, reasons, preferences and beliefs in human agency, human interaction and groups. The book pays a special tribute to Professor Rohit Parikh, a pioneer in this movement.
Author: David M. Killoran
Publisher: Powerscore Publishing
ISBN: 9780991299218
Category : Law School Admission Test
Languages : en
Pages : 0
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Book Description
"The best resource for practicing PowerScore's famous Logic Games methods!"