Author: Aron Christensen
Publisher: Loose Leaf Stories
ISBN: 1643190652
Category : Games & Activities
Languages : en
Pages : 175
Book Description
After three years of writing for The RPGuide, we’ve talked a lot about running and playing role-playing games. Thank you for listening for all these years! This is a collection of our best and favorite articles from the third year of RPGuide posts. It includes sections on Storytelling, plotting and pacing your game, non-player characters (NPCs), game rules and mechanics, and advice for players to create characters and then play them in a team sport like RPGs. Whether you’re new to role-playing games or have been gaming for years, come learn from our mistakes and take advantage of our experience. We recommend reading at least the first Loaded Dice, but also consider My Guide to RPG Storytelling, My Storytelling Guide Companion, or From Dream to Dice. You don’t need to read them, but it might help.
Loaded Dice 3
Author: Aron Christensen
Publisher: Loose Leaf Stories
ISBN: 1643190652
Category : Games & Activities
Languages : en
Pages : 175
Book Description
After three years of writing for The RPGuide, we’ve talked a lot about running and playing role-playing games. Thank you for listening for all these years! This is a collection of our best and favorite articles from the third year of RPGuide posts. It includes sections on Storytelling, plotting and pacing your game, non-player characters (NPCs), game rules and mechanics, and advice for players to create characters and then play them in a team sport like RPGs. Whether you’re new to role-playing games or have been gaming for years, come learn from our mistakes and take advantage of our experience. We recommend reading at least the first Loaded Dice, but also consider My Guide to RPG Storytelling, My Storytelling Guide Companion, or From Dream to Dice. You don’t need to read them, but it might help.
Publisher: Loose Leaf Stories
ISBN: 1643190652
Category : Games & Activities
Languages : en
Pages : 175
Book Description
After three years of writing for The RPGuide, we’ve talked a lot about running and playing role-playing games. Thank you for listening for all these years! This is a collection of our best and favorite articles from the third year of RPGuide posts. It includes sections on Storytelling, plotting and pacing your game, non-player characters (NPCs), game rules and mechanics, and advice for players to create characters and then play them in a team sport like RPGs. Whether you’re new to role-playing games or have been gaming for years, come learn from our mistakes and take advantage of our experience. We recommend reading at least the first Loaded Dice, but also consider My Guide to RPG Storytelling, My Storytelling Guide Companion, or From Dream to Dice. You don’t need to read them, but it might help.
Loaded Dice: Volumes 1-3
Author: Aron Christensen
Publisher: Loose Leaf Stories
ISBN: 1643190687
Category : Games & Activities
Languages : en
Pages : 507
Book Description
After three years of writing for The RPGuide, we’ve talked a lot about running and playing role-playing games. Thank you for listening for all these years! This is a collection of our best and favorite articles from all three years of RPGuide posts. It includes three volumes of Loaded Dice, each one covering a year of our ramblings. There are sections on Storytelling, plotting and pacing your game, non-player characters (NPCs), game rules and mechanics, and advice for players to create characters and then play them in a team sport like RPGs. Whether you’re new to role-playing games or have been gaming for years, come learn from our mistakes and take advantage of our experience. Most of the posts included in this boxed set build on the ideas that we set out in our first guidebooks: My Guide to RPG Storytelling, My Storytelling Guide Companion, and From Dream to Dice. You don’t need to read them, but it might help.
Publisher: Loose Leaf Stories
ISBN: 1643190687
Category : Games & Activities
Languages : en
Pages : 507
Book Description
After three years of writing for The RPGuide, we’ve talked a lot about running and playing role-playing games. Thank you for listening for all these years! This is a collection of our best and favorite articles from all three years of RPGuide posts. It includes three volumes of Loaded Dice, each one covering a year of our ramblings. There are sections on Storytelling, plotting and pacing your game, non-player characters (NPCs), game rules and mechanics, and advice for players to create characters and then play them in a team sport like RPGs. Whether you’re new to role-playing games or have been gaming for years, come learn from our mistakes and take advantage of our experience. Most of the posts included in this boxed set build on the ideas that we set out in our first guidebooks: My Guide to RPG Storytelling, My Storytelling Guide Companion, and From Dream to Dice. You don’t need to read them, but it might help.
Loaded Dice
Author: John Soares
Publisher: Dell Publishing Company
ISBN: 9780440148586
Category : Social Science
Languages : en
Pages : 240
Book Description
The author describes his experience as a member of a crew of crossroaders who cheated the Las Vegas casinos out of millions of dollars during the sixties
Publisher: Dell Publishing Company
ISBN: 9780440148586
Category : Social Science
Languages : en
Pages : 240
Book Description
The author describes his experience as a member of a crew of crossroaders who cheated the Las Vegas casinos out of millions of dollars during the sixties
Loaded Dice
Author: James Swain
Publisher:
ISBN: 9781402595585
Category : Blackjack (Game)
Languages : en
Pages : 386
Book Description
Valentine is in Las Vegas, on the trail of his wayward son, Gerry, who has gone AWOL from card-counting school. Mixing work with parental responsibility, Tony also agrees to help maverick casino owner Nick Nicocropolis prevent two rival owners from putting him out of business.
Publisher:
ISBN: 9781402595585
Category : Blackjack (Game)
Languages : en
Pages : 386
Book Description
Valentine is in Las Vegas, on the trail of his wayward son, Gerry, who has gone AWOL from card-counting school. Mixing work with parental responsibility, Tony also agrees to help maverick casino owner Nick Nicocropolis prevent two rival owners from putting him out of business.
Marked Cards and Loaded Dice
Author: Frank Garcia
Publisher:
ISBN: 9781258469344
Category :
Languages : en
Pages : 284
Book Description
A Tough, Troubleshooting Investigator Of Crooked Gambling Racketeers Shows You How To Spot Marked And Stripped Decks, Cold Decks, Loaded Dice, Hold Out Machines, Contact Lens Reading, Shiners, Electronic Sending Receiving Sets, Shade Work, False Shuffles, False Cuts, Palming, Subway Deals, Check Copping, Shaved Dice, Magnetically Controlled Dice, And Greek Rolls.
Publisher:
ISBN: 9781258469344
Category :
Languages : en
Pages : 284
Book Description
A Tough, Troubleshooting Investigator Of Crooked Gambling Racketeers Shows You How To Spot Marked And Stripped Decks, Cold Decks, Loaded Dice, Hold Out Machines, Contact Lens Reading, Shiners, Electronic Sending Receiving Sets, Shade Work, False Shuffles, False Cuts, Palming, Subway Deals, Check Copping, Shaved Dice, Magnetically Controlled Dice, And Greek Rolls.
Sucker’s Progress
Author: Herbert Asbury
Publisher: Pickle Partners Publishing
ISBN: 178720135X
Category : True Crime
Languages : en
Pages : 568
Book Description
From the great raconteur of the American underworld, and author of The Gangs of New York, comes Sucker’s Progress: An Information History of Gambling in America. From Midwestern Riverboats to East Coast Racetracks, Herbert Asbury explores the legal and illegal history of gambling in pre-WWII America. Describing notorious gambling havens like Chicago and New Orleans, as well as lesser-known outposts in cities like Fort Wayne, Indiana, and Cincinnati, Ohio, Asbury examines the gambling houses, big and small, which peppered the American landscape. Also presented are the lives of some of America’s most famous gamblers, including Mike McDonald, John Morrissey, and Richard Canfield, as well as their infamous counterparts like “Canada Bill” and “Charley Black Eyes,” men who made their names as grifters and con men. Asbury also explores the games these men played, describing the rules and origins of dozens of dice and card games. From $1 lottery tickets to thousand dollar pokes antes, America’s love of gambling thrives today, but it was during Asbury’s era that gambling was established as an American passion. “Asbury embarked on what seems in retrospect an extraordinary mission: to document the entire underworld of America, from New Orleans to San Francisco....His studies of gambling, of the racial politics of the New Orleans French Quarter, and of the history of Chicago crime remain monuments to an ambition that was then confined to the fringes of pop history. Sucker’s Progress, his history of gambling and swindling in America, is dense with facts about a subject one would have thought persisted only as rumour and tall tale.”—A. GOPNIK, The New Yorker One of the best American books of its kind. He tells the story of the New York underworld of the past century, and his narrative is excellently presented in a book adorned with amusing pictures from the weeklies and newspapers.”—E. Pearson, The Sat. Rev. of Books
Publisher: Pickle Partners Publishing
ISBN: 178720135X
Category : True Crime
Languages : en
Pages : 568
Book Description
From the great raconteur of the American underworld, and author of The Gangs of New York, comes Sucker’s Progress: An Information History of Gambling in America. From Midwestern Riverboats to East Coast Racetracks, Herbert Asbury explores the legal and illegal history of gambling in pre-WWII America. Describing notorious gambling havens like Chicago and New Orleans, as well as lesser-known outposts in cities like Fort Wayne, Indiana, and Cincinnati, Ohio, Asbury examines the gambling houses, big and small, which peppered the American landscape. Also presented are the lives of some of America’s most famous gamblers, including Mike McDonald, John Morrissey, and Richard Canfield, as well as their infamous counterparts like “Canada Bill” and “Charley Black Eyes,” men who made their names as grifters and con men. Asbury also explores the games these men played, describing the rules and origins of dozens of dice and card games. From $1 lottery tickets to thousand dollar pokes antes, America’s love of gambling thrives today, but it was during Asbury’s era that gambling was established as an American passion. “Asbury embarked on what seems in retrospect an extraordinary mission: to document the entire underworld of America, from New Orleans to San Francisco....His studies of gambling, of the racial politics of the New Orleans French Quarter, and of the history of Chicago crime remain monuments to an ambition that was then confined to the fringes of pop history. Sucker’s Progress, his history of gambling and swindling in America, is dense with facts about a subject one would have thought persisted only as rumour and tall tale.”—A. GOPNIK, The New Yorker One of the best American books of its kind. He tells the story of the New York underworld of the past century, and his narrative is excellently presented in a book adorned with amusing pictures from the weeklies and newspapers.”—E. Pearson, The Sat. Rev. of Books
The Pocket Guide to Dice & Dice Games
Author: Keith Souter
Publisher: Simon and Schuster
ISBN: 1620879786
Category : Games & Activities
Languages : en
Pages : 231
Book Description
Dice games have been played for centuries and are a staple of the playground, board games, and casinos alike. This pocket guide spans the history of dice and offers clear explanations of popular dice games, including farkle (played since the Middle Ages), Gluckhaus (a German game of fortune, played since the medieval era), craps, and Jacks! This guide also includes tips on winning and how to avoid being tricked by loaded or “crooked” dice. Famous dice players, such as the Roman emperors Augustus and Caligula, lost money playing dice and quickly stole other people’s to continue their gaming sprees. In the early nineteenth century, fortunes could be won and lost at the roll of a die and it was not only money which was gambled away, but estates and even marriages. Full of fascinating facts and useful tips, this is a must-read book for everyone interested in family fun, games, gambling, or social history. Did you know? • Dice derives from the Latin datum, meaning “ought to be played” • The black marks showing the numbers are called pips • Dice were first played in India around 3000 bc • Dice were originally made from bones, including knuckle and ankle bones • Traditionally cubed, dice also come in other geometric shapes, incuding the zocchihedron, the 100-sided die, and the deltoidal icositetrahedron, where each side is shaped like a kite
Publisher: Simon and Schuster
ISBN: 1620879786
Category : Games & Activities
Languages : en
Pages : 231
Book Description
Dice games have been played for centuries and are a staple of the playground, board games, and casinos alike. This pocket guide spans the history of dice and offers clear explanations of popular dice games, including farkle (played since the Middle Ages), Gluckhaus (a German game of fortune, played since the medieval era), craps, and Jacks! This guide also includes tips on winning and how to avoid being tricked by loaded or “crooked” dice. Famous dice players, such as the Roman emperors Augustus and Caligula, lost money playing dice and quickly stole other people’s to continue their gaming sprees. In the early nineteenth century, fortunes could be won and lost at the roll of a die and it was not only money which was gambled away, but estates and even marriages. Full of fascinating facts and useful tips, this is a must-read book for everyone interested in family fun, games, gambling, or social history. Did you know? • Dice derives from the Latin datum, meaning “ought to be played” • The black marks showing the numbers are called pips • Dice were first played in India around 3000 bc • Dice were originally made from bones, including knuckle and ankle bones • Traditionally cubed, dice also come in other geometric shapes, incuding the zocchihedron, the 100-sided die, and the deltoidal icositetrahedron, where each side is shaped like a kite
The Bookman
Author:
Publisher:
ISBN:
Category : Literature
Languages : en
Pages : 702
Book Description
Publisher:
ISBN:
Category : Literature
Languages : en
Pages : 702
Book Description
The Art of Mathematics
Author: Béla Bollobás
Publisher: Cambridge University Press
ISBN: 1139936662
Category : Mathematics
Languages : en
Pages : 392
Book Description
Can a Christian escape from a lion? How quickly can a rumour spread? Can you fool an airline into accepting oversize baggage? Recreational mathematics is full of frivolous questions where the mathematician's art can be brought to bear. But play often has a purpose. In mathematics, it can sharpen skills, provide amusement, or simply surprise, and books of problems have been the stock-in-trade of mathematicians for centuries. This collection is designed to be sipped from, rather than consumed in one sitting. The questions range in difficulty: the most challenging offer a glimpse of deep results that engage mathematicians today; even the easiest prompt readers to think about mathematics. All come with solutions, many with hints, and most with illustrations. Whether you are an expert, or a beginner or an amateur mathematician, this book will delight for a lifetime.
Publisher: Cambridge University Press
ISBN: 1139936662
Category : Mathematics
Languages : en
Pages : 392
Book Description
Can a Christian escape from a lion? How quickly can a rumour spread? Can you fool an airline into accepting oversize baggage? Recreational mathematics is full of frivolous questions where the mathematician's art can be brought to bear. But play often has a purpose. In mathematics, it can sharpen skills, provide amusement, or simply surprise, and books of problems have been the stock-in-trade of mathematicians for centuries. This collection is designed to be sipped from, rather than consumed in one sitting. The questions range in difficulty: the most challenging offer a glimpse of deep results that engage mathematicians today; even the easiest prompt readers to think about mathematics. All come with solutions, many with hints, and most with illustrations. Whether you are an expert, or a beginner or an amateur mathematician, this book will delight for a lifetime.
The Kaurava Empire: Volume Three
Author: Jason Quinn
Publisher: Campfire
ISBN: 9381182159
Category : Young Adult Nonfiction
Languages : en
Pages : 114
Book Description
The tales of the Mahabharata are updated in this new series from Campfire. Time and again the timeless nature of the greatest stories ever told have been highlighted by readers and fans. This space age rendering of these epic tales really proves the point. The Kauravas and Pandavas go high tech as their forces clash in the fiercest battle the universe has ever known. In this volume we see the real puppet master behind the great war, Shakuni, the man who manoeuvred both sides into hating each other in order to satisfy a lifelong thirst for revenge against the Empire. The greatest empire the universe has ever known. Ever expanding and seemingly impossible to resist. One man makes it his life-long mission to see that empire crumble into dust. Taken from his home as a child, forced to watch his father and loved ones starve to death before his very eyes, Shakuni vows to make those responsible pay for their actions. Slowly but surely he plots the destruction of everything they hold dear. Revenge will be his, at any cost, even if it means hurting those he cared for, because vengeance has no room for compassion. It is time to see how one man turned the Royal Family of the Kaurava Empire against each other and caused the spark that ignited the greatest civil war ever known. Each volume in the series is a stand-alone adventure that will mesmerize and thrill readers everywhere.
Publisher: Campfire
ISBN: 9381182159
Category : Young Adult Nonfiction
Languages : en
Pages : 114
Book Description
The tales of the Mahabharata are updated in this new series from Campfire. Time and again the timeless nature of the greatest stories ever told have been highlighted by readers and fans. This space age rendering of these epic tales really proves the point. The Kauravas and Pandavas go high tech as their forces clash in the fiercest battle the universe has ever known. In this volume we see the real puppet master behind the great war, Shakuni, the man who manoeuvred both sides into hating each other in order to satisfy a lifelong thirst for revenge against the Empire. The greatest empire the universe has ever known. Ever expanding and seemingly impossible to resist. One man makes it his life-long mission to see that empire crumble into dust. Taken from his home as a child, forced to watch his father and loved ones starve to death before his very eyes, Shakuni vows to make those responsible pay for their actions. Slowly but surely he plots the destruction of everything they hold dear. Revenge will be his, at any cost, even if it means hurting those he cared for, because vengeance has no room for compassion. It is time to see how one man turned the Royal Family of the Kaurava Empire against each other and caused the spark that ignited the greatest civil war ever known. Each volume in the series is a stand-alone adventure that will mesmerize and thrill readers everywhere.